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Started a new corp and looking for some advise.

First post
Author
Tweek Etimua
Federal Navy Academy
Gallente Federation
#1 - 2014-08-12 03:52:56 UTC
I've started a corp and just looking for people willing to be bugged for advise.
Admittedly I'm trying to run with quite an ambitious idea, however It would be great to bounce ideas off people who have a "successful" Corp.
DaReaper
Net 7
Cannon.Fodder
#2 - 2014-08-12 03:59:56 UTC
Tweek Etimua wrote:
I've started a corp and just looking for people willing to be bugged for advise.
Admittedly I'm trying to run with quite an ambitious idea, however It would be great to bounce ideas off people who have a "successful" Corp.



successful is relative.

My corps never been big, but typically i either train newbies or people stick with me, which is odd. its better to just as your question and post ideas, be warned if they are to crazy might get shot down.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tweek Etimua
Federal Navy Academy
Gallente Federation
#3 - 2014-08-12 04:04:37 UTC
DaReaper wrote:
Tweek Etimua wrote:
I've started a corp and just looking for people willing to be bugged for advise.
Admittedly I'm trying to run with quite an ambitious idea, however It would be great to bounce ideas off people who have a "successful" Corp.



successful is relative.

My corps never been big, but typically i either train newbies or people stick with me, which is odd. its better to just as your question and post ideas, be warned if they are to crazy might get shot down.

I had posted my ideas before and did get them shot down. But it's usualy because they didnt understand what I was saying or trolling.
DaReaper
Net 7
Cannon.Fodder
#4 - 2014-08-12 04:13:28 UTC
Tweek Etimua wrote:
DaReaper wrote:
Tweek Etimua wrote:
I've started a corp and just looking for people willing to be bugged for advise.
Admittedly I'm trying to run with quite an ambitious idea, however It would be great to bounce ideas off people who have a "successful" Corp.



successful is relative.

My corps never been big, but typically i either train newbies or people stick with me, which is odd. its better to just as your question and post ideas, be warned if they are to crazy might get shot down.

I had posted my ideas before and did get them shot down. But it's usualy because they didnt understand what I was saying or trolling.


just be careful not to fall into the trap that because your idea get shot down that people don;t understand them. they could really suck too ;)

but anyway, some things are rather basic, recruit, train, offer crap to keep players.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Val'Dore
PlanetCorp InterStellar
#5 - 2014-08-12 05:09:06 UTC
My advice is don't.

But you didn't come here looking for advice.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Tweek Etimua
Federal Navy Academy
Gallente Federation
#6 - 2014-08-12 05:10:15 UTC
Val'Dore wrote:
My advice is don't.

But you didn't come here looking for advice.

Why's that?
Prince Sanguine
#7 - 2014-08-12 05:30:49 UTC
Accept anyone willing to join and make everyone directors. Make sure you invest all your isk in corp wallet.

Everytime you read this you are required to send 100 million isk directly to me.

Glathull
Warlock Assassins
#8 - 2014-08-12 07:07:24 UTC
I hate to say this because it doesn't sound very helpful, but running a corp is like flying a carrier in exactly one way: if you need come here on the forums to ask how to do it, you shouldn't be doing it.

I'm not exactly sure how all the people who currently do either actually learned how to do those things well, but it wasn't by asking here. Because no one will tell you here.

And I don't know either. If I knew, I would tell you.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#9 - 2014-08-12 07:12:23 UTC
"General Discussion" is the worst place to ask your question(s).
You'd get better results in "New Citizens Q&A"
NightCrawler 85
Phoibe Enterprises
#10 - 2014-08-12 07:16:59 UTC
Since I'm on a phone I will not go into a long rant over things you should consider before running a Corp and instead just give you some guides.

New CEO guide.

How to recruit guide.

Good luck and hope it helps Smile
metalravenous
Pyramid Celestial
#11 - 2014-08-12 11:14:11 UTC
Tweek Etimua wrote:
I've started a corp and just looking for people willing to be bugged for advise.
Admittedly I'm trying to run with quite an ambitious idea, however It would be great to bounce ideas off people who have a "successful" Corp.


sounds like you are trying to hard, my suggestion is biomassing and making a mojito
Benar Ellecon
Card games on MOTORCYCLES
#12 - 2014-08-12 14:39:01 UTC
Tweek Etimua wrote:
Val'Dore wrote:
My advice is don't.

But you didn't come here looking for advice.

Why's that?


Is it not obvious?

Look at the title of the thread sir. Advise is not the same as advice.

Fly with your hair on FIRE!

WASPY69
Xerum.
#13 - 2014-08-12 14:40:00 UTC
My advise would be not to post in GD as it would only get you warde-- oh wait, nvm... Good luck with your corp, lol.

This signature intentionally left blank

Marc Durant
#14 - 2014-08-12 14:49:14 UTC  |  Edited by: Marc Durant
Making a corp before having a well thought out plan generally leads to nothing.

Yes, yes I am. Thanks for noticing.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#15 - 2014-08-12 15:32:32 UTC
Tweek Etimua wrote:
I've started a corp and just looking for people willing to be bugged for advise.
Admittedly I'm trying to run with quite an ambitious idea, however It would be great to bounce ideas off people who have a "successful" Corp.


Communication. Never stop communicating. Make it clear and easy for your corp members to know what's going on and what's been happening.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Mike Azariah
The Scope
Gallente Federation
#16 - 2014-08-12 15:41:03 UTC
Unless you are making a corp of you yourself and your alts . . . yeah, get some miles under you in someone elses corp to learn some of the ropes.

The links above are a good start.

My fav rule is
Only give director rights to someone you can physically find and punch in the nose.

Read up on awoxing, safaris, and corps scams BEFORE you start rather than after they happen

m

Mike Azariah  ┬──┬ ¯|(ツ)

Unsuccessful At Everything
The Troll Bridge
#17 - 2014-08-12 16:35:27 UTC
DaReaper wrote:
successful is relative.



I guess that means that Unsuccessful isn't. Cry

I always believed that deep down, we were family.

Right in the feels Reaper.. right in the feels.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Sexy Cakes
Have A Seat
#18 - 2014-08-12 16:39:31 UTC
I saved this from a thread about starting a successful industry corp. Don't remember who posted it but all credit goes to them.

• Incentives are better than punishment: encourage people to participate, but don't penalize apathy.

• Unless you're really lucky, you'll end up doing 80% of the work yourself. Accept this now or risk anger/burn out later.

• Background checks. Hulk/freighter kills are juicy.

• Rigs/ammo are good starting places for corp production: offer to buy salvage/minerals from corp members. Make it simple and profitable, otherwise they'll gravitate to market orders.

• Offer free services like haulling, refining, other stuff to attract members.

• Once you grow, offer positions like "hauler" and "builder", where members are paid for their time. Make it clear what's expected from them, and what their incentives are.

• A POS is a good goal, but problematic to put up once you have other members with standings. Either make an alt research corp, or get people to drop and comeback after it's up. Make sure it's worthwhile before persuing.

• Be active. Plan ops, get people chatting/mining/missioning together. Yes, missioners are good even in indy corps, as they help fill the corp wallet. Incursion runners are even better.

• As much as possible, make corp assets available for members' proffit. Lock BPOs and open access to them, let people borrow mining barges when theirs gets blown up, etc. This gains you good will, which becomes loyalty.

• Listen to suggestions. Even the bad ones, of which there will be some. Do experiments. No one minds a failed experiment if you were upfront at the begining of it.

• Have a couple directors, but keep a majority of your shares. Log on every day to make sure they don't pull any funny votes.

• Give members opportunites to invest in the corp, with a repayment.

Not today spaghetti.

DJentropy Ovaert
The Conference Elite
The Conference
#19 - 2014-08-12 20:48:43 UTC
i'm posting in a reverse safari thread
Arec Bardwin
#20 - 2014-08-12 20:54:50 UTC
My advice would be to stay low on forums/ingame, lest your corp be dect continuously. To bad it is too late for that, oh well.
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