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[Hyperion Feedback Thread] Random WHs and the New Small Ship WHs

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Author
Gospadin
Bastard Children of Poinen
#261 - 2014-08-11 15:50:24 UTC
Aureus Ahishatsu wrote:
Isidril wrote:


I enjoy WH PVP. I want more of it. If anything, I need CCP to reduce the risk so that more people are willing to move into WH space and give me more targets to kill. As it stands today, it's not difficult to get a fight once you've found a target, the challenge is finding a target. The challenge of finding targets isn't due to a lack of connections (I usually have more in the chain than I have time to scan). It's due to a lack of active players. These changes will push most of the existing WH corps out of their system and there will not be a flood of PVP centric corps to fill the void. Hardcore PVP corps already have vast swaths of space in EVE (all of Nullsec & most of lowsec) and the challenges of living in WH space outweighs the benefits for these folks.

If CCP wants to increase the activity in WH space, I think they're going about it entirely the wrong way. Think about your target segment. Who are they? Why do they live in WH space? How do we entice even more like them to do the same? How do we increase their level of activity?


I had never thought about that but you are ultimately correct. The more PVE'ers are made vulnerable the less likely they are to present any target worth while.

Overall I don't understand this change. It doesn't really seem to have any benefit for WH dwellers at all. maybe if the wormholes had an exception to industry ships for hauling. then you could move stuff through wormholes without mass restrictions and carry frigate escorts. however a frigate only wormholes seems like something that only the mass number null sec corps will be able to utilize. most wormhole corps with 20 or less simultaneous players are not going to bother doing much with a frigate only wormhole.


Especially since they originate in w-space, and K162s don't appear on warp anymore, no w-space corp will ever open their frigate pipe. Useless feature.
Penny Ibramovic
Wormhole Engineers
#262 - 2014-08-11 16:12:32 UTC
Let's assume these new tiny-mass wormholes are introduced. Considering the severe restrictions on mass allowance in a single jump, will there be an obvious way to distinguish these wormholes from others that aren't so restrictive?

Most identification is currently achieved, I assume, by colour. C5/C6 wormholes will allow capitals, C4/C3/C2 allow up to Orcas, C1 won't allow battleships. This is fairly standard knowledge, able to be learnt quite quickly. I also assume that the new wormholes won't differ from the current ones in the way they are coloured.

Naturally, the new wormholes will get new designations. Will these differ from standard designations in a way that is suitably obvious, perhaps by breaking the one-letter/three-number designation? Perhaps two numbers instead, or all prefixed with an 'F'? How about the K162 side? Will these wormholes get a dedicated designation for their exit side?

Will the information screen give specific information about the mass restrictions on the new wormholes? The current wormholes don't include this information, and having to open the info panel for every K162 will get frustrating.

I understand that none of this information is available strictly within the client for current wormholes, but it is easily determined, learnt, and remembered. The new tiny-mass wormholes are significantly more restrictive, to the point where not even T3 scouts can pass through. Will it be a matter of continually bouncing off wormholes, to the point where it becomes frustrating, or will we eventually be able to determine the highly limited nature of these new wormholes from information we can see?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#263 - 2014-08-11 16:28:27 UTC  |  Edited by: epicurus ataraxia
Penny Ibramovic wrote:
Let's assume these new tiny-mass wormholes are introduced. Considering the severe restrictions on mass allowance in a single jump, will there be an obvious way to distinguish these wormholes from others that aren't so restrictive?

Most identification is currently achieved, I assume, by colour. C5/C6 wormholes will allow capitals, C4/C3/C2 allow up to Orcas, C1 won't allow battleships. This is fairly standard knowledge, able to be learnt quite quickly. I also assume that the new wormholes won't differ from the current ones in the way they are coloured.

Naturally, the new wormholes will get new designations. Will these differ from standard designations in a way that is suitably obvious, perhaps by breaking the one-letter/three-number designation? Perhaps two numbers instead, or all prefixed with an 'F'? How about the K162 side? Will these wormholes get a dedicated designation for their exit side?

Will the information screen give specific information about the mass restrictions on the new wormholes? The current wormholes don't include this information, and having to open the info panel for every K162 will get frustrating.

I understand that none of this information is available strictly within the client for current wormholes, but it is easily determined, learnt, and remembered. The new tiny-mass wormholes are significantly more restrictive, to the point where not even T3 scouts can pass through. Will it be a matter of continually bouncing off wormholes, to the point where it becomes frustrating, or will we eventually be able to determine the highly limited nature of these new wormholes from information we can see?



All extremely good questions, I hope we get those answers soon. There is a good argument for making them all a new colour, because they are so very different. with a flash or stripe of the underlying class.
A deep imperial purple would work as it is unlike any other, A strong colour, and dark enough to display the secondary colours.
purple is also the shorter end of the visual spectrum, so would have a tenuous sort of link to Mass-lite high energy regeneration wormholes.
Just a thought. Hope it helps.

There is one EvE. Many people. Many lifestyles. WE are EvE

Jon Hellguard
X-COM
#264 - 2014-08-11 17:44:27 UTC
An additional way for scouts, okay - sounds good to me. But...

Frigs, destroyers and HICs. Well, i don't know. When I take my fleet out for hunting we look for other pvp'ers, casual victims, or fancy ships while they go against sleepers. For our fleet size, frigs and destroyers wont do the trick. So we can't really hunt the fishes. I know what a destroyer fleet can put out in terms of damage, but you are not speaking small gang anymore. And considering these wormholes to be almost un-closeable - I'm not looking forward to large frig/destryoer fleets that hunt.

W-Space has been a fun environment for my fleet as we often encounter similar sized fleets and solid prices ships would make some people cry seeing them blown up. We won't enjoy a faction-warfared w-space, so please CCP, consider these connections carefully.

In this topic as well as the c4 2nd static topic: is there no way you implement mechanics for you to slowly script your way to the right balance of spawning and wormhole attributes? Basically keep what we have and have dev-tools to tweak on tranquility week by week without deploying hard-mechanics?
Lenroc Elisav
Lenny'S TAX evasion 101
#265 - 2014-08-12 14:39:45 UTC  |  Edited by: Lenroc Elisav
Was on the fence about this "feature" , small "uncollapsable" WHs I mean. I couldn't quite figure out why HICtors. Then it hit me, escalation farming fleets meet AF nullbear blobs with HICtors. Sturdy enough not to be killed by carrier drones the HICtor is a great addition to any AF blobby doctrine for killing WH capitals, and not only, while farming.
Well played guys, well played!!!

P.S. Am I close? Common let me know if I'm at least worm Lol.
Ghaustyl Kathix
Rising Thunder
#266 - 2014-08-12 16:42:24 UTC
Adding my two cents, I don't agree with these regenerating, small-ship wormholes. They seem like a direct penalty to smaller wormhole groups in C1s through C3s. A 20-man wormhole corp living in a C2 won't be able to counter 30 interceptors from some null-sec alliance deciding to go on a roam to screw over some wormhole dwellers.

Changes like this make wormhole space more and more blobby.
Kynric
Sky Fighters
Rote Kapelle
#267 - 2014-08-12 17:06:34 UTC
Gospadin wrote:

Especially since they originate in w-space, and K162s don't appear on warp anymore, no w-space corp will ever open their frigate pipe. Useless feature.


I will open these and hope that they will be fairly common. I am very much looking forward to trying out some new fleet concepts.
Rek Seven
University of Caille
Gallente Federation
#268 - 2014-08-12 18:23:37 UTC
How do frigate only wormholes allow you to try new fleet concepts out?
Kynric
Sky Fighters
Rote Kapelle
#269 - 2014-08-12 18:44:50 UTC  |  Edited by: Kynric
Rek Seven wrote:
How do frigate only wormholes allow you to try new fleet concepts out?


Seems rather obvious but if the existing fleet doesn't fit through the door a new fleet is on order even if it is not the same one I would normally call for. More opportunities to hunt, fight and roam are appreciated. Perhaps the other side will even fight occasionally since they will have a hull size flexibility which the attacker does not.
Rek Seven
University of Caille
Gallente Federation
#270 - 2014-08-12 18:58:08 UTC
Exactly. It's not like you are unable to fly frigates now...
Kynric
Sky Fighters
Rote Kapelle
#271 - 2014-08-12 19:06:22 UTC
Rek Seven wrote:
Exactly. It's not like you are unable to fly frigates now...


Perhaps I just needed a bit of encouragement. Whatever the reason it is nice to feel like I have new options and new places to go.
Rei Moon
Perkone
Caldari State
#272 - 2014-08-12 19:34:21 UTC
Gospadin wrote:
The frigate blob will not get used by a wormhole corp wanting to roam null, but it will get used by the nullsec blob who wants to get a thousand frigates or destroyers into a wormhole, knowing that it's impossible for them to get trapped.

Seems like another nerf for w-space corps to me.


Oh, so now you came to the right side of the fence ; )

Down the pole podcast "Annhhh"

Katerina Verreuil
Deadspace Knights
#273 - 2014-08-12 21:33:06 UTC
BLUF: FAIL

WH SPACE is not 0.0. The rules are different just as null is different than low is different than high. Why are you trying to make wormhole space the same as 0.0? C4s have less activity because people keep them closed. Everything doesn't have to be on a silly upwards curve. Black Holes being less desirable place to be allow for less strong corps to make a foothold in higher class wormholes. They can grow from there and make epic fights over space. EVE isn't always about frigate pew pew.


CorranCHalcyon
Ministry of War
Amarr Empire
#274 - 2014-08-12 21:37:08 UTC
Here is my thinking on this. These new frigate holes are fine. I like the idea of them. However, the aspect of these new holes that gives them regenerating mass. CCP if you want to make these new holes nigh impossible to roll before they timeout just give them the total cumulative mass of a C6/C6. A corp/Alliance will not be able to roll that with frigates and dictors. Regenerating mass has no place in W-space.

Regenerating mass even for a hole that only frigs/destroyer hulls can fight through is unnecessary. And introduces a element to W-space that should not exist. Ever. Also in the future if you want to change W-space then add a new higher class of system. The elusive C7 system.

I will say I would prefer this W-hole would only go from W-space to W-space. There are always ample Null Sec holes to choose from if you want to go on a null roam. And with these new holes if there isn't a nullsec holw in your chain proper then with one of these holes a fleet can get a connection to another chain that does. And frigate roams for all.

If these holes can connect to Nullsec it really seems all null sec players want to do is blob steath bombers. The only nullbears know to do is blob. W-space is about small gang warfare. We have never wanted any mechanic that would allow us, or anyone, to be to blob anything. Blobing is not fun, there is no skill in it.

So in closing I am in favor of these new holes. I do object to regenerating mass for them. And I do not object but I would prefer they were exclusively W-space to W-space. I don't believe I have ever seen/scanned down a chain that hasn't had at least 1 null sec hole present.

Thank you CCP


Also, on a side note:

CCP I have a suggestion. If you find it feasible, split the CSM into three smaller CSM councils of three or four people. One for Null, Lowsec and W-space. They would all have the same duties as the current incarnation of the CSM does, but they would also represent their own areas of space. Null would have no responsibilities nor any say in W-space or Lowsec. And the other two councils would follow the same guidelines respectively. Also with this paradigm for CSM it would break the sheer numbers that Null Alliances have to control the vote for the majority of the CSM. It would give other organizations to have a primary voice.
Apelacja
Sad Najwyzszy
#275 - 2014-08-13 11:54:08 UTC
it is still unclear for me. CCP how many additional whs do u plan?

Somehow it is most important factor here to disscous. If that number is equal to 2-3 % of wh systems then it wouldn`t change eveyrhting to a mess. Otherwise welcome bombers blobs.
Phoenix Jones
Small-Arms Fire
#276 - 2014-08-13 11:58:48 UTC
Too easily abusable to do that, as there would be only 1 or two corporations in nullsec that would dominate the vote.

Also too easy to seed votes to low and nullsec.

It seems fair but its abusable. And eve is very well known for abusing the rules :-)

Yaay!!!!

Meytal
Doomheim
#277 - 2014-08-13 13:19:11 UTC
Mal Nina wrote:
Coming from the indy side, we just upped the risk in ways that are very difficult to mitigate. Large entities will be able to jump a fleet through these holes and gank whomever is trying to mine, do PI, or running logistics with very little risk. With more risk and no offsetting reward you are chasing smaller entities from the WH base.

From a PVP perspective I can see this as fun, until the smaller entities all fold up and move out. Then with space devoid of targets it will once again be boring. How many times do we jump through 30-50 Null sec systems only to find POS spinning or empty systems. Without content improvements you can invent all the mechanics you want and the game will still not result in more gank/PVP opportunities.

Large W-space groups, and by extension, your average Nullsec entity (already much larger than the "large" W-space groups).

If there were good reasons to use frigates, you can believe W-space would use them. We can certainly afford them.

If the negative reasons to use frigates were elimnated, even just some of them, you can believe W-space would use them. We can certainly afford them.

Forcing uncloseable, frigate-only holes onto W-space residents won't make W-space use them. It's just an excuse to give Nullsec a way to swarm W-space with cheap zerglings, get a few ganks, and run home through a hole that is guaranteed to exist for a set amount of time regardless of the mass put through it (Wormhole Stabilizers, anyone?) without W-space able to follow them and retaliate in our typical and ruthless manner.

Phoenix Jones wrote:
Is it possible for a frigate fleet of 200 to jump though in the current wormhole mechanics (even a c1 wormhole). Yes.

This is just something specific to frigates. Over the lifetime of the frig hole, you could potentially bring a frigate blob.

But you can also do that now.

Exactly. If it were worthwhile for W-space, we would be doing it now.

The only difference with these new holes is that you can be blobbed, but can't follow them home except on their terms. Oh, and the way home is guaranteed to still exist. So ... who is deathly afraid of W-space hunters and also afraid of being trapped? Right. Nullsec.


Frigate-sized holes? Sure, whatever. CCP bends over for Nullsec all the time, so why should this be any different. Really, the worst part about this is CCP pretending that it's for W-space, when it's purely to support their Nullsec buddies who can't do wormholes cause they're hard. As are many of the changes "for W-space" in this upcoming release.

However, don't make them basically unlimited mass by regenerating over time. If you're going to screw with W-space for the benefit of Nullsec like this, at least keep with the w-space spirit of the risk of losing your way back home. You can push a CovOps Frigate through the hole to scan a way back. It's not that hard, and they're even frigate-sized.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#278 - 2014-08-13 13:35:25 UTC
its fascinating how much hisec NPC corps hate this new hole...
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#279 - 2014-08-13 16:10:40 UTC  |  Edited by: epicurus ataraxia
Personally, I believe, if these wormholes are not opening to a new class of wormhole space, there is no significant benefit to them opening up to anywhere other than wormhole space.

Nullsec already can access WHSpace through existing wormholes, and we can access them also simply.

There is no benefit, and some downsides to these mass-lite holes opening to null, I can see some justification and slight benefit to them opening into HS however.

Overall the benefits of Kspace access, do not justify the potential disruption.

But I am not personally strongly feeling that it is a gamebreaking issue either way, just a net negative.

If however you intend to create a new class of wormhole space accessed only through these passages, then that is quite a different story............

Ps. Yes please !

New space with no POS possible due to hole size and new adventures, would be sheer awesomesauce.

https://forums.eveonline.com/default.aspx?g=posts&m=4891204#post4891204

Fozzie not asking for any promises, but will you at least consider the Idea and let us know if there is any possibility whatsoever?

There is one EvE. Many people. Many lifestyles. WE are EvE

calaretu
Honestly We didnt know
#280 - 2014-08-13 17:57:08 UTC  |  Edited by: calaretu
nvm