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Crane now requires 18 million worth of megacyte per build?

Author
Shahrokh Dariush
Conspicuous Trading Company
#1 - 2014-08-08 06:41:10 UTC  |  Edited by: Shahrokh Dariush
Edit: I thought this occured due to yesterdays patch, but it seems it has stuck around longer... oh well, guess I'm holding off on the Cranes.

So I'm hoping this is a typo? All the other blockade runners require 40-50 megacyte per build, but for some reason the crane needs a whooping 16774 at ME 3%...
This has to be a mistake, otherwise, please do explain why this ship should require 1/5 of the total cost to be a T1 material... ;)

In any event, it explains the crippling Crane shortage in Jita...
Elena Thiesant
The Scope
Gallente Federation
#2 - 2014-08-08 07:18:40 UTC
F12 -> bug report.

The patch notes state:
Quote:
T2 types should no longer require T1 materials (minerals and components) as part of their build requirements, with the exception of Capital Jump Drive components in Black Ops and Jump Freighters.


Hence, the requirement of megacyte at all (which the Viator doesn't need) is a bug/oversite, on the Crane and to a lesser extent the Prorator and Prowler
Shahrokh Dariush
Conspicuous Trading Company
#3 - 2014-08-08 07:21:05 UTC
Yeah I was under that impression as well.
I figured they left a small amount of megacyte (but removed all other minerals) from Transport ships for a reason.

(and yeah, already filed one)
Elena Thiesant
The Scope
Gallente Federation
#4 - 2014-08-08 07:26:11 UTC
Maybe, or maybe someone fat-fingered the spreadsheet.

Will you keep up updated on any statements?
Shahrokh Dariush
Conspicuous Trading Company
#5 - 2014-08-08 07:30:29 UTC
Sure, I'll keep an eye on it. Got a bunch of Badgers standing in line to be blinged up to glamorous Crane status ;)
De'Veldrin
Republic University
Minmatar Republic
#6 - 2014-08-08 14:42:14 UTC
Shahrokh Dariush wrote:
Sure, I'll keep an eye on it. Got a bunch of Badgers standing in line to be blinged up to glamorous Crane status ;)

Badger badger badger cra-ane cra-ane.

Sorry. I couldn't help myself. I'll go seppuku quietly in the corner now.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Aineko Macx
#7 - 2014-08-09 06:08:40 UTC
Yep, none of the other transports use nearly as much megacyte, so it looks very much like a mistake. It's also in the SDE...
Kasife Vynneve
Aliastra
Gallente Federation
#8 - 2014-08-11 15:07:09 UTC
De'Veldrin wrote:
Shahrokh Dariush wrote:
Sure, I'll keep an eye on it. Got a bunch of Badgers standing in line to be blinged up to glamorous Crane status ;)

Badger badger badger cra-ane cra-ane.


Oh its a viaatoor.......
asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#9 - 2014-08-11 16:39:22 UTC
"Imbeded QA" at its finest. Nobody checked the numbers...apparently on quite a few items...
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2014-08-11 20:14:19 UTC
Shahrokh Dariush
Conspicuous Trading Company
#11 - 2014-08-13 13:54:20 UTC
Fixed in todays patch it seems. \o/
It also removed megacyte from the other T2 industrials.