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Player Features and Ideas Discussion

 
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Game client for more OSes

Author
Gurran Wecri
Viziam
Amarr Empire
#1 - 2014-08-11 08:49:33 UTC
I would like to see a build of the game client for Android and Linux. You have a Mac client right? Then it wouldn't take much to build for Linux, as Mac is just a cousin to Linux. Android wouldn't take much modding either. Just remove short cuts and make the back button the "esc" button.

Sincerely, Patrick Thomas (Timberwolf) Timberwolf Programmers Owner & Founder

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2 - 2014-08-11 09:11:21 UTC
Gurran Wecri wrote:
I would like to see a build of the game client for Android and Linux. You have a Mac client right? Then it wouldn't take much to build for Linux, as Mac is just a cousin to Linux. Android wouldn't take much modding either. Just remove short cuts and make the back button the "esc" button.


The mac version of the game uses cider to run the windows client under emulation,
There is a lot of experience in the forums of people being successful with wine,

The problem is the OSX implementation is shall we say not perfect, it is a lot better and almost there now, but trying to get a consistent experience on all the flavours of linux would be challenging, and i would bet that is a bag of hurt they don't want to get into.

You know your hardware, and you probably know your system if you run Linux.
Pop it on under winedev, and it is probably better than the osx client.

There is one EvE. Many people. Many lifestyles. WE are EvE

Gurran Wecri
Viziam
Amarr Empire
#3 - 2014-08-11 09:21:08 UTC  |  Edited by: Gurran Wecri
epicurus ataraxia wrote:
The problem is the OSX implementation is shall we say not perfect, it is a lot better and almost there now, but trying to get a consistent experience on all the flavours of linux would be challenging, and i would bet that is a bag of hurt they don't want to get into.

It is pitiful when a dev steps so low as to run their program under an API to make it cross platform. TeamViewer does it under wine for Linux...

epicurus ataraxia wrote:
You know your hardware, and you probably know your system if you run Linux.
Pop it on under winedev, and it is probably better than the osx client.

Uh, yeah it works great under wine. I just have to turn off station environment and anti-aliasing. I just prefer native binaries, they run better, faster, less buggy, and use a great deal less resources.

P.S.: Cider and Wine are not emulators, they are APIs. Although I prefer to think of them as software adapters.

Sincerely, Patrick Thomas (Timberwolf) Timberwolf Programmers Owner & Founder

Arya Regnar
Darwins Right Hand
#4 - 2014-08-11 10:43:24 UTC
Please MS-DOS support.
I want to play eve on 16 bit.

EvE-Mail me if you need anything.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#5 - 2014-08-11 10:49:49 UTC
windows OS only OS, ship up and get windows to play eve or ship out, its really quite simple.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Joshua Foiritain
Coreli Corporation
Pandemic Legion
#6 - 2014-08-11 11:25:04 UTC
Arya Regnar wrote:
Please MS-DOS support.
I want to play eve on 16 bit.

This tbh. Its an outrage that does not already exist.

The Coreli Corporation is recruiting.

Marcus Gord
Caldari Provisions
Caldari State
#7 - 2014-08-11 11:28:33 UTC
CCP please support ATARI 2600.

my serious response to the OP

In a few moments you will have an experience that will seem completely real. It will be the result of your subconscious fears transformed to your conscious awareness.

http://i.imgur.com/LM2NKUf.png

elitatwo
Zansha Expansion
#8 - 2014-08-11 12:33:24 UTC
What and no Commodore C64????

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Zan Shiro
Doomheim
#9 - 2014-08-11 13:48:13 UTC
elitatwo wrote:
What and no Commodore C64????



could not even imagine the load from tape time needed for eve....or even the size of the tape.

I remember a cool game for c64 called blue max. Took ages to read off cassette tape to play it.


My take on the rest of this is real men use cli linux only so how the hell would eve install on my linux vm's cli only. KDE, gnome, etc....all look like crap. And bloat the system up fierce. CLI server install though....thats what makes linux a beautiful thing imo.
Derrick Miles
Death Rabbit Ky Oneida
#10 - 2014-08-11 14:06:46 UTC
I'm still trying to wrap my head around android support not taking much modification.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#11 - 2014-08-11 14:58:40 UTC
Derrick Miles wrote:
I'm still trying to wrap my head around android support not taking much modification.

I would like to know what Android device has the power to play EVE well in a large fight without the graphics looking like garbage.

Also, EVE is a DirectX game. This makes porting to Linux or OSX hard as CCP would have to rewrite the entire rendering engine in OpenGL. As much as I would love to see an OpenGL EVE client it just wouldn't be a very good use of CCP's time making one unless they were going to rewrite the engine anyway for some other reason.
Frostys Virpio
State War Academy
Caldari State
#12 - 2014-08-11 15:03:35 UTC
Gurran Wecri wrote:
I would like to see a build of the game client for Android and Linux. You have a Mac client right? Then it wouldn't take much to build for Linux, as Mac is just a cousin to Linux. Android wouldn't take much modding either. Just remove short cuts and make the back button the "esc" button.


Building software for my particular requirement is easy because I say so.

That's how I read your post.

Which mean you are wrong.

Get the standardized OS if you want easy compatibility with most stuff or go your own way and deal with what is available for your special snowflake.
Frostys Virpio
State War Academy
Caldari State
#13 - 2014-08-11 15:05:54 UTC
Antillie Sa'Kan wrote:
Derrick Miles wrote:
I'm still trying to wrap my head around android support not taking much modification.

I would like to know what Android device has the power to play EVE well in a large fight without the graphics looking like garbage.


If android can somehow work on a x86 architecture, then a costom built PC could do it. Well after you figure out how to get nvidia/amd to bake you a gfx driver that is...
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#14 - 2014-08-11 16:12:12 UTC  |  Edited by: Antillie Sa'Kan
Frostys Virpio wrote:
If android can somehow work on a x86 architecture, then a costom built PC could do it. Well after you figure out how to get nvidia/amd to bake you a gfx driver that is...

Actually there is an x86 port of Android. However if you are going to use a PC then you may as well just run Linux and be done with it.

I think the OP is wanting to run EVE on an ARM tablet or similar device that runs android. My concern is that these devices would not have the CPU or GPU power needed to properly run the EVE client without making the graphics look terrible. Never mind the nightmare of trying to adapt the UI for a touch only interface.

And of course there is the issue of compiling for ARM. Windows/Linux/OSX at least all run on x86-64. ARM is a whole different animal all together which could introduce all sorts of issues if CCP is using any assembler in the client or has anything optimized specifically for the features of the x86-64 instruction set. Such as SSE2.
Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#15 - 2014-08-11 16:41:08 UTC
Oh. This thread again. Is it already that time? Listen: the Linux community (myself included) has suggested this many many many times. But they aren't going to do it. It would require completely recoding the game, and that takes a lot of man power and money. Maybe when they actually do start to re code things so the game can run on multiple CPU cores, we might have a chance then. But I doubt it. They'd have to change it to run opengl instead of directx. And right now no one wants to do that because coding with opengl is a butt.

Tldr I support this beaten to death idea but its unlikely to happen

Just that hint of cynicism the world needs now and then.

Zan Shiro
Doomheim
#16 - 2014-08-11 22:44:07 UTC
Derrick Miles wrote:
I'm still trying to wrap my head around android support not taking much modification.



that's obvious bait, and the os roll call more fun.

Even ferals conversions in this realm for have been only passable (but commendable for the attempt...don't get mw wrong, they did a decent job in the attempt). I like the x-com translation to IOS...but I'd be lying if I didn't say I'd prefer the graphics of the full blown computer client more.


Well that and embedded markets are touchy areas. Maker goes and does 180's in the embedded architecture there you are jumping through hoops or praying to whatever higher powers listen there is a way to translate between new and old for a temp band aid fix.

I'd be looking at apple. They were nice enough to release x-code 6 and swift and new IOS to paid devs way in advance. But as I read it its been a beta that was as raw as hell a few months at release back after announcement at developers conference. Its gotten better since then but....still not getting warm fuzzies. I will probably wait for a few months post release to even consider even installing x-code 6 and that's just the IDE lol.


Alvatore DiMarco
Capricious Endeavours Ltd
#17 - 2014-08-11 23:06:34 UTC
EVE used to have a linux version, though it wasn't native.

They stopped supporting the Linux version because there weren't enough people using it.