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Player Features and Ideas Discussion

 
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BETTER FASTER STRONGER missions!!! well not really stronger.

Author
Renegade Dussault
University of Caille
Gallente Federation
#1 - 2014-08-09 15:47:38 UTC
a quick idea i got here... why can't you accept or decline a mission from an agent even when you're not in station? i understand for courrier missions etc.. but for "kill that guy" mission type, specially when you have a chain of mission (1of5, 2of5 etc) why can't i just accept the mission and continue on, without having to dock up at the station, and then go back to the system i was just in a couple minutes ago?

don't they have cellphones? or internet? :)
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-08-09 16:22:37 UTC
There are some missions, where that works. Others not so much. Usually the accept and completed is in the same station where you get or have to deliver mission loot. So I guess due to this it is unified for all missions, but for the exceptions.

Can't remember about the remote decline, need to check that later, I thought that worked - maybe not.

But yeah, some things should be done remotely, like reprocessing, stacking etc.. My guess is they got too many complaints about being on target location and not having the mision loots ... happens sometimes with me ... but equally often (or little) being on location and not having accepted the mission due to undock lag.
Phaade
Know-Nothings
Negative Feedback
#3 - 2014-08-09 16:52:10 UTC
Because CCP lives in the stone age, with few new ideas...
Swiftstrike1
Swiftstrike Incorporated
#4 - 2014-08-09 18:06:12 UTC
I suspect it was simply not envisaged in the original design. Several years down the line, "legacy code" is undoubtedly a significant roadblock.

It's a good idea though. +1

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

w3ak3stl1nk
Hedion University
#5 - 2014-08-10 00:14:04 UTC
Might be a good idea for missions not requiring loot, but would require a bit of work on ccp.

Is that my two cents or yours?

stoicfaux
#6 - 2014-08-10 00:16:56 UTC
IIRC, Dread Pirate Roberts can be completed while in spaaaaaaaaaaaaaaaaaaaaa.... err... in space.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Celthric Kanerian
Viziam
Amarr Empire
#7 - 2014-08-10 11:38:58 UTC
I like this idea. Especially because I fly a Marauder that has a qoute saying: "Geared toward versatility and prolonged deployment in hostile environments" There's not much of a prolonged deployment when I go kill the enemies, then fly back to the station to turn in...
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#8 - 2014-08-10 12:26:12 UTC
Back and forth to the mission hub, can be ok for a bit, but there are some that definitely need a look at. There again most missions could do with looking at and adding a lot more besides.

Missions outside of HS Space, would have the greatest need to be able to be completed out of station for obvious reasons, but the station campers would get bored I guess.

I read they are better for this, FW particularly. but a long time since I did any FW.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#9 - 2014-08-10 12:29:32 UTC
Because they don't want to have to delete every mission with a turn in item?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Renegade Dussault
University of Caille
Gallente Federation
#10 - 2014-09-04 21:32:52 UTC
Kaarous Aldurald wrote:
Because they don't want to have to delete every mission with a turn in item?


lol totally useless comment.
Mike Voidstar
Voidstar Free Flight Foundation
#11 - 2014-09-05 06:45:06 UTC
Obviously, any mission that requires an item be delivered somewhere will require the item to be in the proper hanger to be turned in. Once there, I should be able to either go in person to the agent (be in station) or just call him and let him know his stuff is on the dock.

I have been saying this for years, that agents should give out and accept missions remotely. I am sure that there was some thought to making people be in predictable places for pew, but that was before scanner probes could find you anywhere anyway.

For that matter, missions should exist independent of the pilot they are issued to. If someone steals my damsel, they should be able to turn it in. If I am supposed to wipe out the enemy fleet, and a player fleet rolls in and gets the key NPC's before me, they should be able to claim credit.
w3ak3stl1nk
Hedion University
#12 - 2014-09-06 19:42:09 UTC
Maybe mission running story is doing the dirty work that the corporation should do themselves. For fear of losing face they need to give the money in some back alley in station?

Is that my two cents or yours?

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#13 - 2014-09-06 20:52:38 UTC
w3ak3stl1nk wrote:
Might be a good idea for missions not requiring loot, but would require a bit of work on ccp.

What about having a drop ship/container spawn so your mission becomes "recover the item and put it a secure container/ship", then you could remotely accept/decline/view the next mission.
I would even go so far as saying that an adjustment of the payout would be ok to keep the Isk/hr from skyrocketing and screwing up the current balance, just to save the hassle of having to dock-up for 30 seconds for something so simple.
Nevyn Auscent
Broke Sauce
#14 - 2014-09-06 23:23:24 UTC
w3ak3stl1nk wrote:
Maybe mission running story is doing the dirty work that the corporation should do themselves. For fear of losing face they need to give the money in some back alley in station?

I figure it's because there are no reliable digital ID's, so they need face to face verification of your identity. Otherwise you could be using a false image.