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Faction Warfare needs an overhaul

Author
Atrupy
Imperial Academy
Amarr Empire
#1 - 2014-08-08 02:23:40 UTC
Hi,

I am not looking for a flaming contest here if my ideas do not seem good enough, but would rather hope that the FW community would be willing to make this an open discussion aka. brainstorm - to see if our FW EVE experience could be enhanced/balanced/whatnot.
So, instead of flaming me and telling me that the following ideas are stupid - I'd rather get your input on how to fix the issues.


Ok, first of - THANK you CCP for having made an update to FW mechanics. I appreciated it a lot, because it tells me that we have not been forgotten.

However, there are new problems that have emerged from it, to the point that, I oftentimes am not sure if the old system was better than the new one.

I love the fact that cloaking within the plex is impossible within the 30km radius.

I do not love the fact that there are NPC rats that are hard to solo kill if I simply want to make a bit of LP (main income for most FW players), so that I can buy shiny things. I know, the idea was to combat farmers, but it hasn't really helped a lot because farmers just do defensive plexing instead with their stabs equipped.
Also, it has made it very hard for the lower tier militia to have a chance to regain territory.

This, is my primary problem. The resistance and speed of enemy faction NPC's. Not that they spawn around 6 times, but just the fact that I can barely solo a plex in a simple frig (let's think about new players). This has nothing to do with skill, because even in a normal t2 punisher fit I have trouble killing a novice rat - not in firepower, but with the extra time it adds to the plex. So, a novice plex takes 10 mins to close. Add 6 NPCs that I have to kill - which on average takes 1 min or so, and the plexing time went from 10 mins to 16 mins.
Not very entertaining.

So, the lower tier faction has to form medium sized fleets to plex - which means the LP gets divided by all inside the plex. People burn out, it is very boring, and even fun little fights do not occur very often between us and the enemy/neutral, mainly because there are 10 people huddled up in a plex.


I honestly do not know a solution for this and I want to open this up to the other pilots to see if there would be a working alternative that CCP might be willing to implement.

The only thing that I could come up with is not 100% relevant to the above mention problem, but would help immensely to regain some balance in case of extreme imbalance.

Let's assume that one Faction is stuck in tier 1, whereas the other is enjoying tier 4 and all the benefits.
Also, assume there are many systems that are nearly impossible to take unless there is great interest by many other pilots. At this point - the farmers won. They can solo deplex to keep their tier 4, whereas the tier 1 faction is biting its teeth out trying to regain some control.

Now, let us assume that in some FW systems very randomly there would be a tier 1 NPC milita force, similar to Incursion, to come in a system/region to assist the weaker tier faction. It would give the lower tier faction a chance to regain a system, because the NPC deployement would target enemies of their faction -eradicating farming players, and allowing smaller fleets, or solo pilots, to take some control back.
Instead of making the NPC deployement CONCORD style, it could be combated by the tier 4 faction but they'd have to deploy big shiny fleets (like in incursions) to fight off their enemy NPC fleets.

I firmly believe that this would bring some, not all, but some balance to the factional warfare systems that have been abused by farmers.

I firmly believe that it would allow factions that cannot produce the numbers to stand a chance in actually regaining systems.

I firmly believe that it would create content for the tier 4 faction as well, because sitting afk in a plex is just boring.


Again, these are my opinions and dreams for the future of FW in EVE. I would be happy to hear productive feedback and let's see if our FW community can come forth with a brainstormed solution, and hopefully CCP implements those.


If you find my suggestions flat out stupid, I invite you to voice your opinion in a friendly manner, but I also expect you to tell me your possible solution.

Thanks


Joshua Foiritain
Coreli Corporation
Pandemic Legion
#2 - 2014-08-08 17:35:22 UTC
Add pirate factions to Fw.

The Coreli Corporation is recruiting.

Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2014-08-08 18:36:29 UTC
its multiplayer content and the client, nor me for that matter, can distinguish between a farmer and a solo plexer. when ones nerfed, the others nerfed. stop solo'ing?

not sure what you mean by medium fleet, but two guys can clear rats quickly. The answers always been bring more deeps. your not really entitled to offensively solo plex, not without it taking ~six minutes longer (why's that a big problem anyway?)

if the ease of solo plexing defensively compared to solo plexing offensively is the issue then a simple solution might be making the plex rats pirates and/or drones that shoot everyone.

not keen on the incursions when your bad at FW idea. don;t want more NPC's in FW when its meant to be about the players, and if one side is winning in FW is because they are doing better than you are.

if you want to start winning, rely less on NPC help and look to recruiters or diplomats and build some bigger fleets.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Adobe Raide
Tribal Liberation Force
Minmatar Republic
#4 - 2014-08-09 04:06:04 UTC  |  Edited by: Adobe Raide
I agree with OP that FW needs some tweaks. I recommend changing NPCs to attack everyone not of the plex's given FW alliance - because it's a faction warfare plex and hostile pirates don't deserve a free ride. Also, I recommend that deplex (defensive plexing) rewards be the same as offensive plexing, (presently it's 75% or something of a theoretical maximum, which usually works out to be about 1/3rd of what you'd get for oplexing). Either way you get to be the 'puppy in the window' for trolling people who are looking for a fight [generally where they can outgun or outnumber you] for the duration of your plexing activity, the external danger is the same, the rewards should be the same.

The vast majority of fights taking place are still pirates ganking FW players. The other night I actually got to fight just one pirate at a time (rare), it lasted until I had him pretty well beat whereupon 4 other pirates jumped in to help him. Thats unusual because I wasn't jumped by more pirates in the first place. And that was offensive plexing so I got to fight the NPCs at the same time I was fighting the pirates (which none of the pirates had to do). Oh yah, I got to take a faction hit for defending myself from the pirates too. Basically, pirates are coddled in FW to encourage ganking. That should probably stop because it sucks and they're big boys who probably don't need - and certainly don't deserve - misplaced advantages.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#5 - 2014-08-09 06:32:54 UTC
Didnt it had one not that long ago.

CEO of Lanate Industries

Citizen of Solitude

Deerin
East Trading Co Ltd
#6 - 2014-08-09 06:39:28 UTC  |  Edited by: Deerin
1- Solo plexing is NOT as hard as you make it sound. If it takes 1 minute for you to kill the rat, then you'll need to rethink your fit. A relatively new player can reach 100dps easily in a decent setup in a punisher....though I must say punishers are not really a good choice for any solo activity. Go for exec or torm instead.

2- Amarr has been recovering systems steadily for the past few weeks. You guys are already at tier 2 atm and in a position to push further. http://evemaps.dotlan.net/factionwarfare/Amarr_Empire . Amarr-Minmatar warzone has a system amount imbalance. There are 28 original amarr systems vs 42 original minmatar systems. Right now amarr has sov over 30 systems in war zone. So it is actually possible to regain systems for the underdog.

3- In light of this I really don't think a "NPC force" is necessary. In fact I think it would have a detrimental effect on gameplay.

4- To "motivate" the tier 1 faction, a solution would be vastly increasing ihub bash LP gains at lower tiers....or have FW agents hand out specific "plex capturing" missions, that provide additional LP if a designated plex is captured, only at tier 1.
Ocih
Space Mermaids
#7 - 2014-08-09 07:41:03 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=362679

Linked because 90% of them come from FW.

FW right now is the card game, 'ass-hole' . For those that don't know the game, it's one where the whole deck gets dealt out and the guy on the bottom gives all his good cards to the other player, they give him their trash in return. Once you are marked 'ass-hole' you pretty much play the rest of the game in that position because of the odds stacking system. The difference between here and the card game is, eventually the card game ends and the system resets to where everyone is on equal terms.

Short version: FW needs to be more than a one trick pony.
Atrupy
Imperial Academy
Amarr Empire
#8 - 2014-08-09 15:12:15 UTC
Thanks. I see couple contributions to the issue. Let's see if we can keep this up, because the mechanics aren't working out any longer due to the fact that a lot of players abuse the system.
Cearain
Plus 10 NV
#9 - 2014-08-09 17:25:17 UTC
The answer to this is to give players tools to defend plexes to the point you can leave the npcs out of it entirely. CCP has been adding, subtracting, boosting, and nerfing npcs for years. It really doesn't change much as rabbit plexing will always remain king so long as ccp is relying on npcs instead of players. Its a wrong turn.

CCP has said they would do 2 things which will make plexing a pvp game.

1) have a plex timer start rolling back if you get chased out of a plex

2) give players intel about where plex timers are being run so the players can go defend them instead of relying on npcs.

If these 2 changes were implemented we wouldn't need npcs at all. Rabbit plexers would gain much less ground than people who would be willing to occasionally stay in the plex and fight it out. That would be the sea change fw needs and would lead to a situation where people who want to plex as efficiently as possible will fit their ships to fight in pvp and not just fight npcs and run from other players. The players would have the tools they need to fight the occupancy war on their own.



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Deacon Abox
Black Eagle5
#10 - 2014-08-09 18:32:35 UTC
Certainly, the FW dynamic has gone from wild, fast, extreme swings largely due to farmer alt activity (although taking home systems was always a pvp venture) to a marked lack of swing. Simultaneously the when you're down that's where you'll stay tendency has solidified.

This stagnation is largely the result of the remaining farmer alts shifting to easy deplexing with their **** fit ships. I say remaining because it appears to me that some of the farmer alts got out of FW (to where I don't know, maybe their mains in nullsec find it more profitable to do pve there again now *\_o_O_/`* ?

If the goal is really to make FW pvp only then something has to affect the stab fitting ease that the deplexing alts still use. So warp stabs current penalties aren't harsh enough. How about an agility hit as well to fitting warp stabs. Or how about a huge sig penalty. Something to make them not be such an easy decision to fit.

Or, just reduce the lp even further for fw deplexing. At some point the money rewards will sink so low that farmer alts will gravitate to something else.

Other than that the oplexing changes were good. It appears to have driven throw away farmer alts out of that activity. Now we just need some disincentive to deplexing alt farmers. Then fw will depend on fw players willingness to fight for and police their space.

However, CCP probably needs a healthy dose of pve activity for extra farming alts (some proportion of which will be on extra accounts) to engage in in order to keep making money. Right now a big bread and butter for that is fw deplexing alts. So I really doubt we will see any fix for a while. The factions stuck in the suck, like calmil, need to set priorities, hunker down, and endure the long harsh winter.Straight

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#11 - 2014-08-09 20:58:16 UTC
I do not do FW with this toon, but I am signed in with this so here goes.

This may be somewhat obvious, it may be a bad idea, you decide, but shouldn't faction warfare actually be about warfare between the two sides?

So the suggestion is have 1v1 2v2 ........etc plexes and the winner flips the plex.

No ganks, no OGB, no bullcrap, just simple combat.

Now I know that may not be fun for some, and we do not need to take their fun away let's leave the existing ones just as they are, but when we are trying to make a difference and drive the war we end up in the middle of all these games.
Then we can get on with the war and leave the others to get on with whatever "stuff" they want to.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#12 - 2014-08-09 21:06:48 UTC
The OP is correct in one regard for certain, these new changes pretty much screw over whichever side is lower tier.

It's far, far harder to dig yourself out of the hole than it should be, thanks to how the rats work now. Offensive plexing, which is what you have to do to regain territory, is now MUCH harder than defensive plexing. This combines with the fact that the ******* farmers flock to the side with the highest tier to make one side pretty much the perpetual loser.

They should have just offlined warp core stabs while in a FW plex. Those freaking modules disgust me.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#13 - 2014-08-09 21:49:29 UTC
Kaarous Aldurald wrote:


They should have just offlined warp core stabs while in a FW plex. Those freaking modules disgust me.



I love you. Roll

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Adobe Raide
Tribal Liberation Force
Minmatar Republic
#14 - 2014-08-11 09:19:14 UTC
epicurus ataraxia wrote:
I do not do FW with this toon, but I am signed in with this so here goes.

This may be somewhat obvious, it may be a bad idea, you decide, but shouldn't faction warfare actually be about warfare between the two sides?

So the suggestion is have 1v1 2v2 ........etc plexes and the winner flips the plex.

No ganks, no OGB, no bullcrap, just simple combat.

Now I know that may not be fun for some, and we do not need to take their fun away let's leave the existing ones just as they are, but when we are trying to make a difference and drive the war we end up in the middle of all these games.
Then we can get on with the war and leave the others to get on with whatever "stuff" they want to.


I like the idea of limiting the entrants to the number in the plex. That would be a welcome change.
Atrupy
Imperial Academy
Amarr Empire
#15 - 2014-08-11 17:57:42 UTC
I am seeing some great ideas. Not sure which hold more merit etc, but at least we have people that agree about the fact that FW needs some sort of fixing.

Keep them ideas coming....