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Player Features and Ideas Discussion

 
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Better Dev Posts/Patch notes, covering ALL Changes.

Author
Ann Markson
Nimatek
#1 - 2014-08-08 10:41:53 UTC
With the 31.7 July release multiple Blueprints changed drastically.

Two examples:

http://i.imgur.com/8GRjc1Y.png (taken from a reddit post by Ammzi)
http://i.imgur.com/r9kjnY1.jpg (taken from a reddit post by Nev2k)

In both cases, either the material requirements and or the build time have changed by magnitudes.
However the only note of it all by CCP was "Numerous other adjustments to blueprint build requirements and times."

These changes where not announced before, nor specified. however they totally changed the value of long time production lines, and made them either extremely overworthy or underworthy, which is okay, but should be announced prior, so everyone has the chance to adapt, reconsider and or giving others the opportunity to get into that market beforehand, so its not about the first one to randomly note that change to make a fortune, while the rest of the players stays clueless.

It would also be great if CCP could state whether they will give any kind of reimbursement for people having jobs in the long run, that were changed completely to their disadvantage (Covert ops jump portal generator), i.m.o a vialbe reimbursement would be to end jobs that time requirement has been changed downwards to finish early, but that is of course something CCP has to consider for themselve.

(I posted it in the F&I because i couldnt find a general Feedback forum section, if there is a place more viable for this kind of feedback please move it there.)

Vicar2008
MCMLXXVI
#2 - 2014-08-08 11:43:45 UTC
Ann Markson wrote:
With the 31.7 July release multiple Blueprints changed drastically.

Two examples:

http://i.imgur.com/8GRjc1Y.png (taken from a reddit post by Ammzi)
http://i.imgur.com/r9kjnY1.jpg (taken from a reddit post by Nev2k)

In both cases, either the material requirements and or the build time have changed by magnitudes.
However the only note of it all by CCP was "Numerous other adjustments to blueprint build requirements and times."

These changes where not announced before, nor specified. however they totally changed the value of long time production lines, and made them either extremely overworthy or underworthy, which is okay, but should be announced prior, so everyone has the chance to adapt, reconsider and or giving others the opportunity to get into that market beforehand, so its not about the first one to randomly note that change to make a fortune, while the rest of the players stays clueless.

It would also be great if CCP could state whether they will give any kind of reimbursement for people having jobs in the long run, that were changed completely to their disadvantage (Covert ops jump portal generator), i.m.o a vialbe reimbursement would be to end jobs that time requirement has been changed downwards to finish early, but that is of course something CCP has to consider for themselve.

(I posted it in the F&I because i couldnt find a general Feedback forum section, if there is a place more viable for this kind of feedback please move it there.)



While I kind of agree, CCP will argue while its on the Test server, nothing is "final" so what might be on it today, could change tomorrow.
Ann Markson
Nimatek
#3 - 2014-08-08 11:53:39 UTC
Vicar2008 wrote:


While I kind of agree, CCP will argue while its on the Test server, nothing is "final" so what might be on it today, could change tomorrow.


Both changes went life without further notice and didnt change in any aspect so far.