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Is this still unprobeable? Or have things changed the last 2 years?

Author
128th ABC123
Victorious Bastards
#1 - 2014-08-07 17:15:53 UTC  |  Edited by: 128th ABC123
Loki with 3x conjuctive ladar eccm scanning array I
Submods:
Emergent Locus Analyzer
Warfare Processor
Capacitor Regeneration Matrix
Covert Reconfiguration
Interdiction Nullifier
Rest of fit not relevant for question.


This used to be unprobeable, just wanted to check what the odds are now and if a ship can still be made unprobeable.
Carniflex
StarHunt
Mordus Angels
#2 - 2014-08-07 17:27:41 UTC  |  Edited by: Carniflex
I believe this was specifically addressed to make sure no ship in EVE can be fully unprobable. So it should be probably - the question is does the prober need to pop a pill and have full probing implant set in his head or not.

Some setups can be still very hard to probe - just not impossible.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Battle BV Master
Bacon Never Dies
#3 - 2014-08-07 18:23:27 UTC
You can make it insanely hard.

But impossible no longer excists if someone wants to badly enough they can probe you now.
128th ABC123
Victorious Bastards
#4 - 2014-08-07 18:38:51 UTC
Okay, highly unlikely or very very hard is good enough for pvp.
Schmata Bastanold
In Boobiez We Trust
#5 - 2014-08-07 19:05:22 UTC
128th ABC123 wrote:
Rest of fit not relevant for question.


:) I wonder what that loki might be for...

Invalid signature format

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2014-08-07 21:18:50 UTC
Carniflex wrote:
...the question is does the prober need to pop a pill and have full probing implant set in his head or not.

I believe this is how it was before the addition of the mid slot scanning modules. If so then it may not be necessary to go to implant and booster extremes to probe out an off grid booster if the prober has trained their skills high enough.
xPredat0rz
Project.Nova
The Initiative.
#7 - 2014-08-08 06:48:25 UTC
You still have to have the implant set to probe out OGBs.

What alot of groups have been doing is having a sqaud of like 3 dudes(Generally 1 multiboxer) do the probe out and warp in on the boosters to kill them.
Icarius
The Wings of Maak
#8 - 2014-08-08 09:18:56 UTC
The answer is : NO
even if you have a full jackal set.

A prober alt with full virtua set and max skills can have a 120 probe strength
I used one few days in low sec and 3 ogb were killed

you have to forget "AFK ogb in safe"
128th ABC123
Victorious Bastards
#9 - 2014-08-08 10:57:08 UTC
Icarius wrote:
The answer is : NO
even if you have a full jackal set.

A prober alt with full virtua set and max skills can have a 120 probe strength
I used one few days in low sec and 3 ogb were killed

you have to forget "AFK ogb in safe"


:((((

I used to triple box, 2 OGB boosters (loki & proteus full command skills) and my 100mn ab tengu on my main... so thats over then.. too bad, was something that really made small gang pvp (against bigger groups) possible imho.
128th ABC123
Victorious Bastards
#10 - 2014-08-08 10:58:58 UTC
Schmata Bastanold wrote:
128th ABC123 wrote:
Rest of fit not relevant for question.


:) I wonder what that loki might be for...


Bringing a commandship on an alt and sticking it in a safespot boosting the gang whilst playing on your main....
Schmata Bastanold
In Boobiez We Trust
#11 - 2014-08-08 11:11:06 UTC
I would never guess THAT :)

Invalid signature format

Icarius
The Wings of Maak
#12 - 2014-08-08 11:52:31 UTC
you can still use your ogb at dock range ... then may be later ccp will understand using warfare module should start an agression timer
Maeltstome
Ten Thousand Days
#13 - 2014-08-08 13:03:13 UTC
128th ABC123 wrote:
Okay, highly unlikely or very very hard is good enough for pvp.


Requires a specialist prober character in a probing ship with all the trimmings: Basically it's worth as much as the ship it's trying to probe at that point.
128th ABC123
Victorious Bastards
#14 - 2014-08-08 14:55:01 UTC
Schmata Bastanold wrote:
I would never guess THAT :)

Heh, i guess i answered that for the newer players... :D
128th ABC123
Victorious Bastards
#15 - 2014-08-08 14:56:09 UTC
Icarius wrote:
you can still use your ogb at dock range ... then may be later ccp will understand using warfare module should start an agression timer
That or allow cheaper ships in fleets to field them so people will actually use them on their main character instead of getting stuck in a ship with half of its highslots blinking and being primaried all the time...

Aivo Dresden
State War Academy
Caldari State
#16 - 2014-08-08 15:29:59 UTC
Just sit on the undock. There's command ships on the undock of pretty much every single FW system out there. :P
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#17 - 2014-08-08 16:49:45 UTC
Gotta love bumps.
Ong
Lumberjack Commandos
#18 - 2014-08-08 19:44:29 UTC
T3's now are possible to be probed, but like someone else said the prober now needs some virtues to accomplish this (not 100% sure if you need a full set, I have read that it is possible with only 2 of the implants).

However I have been using the un-probable fits on t3's for 1.5 years and in that time I have been probed once. All you need to do tho is not be a bad and align to a celestial, keep d-scanning for probes and warp if something enters grid, its really not hard.
James Baboli
Warp to Pharmacy
#19 - 2014-08-09 19:20:48 UTC
It is possible to create paired ships which are un-probable, but requires projected 2-3x ECCM and a full halo set as well as maxed skirmish boosts and synth X-instinct. 6-link Command ships need not apply.

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Flying crazier,

And drinking more

Making battleships worth the warp

Kirkwood Ross
Golden Profession
#20 - 2014-08-10 03:33:19 UTC
James Baboli wrote:
It is possible to create paired ships which are un-probable, but requires projected 2-3x ECCM and a full halo set as well as maxed skirmish boosts and synth X-instinct. 6-link Command ships need not apply.


Sig is capped for probing so nothing is unprobable.
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