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Firing Order Question

Author
Cloon McCloon
Space Fukery
#1 - 2014-08-08 00:52:10 UTC
If i activate weapons and mods while targetting someone, will they fire in the order I activate?

Ie: If I had say... a Target Painter, a couple EM ammo guns in group 1, and a couple Plasma guns in group 2, and i clicked each one in that order while waiting for a target lock, would it activate the painter before the guns fired? and would it apply the EM damage from the first group (hopefully knocking out shields) then apply the Plasma group?

Just not sure if i should be waiting for the target lock and the painter to start, then click the guns in sequence, but that would cost a second or 2, which is a lot when camping a gate.

Thanks
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2014-08-08 00:55:56 UTC  |  Edited by: Scipio Artelius
Cloon McCloon wrote:
which is a lot when camping a gate.

Edit this bit out and the thread will go a lot better (ie. on topic).

As to your question, I have no clue (not unusual). I imagine that the order you click allocates them to a manager within the code that iterates through them in the same order, but I hope someone does answer with the facts and lets us both know.

If no one can provide an answer, then testing it in game would let you determine it.
Tippia
Sunshine and Lollipops
#3 - 2014-08-08 01:06:55 UTC
1. Don't mix guns and ammo.
2. They would all fire at once.
Paranoid Loyd
#4 - 2014-08-08 01:10:15 UTC  |  Edited by: Paranoid Loyd
Yeah, I don't know the answer, but logic would dictate they would not build an order of execution into the code as that would create a considerably higher amount of data to be processed and would be difficult to scale efficiently.

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Cloon McCloon
Space Fukery
#5 - 2014-08-08 01:12:36 UTC
I dont mix guns, but I do mix ammo, since a few shots of EM from my BS will often knock out the shields on a cruiser, and id rather apply something other than EM to the armor.

If it does all fire at once though, would the target painter signature affect apply to the shot?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2014-08-08 01:13:06 UTC  |  Edited by: Scipio Artelius
Tippia wrote:
2. They would all fire at once.

So the code presumably calculates all effects in a tick before calculating the damage from the weapons and then each hit ship deals separately with reducing effects (eg. resists)?

Makes sense and then the order of activating won't make any difference as long as it's all within the time to gain target lock.
Tippia
Sunshine and Lollipops
#7 - 2014-08-08 01:16:13 UTC
Cloon McCloon wrote:
I dont mix guns, but I do mix ammo, since a few shots of EM from my BS will often knock out the shields on a cruiser, and id rather apply something other than EM to the armor.
All this means is that you're not doing full damage.

Quote:
If it does all fire at once though, would the target painter signature affect apply to the shot?
If it is processed before the firing command is, sure. If not, then no. What determines processing order of simultaneous events in a single frame? Gremlins.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#8 - 2014-08-08 04:05:36 UTC
There has to be some order, for example if you overuse your capacitor then not all of the modules can activate.
Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2014-08-08 04:24:33 UTC
The answer will have something to do with the way EVE sets up the one second ticks.
Claud Tiberius
#10 - 2014-08-08 05:02:34 UTC  |  Edited by: Claud Tiberius
Tippia wrote:
Cloon McCloon wrote:
I dont mix guns, but I do mix ammo, since a few shots of EM from my BS will often knock out the shields on a cruiser, and id rather apply something other than EM to the armor.


All this means is that you're not doing full damage.


Can you prove that?

Same targets. Two different weapon groups. One group with only one damage type. The other group with 2 (or more) damage types.

Obviously this doesn't go to well for turrets (diff range for exm). But missiles ....

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Rowells
Pator Tech School
Minmatar Republic
#11 - 2014-08-08 06:20:10 UTC
Claud Tiberius wrote:
Tippia wrote:
Cloon McCloon wrote:
I dont mix guns, but I do mix ammo, since a few shots of EM from my BS will often knock out the shields on a cruiser, and id rather apply something other than EM to the armor.


All this means is that you're not doing full damage.


Can you prove that?

Same targets. Two different weapon groups. One group with only one damage type. The other group with 2 (or more) damage types.

Obviously this doesn't go to well for turrets (diff range for exm). But missiles ....

unless you have the perfect damage/hp amounts then at some point EM is being applied to armor or therm to shield. No matter what you're still losing some damage but it varies. honestly if i was splitting ammo I would go EM and Explo to get the nice spread but its up to him and his weird split ammo fetish.
Alavaria Fera
GoonWaffe
#12 - 2014-08-08 06:30:11 UTC
Someone is (1) seriously overthinking their missioning and (2) might not be really skilled enough to waste the NPC really really fast.

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BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#13 - 2014-08-08 07:25:30 UTC
Alavaria Fera wrote:
Someone is (1) seriously overthinking their missioning and (2) might not be really skilled enough to waste the NPC really really fast.

Someone didn't read the OP carefully. =P

Don't know the answer, but it should be hard to test.

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cpt Niki
Perkone
Caldari State
#14 - 2014-08-08 07:43:25 UTC
So you go for instapop I believe,

Then all fire at once and you are in the mercy of the server tick.

if you go with srcam/disrupt then it is better to get the modules in your high slot positions and assign key bindings 123456 etc to apply the damage the way you want.

e.g. first slot scram/disrutp you have it always pre activated
1. scram
2. painter
3. EM projectile
4. EXP projectile

in the med rank put your sensor scanners or move them to the low rack so you don't click them and turn them off.
Serene Repose
#15 - 2014-08-08 10:26:52 UTC
weird split ammo fetish <--- I like this very much. It sings.

We must accommodate the idiocracy.

Sh0plifter
Underworld Property Accounting Partnership
#16 - 2014-08-08 10:41:27 UTC
Cloon McCloon wrote:
If i activate weapons and mods while targetting someone, will they fire in the order I activate?

Ie: If I had say... a Target Painter, a couple EM ammo guns in group 1, and a couple Plasma guns in group 2, and i clicked each one in that order while waiting for a target lock, would it activate the painter before the guns fired? and would it apply the EM damage from the first group (hopefully knocking out shields) then apply the Plasma group?

Just not sure if i should be waiting for the target lock and the painter to start, then click the guns in sequence, but that would cost a second or 2, which is a lot when camping a gate.

Thanks

It will activate them all.

You are gate camping. You want the target to be dead before it crashes the gate. Depending on what you are using and it's setup. My next question would be "Why are you using a target painter?" Use tracking computer(s) with tracking speed scripts. You should not need a target painter unless you are using large guns, a missile boat or you are planning on gate camping with a blapdread. Load ammo best suited to what is landing on the gate before it jumps into you. So, using Dscan with the scout/alt on the other side would help benefit this. If you are using a HIC, make sure it has sebos to catch 95% of the stuff that will come through. A webber is a nice thing to have as well. Next, run a logi or two so you can tank the gate guns and run a full gank fit.

PS: Mail me in game of the location you are camping if you are using a blap dread please.
Gully Alex Foyle
The Scope
Gallente Federation
#17 - 2014-08-08 11:11:50 UTC  |  Edited by: Gully Alex Foyle
My speculation is:

1. The info on gun activation and TP activation is sent to the server together

2. Probably the server calculates all stuff that can impact damage (thus the painter, but also for example any hardeners that have been activated) before actually applying damage. Why? No idea, it just makes sense to me Lol

So TP would be effective. Blap away, OP!


EDIT: on the other hand, I see no reason for the server to apply EM before Plasma

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