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Wormholes

 
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Post your expectations of threads 1-6 itt

First post
Author
BadAssMcKill
Aliastra
#1 - 2014-08-06 13:56:42 UTC
1: Bad
2: Okay
3: Meh
4: Exciting?
5:What the HECK are you doing Fozzie
6: Who even cares
Angelica Everstar
#2 - 2014-08-06 14:00:40 UTC
We are removing WH or nerfing them yet again Roll

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Andrew Jester
Collapsed Out
Pandemic Legion
#3 - 2014-08-06 14:07:21 UTC
5, some more 5, maybe like a -10.0 (see what I did there ;))

If thuggin' was a category I'd win a Grammy

El Space Mariachi
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#4 - 2014-08-06 14:08:53 UTC
hecka rude thread baddy

gay gamers for jesus

Traiori
Going Critical
#5 - 2014-08-06 14:13:11 UTC
1. Wormhole spawn distance changes
2. Black Hole effect change
3. Some nerf/change to T3 production
4. Gravimetric site changes (becoming scannable again?)
5. K162's not immediately visible in scanner (spawning on jump perhaps?)
6. Cap escalation change of some kind
B0T0
Dzieci we mgle
#6 - 2014-08-06 14:14:37 UTC
1. C1 nerf
2. C2 nerf
3. C3 nerf
4. C4 nerf
5. C5 nerf
6. C6 nerf

or

1. Magnetar nerf
2. Red Giant nerf
3. Pulsar nerf
4. Wolf Rayet nerf
5. Cataclysmic Variable nerf
6. Black Hole nerf ;)

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Phoenix Jones
Small-Arms Fire
#7 - 2014-08-06 14:20:21 UTC
1) all capitals now are at 100 km from wormholes when jumped
2) heavy interdictor decloaking bubble
3) t3 improvements, we ripped all the rigs out and all are now unriggable. Also removed sleeper loot. T3s require moongoop
4) all capital ships (orca, freighters, and up) are now immune to webs.
5) every wormhole is now an effect wormhole
6) pos's no longer anchorable in wormhole space.

This comes with the following change.

Rorquals now convert into a mobile pos. Has a 5k range shield. Cannot anchor pos mods. Requires 24 hour piloting, shield requires capacitor. Can be neuted.

We just wanted to bring more " joy" to wormhole space :-/

Yaay!!!!

Glasgow Dunlop
Center for Advanced Studies
Gallente Federation
#8 - 2014-08-06 14:21:32 UTC
Shall we just ready the nano-ribboned forks?

@glasgowdunlop #tweetfleet

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Klarion Sythis
Caldari Provisions
Caldari State
#9 - 2014-08-06 14:22:36 UTC
People were posting furiously over some things they noticed on sisi so he created 6 threads destined to remain empty so the W-Space community could create another threadnaught over what everyone thinks the threads should be about and keep them busy for a month or two.
Andrew Jester
Collapsed Out
Pandemic Legion
#10 - 2014-08-06 16:17:17 UTC
In light of the changes posted, all are good except for one. 5/6 not too bad of a success rate, and even the mass distance thing got pulled down enough that it's not so terrible.

If thuggin' was a category I'd win a Grammy

Light Shock
Aliastra
Gallente Federation
#11 - 2014-08-06 17:55:33 UTC
Already nano fit a carrier! What?
Amak Boma
Dragon Factory
xX SERENITY Xx
#12 - 2014-08-06 18:04:37 UTC
class 1 wormholes can be jumped only with frigates and destroyers
class 2 with cruisers also
class 3 with cruisers battlecruisers and industrials
class 4 mining barges battleships
class 5 carriers and dreadnoughts freighters
class 6 rorqual titans freighters
class 7 (jove space) no restriction , you take damage from radiation cloud all time so if you put pos there dont forget to regularry rep its shields.

specialised control towers designed for various activity

faction control tower small/med/large for general use
can be anchored only on planet moons

industrial control tower with bonus to reprocessing and refining and compressing also owner corporation grant bonus for mining yiled , mining drone yiled , can be anchored only in asteroid belts , and in wormhole only in ore sites also bonus to gas mining yield, gas mining cycle duraction.

allow jump bridges to be used between two control towers owned by same corp or alliance
allow cyno to jump throught wormhole constellation

we would need also few new J xxxxxx wormholes with new star effects

blue dwarf star effect
15% shield resists
15% shield capacity
10% shield recharge
-20% armor resists
-20% armor hitpoints
-10 % warp speed
-10% energy weapons damage

white dwarf star effect
-20% shield recharge
-35% capacitor capacity
-15% capacitor recharge
10% bastion module , triage module cycle duration
15% armor hitpoints
15% armor resists
20% projectile weapons damage

proton star effect
10% shield recharge
10% armor repair amount
25% missile damage
-25% to all energy weapons
-30% warp speed
35% sensor strenght
10% to ECCM modules

yellow star effect
10% stasis webification range
-5% scan resolution
-40% shield capacity
15% armor hitpoints
20% armor repair rate
30% warp scrambler and warp disruption field generator range
25% mobile small/medium/large warp disruptor range
20% to all energy hybrid projectile and missile weapons

green nebula star effect
-25% all armor resists
-20% armor repair bonus
20% shield recharge rate
25% missile damage and velocity
-5% bastion module and triage cycle duration
30% mining laser , strip miner , gas harvester cycle duration

that are basic statistics for class 1 wormhole. class 2 wormhole will have 15% more bonus of attributs described above
3 class 35% class 4 will get 55% class 6 will have 71% class 6 will have 110%
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#13 - 2014-08-06 20:15:17 UTC
Thread closed. Please provide respectful feedback in the appropriate feedback threads. Thank you.

Quote:
16. Redundant and re-posted threads will be locked.

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ISD Cyberdyne

Lieutenant Commander

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Interstellar Services Department