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Crius Issues

First post First post
Author
Deriah Book
Native Freshfood
Minmatar Republic
#1101 - 2014-08-05 01:05:41 UTC
Should there be a pop-up when attempting to jump clone out of a station that already has a jump clone in it? I destroyed a cone absent mindedly. Don't remember a pop-up. But I may have been spamming buttons. Can't be sure.

I ask this here in case it has been brought up, or so that others can look for it in the future, if in fact, it is an issue.
Cat Harkness
Twilight Labs
The Serenity Initiative
#1102 - 2014-08-05 01:08:49 UTC
Having all reprocessing ending up in your personal hanger is really a problem when trying to reprocess Corporate Ore in a Corp hanger.


Cat Harkness

CEO

Twilight Labs

Kusum Fawn
Perkone
Caldari State
#1103 - 2014-08-05 11:35:09 UTC
set up a pos on sisi, in hisec
add research lab
buy new unresearched T3 component bpos

ME research 0-10 costs

Electromechanical Interface Nexus Blueprint 738,336
Emergent Neurovisual Interface Blueprint 28,986,820
Fullerene Intercalated Sheets Blueprint 11,945,636
Fulleroferrocene Power Conduits Blueprint 2,771,902
Metallofullerene Plating Blueprint 80,117
Nanowire Composites Blueprint 49,646
Neurovisual Output Analyzer Blueprint 46,589,705
Optimized Nano-Engines Blueprint 738,496
Reconfigured Subspace Calibrator Blueprint 671,952
Reinforced Metallofullerene Alloys Blueprint 2,579,128
Warfare Computation Core Blueprint 2,578,734

~90 million to research previously perfect bpos to new perfect.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Futchmacht
TERRA CORE INDUSTRIES
#1104 - 2014-08-05 13:55:38 UTC
I don't know if this issue has come up for anyone else but when i try and do any reprocessing and hover over the tool tip for the waste. It hard locks the game music stil plays in the backround but i need to Ctrl Alt Del. end tack the game after doing it.

I have tryed it 3 times all with the same results. Nothing gets teh game back up and running agian but to end tack and re load/ log back in.

Anyone else having this problem?

also i tryed it in a cargo container and just in normal items hanger.. both crash the game the same way...
Dangeresque Too
Pistols for Pandas
#1105 - 2014-08-05 15:35:54 UTC
Recently while doing some industry stuff, I noticed my screen seemed to stutter for a few sec while processing some jobs in the wonderful new industry screen. Naturally I opened up the frame rate monitor to see what was going on, sure enough, I open the industry screen, framerate goes from 60 to 15 for a sec or two, then back up to 50's, up and down between 40 and 60 while clicking on items/jobs, and then tanking hard again when clicking to start a job or deliver a job, getting as low as 10 or less.

Seems to me that industry should not be more taxing to my system than pew pew, or maybe I just have the wrong idea about how things should work?

The issue confused me more when my brother said something about his frame rate on his PC while I was doing the industry testing. Sure enough, when I processed a job using the industry window on my PC, his frame rate dropped to 10-15ish even if he had the industry screen minimized, yeah, that seems legit.

I have a intel 960 3.2 quad, with a gtx 480... he has a intel 2400 3.1 quad with a gtx 670... apparently these aren't sufficient specs to station sit and run industry anymore, seem excessive to anyone else?

Even in space when my system starts to get angry with too much on the screen I can at least zoom out to lessen the effect, but I can't do anything to counter this industry frame rate tanking.
CCP Paradox
#1106 - 2014-08-05 16:57:09 UTC
Futchmacht wrote:
I don't know if this issue has come up for anyone else but when i try and do any reprocessing and hover over the tool tip for the waste. It hard locks the game music stil plays in the backround but i need to Ctrl Alt Del. end tack the game after doing it.

I have tryed it 3 times all with the same results. Nothing gets teh game back up and running agian but to end tack and re load/ log back in.

Anyone else having this problem?

also i tryed it in a cargo container and just in normal items hanger.. both crash the game the same way...


I have seen a few reports of this, and I can only reproduce an issue when the game is set to 125% or higher UI scaling.
Out of curiosity do you have any UI scaling applied?

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

CCP RubberBAND
CCP Engineering Corp
#1107 - 2014-08-06 11:16:30 UTC
Sita Agara wrote:
Hi Community
Hi Devs
Hi GM's
Hi CCP
Hi everyone i forgot,

First of all, I haven't read all the pages in this thread, so forgive my unknowlagedleblenessnes.


Quote:
"We are aware of an issue when isntalling a research or copy job.

When setting up a research or copy job, the submit button appears red, even when the job is valid. This is just a UI issue, and clicking the submit button should work as normal if the job is valid. A fix for this issue will be deployed tomorrow during downtime."


The issue has NOT been fixed! The bug is still there. No big deal since we can just spam the red button until it will accept the mat research. BUT, (i like but's) If you select a workforce which is capable of doing the e.g. material research on a ship BP, in a station that has a suitable facility, it will still not work! Is there a workaround? I spammed that darn button like a hundered times but it will not accept it anyways.

Yours truly,
S.A.


Did you make sure that the team you selected was available in the system you were trying to submit the job in. Also that it was a team in play and not one on auction?

Feel free to poke me on: Twitter

CCP RubberBAND
CCP Engineering Corp
#1108 - 2014-08-06 11:21:24 UTC
TigerXtrm wrote:
Is it just me or is the percentage in the reprocessing window still broken (for ice, at least)? I've got max skills, max standings and a 4% implant which should total to 72%. Yet the interface and the tooltip both say 70%.

The values that come out of reprocessing actually are 72%, but the UI just isn't accurate.


Known issue, updated. The tooltip is correct, but yes the header bar is not taking the implant into account.

Feel free to poke me on: Twitter

CCP RubberBAND
CCP Engineering Corp
#1109 - 2014-08-06 11:22:24 UTC
Julien Brellier wrote:
TigerXtrm wrote:
Is it just me or is the percentage in the reprocessing window still broken (for ice, at least)? I've got max skills, max standings and a 4% implant which should total to 72%. Yet the interface and the tooltip both say 70%.

The values that come out of reprocessing actually are 72%, but the UI just isn't accurate.


Seems to be a display bug.

I'd also like to ask for a reprocessing window to open when using POS refineries. It would be nice to see your efficiency (along with the mouseover tooltip) before you repro.


First point known issue, but have noted the second one, we will try and get into a future release.

Feel free to poke me on: Twitter

suid0
Pandemic Horde Inc.
Pandemic Horde
#1110 - 2014-08-06 12:14:52 UTC
Maenth wrote:

CONTRIBUTION 2: Shouldn't the drop-down list for facilities sort alphabetically after jump distance? My friends and I can't find a usable pattern (mainly considering POS structures)

Extra: it would be nice it there was an option to exclude in-use blueprints from the blueprints list.



^^ these.....

In addition: please order the blueprint list first by the selected column and then by the databases internal itemID (whatever you actually call it in the db) to stop the list randomising after most job submissions. Words cannot express how annoying this is!

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Retar Aveymone
GoonWaffe
Goonswarm Federation
#1111 - 2014-08-06 12:29:00 UTC
I am still waiting on a GM to deliver my erebus, about two days after it was done. I don't think this transition was handled well: I should be told I can deliver it right now as long as I immediately undock it, as if the changeover didn't happen I'd have delivered it two days ago. The only response to my petition on it was they'd let me know when they could get around to it: this needs to be a higher priority.
Futchmacht
TERRA CORE INDUSTRIES
#1112 - 2014-08-06 12:47:05 UTC  |  Edited by: Futchmacht
Quote:
I have seen a few reports of this, and I can only reproduce an issue when the game is set to 125% or higher UI scaling.
Out of curiosity do you have any UI scaling applied?




Yes that is the problem.. i tryed all other scales and its works fine.. i switched to 150% for now because im sorta far from my screen. i needed it at 125%.. I'm not going blind that's totally not the problem...

At 125% UI today i got a windows crash error at least. so i didint have to Ctrl Alt Del. but it still locks up the game totally except for music.
Just a Hick
#1113 - 2014-08-06 14:25:56 UTC
Reprocessing Array issue: Have a stack of Trit (from a prior reprocessing) and a stack of Veld. Reprocess the Veldspar and it results in a second stack of Trit.

If you then try to move one stack of Trit to the other in order to combine them, you get an error message saying that you can not add anyting other than ore/ice to the Reprocessing Array.

If you then do a "Stack All" it will combine the two stacks. However that leads to a second problem.

In the Compression and Recycling arrays a Stack All takes several seconds. The more items in the array, the longer it takes to stack all. I've seen my Compression array take as much as 30 seconds to do a Stack All operation.

1. Why does a reprocess of ore result in new stacks rather than adding the minerals to the prior existing stacks?
2. Why can't you drag/drop minerals from two stacks to create a single large stack?
3. Why does a Stack All operation result in such a long delay?
CCP RubberBAND
CCP Engineering Corp
#1114 - 2014-08-06 14:45:45 UTC
Jackie Cane wrote:
When attempting to start a manufacturing job at a Component Assembly Array the job fails to start and the reason giving when moused over the start button is:

Job Duration has changed

Not sure why this is happening,

Also no one has mentioned anything about the BX-804 Hardwiring bonus missing from Job duration modifiers when moused over in the Indy window. Is it being taken into account but not displayed?


I'll talk to the team about the first issue. On the second point, the implant bonus is being taken into account and is displayed in the tooltip as part of skills (32% at max skill and 34.7% with implant). This could probably be clarified, will discuss this with the team.

Feel free to poke me on: Twitter

Just a Hick
#1115 - 2014-08-06 16:38:25 UTC
Item: Fleet and Bookmark windows, moving items

When attempting to move people in the fleet or BM's within the bookmarks, it is quite difficult. At least 50% of the time you get the widget that surrounds the selected item offering various options (show info, approach, etc). It usually requires multiple attempts before you can grab the item and move it to where you want it.

While that widget appears to be quite handy, I've yet to figure out why I want to approach a bookmark that is in a system that is 20 jumps away.
Sisoko Osman
Doomheim
#1116 - 2014-08-06 18:15:53 UTC
hmm

CCP is preparing for Hyperion release and 10 known bugs are not fixed yet

good job
Just a Hick
#1117 - 2014-08-06 19:11:01 UTC
Sisoko Osman wrote:
hmm

CCP is preparing for Hyperion release and 10 known bugs are not fixed yet

good job



Remember the movie "Fiddler On The Roof" where Tevye is singing?

"Tradition. Without our traditions, our lives would be as shaky as... as a fiddler on the roof!"

Consider CCP as simply keeping with tradition of having known bugs in their shipping product in order to keep us complaining.
Lady Rift
His Majesty's Privateers
#1118 - 2014-08-06 20:38:58 UTC
Just a Hick wrote:
Sisoko Osman wrote:
hmm

CCP is preparing for Hyperion release and 10 known bugs are not fixed yet

good job



Remember the movie "Fiddler On The Roof" where Tevye is singing?

"Tradition. Without our traditions, our lives would be as shaky as... as a fiddler on the roof!"

Consider CCP as simply keeping with tradition of having known bugs in their shipping product in order to keep us complaining.



They should stick with tradition and only release things twice a year.
Firvain
Wildly Inappropriate
Wildly Inappropriate.
#1119 - 2014-08-06 22:28:43 UTC
Is not enough compressed ores on the market an issue that is relevant? capital construction is pretty much grinded to an halt as aquiring ore is nearly impossible
Temenus Alexander
Alexander Enterprises
#1120 - 2014-08-07 04:40:29 UTC
Cat Harkness wrote:
Having all reprocessing ending up in your personal hanger is really a problem when trying to reprocess Corporate Ore in a Corp hanger.




Yup, definitely. I wasn't going to dig through all 50+ pages of issues to see if this had already been brought up or not, but I did submit a bug report on it. Highly inconvenient.