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CSM, pressure CCP to ban IsBoxer.

First post First post
Author
Eldwinn
Deep Core Mining Inc.
Caldari State
#161 - 2014-08-04 23:54:19 UTC
ISboxer makes money for CCP. More accounts simply put. This is poor idea.
Otlichnick
I N E X T R E M I S
Tactical Narcotics Team
#162 - 2014-08-06 06:12:45 UTC
The problem I have with MulitBoxing and IsBoxer It gives players an advantage, and that advantage is clear when we think of how they are using the accounts.

A few things are taken for granted when we are talking about gaining an advantage: (Many senarios can be concocted to legitimize the use of this type of gameplay i suppose)

All ISK or Ores from Any Character that is not the MAIN account is sent to the Main account and assets across all accounts are assumed property of the main account. i.e. This is not someone roleplaying with 2+ accounts and treating them seperatly.

Isk Generated is used to make the life of one Highly Skilled Pilot, known as the MAIN, much easier than the game was intended to be and much easier than anyone NOT using IsBoxer.

Did you know a 10 Char Multiboxer can afford to lose a 2bn isk carrier ever 6 hours of mining at only 35m per hour.


This didn't have to be done I created a spreadsheet just to show how one Human can take advantage of EVE's Economy by multiboxing. Ive set it up so you can see how much advantage they can get per character up to 10.

Screenshot of Spreadsheet

If you want to play with the numbers to see how much you can make with other factors u can get the spreadsheet here

GoogleDrive Spreadsheet

I like how 1 guy mining at a moderate rate at only 4 hours a day can net over 30bn isk each month. I think im gonna give this multiboxing a try Twisted
ashley Eoner
#163 - 2014-08-06 06:18:44 UTC  |  Edited by: ashley Eoner
Otlichnick wrote:
The problem I have with MulitBoxing and IsBoxer It gives players an advantage, and that advantage is clear when we think of how they are using the accounts.

A few things are taken for granted when we are talking about gaining an advantage: (Many senarios can be concocted to legitimize the use of this type of gameplay i suppose)

All ISK or Ores from Any Character that is not the MAIN account is sent to the Main account and assets across all accounts are assumed property of the main account. i.e. This is not someone roleplaying with 2+ accounts and treating them seperatly.

Isk Generated is used to make the life of one Highly Skilled Pilot, known as the MAIN, much easier than the game was intended to be and much easier than anyone NOT using IsBoxer.

Did you know a 10 Char Multiboxer can afford to lose a 2bn isk carrier ever 6 hours of mining at only 35m per hour.


This didn't have to be done I created a spreadsheet just to show how one Human can take advantage of EVE's Economy by multiboxing. Ive set it up so you can see how much advantage they can get per character up to 10.

Screenshot of Spreadsheet

If you want to play with the numbers to see how much you can make with other factors u can get the spreadsheet here

GoogleDrive Spreadsheet

I like how 1 guy mining at a moderate rate at only 4 hours a day can net over 30bn isk each month. I think im gonna give this multiboxing a try Twisted
Your spreadsheet is awful for many reasons. The primary being you're not going to make a solid 35 mill an hour across all characters for 6 hours straight in highsec (not even ice miners pull in 35m an hour solid). IF you're not in highsec then there's a LOT more things you could be doing to make better isk per hour on one character. Last time I played in WHs and such I was approaching 500m an hour with two accounts. Are you going to demand that WHs and Null be nerfed now?

You should give multiboxing a try. You'll quickly find out your theoretical income is absolutely ridiculously overly optimistic..

Make sure to say hi to the gankers when they come.
Otlichnick
I N E X T R E M I S
Tactical Narcotics Team
#164 - 2014-08-06 06:28:30 UTC  |  Edited by: Otlichnick
ashley Eoner wrote:
Otlichnick wrote:
The problem I have with MulitBoxing and IsBoxer It gives players an advantage, and that advantage is clear when we think of how they are using the accounts.

A few things are taken for granted when we are talking about gaining an advantage: (Many senarios can be concocted to legitimize the use of this type of gameplay i suppose)

All ISK or Ores from Any Character that is not the MAIN account is sent to the Main account and assets across all accounts are assumed property of the main account. i.e. This is not someone roleplaying with 2+ accounts and treating them seperatly.

Isk Generated is used to make the life of one Highly Skilled Pilot, known as the MAIN, much easier than the game was intended to be and much easier than anyone NOT using IsBoxer.

Did you know a 10 Char Multiboxer can afford to lose a 2bn isk carrier ever 6 hours of mining at only 35m per hour.


This didn't have to be done I created a spreadsheet just to show how one Human can take advantage of EVE's Economy by multiboxing. Ive set it up so you can see how much advantage they can get per character up to 10.

Screenshot of Spreadsheet

If you want to play with the numbers to see how much you can make with other factors u can get the spreadsheet here

GoogleDrive Spreadsheet

I like how 1 guy mining at a moderate rate at only 4 hours a day can net over 30bn isk each month. I think im gonna give this multiboxing a try Twisted
Your spreadsheet is awful for many reasons. The primary being you're not going to make a solid 35 mill an hour across all characters for 6 hours straight in highsec. IF you're not in highsec then there's a LOT more things you could be doing to make better isk per hour on one character. Last time I played in WHs and such I was approaching 500m an hour with one account. Are you going to demand that WHs and Null be nerfed now?

You should give multiboxing a try. You'll quickly find out your theoretical income is absolutely ridiculously overly optimistic..

Make sure to say hi to the gankers when they come.





I am not demanding anything be changed as i like the game as it is.

Here is some crappy highsec income for ya.
Nuf Said

I don't Need to try it as i know people that use it and 35m/hr came from them and is a standard 0.0 Anomoly Mining income for a t2 Mackinaw pilot with fleet boosts using t1 strippers. about 1600m3 per 88 seconds.

As far as WH, I dont know about that and yes there is many other things you can do to make more isk per hour.
I know ratting can net u 90m a hour easy in a carrier and Military 5 index with only 1 char.

As to my spreadsheet being crappy. haha yea prob a bit yea, I didn't go to spreadsheet design school so sry for that.

Ganking yes thats a real threat but is easily paief for with just another hour of mining each day.
We can assume if your putting enough effort to multibox EVE you can be most likely expected to be putting in more than 1 or 2 hours a day doing "your thing".
ashley Eoner
#165 - 2014-08-06 07:16:35 UTC  |  Edited by: ashley Eoner
Otlichnick wrote:
ashley Eoner wrote:
Otlichnick wrote:
The problem I have with MulitBoxing and IsBoxer It gives players an advantage, and that advantage is clear when we think of how they are using the accounts.

A few things are taken for granted when we are talking about gaining an advantage: (Many senarios can be concocted to legitimize the use of this type of gameplay i suppose)

All ISK or Ores from Any Character that is not the MAIN account is sent to the Main account and assets across all accounts are assumed property of the main account. i.e. This is not someone roleplaying with 2+ accounts and treating them seperatly.

Isk Generated is used to make the life of one Highly Skilled Pilot, known as the MAIN, much easier than the game was intended to be and much easier than anyone NOT using IsBoxer.

Did you know a 10 Char Multiboxer can afford to lose a 2bn isk carrier ever 6 hours of mining at only 35m per hour.


This didn't have to be done I created a spreadsheet just to show how one Human can take advantage of EVE's Economy by multiboxing. Ive set it up so you can see how much advantage they can get per character up to 10.

Screenshot of Spreadsheet

If you want to play with the numbers to see how much you can make with other factors u can get the spreadsheet here

GoogleDrive Spreadsheet

I like how 1 guy mining at a moderate rate at only 4 hours a day can net over 30bn isk each month. I think im gonna give this multiboxing a try Twisted
Your spreadsheet is awful for many reasons. The primary being you're not going to make a solid 35 mill an hour across all characters for 6 hours straight in highsec. IF you're not in highsec then there's a LOT more things you could be doing to make better isk per hour on one character. Last time I played in WHs and such I was approaching 500m an hour with one account. Are you going to demand that WHs and Null be nerfed now?

You should give multiboxing a try. You'll quickly find out your theoretical income is absolutely ridiculously overly optimistic..

Make sure to say hi to the gankers when they come.





I am not demanding anything be changed as i like the game as it is.

Here is some crappy highsec income for ya.
Nuf Said

I don't Need to try it as i know people that use it and 35m/hr came from them and is a standard 0.0 Anomoly Mining income for a t2 Mackinaw pilot with fleet boosts using t1 strippers. about 1600m3 per 88 seconds.

As far as WH, I dont know about that and yes there is many other things you can do to make more isk per hour.
I know ratting can net u 90m a hour easy in a carrier and Military 5 index with only 1 char.

As to my spreadsheet being crappy. haha yea prob a bit yea, I didn't go to spreadsheet design school so sry for that.

Ganking yes thats a real threat but is easily paief for with just another hour of mining each day.
We can assume if your putting enough effort to multibox EVE you can be most likely expected to be putting in more than 1 or 2 hours a day doing "your thing".

There is nothing scientific or factual with that spreadsheet screenshot. You might as well put in random numbers.

You're running fleet boosters yet you neglect to include them in your account total. You present this as an easy possible income rate for all yet you're using numbers from a nullsec anom. You're not accounting for the rent or other costs of keeping said nullsec anomaly either. You're like the industry type that doesn't take into account the worth of the minerals they used because they mined them "for free".

Meanwhile in highsec your numbers are wildly better then the average miner could ever hope for AND you will find gankers in in most systems with good ice or ore. Granted most of the gankers do tend to rotate across several systems so it's possible to avoid them if you move enough.

EDIT : I just wanted to get it clarified that your numbers are bad.
The Djego
Hellequin Inc.
#166 - 2014-08-06 13:20:46 UTC  |  Edited by: The Djego
Lucas Kell wrote:
I love that this argument is still going on.
Listen up guys: ISBoxer is here to stay. Even if the CSM championed this idea, there's no way in hell CCP are going to go forward with a ban of ISBoxer. Aside from the enormous amount of effort it would be to tell if people are using it, the loss of accounts that would result from the banning of ISBoxer would be staggering. We're talking thousands of accounts here, not a handful of disgruntled players.


It is very simple to trace commands from one IP over several accounts and compare the timestamps for that commands on the server. The argument about the lost accounts was also made years back when CCP ignored boting more or less and ignored tons of petitions that I and others did about a 0.3 System called Ingunn with like 200 L4 distribution mission bots in it(yes we did petition them, we killed them for hours, we made vids about them, we seen CCP staff in Polarises around taking a look on the system and it took over a year to swing the ban hammer). Plex prices went down big time after it and the player count did stabilize and grow back to the old value over time after the big ban.

Lucas Kell wrote:
If CCP wanted to ban ISBoxer they would have had to do it right at the beginning. As they haven't, and people have built whole ISBoxer armies, it would be too devastating to CCPs income to go back and remove it now.

At the end of the day you just have to live with the fact that it exists, accept that it affects most players pretty much to the sum of zero, and move on.


CCP always will try to allow something that gives more revenue till a point where it becomes a problem or better put more and more people become aware of it and notice it as a problem. It was one thing having a couple of bots in the drone region farming in ravens where 1-2 people pass by during the day, it is a different one having 200 in front of you every day, it is a different thing if there where some people using it in WHs compared to having often more IS boxed VG fleets in high sec Incs than real player fleets right in front of you. It is again a difference between a couple of hulks mining somewhere in a 0.0 dead end and seeing like 50 skiffs at a gate or station in high sec, all with the same name + a number. Same goes for PVP applications, where IS boxed bomber or gank fleets become more and more common instead of being the exception.

In the end, there will be one day when CCP will disallow the usage, people will sell off a couple of chars and everybody will look back a few months later at the game and agree that it was a change for the better and CCP should have probably taken the step rather sooner than later. Same as with the bots, at one point you will rather lose a limb than damage your game further and it is not that every single account is lost forever, most people will simply downsize a bit and others will reactivate a few old accounts with the lower plex price so the drop will be a lot less heavy as you think, similar to how it was back then with the bot banning.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Otlichnick
I N E X T R E M I S
Tactical Narcotics Team
#167 - 2014-08-06 13:59:46 UTC
ashley Eoner wrote:
Otlichnick wrote:
ashley Eoner wrote:
Otlichnick wrote:
The problem I have with MulitBoxing and IsBoxer It gives players an advantage, and that advantage is clear when we think of how they are using the accounts.

A few things are taken for granted when we are talking about gaining an advantage: (Many senarios can be concocted to legitimize the use of this type of gameplay i suppose)

All ISK or Ores from Any Character that is not the MAIN account is sent to the Main account and assets across all accounts are assumed property of the main account. i.e. This is not someone roleplaying with 2+ accounts and treating them seperatly.

Isk Generated is used to make the life of one Highly Skilled Pilot, known as the MAIN, much easier than the game was intended to be and much easier than anyone NOT using IsBoxer.

Did you know a 10 Char Multiboxer can afford to lose a 2bn isk carrier ever 6 hours of mining at only 35m per hour.


This didn't have to be done I created a spreadsheet just to show how one Human can take advantage of EVE's Economy by multiboxing. Ive set it up so you can see how much advantage they can get per character up to 10.

Screenshot of Spreadsheet

If you want to play with the numbers to see how much you can make with other factors u can get the spreadsheet here

GoogleDrive Spreadsheet

I like how 1 guy mining at a moderate rate at only 4 hours a day can net over 30bn isk each month. I think im gonna give this multiboxing a try Twisted
Your spreadsheet is awful for many reasons. The primary being you're not going to make a solid 35 mill an hour across all characters for 6 hours straight in highsec. IF you're not in highsec then there's a LOT more things you could be doing to make better isk per hour on one character. Last time I played in WHs and such I was approaching 500m an hour with one account. Are you going to demand that WHs and Null be nerfed now?

You should give multiboxing a try. You'll quickly find out your theoretical income is absolutely ridiculously overly optimistic..

Make sure to say hi to the gankers when they come.





I am not demanding anything be changed as i like the game as it is.

Here is some crappy highsec income for ya.
Nuf Said

I don't Need to try it as i know people that use it and 35m/hr came from them and is a standard 0.0 Anomoly Mining income for a t2 Mackinaw pilot with fleet boosts using t1 strippers. about 1600m3 per 88 seconds.

As far as WH, I dont know about that and yes there is many other things you can do to make more isk per hour.
I know ratting can net u 90m a hour easy in a carrier and Military 5 index with only 1 char.

As to my spreadsheet being crappy. haha yea prob a bit yea, I didn't go to spreadsheet design school so sry for that.

Ganking yes thats a real threat but is easily paief for with just another hour of mining each day.
We can assume if your putting enough effort to multibox EVE you can be most likely expected to be putting in more than 1 or 2 hours a day doing "your thing".

There is nothing scientific or factual with that spreadsheet screenshot. You might as well put in random numbers.

You're running fleet boosters yet you neglect to include them in your account total. You present this as an easy possible income rate for all yet you're using numbers from a nullsec anom. You're not accounting for the rent or other costs of keeping said nullsec anomaly either. You're like the industry type that doesn't take into account the worth of the minerals they used because they mined them "for free".

Meanwhile in highsec your numbers are wildly better then the average miner could ever hope for AND you will find gankers in in most systems with good ice or ore. Granted most of the gankers do tend to rotate across several systems so it's possible to avoid them if you move enough.

EDIT : I just wanted to get it clarified that your numbers are bad.


I just want to clarify your complete argument is bad.

My numbers are easily achieveable with a small time of training. Your idea and re-refferenceing that highsec is such low income doesnt really matter much as the people not making that type of income prob arent multiboxing.

You seem to be a very uninformed player and/or just a time wasting troll.

you say "You're running fleet boosters yet you neglect to include them in your account total." Are you talking about heavy water usage? why include such small expenses? u can run 8 hours a day easy for only a few hundred million a month.

I do not count the cost of the toilet paper I'll use in a few hours into the meal I'm eating now.


With all your question/comments only leading away from the obvious point that really can only be argued with nonsense, Ill let you "insert your awful comments below".
Iain Cariaba
#168 - 2014-08-06 16:57:40 UTC
Otlichnick wrote:
Did you know a 10 Char Multiboxer can afford to lose a 2bn isk carrier ever 6 hours of mining at only 35m per hour.

This is the flaw that invalidates all that work you put into your argument, and every other anti-ISBoxer argument I've seen.

EULA states that there shall be no advantage given to any account. Nowhere does it say anything about advantages given to players. Until you can differentiate between the two, you won't be able to form a valid argument.

On a side note, I recently tried ISBoxer to manage two of my accounts and found the setup time each time I used it and the issues I have with desyncing actually caused my income to drop, so I stopped using it. The slow, plodding method I had to use was far slower.
Barzai Mekhar
True Confusion
#169 - 2014-08-06 19:15:27 UTC
The Djego wrote:

It is very simple to trace commands from one IP over several accounts and compare the timestamps for that commands on the server.


Some issues:
-When you're running your accounts in their own virtual environment its a small step to have each use a different proxy. ISBoxer users already pay for their tool, so it's likely they'd be willing to put the additional money for dedicated proxy slots on the table.
-Large number of people using the same proxy would result in large comparison overhead, opening the door for all kind of node killing shenanigans...
-Online games will rarely process all commands on the server side but rather will compute the effect client sided and send the results of the commands to the server. The server will then perform a sanity/consistency check. This is why stuff like speed hacks etc. exists; the client sends updated positions that are wrong but set up in a way that fools the sanity check on the server. I'm not familiar with the details of eve I/O, however to just assume that the client sends something along the lines of "player pushed button X at time Y" seems unlikely.

So no, it's not simple.
ashley Eoner
#170 - 2014-08-07 17:08:09 UTC  |  Edited by: ashley Eoner
The Djego wrote:


It is very simple to trace commands from one IP over several accounts and compare the timestamps for that commands on the server. The argument about the lost accounts was also made years back when CCP ignored boting more or less and ignored tons of petitions that I and others did about a 0.3 System called Ingunn with like 200 L4 distribution mission bots in it(yes we did petition them, we killed them for hours, we made vids about them, we seen CCP staff in Polarises around taking a look on the system and it took over a year to swing the ban hammer). Plex prices went down big time after it and the player count did stabilize and grow back to the old value over time after the big ban.


Simple in theory hard in reality. Setting up the system to track every single button press and compare every single button press on every single account in existence would suck up so much server power that every system would be in TIDI constantly. Even if you limited those comparisons to just accounts with matching IPs you'd still have massive overhead from ISPs with NAS setups, apartments, condos, dorms, schools, etcetcetc..

PLex prices never dropped big time after a banning EVER. Just a quick look at the history of plex prices confirms my statement.


Quote:
I just want to clarify your complete argument is bad.

My numbers are easily achieveable with a small time of training. Your idea and re-refferenceing that highsec is such low income doesnt really matter much as the people not making that type of income prob arent multiboxing.
Small time of training? You're saying getting into perfect mackinaws with perfect refining skills while being able to setup a POS, have a rorqual, have a jump freighter and rent a nullsec block is a "small time of training"..

You say my argument is bad but your numbers are awful. You're ignoring the usage of booster characters. You're ignoring time spent moving product to market (including the character training time required). You're ignoring rent costs. You're ignoring all kinds of time and isk sinks involved with getting the income in your spreadsheet.

Quote:
You seem to be a very uninformed player and/or just a time wasting troll.

you say "You're running fleet boosters yet you neglect to include them in your account total." Are you talking about heavy water usage? why include such small expenses? u can run 8 hours a day easy for only a few hundred million a month.
I'm talking about training time for characters. Costs of ships costs of structures and the costs of running the boost. You're all like BUT BRAH YOU CAN GET A CARRIER IN LIKE 6 HOURS WITH 5 CHARACTERS!!!! while ignoring the booster alt(s) and the other stuff going on.
Quote:

I do not count the cost of the toilet paper I'll use in a few hours into the meal I'm eating now.

THis highlights your lack of seriousness more then any other statement here. Rent costs are not toilet paper. Jump freighter costs are not toilet paper. POS costs are not toilet paper. Booster/JF account costs are not toilet paper. I can keep going but if you haven't gotten the point by now then there's really no hope in you seeing why your numbers are awful.
LtCol RTButts
Abandon AII Hope
#171 - 2014-08-08 10:29:52 UTC
ashley Eoner wrote:
LtCol RTButts wrote:
ashley Eoner wrote:

Fire command is just as delayed as with the isboxer setup above since shooting yourself is bad and stuff. THe rest of your complaint is irrelevant as you're assuming the isboxer player has a magical computer with no system lag with a magical connection next to ccp while you give the non isboxer fleet a bunch of handicaps.


keep ignoring how a server works, you really don't understand what i am talking about or you just ignoring it.
but, you start complaining about "problems with the thrid party software" .... yeah, you don't even understand how the internet works and lag from different clients spread out in the world. but yeah, unimportant for you because you are only one client with one IP. you keep ignoring that exactly this is your main advantage for the perfect alpha.

i know how ISBoxer works and when i read all your replys i really know that you have no clue how to use it propper. for you it is just a nice window management application, nothing more, nothing less.
I'm complaining about the eve client and the servers. Unless somehow it's been decided that the eve client is a third party program. If anyone is ignoring how servers, systems and the internet works it's you. It's blatantly obvious you've never tried to use isboxer to manage a fleet. Also you have either never used more then one client at the same time or you're just pretending everything was perfect. I'm going to assume you're not a willful liar trying to make a point through deception. As such I'll attempt to help you see what really happens when you multibox.

You know how when you're running one eve client that sometimes the game will freeze for anywhere from a microsecond to many seconds? Don't try to claim that eve never lags on you. I've seen top end I7 systems with solid SSD setups exhibit the system lag/freeze (albeit very briefly). This momentary lag is even more likely when you're in a fleet combat situation. Since many times more assets are required to load when fleets are fighting. Now take that times however many clients you're running. When you're running a fleet overall system responsiveness decreases greatly compared to a single client. So it's extremely easy for the mouse cursor to lag just enough on one or more clients to cause the wrong target to be selected or for the wrong warp off destination to be selected etc. Since you're forced into using the overview for target selection even a slight lag can result in you shooting yourself. Then there's the whole issue of having to wait on the slowest client in your weapons/ewar/etc setup before you can fire again. Even with a boss system you will experience varying levels of system AND internet/server lag on each client. THAT is why you're forced into making slow deliberate movements of the mouse and why you're required to delay clicking up to several seconds. Compared to a single client you're moving MUCCCH slower and clicking a LOT slower as a multiboxer.

Speaking of a problem that afflicts us all (server/internet lag). I can't tell you the number of times I've had partial socket resets on my fleets. Anywhere from one to the majority of clients can just socket reset for no apparent reason. The pings between CCP and I can look absolutely beautiful and yet a client or more will d/c out of 10 clients. Hell I've had two clients running on a beautiful day and one client will just be sloppy when it comes to responding. These issues hit multiboxed fleets harder because we're just one person trying to get however many clients to agree on doing the same thing. THe more complex your isbox setup the more vulnerable you are to crashes and such.

I follow the KISS rule in life when it comes to many things including computers. I keep my isbox setup simple because going complex just leaves me more vulnerable to various things. Granted my complex setup does run sites a bit smoother assuming everything is going well. Once something minor goes wrong though that complex setup can be difficult to recover with. Being an oldschool multiboxer I'm very skilled in the handling of multiple clients with none of the fancy stuff anyway.


Really? you manage to shoot yourself because of system lag ? really ?

now you want to explain us how a "high end computer" works and why system lag kills every ISBoxer concept and you have to do all the commands veeeeeery slow. oops, first incursion ship is gone because you have to command your logistics veeeeery slow .....

to be honest, it is not possible to shoot yourself in any situation with a good overview. it has nothing to do with the computer. but like you explained your travel problem earlier, sometimes you have to understand the mechanics first before you use an optimized method/third party tool.

but anyways, ISBoxer is cool. we are discussion right now how bomb damage is calculated by the server. maybe it is possible to throw 255 bombs at the same time from the same spot ? depends on the damage calculation. if the server calculates them in a single time frame who knows, should be possible to hit a single server time frame with more than 8 bombers. would open the possibility to change complete fleet battles as a single player with a single bomb run.
Drachen Protectorate
TSOE Po1ice
TSOE Consortium
#172 - 2014-08-08 13:21:55 UTC
You're welcome to try having 255 accounts synched in a perfect order and bomb a fleet with bombs. No really, if you can get all your 254 remaining accounts up to Bomber T2 status, I'll even put my entire 8man mining team on the grind for you to bomb.

Let me know when you have the hardware and setups to even try this thing.

Until then, stop making ridonculous comments with irrelevant numbers that nobody uses. If everything is "so easy" as you portray in your fanatically ridonculous posts, why aren't there alliances wiping current low/null residents/renters off the map with the easy mode ISBoxer usage?

Maybe, just maybe you'll sometime in some form realize, that ISboxer fills a certain niche of gamplay, but doesn't in fact replace real people behind the computer.

But hey, if you can't handle multiple accounts, I'd say you should look at the following two COMMON problems.

PEBKAC
ID 10 T
Maria Dragoon
Brutor Tribe
Minmatar Republic
#173 - 2014-08-10 14:05:13 UTC
As a college student, I have a simple solution for you all, or for the ones that are complaining about this.

In college, or at least in american colleges, I don't know about other world colleges, but if a student wants to get something in the college OR in the community changed, they have to write a research paper.

This research paper can be any length, though longer and more compelling it is, the more likely it will get considered.

Anyways, moving on, here is what I suggest. If you feel that this program. IsBoxer is such a bad problem, why don't you collect data on it? Write a research paper with a compelling argument along with SUPPORTING DATA AND FACTS, and submit it to CCP, and CMS. The worst that can be told to you is the same thing that is already happening in this thread, and that is they don't agree with your argument.

Instead of fighting on the forums, and making the thread more and more unlikely to be read, why don't you try my suggestion out?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#174 - 2014-08-11 10:07:20 UTC
The Djego wrote:
In the end, there will be one day when CCP will disallow the usage, people will sell off a couple of chars and everybody will look back a few months later at the game and agree that it was a change for the better and CCP should have probably taken the step rather sooner than later. Same as with the bots, at one point you will rather lose a limb than damage your game further and it is not that every single account is lost forever, most people will simply downsize a bit and others will reactivate a few old accounts with the lower plex price so the drop will be a lot less heavy as you think, similar to how it was back then with the bot banning.
Multiboxers aren't bots. Their efficiency is nowhere close to that of a bot, and they aren't normally grinding isk for RMT, like bots often are. And bots were never allowed, thus didn't become a widely used thing. Isboxer on the other hand is allowed, has been stated as such, so a lot of people have them. If it was suddenly disallowed, thousands of accounts would drop. And all for what? So a few people can cry a little less while the mineral index doubles?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ashley Eoner
#175 - 2014-08-15 20:02:18 UTC  |  Edited by: ashley Eoner
LtCol RTButts wrote:


Really? you manage to shoot yourself because of system lag ? really ?

now you want to explain us how a "high end computer" works and why system lag kills every ISBoxer concept and you have to do all the commands veeeeeery slow. oops, first incursion ship is gone because you have to command your logistics veeeeery slow .....

to be honest, it is not possible to shoot yourself in any situation with a good overview. it has nothing to do with the computer. but like you explained your travel problem earlier, sometimes you have to understand the mechanics first before you use an optimized method/third party tool.

but anyways, ISBoxer is cool. we are discussion right now how bomb damage is calculated by the server. maybe it is possible to throw 255 bombs at the same time from the same spot ? depends on the damage calculation. if the server calculates them in a single time frame who knows, should be possible to hit a single server time frame with more than 8 bombers. would open the possibility to change complete fleet battles as a single player with a single bomb run.

Your comments make it quite clear you have absolutely no experience running pvp isboxer fleets. As stated before if isboxer made you so godly then why isn't your corp running roughshod over everyone?

I've shot myself with none of my ships being on the overview. The times I've done it were when I was in an incursion site killing NPCs. During all the earlier incidents the overview was setup to show only the sansha npcs (and the gate). Despite this some how I will find myself with a capsuleer combat timer. What usually gets me to notice though is the sudden decrease in HP of one of my DPS. Due to a recent run in with a fleet attempting to gank me I've changed my overview to include the typical gank ships. Filters are setup to only show ships outside of my fleet etc. Analyzing my setup there should be 0% possibility of targeting myself yet it still occurs. Even under ideal situations ISBoxer's repeater doesn't place the mouse perfectly in the same spot on every screen. Add to the misplaced mouse tendencies other problems like internet related lag and system related lag and you get all kinds of unintended actions(not to mention isboxer/eve interactions with all the low level drivers and such in windows). I'm pretty sure that's how I'm targeting myself once every +3 hours of gameplay. I'm not terribly surprised as I'm sure that when CCP was programming this game they had no plans for people to be running +10 copies of the game on the same machine. Unintended actions and such are to be expected in such a complicated and unexpected setup.

As for running incursions there's basically two different ways to target sansha. One is to use broadcasts on a non repeater ship and then using repeater to have the other DPS target the broadcast. I find this method to be slow and very clunky for my setup. I personally use the overview and there's two ways to run that. You can run with tags which once again the act of tagging means you're not targeting your ships for reps or shooting sansha while you're doing the first set of tags on each wave. I personally have filters and a specific sorting method that allows for me to achieve singular targeting at least 90% of the time. It's much faster then dealing with the hassle of tagging (for my setup). As mentioned earlier isboxer's repeater function doesn't place the mouse perfectly on every screen and system/internet lag can further exasperate the problem resulting in incorrect targeting. So I'm generally slow and careful when it comes to important targeting. Fortunately in VGS I can be kind of sloppy when targeting the tamas/niarja since they don't require much to explode. Even so I have to be careful in OTAs for obvious reasons.

Watching isboxers run incursions on youtube you can see how they are moving MUCH slower then you would controlling a single client. The very design of incursions allows for these slower movements to occur without penalty. Pretty much every single site has the incursion ships appearing +30 KM away which gives time to do targeting. If they are closer you're going to have to wait for your webs to slow them down anyway. My logistics aren't tied to isboxer and I've said that many times over. I've also said the reason they aren't tied in as part of my isboxer setup is because I like operating them at normal speed. Also when something goes horribly wrong with isboxer or eve the logistics are unaffected. So I can at least keep characters alive till they warp off. LIke I've said many times I prefer my simple setup over the all in one complex setup because it's more robust and the logi are much quicker to react with. I will say though that the all in one setup is much lazier to use.

I refuse to humor you're incredibly open ended nonsensical request to explain how a high end computer works. If you don't know how the 1s and 0s work or how the electrical pulses flow I'm not going to sit here typing out a paper explaining it for your. STop being lazy. IO systems always have a limit in capabilities and when you're running 12 clients on one system you're hitting everything hard. Inevitably there will be some burps on some clients.

Explain how to setup this magical "good overview" then. Instead of continuing your usual posts full of vague assertions and outlandish claims. How about you actually explain something for once instead of "Because I SAiD SO SO IT MUST BE TRUE!!!!". ALso while doing this keep in mind my earlier statement that I setup filters so that it's impossible for my fleet members to appear in the oerview
Lilly Naari
Enclave Security Forces
#176 - 2014-08-16 02:25:05 UTC
You don't need to ban ISBOXER, All you need to do is limit how many active accounts can connect from a single machine or IP (or both).
ashley Eoner
#177 - 2014-08-16 04:41:58 UTC  |  Edited by: ashley Eoner
Lilly Naari wrote:
You don't need to ban ISBOXER, All you need to do is limit how many active accounts can connect from a single machine or IP (or both).

That's exceedingly a bad idea for so many reasons. There are MANY MANY non multiboxers that share the same IP. EVerything from a family or room mates that play to dorms/schools/apartments/condos/ISP firewall/etcetc. One of my internet providers actually had a setup that made everyone that used their service have the same IP to those outside of the network.

Of course defeating your proposal would be easy as MAC spoofing is possible and proxy servers exist galore. Virtual OS installs and multiple machines also bypass your one client per machine concept.

CCP doesn't want to make it one client per machine as they'd lose at least half their subscribers. Null/lowsec movement for non Nullblock members would become a nightmare as cyno alts would be harder to use since few have multiple gaming computers at the same desk........
De'Veldrin
Republic University
Minmatar Republic
#178 - 2014-08-16 13:56:10 UTC
Lilly Naari wrote:
You don't need to ban ISBOXER, All you need to do is limit how many active accounts can connect from a single machine or IP (or both).

This has already been addressed (in this very thread) on multiple occasions. It's a terrible idea.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Lilly Naari
Enclave Security Forces
#179 - 2014-08-16 16:41:01 UTC  |  Edited by: Lilly Naari
ashley Eoner wrote:
Lilly Naari wrote:
You don't need to ban ISBOXER, All you need to do is limit how many active accounts can connect from a single machine or IP (or both).

That's exceedingly a bad idea for so many reasons. There are MANY MANY non multiboxers that share the same IP. EVerything from a family or room mates that play to dorms/schools/apartments/condos/ISP firewall/etcetc. One of my internet providers actually had a setup that made everyone that used their service have the same IP to those outside of the network.

Of course defeating your proposal would be easy as MAC spoofing is possible and proxy servers exist galore. Virtual OS installs and multiple machines also bypass your one client per machine concept.

CCP doesn't want to make it one client per machine as they'd lose at least half their subscribers. Null/lowsec movement for non Nullblock members would become a nightmare as cyno alts would be harder to use since few have multiple gaming computers at the same desk........


Um... I am an IT guy, and you are 100% incorrect.

AND

CCP already does this if you use a trial account. Try it. It will only let you log onto that ONE account on the same machine.

People share a sub-net "Mask", Your IP is unique to your singular connection (Whether it is a random or static one every time you connect). If you hook 2 computers up in the exact same room on a router, both will have different IPs (I should know I have 3 in my apartment as I build them for a living). Your IP is how the internet determines where to send and receive information from.

Each connection is unique. It is however possible to get a second computer to mimick the IP of another, But this must be done manually and causes a shitload of network issues.

So you can have 20 computers in one home, and each will have a different IP.

Also the EvE Server client can determine which machine is hooked up where and how many clients are running on it, it's how they restrict account that are trial. Try it, Open a trial account then try and log in on a normal account, it will not let you as long as that trial account is logged in, but hop on another computer right next to it and you can log on all of them, as long as no trial account is open on that computer.

If they shared an IP this would not be possible. (Not to mention you can look at the IP yourself of your own computer).


My Specific tech degree is in Internet Security and Network Forensics. So I know for a fact you can easily do what I suggested with 0 issues, and as I stated above
Maria Dragoon
Brutor Tribe
Minmatar Republic
#180 - 2014-08-16 19:47:27 UTC  |  Edited by: Maria Dragoon
Lilly Naari wrote:
ashley Eoner wrote:
Lilly Naari wrote:
You don't need to ban ISBOXER, All you need to do is limit how many active accounts can connect from a single machine or IP (or both).

That's exceedingly a bad idea for so many reasons. There are MANY MANY non multiboxers that share the same IP. EVerything from a family or room mates that play to dorms/schools/apartments/condos/ISP firewall/etcetc. One of my internet providers actually had a setup that made everyone that used their service have the same IP to those outside of the network.

Of course defeating your proposal would be easy as MAC spoofing is possible and proxy servers exist galore. Virtual OS installs and multiple machines also bypass your one client per machine concept.

CCP doesn't want to make it one client per machine as they'd lose at least half their subscribers. Null/lowsec movement for non Nullblock members would become a nightmare as cyno alts would be harder to use since few have multiple gaming computers at the same desk........


Um... I am an IT guy, and you are 100% incorrect.

AND

CCP already does this if you use a trial account. Try it. It will only let you log onto that ONE account on the same machine.

People share a sub-net "Mask", Your IP is unique to your singular connection (Whether it is a random or static one every time you connect). If you hook 2 computers up in the exact same room on a router, both will have different IPs (I should know I have 3 in my apartment as I build them for a living). Your IP is how the internet determines where to send and receive information from.

Each connection is unique. It is however possible to get a second computer to mimick the IP of another, But this must be done manually and causes a shitload of network issues.

So you can have 20 computers in one home, and each will have a different IP.

Also the EvE Server client can determine which machine is hooked up where and how many clients are running on it, it's how they restrict account that are trial. Try it, Open a trial account then try and log in on a normal account, it will not let you as long as that trial account is logged in, but hop on another computer right next to it and you can log on all of them, as long as no trial account is open on that computer.

If they shared an IP this would not be possible. (Not to mention you can look at the IP yourself of your own computer).


My Specific tech degree is in Internet Security and Network Forensics. So I know for a fact you can easily do what I suggested with 0 issues, and as I stated above


Just want to fix something for you Mr. I have a degree in internet Security and Network Forensics.

The patcher Client system, you know that little thing you log into. Can always see that the account you just logged into, is a trial account, thus it can have a command set into it to prevent you from logging into other accounts on that computer with that client and patcher open. Of course you can always try to open a different patch, but a command can still be stored to "read" if there is another patcher open and pull data from it... That is not something bound by your IP, but a simple script/programming put into the client and patcher system itself....

So Mr. I have a degree in Internet Security and Network Forensics.... Why did you fail to think about that part? As for your IP, or internet protocol, the address assign to your router is provided by your Internet provider, it specially bound to your modem....Of course the modem itself can assign it own address to your computer as a way to keep track of the inbound and outbound data, but that address can't be seen by the outside world, it can only be seen by that router/hub/modem and your computer. It also why when you attempt to assign the same internal address to two or more different computers, bad things happen, because your router/hub/wireless sees all inbound traffic and outbound traffic from those two or more computers as the same, so in theory if a two computers open up an app that connects to the same server, they both will receive copies of the packets from each other. Thus where the bad things happen.

My own degree doesn't have special name attached to it. According to my college I am a CIS major, which also stands for Computer information systems. My side isn't really specialized networking, but I do have some general knowledge of it, because well.... I have to learn about it. :)

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."