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Marketing skills need some love and tender care!

Author
Kyykert
Doomheim
#1 - 2014-08-03 16:26:20 UTC
Dear developer team!

Now that it is possible to remote manage your manufacturing and researching jobs cross-region i'd like to point out that marketing skills need same kind of love. Well to be quite honest 25 jumps is a bit too much so a decrease to the range would be in order, maybe 15 or even 10 jumps would make nice change.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2014-08-04 07:25:57 UTC
Wrong forum. Devs won't see posts here.

Try Features & Ideas Discussion.

Also [so far only one added to game]: https://forums.eveonline.com/default.aspx?g=posts&m=1663213#post1663213

Copy-and-pasta:
Tau Cabalander wrote:
Fine Print (rank 2) - adds 8 contracts per level
Skill in filling the borders and margins of contracts with endless terms and conditions on a scale that even nanotech engineers find impressive.
Prerequisite: Contracting 5

Contract Law (rank 4) - adds 16 contracts per level
Skill in applying local laws and legal precedents that favour your contract dealings.
Prerequisite: Fine Print 5

Legalese (rank 6) - adds 32 contracts per level
Skill in burying contracts in meaningless legal jargon so effectively that nobody dares to contest their validity.
Prerequisite: Contract Law 5
Salpad
Carebears with Attitude
#3 - 2014-08-05 17:48:49 UTC
Also, it's nonsensical to want Market category skillz to be able to affect Buy Orders and Sell Orders in another region, since you can't see the Markets for regions other than the one you're in.

The only way the desired change to Marketing skillz would become at all possible would be if the game was also changed so that you can see the Orders in other Regions. And I believe CCP are quite strongly against that. In-game, anyway. Out of game, it's my impression that there are several WWW-based tools that lets you do just that, although not necessarily always in perfect realtime.
Kyykert
Doomheim
#4 - 2014-08-06 17:22:21 UTC
Salpad wrote:
Also, it's nonsensical to want Market category skillz to be able to affect Buy Orders and Sell Orders in another region, since you can't see the Markets for regions other than the one you're in.

The only way the desired change to Marketing skillz would become at all possible would be if the game was also changed so that you can see the Orders in other Regions. And I believe CCP are quite strongly against that. In-game, anyway. Out of game, it's my impression that there are several WWW-based tools that lets you do just that, although not necessarily always in perfect realtime.



many industrial player like me are already checking prices of their products from websitesites and these changes are not nonsensical since you can already see your orders in market tab, even if you are at another region. Hence it would be a nice change to be able to modify them without taking that 10+ jumps to correct region. But in the end one can only hope for things to happen..
Ireland VonVicious
Vicious Trading Company
#5 - 2014-08-21 02:28:58 UTC
Your thread only makes me think they did the wrong thing allowing it for science and manufacturing.

Two fails does not make a win.
lord xavier
Rubbed Out
#6 - 2014-08-22 04:36:38 UTC
Kyykert wrote:
Dear developer team!

Now that it is possible to remote manage your manufacturing and researching jobs cross-region i'd like to point out that marketing skills need same kind of love. Well to be quite honest 25 jumps is a bit too much so a decrease to the range would be in order, maybe 15 or even 10 jumps would make nice change.

A decrease? lol No, go away. I hope you realize that there really are regions with gaps and breaks in them that do make some systems in the same region being 20+ jumps away. The farthest I remember seeing was in Arida and it was 31 or 32 jumps from where I was staging out of at the time.