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Ok, So Now Let's Balance Local Now To \0/\0/

Author
Cearain
Plus 10 NV
#81 - 2014-08-04 15:20:33 UTC
Val'Dore wrote:
Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar.



So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#82 - 2014-08-04 15:29:04 UTC
Cearain wrote:
Val'Dore wrote:
Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar.



So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks.

And for your next trick, you imply that the reason for this lack of popularity is because of local being absent.

And the other differences, well, they are just details that everyone simply loves and adores...
Nikk Narrel wrote:

I would be, if wormhole space was not effectively such a fringe aspect of the game as a whole.

Unfortunately, WH living is an extreme play style, which also excludes all of this:

Live and stable gate connections to other sections of space, and between internal systems.
Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference.
The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items.
Cyno capability, both covert and regular.

Local not being present is simply not the defining element of a WH. It is simply one among many differences.

Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous.
Cearain
Plus 10 NV
#83 - 2014-08-04 15:46:55 UTC  |  Edited by: Cearain
Nikk Narrel wrote:
Cearain wrote:
Val'Dore wrote:
Local should be and always should have been treated the same as Alliance and W-Space Local. This notion that you must be able to immediately know everyone in the system is ludicrous in a game as hardcore as EvE. It would be like playing an FPS and hacking the radar.



So you suggest we take the least popular area of space, and make all of eve like it. All of these threads that cry about local have wormhole space. Why not go there? Maybe because most people think the game play there sucks.

And for your next trick, you imply that the reason for this lack of popularity is because of local being absent.

And the other differences, well, they are just details that everyone simply loves and adores...
Nikk Narrel wrote:

I would be, if wormhole space was not effectively such a fringe aspect of the game as a whole.

Unfortunately, WH living is an extreme play style, which also excludes all of this:

Live and stable gate connections to other sections of space, and between internal systems.
Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference.
The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items.
Cyno capability, both covert and regular.

Local not being present is simply not the defining element of a WH. It is simply one among many differences.

Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous.


No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#84 - 2014-08-04 16:04:23 UTC
Cearain wrote:
Nikk Narrel wrote:
Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous.


No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all.

I hate to break it to you, but the blob PvP style is distinctly favored by places that have local.

To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating.
Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.
Phoenix Jones
Small-Arms Fire
#85 - 2014-08-04 16:38:03 UTC
You want to balance local? Do this.

Every stationed system (NPC or player made station), has local as normal.
Every non-stationed system, has no local.

This applies to nullsec, lowsec, and highsec.

You want local in null, anchor a station. You don't want it, don't anchor a station.

That would be the easiest method. You want local, stick to station systems.

Yaay!!!!

rsantos
The Scope
Gallente Federation
#86 - 2014-08-04 17:18:37 UTC
Why not remove local from everywhere then...

Apparently you post more on these forums than you PVP... You pvper!
Pretty annoying right! Lets remove all Killboards, Pirate helpers, dotlands and what not! Delete this forum too!
Cearain
Plus 10 NV
#87 - 2014-08-04 17:38:00 UTC
Nikk Narrel wrote:
Cearain wrote:
Nikk Narrel wrote:
Pointing out WHs as an option, especially on equal terms to null except for local, is ridiculous.


No local and the bait and blob pvp no local encourages is the main reason wormholes suck. The rest of this is no big deal at all.

I hate to break it to you, but the blob PvP style is distinctly favored by places that have local.


Your not breaking anything to me other than how your perceptions miss the mark. Local is how you avoid blobs. It is in local that you can see there are 30 other people from the same corp as that bait harpy or prophecy. Without local everyone else in their corp can be sitting cloaked right next to it waiting for you to try to attack. The lack of sufficient intel tools to make intelligent pvp choices is why wormholes are bad and good pvpers tend not to go there.
Nikk Narrel wrote:

To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating.
Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.


This may come as a surprise but not everyone in eve is looking to avoid pvp. You only think of pvp in terms of killing industrials or situations where one person clearly doesn't want to pvp and you just have a gank. I agree limiting local will increase ganks. But it will decrease good fights far more than its worth.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#88 - 2014-08-04 18:02:13 UTC
Cearain wrote:
Nikk Narrel wrote:
I hate to break it to you, but the blob PvP style is distinctly favored by places that have local.


Your not breaking anything to me other than how your perceptions miss the mark. Local is how you avoid blobs. It is in local that you can see there are 30 other people from the same corp as that bait harpy or prophecy. Without local everyone else in their corp can be sitting cloaked right next to it waiting for you to try to attack. The lack of sufficient intel tools to make intelligent pvp choices is why wormholes are bad and good pvpers tend not to go there.
Nikk Narrel wrote:

To suggest that a guerrilla style tactic would be more successful is disingenuous, since such tactics rely on an element of surprise not available with Local operating.
Pilots thusly prepared either reship into combat ready craft, or avoid contact altogether.


This may come as a surprise but not everyone in eve is looking to avoid pvp. You only think of pvp in terms of killing industrials or situations where one person clearly doesn't want to pvp and you just have a gank. I agree limiting local will increase ganks. But it will decrease good fights far more than its worth.

Who said anything about everyone trying to AVOID PvP?
I pointed out how local gave them a CHOICE.

If they want to avoid PvP, it is their call to make. If they were prepared, you can't catch them.

Obviously, a good many players want to reship and fight. Assuming they were facing another group of consensual fighters, PvP happens.
(If they WERE facing cloaked ships after PvE assets, these probably stay cloaked, and no fight happens)

I take it that your definition of good fights, is where both sides volunteered to be present and in combat, and noone was caught against their desire to be avoiding such.
Local certainly pushes these consensual encounters, by eliminating anything else.
Cearain
Plus 10 NV
#89 - 2014-08-04 18:16:00 UTC
Nikk Narrel

The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked.

I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#90 - 2014-08-04 18:31:45 UTC
Cearain wrote:
Nikk Narrel

The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked.

With the ratio of players present in these areas, you would pretend that this speaks more about something besides the sheer population being present?

Cearain wrote:
I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that.

Ad hominem for the win, eh?

You are poorly prepared if you think to discredit me from a search on this alt's PvP credentials. I use Nikk in a supporting role, which makes kills in either direction unlikely, IF I do it right.

More than this, you will simply have to wonder about.
All I will say here, is what I have said elsewhere... I have been on both sides of the fence regarding cloaking vs PvE play, and that fence is named local.

It keeps these two sides neatly separated, and keeps PvP either consensual or based off of mistakes by one side.

There are lots of consensual fights.
There probably always will be.
This detail is not significant to this discussion, though you keep bringing it up.
Systemlord Rah
Garoun Investment Bank
Gallente Federation
#91 - 2014-08-04 18:58:14 UTC
first lets say we have only the pod count and only the chars are visible if they want to
first you have to count how many aliis you dont know how many are realy there if a alli
jumps in you dont know if he is an alli or not at least not in a time frame of 1-2 sec
you would need to count again

if you would show up as unknown until someone sees you and at default are set without standing ok
James Amril-Kesh
Viziam
Amarr Empire
#92 - 2014-08-04 19:39:40 UTC  |  Edited by: James Amril-Kesh
Paikis wrote:
James Amril-Kesh wrote:
Christine Peeveepeeski wrote:
Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern....

Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.


This is exactly what we do in wormholes. Local is a cancer and it needs to go.

Everyone who said this is so stupid I don't even have words for it.

For one, you can't cyno into wormholes, so there's no chance of you getting hot dropped ever.

For another, you generally have a fixed number of entrances and exits that you can keep track of, whereas in K-space there may or may not be a wormhole in the system, making it questionable whether it's worth trying to scan one down.

Your PVE encourages good scanning skills, so your line member is more easily able to find wormholes. We generally don't need that.

The nature of wormholes allows you to change these connections whenever you so choose, so that if you're displeased about where the wormhole leads you can collapse it.

Wormhole PVE is generally done in fleets with omni-tanked ships and logistics. This is a setup that makes you vastly more capable of defending against incoming threats, especially considering mass limitations on wormholes limits the size of fleets that can attack you. PVE anywhere else, with the exception of incursions, favors local reps with resists specific to the incoming damage of the rats. Anything else makes the setup inefficient and the money making even worse, as anemic as it already is in nullsec.

Which brings me to my last and most important point. Wormhole PVE is vastly more profitable than nullsec PVE, which is what allows you to rotate pilots out for doing nothing other than guarding wormholes. They're fine with that because the time they spend doing PVE nets them a comfortably high amount. If we ever told our ratters "you can only rat for three hours, and then you have to guard gates for three hours" they'd **** off to highsec because at that point they'd be making much more ISK, much more safely, just doing that.

If you wanted us to do this, you'd have to increase nullsec ratting rewards by like 200% at least to make it even remotely viable.


So kindly stop with the "we guard entrances in w-space, you should too!" because it makes you look like an idiot for completely ignoring all of the other differences that make such a system viable in w-space, and not so in k-space.

Enjoying the rain today? ;)

Nikk Narrel
Moonlit Bonsai
#93 - 2014-08-04 19:54:16 UTC
James Amril-Kesh wrote:
Paikis wrote:
James Amril-Kesh wrote:

Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.


This is exactly what we do in wormholes. Local is a cancer and it needs to go.

Everyone who said this is so stupid I don't even have words for it.

For one, you can't cyno into wormholes, so there's no chance of you getting hot dropped ever.

Is it just me, or does the modification of local obviously call for secondary changes for balance?

In all seriousness, cyno use would need some tweaking. I would suggest a 30 second to one minute spool up period, where the ship was locked down, but no beacon on the systemwide overview appeared.

This would discourage hot dropping, assuming it needed to be done.
(Many would point out hot dropping exists simply because local gives too great of a warning, for the entry of a significant number of ships to not be avoided by any who so chose)

Of course, this assumes players want non consensual PvP to exist.

As this cyno to hot dropping aspect being removed, I believe also removes the foundation for the rest of the argument James put forth, I would say it stands as a needed aspect for inclusion.
Cearain
Plus 10 NV
#94 - 2014-08-04 20:05:15 UTC
Nikk Narrel wrote:
Cearain wrote:
Nikk Narrel

The most active space for pvp is low sec and null sec - not wormholes. This is because low sec has a local that gives you some intel to help you intelligently choose a fight. Wormholes do not so you are just begging to get ganked.

With the ratio of players present in these areas, you would pretend that this speaks more about something besides the sheer population being present?

Cearain wrote:
I can see from your combat record that you probably don't understand how that works. Over an over again we get these "nerf local" threads from people with pvp experience similar to yours. Like was said above you might try pvping in some places with local and you will learn why it is a very important tool to finding fights and good ones at that.

Ad hominem for the win, eh?

You are poorly prepared if you think to discredit me from a search on this alt's PvP credentials. I use Nikk in a supporting role, which makes kills in either direction unlikely, IF I do it right.

More than this, you will simply have to wonder about.
All I will say here, is what I have said elsewhere... I have been on both sides of the fence regarding cloaking vs PvE play, and that fence is named local.

It keeps these two sides neatly separated, and keeps PvP either consensual or based off of mistakes by one side.

There are lots of consensual fights.
There probably always will be.
This detail is not significant to this discussion, though you keep bringing it up.



Its not an attack on you to say you really don't understand why local helps pvpers find quality pvp. You can post with an alt if you want but your alts combat record is in line with the comments you make. You seem to think that mechanics are balanced for pve or pvp. You fail to understand that local is one of those mechanics that helps both pvers and pvpers.

If you want me to believe you really do understand how local helps people find quality pvp why don't you demonstrate it by stating all the reasons you know that and why people argue that nerfing local will just help people who want ganks and blobs. Since your posting on an alt you can't assume people will see you know what you are talking about so perhaps you can actually demonstrate that by giving the arguments from the other side.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#95 - 2014-08-04 20:47:14 UTC
Cearain wrote:
Its not an attack on you to say you really don't understand why local helps pvpers find quality pvp. You can post with an alt if you want but your alts combat record is in line with the comments you make. You seem to think that mechanics are balanced for pve or pvp. You fail to understand that local is one of those mechanics that helps both pvers and pvpers.

If you want me to believe you really do understand how local helps people find quality pvp why don't you demonstrate it by stating all the reasons you know that and why people argue that nerfing local will just help people who want ganks and blobs. Since your posting on an alt you can't assume people will see you know what you are talking about so perhaps you can actually demonstrate that by giving the arguments from the other side.

Finding quality PvP in null... are you joking?

That's like asking someone how to find happiness in life.
The question is so wide open because of all the possible details, that no single answer would make sense to everyone.

Maybe you should answer whether you support non-consensual PvP, and explain why you seem to believe local is some kind of match-making tool for what you described as good fights.

I seem to observe that you expect to knock on someone's door, ask if they want to come out and play, and call that what you are looking for.

If that is the case, my guess is you are asking for volunteers to fight against, and local is doing nothing more than letting you know if the 'right' number of pilots are in system.
Cearain
Plus 10 NV
#96 - 2014-08-04 23:11:03 UTC
Somehow I knew you would not be able to offer any reasons why local is an important tool to finding quality pvp.

As for consenting to pvp people consent to pvp when they undock. So I don't know how any pvp in eve is without consent. what is your point?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Arctic Estidal
Viziam
Amarr Empire
#97 - 2014-08-05 00:42:48 UTC
Local definitely doesn't help pvp players meet up as it is a continuous, instant reporting system telling everyone in system who is around, if they have just attacked someone etc, and when they leave system.

Wormhole space cannot be compared to HS, LS and NS space as it operates differently.

D-Scan is the tool which creates PvP. Sure the local channel allows you to see if everyone is from the same alliance or corp, but it doesn't help players meet for PvP.

The key is to remove a continuous, instant reporting system from EVE and potentially replace with a short range and short time reporting system, that tells people who is entering and exiting a system. This could be done with deployables that can be destroyed for Null Sec and it would be expected Concord would maintain the current local window reporting system in High Sec. Low Sec would be a blend as Concord operate at gates and stations.

The final point is - Local doesn't assist in creating content, it assists in removing content.
Cearain
Plus 10 NV
#98 - 2014-08-05 01:42:38 UTC

Local is a very important tool to finding quality pvp. After looking at your combat history it is not surprising you don't realize that though.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Solairen
Matsuko Holding
#99 - 2014-08-05 02:23:48 UTC
Cancel Align NOW wrote:
Felicity Love wrote:
Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.

It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".

After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.

It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.

In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.



That also has potential - Let's take that a step further. If it can be built by Empire Factions it should be able to be built by player owned alliances in 0.0. Therefore lets introduce a multi levelled anchor-able & online-able system upgrade that allows the bears to keep broadcasting who is in local for longer, say a 5 level upgrade where each level adds an extra 20 minutes of broadcast time on gate activation. The upgrade may need to be fuelled to keep working, could be with topes, pi components or with goo - topes makes more sense to me.

EDIT: The more I think about it the more I like the idea of a system information upgrade. Creates a reason to have small gang warfare. A roam could turn into an intelligence gimping op that allows the sneaking in of other forces.





I think both of these work well with the OPs original idea too. Give pod count period, live full time update. Have gates provide notice that someone entered system for "x" time. They have no other empire infrastructure so no additional updates.

In low you have the stations update too, basically anything with sentry guns provides updates. So only safe places are anaomolies and dead spaces, maybe pos and pocos.

To both these you add his suggested deployable device call it System Survey Scanner or something... Pings every 5 or 10 mins. But people's pop time on local is say 3 or 8 mins... So you actually have to pay attention to benefit from it. Give it a short reinforce and reasonable hp. Some a small 4-5 man gang roam can reinforce, then swing around 2or 3 hours later and kill. This lets parent alliance know someone is poking around, and allows opposing force to effect their enemies intel gathering. While reinforced it doesn't update local (off lines basically).
beatlebutt
Hedion University
Amarr Empire
#100 - 2014-08-05 03:04:29 UTC
IF you remove pilots showing up in local, you will see the game numbers drop to 1/10 they are now.