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Wormholes

 
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W space little things.

First post First post
Author
corbexx
Sebiestor Tribe
Minmatar Republic
#381 - 2014-08-03 13:44:24 UTC
Rek Seven wrote:
Can anyone tel me if the capital-sma bug (where you could access it from outside the force field) has been fixed? A link to the patch notes / dev post would be nice too.


yeah that should all be sorted now.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#382 - 2014-08-03 16:41:27 UTC
corbexx wrote:
Axloth Okiah wrote:
This could be fixed by increasing demand for sleeper salvage, ie. adding new things to build from it. And not necessarily only T3 frigs or BSs - could be T3 modules, rigs, ammo or even some special structures/deployables. Making salvage worth more would help low-class and non-escalating wormholers disproportionately more than C5/6 capital farmers (as those mostly rely on blue loot).
I do like this and its something that i've already suggested in passing to some people down side is its not really a "little thing" but will add it to the list of stuff.
How about T3 mass reducing rigs? (only in subcap sizes of course)
Rek Seven
University of Caille
Gallente Federation
#383 - 2014-08-03 22:16:52 UTC
Gospadin
Bastard Children of Poinen
#384 - 2014-08-04 03:00:51 UTC
How about mini-escalations for smaller wormholes?

If you bring a BC into a C1 combat site, it spawns a neuting battleship.
If you bring a T3 or a Battleship into a C2 combat site, it spawns two neuting battleships.
If you bring more than four T3s or battleships into a C3 combat site, you get 4 additional battleships to fight.

etc.
Gospadin
Bastard Children of Poinen
#385 - 2014-08-04 03:10:24 UTC
BayneNothos wrote:
New little thing just found.

Last patch CCP added to the preview window a camera movement from the front of the ship to a 45degree look. It lasts about 2 seconds and during it you can't rotate the camera in the preview window. It also plays EVERY TIME you select a subsystem to look at. It's really irritating when trying to intel a T3 you're looking at to see what it has.

Can we get a button to turn this off or turn it off when changing subsystems.


I filed this as a bug. So annoying that you can't override it with the mouse, like you can with the PI animation.
Sales Alt negrodamus
Sanctuary of Shadows
#386 - 2014-08-04 11:05:14 UTC
can black hole effects be made useful?

my suggestion is to delete the inertia modifier. or even better, invert it so things move and turn faster.

death to the shortbus bonus!
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#387 - 2014-08-04 15:18:01 UTC
Sales Alt negrodamus wrote:
can black hole effects be made useful?

my suggestion is to delete the inertia modifier. or even better, invert it so things move and turn faster.

death to the shortbus bonus!


You know what'd be cool, an RR nerf in there. Make them the Anti-Cataclysmic Variable
Andrew Jester
Collapsed Out
Pandemic Legion
#388 - 2014-08-04 15:27:01 UTC
BayneNothos wrote:
Sales Alt negrodamus wrote:
can black hole effects be made useful?

my suggestion is to delete the inertia modifier. or even better, invert it so things move and turn faster.

death to the shortbus bonus!


You know what'd be cool, an RR nerf in there. Make them the Anti-Cataclysmic Variable


Nerf RR and keep speed buff? Or add a different buff? I think we all know buffing self-rep would be absolutely broken in 5/6.

If thuggin' was a category I'd win a Grammy

Ab'del Abu
Atlantis Ascendant
#389 - 2014-08-04 15:39:21 UTC
Andrew Jester wrote:

Nerf RR and keep speed buff? Or add a different buff? I think we all know buffing self-rep would be absolutely broken in 5/6.


Cap recharge rate could be nerfed to balance use in PVE
Andrew Jester
Collapsed Out
Pandemic Legion
#390 - 2014-08-04 15:52:00 UTC
Ab'del Abu wrote:
Andrew Jester wrote:

Nerf RR and keep speed buff? Or add a different buff? I think we all know buffing self-rep would be absolutely broken in 5/6.


Cap recharge rate could be nerfed to balance use in PVE


Scaling it up would make it really annoying I'd think. I wouldn't balance around PvE tbh, people are going to do it one way or another.

If they did it right (lolccp) it might not be too bad for PvP depending on the amount.

If thuggin' was a category I'd win a Grammy

Snakes-On-A-Plane
#391 - 2014-08-04 18:15:28 UTC
Meytal wrote:

Bleedingthrough wrote:
Besides all this carebear-talk: The problem with WH space is not the income it is the lack of opportunities to lose ISK. Balancing the income side between different classes/activities can only achieve anything if interesting gameplay emerges from this. Why is C5+ space so dull that they fight in null? Why do people only log in for pings?

The one issue, about the lack of danger, is often complained over and CCP is well aware of: namely, the instant, free, intel about sigs. If they choose to do something about it is another matter.


The C5 entities that I've had direct interaction with have generally rolled their static, look for targets, and roll their static again, on repeat. It's super easy, and requires a single round-trip from only three ships. It's much easier than scanning multiple systems to form chains for exploring.

Roaming Null/Low is just an extension of that. No scanning, just jump from gate to gate looking for anyone who wants to fight.

People likely roam Null and Low instead of scanning in W-space because it's easier and it's faster. You may end up with the same results: people dock up the second you enter local, compared to people who POS up the moment a new sig spawns, but you've expended much less effort (no scanning) to achieve comparable results. They live in W-space, but operate in K-space. It's better than living in Null because each day you get new territory to explore.

People who don't or refuse to roam Null or Low either like scanning, don't mind scanning, or prefer to hunt and stalk prey instead of looking for quick and easy ganks. Or maybe other various reasons. Quality over Quantity, or something like that. These people live in W-space and operate in W-space. Often, as is the case with my corp, these types will also use K-space as a highway to more W-space.

It doesn't matter who you are or which you prefer, because EVE caters to and allows for both playstyles.

We're on the same page with that

And just to state my bias in the interests of transparency - I am a hunter type. I'll stalk for hours, and often scan down 100 sigs to expand my target opportunities.

I personally believe this should be the gold standard of activity, and that we should not be catering to entities that want lazier play in wormholes to reap equal reward. Since there is competition for targets, that just puts everyone (both the hard working, and the lazy) on equal footing.

If they want quick action, let them roam null. What's wrong with that? Instant action was never a selling point for J-space, and trying to shoehorn it in, is only going to diminish the uniqueness of our environment.

Also, I perceive that J space is a harsh environment that provides many challenges to a corp, and one of those challenges is inspiring people with little self-motivation to get out there and do something. Again, I don't see a problem with this. Wormholes aren't supposed to be easy, or cater to the lazy. A corp that grows should *definitely* be feeling a lot of pressure to trim down and cut the fat of lazy members. Just my opinion though.
Andrew Jester
Collapsed Out
Pandemic Legion
#392 - 2014-08-04 19:13:51 UTC
I think the most important w space little thing is for CCP to stop ******* over WHs

If thuggin' was a category I'd win a Grammy

Kaede Hita
K.H. Holding
#393 - 2014-08-04 20:41:23 UTC  |  Edited by: Kaede Hita
My choices for little changes in the WH would be :

- NO 100% sites. At all.
You should have to scan everything down. It should not be that easy to spot PVE jackpots.
- Make active sites more easily scannable.
When someone is farming (sleepers/ore/data/relic) it should be easier to pinpoint location, to "help" farmers into PVP.
- Activate WH on character login in the system, not on warp to WH.
Not sure if it is a good idea, you would have to crit your static before doing sites in peace so it could just add a lot of work on servers for little game change. It could make WH mazes longer and that is a good thing.

- Make escalated sites despawn after a few hours.
As stated before, adding 84 BS of loot as an exploit is... well an exploit.
As a fix, first escalation could trigger the second wave if not spawned already, second escalation could trigger the third wave and so on. I do like the idea of random escalation waves to make things more interesting.
- Make sites spawn more often.
Unless you want sleeper loot and T3 prices to get to nestor's current price, people will need more sites to farm to provide the rest of the universe the same amount of loot. This could help lower class WH, making them more juicy ISK-wise, drawing more people into them.
Sen Cate
Viziam
Amarr Empire
#394 - 2014-08-04 21:15:03 UTC
(This has probably been mentioned but that's because its REALLY important)

Please oh please do something about the WH Foghorn Orchestra that seems to love tuning up rather than actually playing any music.

Back in the day the jukebox was absolutely spellbinding and one of the best bits of the game. I haven't had the in-game music on in absolutely ages. Alt-tabbing to the CCP Soundcloud to manually pick tunes severely hampers my ability to mash the dscan button.

TL;DR Please give us some WH music worth turning on!
Andrew Jester
Collapsed Out
Pandemic Legion
#395 - 2014-08-04 21:23:35 UTC
Sen Cate wrote:
(This has probably been mentioned but that's because its REALLY important)

Please oh please do something about the WH Foghorn Orchestra that seems to love tuning up rather than actually playing any music.

Back in the day the jukebox was absolutely spellbinding and one of the best bits of the game. I haven't had the in-game music on in absolutely ages. Alt-tabbing to the CCP Soundcloud to manually pick tunes severely hampers my ability to mash the dscan button.

TL;DR Please give us some WH music worth turning on!


You don't need music only hole activations

If thuggin' was a category I'd win a Grammy

Undermine Dahl
Refuse.Resist
#396 - 2014-08-04 22:27:57 UTC
Corbexx I guess you have heard about the new capital thing on sisi.
A small thing to change to wormhole space is keep ccp from fixing things that are not broken

Im willing to let the devblog come out and see what their thoughts are but this seems like a ******** idea. People roll holes to get fights so making it hard to rol hole is going to make is harder to find targets. plus thats just a fact about w-space is that if you dont like your neighbors then you warp some stuff to the hole and jump back and forth. I am fairly sure I have not heard of anything really interesting or fun that can come out of this.

A reason this would have been bad is my corp has just invaded a c5 with a c3 static to get more pvp, isk and so on.
When we had the op planned we had our scout report that Ixtab had a hole open and was scouting our target. There was a stratios and a scanning frig in the target hole so we waited until it looked good. we logged on the seeded caps and crashed the hole as our support t3s landed to hopefully keep our caps safe. we ended up trapping the strat and killing it. If we where not able to quickly crash a hole by roundtripping the stage 2 hole with 3 t3s and a carrier then we would have had to wait for either ixtab to warp stuff to the hole and close it (which would also take longer because of either a bunch of battleships or caps having to burn or bounce) or we would have to wait until it crashed in 24 hours. This does not sound like any fun as we where already going to be bashing the inactive peoples pos so we could use it for pvp.

If someone sees a way around this please explain how this could have been done better if the new sisi mass-distance thing was added
Rei Moon
Perkone
Caldari State
#397 - 2014-08-04 23:20:08 UTC
=> CCP stop messing with WHs.

Like so many newbros, i'm just trying to move into it. I know it's supposed to be the endgame in EvE, but even so, ships spawning 10, 20 or 40 km away from a hole is a really bad idea for small corps.

Numbers game.

Stop favouring nullblocks, it looks like this idea is intended to please them.

Or maybe some big WH corps.

Down the pole podcast "Annhhh"

Andrew Jester
Collapsed Out
Pandemic Legion
#398 - 2014-08-04 23:30:11 UTC
Rei Moon wrote:
I know it's supposed to be the endgame in EvE.


tbh you don't know much if you think this is true

If thuggin' was a category I'd win a Grammy

Rei Moon
Perkone
Caldari State
#399 - 2014-08-04 23:36:28 UTC
Andrew Jester wrote:
Rei Moon wrote:
I know it's supposed to be the endgame in EvE.


tbh you don't know much if you think this is true



That's why i'm a newbro damnit...


(Even tho i already have heard you are a troll Mr. Jester)

Down the pole podcast "Annhhh"

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#400 - 2014-08-05 00:11:29 UTC
Andrew Jester wrote:
BayneNothos wrote:
Sales Alt negrodamus wrote:
can black hole effects be made useful?

my suggestion is to delete the inertia modifier. or even better, invert it so things move and turn faster.

death to the shortbus bonus!


You know what'd be cool, an RR nerf in there. Make them the Anti-Cataclysmic Variable


Nerf RR and keep speed buff? Or add a different buff? I think we all know buffing self-rep would be absolutely broken in 5/6.


I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system.