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Need Advice On PI Manufacturing Colony

Author
ACY GTMI
Veerhouven Group
#1 - 2014-08-03 03:54:28 UTC
My people have 15-20 colonies. We've been trying to do Tier 2 and Tier 3 at some of them. JIT manufacturing just doesn't seem to work very well in Eve.

So I have been thinking about setting up a pure manufacturing colony. Control Tower, Spaceport, and the rest is either storage or Processors. This would allow us to drop the existing manufacturing facilities, and, hopefully, add extractor heads.

1. Does anyone who has actually done this have an opinion?

2. Could I save enough cap and CPU by not having ECUs so that I could run production lines for Coolant, Consumer Electronics, Mechanical Parts and Robotics on the same planet?

3. Also, it seems that a design made up of circles could save even more on link costs than a linear design. Any thoughts on that?

4. When considering link costs, does it really matter which planet type I set this up on? All links will be as short as possible.

We want our colonies to be environmentally friendly. :)
Ms Forum Alt
Doomheim
#2 - 2014-08-03 11:15:09 UTC
I do this for most of my production, allowing me to take the maximum I can in T0 -> T1 from each planet given power restrictions. This is my Robotics factory. The two bottom space ports accept Mechanical Parts and Consumer Electronics respectively and then all of the factories produce robotics from these, dumping them into the third spaceport.

You can also make a factory planet that goes from T0 -> T3 if you want. My advice would be to experiment with various configurations on SiSi so it doesn't cost you when you make a mistake.
Drago Shouna
Doomheim
#3 - 2014-08-03 11:18:39 UTC
I do some T2 PI myself, Mechanical Parts, Rocket fuel for my indy. Others to sell.

I set mine up in a triangle with the bottom line set up with a Command Center and a Processor at either side, above them 2 Basic Manufacturing Units and at the top an Advanced Manufacturing unit, in the middle I have a Storage unit and off to one side a Spaceport. They aren't too close together either (blame my old eyes)

When they are in place I set up all the links and Blueprints for what i'm making, then and only then do I start to deploy extractor heads to use up the last of the cpu/power.

Don't forget to set up all the routes either, it's very annoying when you come back the next morning and nothings been made :-)

I have yet to try T3 myself.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Netan MalDoran
Hail To The King
The Silent Syndicate
#4 - 2014-08-03 20:35:28 UTC
1: You can usually do a full factory planet with only a LvL 3 skill at upgrades, mine goes from T1 to T4 production just fine.

2: I would only advise having T0>T1 factories on extraction planets, anymore hampers your mining. This way it will save you lots of space and hauling time cause T0 materials are bulky.

3: Put the Spaceport in the middle, then build everything around it.

4: Yes, look at the planet's info and find the ones with the smallest diameter, remember, hi-tech factories can only be used on temperate and barren planets.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

ACY GTMI
Veerhouven Group
#5 - 2014-08-04 02:46:19 UTC  |  Edited by: ACY GTMI
Thank you all very, very much. Every response gave me new knowledge in an easily understandable form. :)))
Xuixien
Solar Winds Security Solutions
#6 - 2014-08-04 15:50:01 UTC
This is my Robotics/Enriched Uranium set up.

Epic Space Cat, Horsegirl, Philanthropist

FoZ CroZZan
Aliastra
Gallente Federation
#7 - 2014-09-30 12:30:06 UTC
Here's a post made recently regarding Robotics.
I don't do Enriched Uranium though.

Raw Mats -> Robotics post with pics

1512 Robotics units per week if production is not stalled.

Seems everyone wants Robotics P

FoZ 07

Aura - "Physics says no." FoZ - "Awww c'mon babe, it won't hurt that bad"

Jdestars
Stars Research systems Incorporation
#8 - 2014-09-30 18:03:28 UTC
Ccp build planetary Interaction for Interact with other people ( corporation /Alliance ...) in the galaxie not for do itself all componant at maximal efficiency

and operate infratructure for fillful / move item need game time its not an passive alt activity
you can if you want have 5 or more account witn 90 infrastructure ... but

if you have some dream like replace many player with "octopus account ' , its time to wake up ... any clone have much more brain and arm than and the real octopus ... you just do time sharing... with efficiency of one human . Blink ...

i build almost all P0 to P4/P3 with one account and 18 infrastructure (max skill ) but without efficiency ... not a matter

myy only wish its avoid export /import item in same planet : interconnection link between infrastructure player in same corporation will be a good point for that ... And it would be good for the environmental protection...Blink



Faylee Freir
Abusing Game Mechanics
#9 - 2014-09-30 18:41:54 UTC
Jdestars wrote:
Ccp build planetary Interaction for Interact with other people ( corporation /Alliance ...) in the galaxie not for do itself all componant at maximal efficiency

Actually "Planetary Interaction" literally means to interact with a planet. There is nothing eluding to PI being a team activity.
Ocih
Space Mermaids
#10 - 2014-10-01 17:23:53 UTC
As the attached images indicate, the transition from pull and refine to upper levels is centered on many launchpads, rather than one. They either serve as storage or they are throttled by transfer cool downs that make multiple components hard to move down to the planet with just one shuttle.

One launchpad per component is a good rule.
FoZ CroZZan
Aliastra
Gallente Federation
#11 - 2014-10-02 13:30:47 UTC
Ms Forum Alt wrote:
I do this for most of my production, allowing me to take the maximum I can in T0 -> T1 from each planet given power restrictions. This is my Robotics factory. The two bottom space ports accept Mechanical Parts and Consumer Electronics respectively and then all of the factories produce robotics from these, dumping them into the third spaceport.

You can also make a factory planet that goes from T0 -> T3 if you want. My advice would be to experiment with various configurations on SiSi so it doesn't cost you when you make a mistake.


OMG its the Illuminati pyramid , the CC is the evil eye Shocked

FoZ 07

Aura - "Physics says no." FoZ - "Awww c'mon babe, it won't hurt that bad"