These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Making cynosural field generator visible on a ship hull

Author
Odithia
Ministry of War
Amarr Empire
#1 - 2014-08-01 21:12:55 UTC
I don't like hotdrops, and they are becoming more and more common nowadays.
On my last two low sec roams (small gang) I've been hotdroped 4 times.

The fact that any ship can instantly summon a crapton of bored guys flying battleship and carriers is a pretty big demotivator for solo and small group.


What I would like to see, while remaining a minor change to current gameplay, would be to make cynosural field generator visible on a ship hull, like a turret or a missile launcher.
This way when you "look at" a ship you can see if, in addition to its weapons, it has a cyno fitted or not.

It require player action and take valuable time and attention in a potentialy high paced environment so I suppose this make this feature ballanced.


Or even better, remove cyno alltogether Twisted
Petrified
Old and Petrified Syndication
#2 - 2014-08-01 21:44:50 UTC
Actually, this idea is not bad. If the Cyno generator (regular or BLOP) had a physical appearance on the ship, it would make identifying such ships easier. It gets to the point where you just simply decide not to engage anyone from a particular corp or alliance because you know there is a 75%+ chance they will hot drop.

I don't think Cynos should be removed at all, unless they seriously changed how jump mechanics worked.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

elitatwo
Zansha Expansion
#3 - 2014-08-01 22:07:28 UTC
Make some shiney sparkles around them online or not, like some barium fireworks thingy around the ship -> shoot dat boat naow!!!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Swiftstrike1
Swiftstrike Incorporated
#4 - 2014-08-02 10:03:12 UTC
We already have a mobile deployable cyno-inhibitor. I think we need a ship module that can do the same thing.

It would operate in the same way, except that it would be targeted. That means that you'd have to activate it before the cyno was lit, otherwise it would have no effect.

Having said that, +1 for every active module having an in-space model and/or animation.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.