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Seriously now CCP

First post
Author
Runawaypally
Ministry of War
Amarr Empire
#1 - 2011-12-08 12:58:59 UTC  |  Edited by: Runawaypally
Years of promising to talk/comment on FW with nothing produced. Other topics are on here for 2 hours and have a Dev responce. WTF? Shocked

Ninja Edit: My first dev response ever! \o/
DarkAegix
Center for Advanced Studies
Gallente Federation
#2 - 2011-12-08 13:01:13 UTC
Runawaypally wrote:
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhh!!!!!!!!
Solstice Project
Sebiestor Tribe
Minmatar Republic
#3 - 2011-12-08 13:47:19 UTC

The topic won't help you at all.
Beaches
#4 - 2011-12-08 13:52:25 UTC
You got a bunch of military uniforms in the NEX shop. Didn't notice?
Rodj Blake
PIE Inc.
Khimi Harar
#5 - 2011-12-08 13:56:03 UTC
At least we got a roundtable dedicated to FW at the last Fanfest!

Oh wait...

Dolce et decorum est pro Imperium mori

Whyumadtho
Doomheim
#6 - 2011-12-08 14:14:45 UTC
Working as intended!
Denidil
Cascades Mountain Operatives
#7 - 2011-12-08 14:59:26 UTC
0/10

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Ujagar Sommdax
Aliastra
Gallente Federation
#8 - 2011-12-08 15:09:16 UTC
I love u interweb
Muad 'dib
State War Academy
Caldari State
#9 - 2011-12-08 15:35:44 UTC
whne ccp says they will do somthing, what they mean is they will do somting in direction relation to how many players are using it.

FW = a few 1000 players, which is barly a few % overall, so dont expect a patch as awesome as this latest one on just fw, expect somthing only a few % as good :)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

CCP Solomon
C C P
C C P Alliance
#10 - 2011-12-08 15:40:58 UTC
The more people who care about a problem, the longer it takes to build consensus on a solution.

Only the other day I was involved in a brainstorming session about the future of Factional Warfare and believe me when I say there are a lot of people here who care.

Keep talking, keep raising your concerns and be a part of the solution.

CCP Solomon | Technical Producer | EVE Online @RoryAbbott

Tanya Powers
Doomheim
#11 - 2011-12-08 15:55:30 UTC
CCP Solomon wrote:
The more people who care about a problem, the longer it takes to build consensus on a solution.

Only the other day I was involved in a brainstorming session about the future of Factional Warfare and believe me when I say there are a lot of people here who care.

Keep talking, keep raising your concerns and be a part of the solution.



Yeah it's like hybrids rebalance, after so much discussion and players feedback it appeard that they are ment to not exist on current pvp environement other than gank miners in belts just like before, the best way to improve hybrids is to give minmatar ammo some love.

Lol


Thank you so much Lol
Goose99
#12 - 2011-12-08 16:00:54 UTC  |  Edited by: Goose99
Tanya Powers wrote:
CCP Solomon wrote:
The more people who care about a problem, the longer it takes to build consensus on a solution.

Only the other day I was involved in a brainstorming session about the future of Factional Warfare and believe me when I say there are a lot of people here who care.

Keep talking, keep raising your concerns and be a part of the solution.



Yeah it's like hybrids rebalance, after so much discussion and players feedback it appeard that they are ment to not exist on current pvp environement other than gank miners in belts just like before, the best way to improve hybrids is to give minmatar ammo some love.

Lol


Thank you so much Lol


The longer you stall, the more resistance there will be for balance, as ppl crosstrained to Winmatar already.

Same applies to FW. People who "disagree" are merely those that don't want to see it viable. Eve has a culture of "it's fine if it doesn't directly help me, screwing someone else is more important."
The Snowman
Aliastra
Gallente Federation
#13 - 2011-12-08 16:41:52 UTC
CCP Solomon wrote:
The more people who care about a problem, the longer it takes to build consensus on a solution. .


Normally when any new mechanic is introduced in a game there is a 'vision' of what the 'desired outcome' would be. Study the outcome after the fact and compare it to the vision, if the vision isnt realised, adjust... test.. repeat.

There must have been an official CCP objective or vision with FW when it was introduced, I remember when it was released CCP stating many times that the system implemented then was "just the beggining".. but was abandoned.

The OP, appears to me to be complaining that over the years you've never even stated what the 'ultimate vision' of FW ever was! now it seems your asking the players what they want.

There is obviously a difference between what players are wanting and expecting compared to what CCP are wanting and expecting, and thats why its taking to damn long.

How about starting with what CCP's original objective and vision of FW was? and starting a proper discussion. You just stated that you were involved in a brain storming session... why not make a dev blog discussing all the points of views, intentions on original visions of FW, how its changed... instead of all these splinterd threads. Hell, why not even make a completly different forum section dedicated to it?
oldbutfeelingyoung
Perkone
Caldari State
#14 - 2011-12-08 16:52:45 UTC
Runawaypally wrote:
Years of promising to talk/comment on FW with nothing produced. Other topics are on here for 2 hours and have a Dev responce. WTF? Shocked




years of promising = working as intended

Other topics are on here for 2 hours and have a Dev responce. WTF?= be happy and you will get an response in minutes

R.S.I2014

flakeys
Doomheim
#15 - 2011-12-08 16:57:44 UTC
CCP Solomon wrote:
The more people who care about a problem, the longer it takes to build consensus on a solution.

Only the other day I was involved in a brainstorming session about the future of Factional Warfare and believe me when I say there are a lot of people here who care.

Keep talking, keep raising your concerns and be a part of the solution.



I am not an FW player but this is kinda ironic solomon.

They have been raising their concerns for years now without any changes ... THEY have been a part of the solution.

We are all born ignorant, but one must work hard to remain stupid.

Runawaypally
Ministry of War
Amarr Empire
#16 - 2011-12-08 16:58:18 UTC
The Snowman wrote:
CCP Solomon wrote:
The more people who care about a problem, the longer it takes to build consensus on a solution. .


Normally when any new mechanic is introduced in a game there is a 'vision' of what the 'desired outcome' would be. Study the outcome after the fact and compare it to the vision, if the vision isnt realised, adjust... test.. repeat.

There must have been an official CCP objective or vision with FW when it was introduced, I remember when it was released CCP stating many times that the system implemented then was "just the beggining".. but was abandoned.

The OP, appears to me to be complaining that over the years you've never even stated what the 'ultimate vision' of FW ever was! now it seems your asking the players what they want.

There is obviously a difference between what players are wanting and expecting compared to what CCP are wanting and expecting, and thats why its taking to damn long.

How about starting with what CCP's original objective and vision of FW was? and starting a proper discussion. You just stated that you were involved in a brain storming session... why not make a dev blog discussing all the points of views, intentions on original visions of FW, how its changed... instead of all these splinterd threads. Hell, why not even make a completly different forum section dedicated to it?


This is what I was trying to say, but lack of time and coherant train of thought so early in the morning derailed my brain.

What did you plan on it being and what have you observed that has kept it from there?

Why havent you at least put out that blog that was promised after the gaffe with the round table?

Hell you put it in the expansion notes and yet the only change was the plexing mechanics that still does no discernable thing beyond changin a single word on your screen. Oh and the color on the map if you turn that option on.

I understand why you dont want to lock ppl out from their stuff if they loose occupancy while away, but thems the dice. You gambled by placing your stuff in a hanger vulnerable to enemy control, you should loose access until you get the system back, thus providing incentive to worry/bother with plexing.

And yes please create a faction warfare specific section, the warfare topic doesnt cover it enough.
Hans Jagerblitzen
Ice Fire Warriors
#17 - 2011-12-08 17:00:08 UTC  |  Edited by: Hans Jagerblitzen
Muad 'dib wrote:
whne ccp says they will do somthing, what they mean is they will do somting in direction relation to how many players are using it.

FW = a few 1000 players, which is barly a few % overall, so dont expect a patch as awesome as this latest one on just fw, expect somthing only a few % as good :)


CCP's actions suggest otherwise. POS's are used universally throughout EvE, and we've only seen minor changes over a period of years time. Nullsec soveriegnty is pretty borked, and has been since Dominion was released without further polish, and those changes have left many more thousands of players frustrated and / or bored, and that hasn't been enough to enact change.

Speaking as one of the principle promoters of Faction Warfare here on the forums, I'll simply say my interest in improving the feature goes beyond making things more enjoyable for the few of us that stil participate. Faction Warfare could fundamentally revive lowsec as a whole, inviting more players to the region and giving all the various pirate alliances (which likely outnumber the militias in number) much more activity to feed off of.

With increased FW activity, and a spike in corresponding piracy / logistical support, there will once again be a huge sector of EvE space where subcap warfare and small gang PvP thrives once again. Players everywhere are thirsty for more of this, especially in the wake of Supercapitals, and people growing old of laggy 500-man battleship fleets where you don't make a difference, battles are won by attrition, and once primaried there's nothing you can do to prevent your ship from being lost as quick as a frigate.

Small changes have (dare I say) a "butterfly effect" on the rest of the game. Look at the release of POCO's - a small tweak in planetary interaction (a feature panned by many players are boring as hell) has single-handedly sparked a huge increase in PvP activity surrounding lucrative planets.

We can't just look at a feature in isolation and decide whether it has intrinsic merit outside of its context in the EvE universe. Developers and the players involved in feedback (CSM included) should view everything in the light of the surrounding game play areas it intersects, and see the full impact that something like a Faction Warfare revamp could have.

TL:DR - If EvE is to be designed as a game where a small event can cause huge ripple effects, than development should mirror this principle - features should be iterated on not merely based on their current participation, but also on the basis of the potential they have to impact the game in a huge way.

CPM0 Chairman / CSM7 Vice Secretary

Runawaypally
Ministry of War
Amarr Empire
#18 - 2011-12-08 17:06:03 UTC
CCP Solomon wrote:
The more people who care about a problem, the longer it takes to build consensus on a solution.

Only the other day I was involved in a brainstorming session about the future of Factional Warfare and believe me when I say there are a lot of people here who care.

Keep talking, keep raising your concerns and be a part of the solution.


Thank you for responding, I do appreciate it.
Shad0wsFury
Caldari Provisions
Caldari State
#19 - 2011-12-08 17:06:41 UTC
I've participated in FW a few times, most notably right after it came out, and again last time they even addressed anything to do with FW and put in the FW LP store and such.

Honestly, it's a joke the way it is.

What do FW participants fight over? Nothing except "claiming" systems for your faction, which functionally does nothing.

Who can join FW? Literally anyone, and that's the problem. There are far too many spies in FW to be able to run fleets. I've been on both ends. It's un-fun when you know what your enemy is doing exactly and can counter them instantly, and it's un-fun when you're getting 0wned in the face because you're being instantly countered by an enemy FC who has a spy in his opponents fleet.

It's pretty sad really, because FW COULD be one of the major draws towards lowsec that is currently lacking. If only there were tangible rewards for FW PvPers, and CCP did away with NPC militia corporations, FW could be a great thing. It might actually become a place for newer players to learn meaningful PvP skills, and a place where veteran players could still find some decent PvP without all the risks of nullsec PvP.

Or CCP could just go on pretending FW doesn't exist. I don't care how many backroom conversations you have about it in Iceland. If it doesn't make it onto Tranquility, it's just a lot of hot air being blown up our collective playerbase asses.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#20 - 2011-12-08 17:06:42 UTC  |  Edited by: Mr Kidd
CCP Solomon wrote:
The more people who care about a problem, the longer it takes to build consensus on a solution.

Only the other day I was involved in a brainstorming session about the future of Factional Warfare and believe me when I say there are a lot of people here who care.

Keep talking, keep raising your concerns and be a part of the solution.


Allow me to translate these 'sage' words:

"Soon(tm)"

This comment, if brought to it's ultimate logical conclusion, means that the more people that care the longer it will take. Ultimately as Y number of people increases the smaller the chance of a consensus and a tangible solution ( X ). However, conversely as Y approaches 0 or, in other words, the less people that care, the solution ( X ) also approaches infinity. So, in the end, my friends, FW will be fixed in approximately never.

Don't ban me, bro!

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