These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Ship preview window camera

Author
Daenika
Chambers of Shaolin
#1 - 2014-08-01 03:01:57 UTC  |  Edited by: Daenika
So, previously, the camera in the ship preview started at a default location (rotated up and to the left of looking directly at the nose of the ship) and could be moved around at will.

Post Crius, though, the camera now resets to a position directly in front of the previewed ship, then pans itself over to the original start location. This process, while pretty, takes roughly 1-1.5 seconds, and cannot be interrupted at all (mouse control doesn't exist until it finishes the animation). It also triggers every single time something changes in the preview windows. This is most apparent when trying to compare the visual look of T3 subsystems. Every time you click a new subsystem from the provided menu, the camera resets, making it annoyingly difficult to compare visuals (which can be important for flash-IDing T3s at a glance). If you want to see what I mean, load any T3 into the preview window and start swapping around the displayed subsystems.

Ok, I get that you wanted a pretty animation, but there are two serious things wrong with this: there's no way to turn it off, and there's no way to interrupt the animation. Forced camera controls should be limited to situations in which the camera no longer serves the prior purpose (ie. when going through stargates). There needs to be an off option for this.
Jamagh
Grand Violations
#2 - 2014-08-01 04:40:06 UTC
I would like to see more lighting. Like from the camera angle. And ability to move the ship around in the viewer. There are times I want to get a better look at different parts of the ship.

"Please stop reopening silly rumor threads."  CCP Navigator.

Daenika
Chambers of Shaolin
#3 - 2014-08-01 06:23:00 UTC
Jamagh wrote:
I would like to see more lighting. Like from the camera angle. And ability to move the ship around in the viewer. There are times I want to get a better look at different parts of the ship.


That too, but I'd settle for now with just a way of disabling an unneeded and annoying new "feature".
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#4 - 2014-08-01 07:03:55 UTC
You are right. I haven't noticed this before you mentioned it, but it does create a problem when determining T3 subsystems of the target.

You should post this on Crius Feedback thread for max visibility to devs.
Daenika
Chambers of Shaolin
#5 - 2014-08-01 07:17:15 UTC
Antihrist Pripravnik wrote:
You are right. I haven't noticed this before you mentioned it, but it does create a problem when determining T3 subsystems of the target.

You should post this on Crius Feedback thread for max visibility to devs.


Cross-posted, thanks for the tip =)
Daenika
Chambers of Shaolin
#6 - 2014-08-01 15:07:17 UTC
For those following this thread instead of the Feedback one:

CCP Nullarbor wrote:
Antihrist Pripravnik wrote:
Daenika wrote:
Cross-posting this from GD:

So, previously, the camera in the ship preview started at a default location (rotated up and to the left of looking directly at the nose of the ship) and could be moved around at will.

Post Crius, though, the camera now resets to a position directly in front of the previewed ship, then pans itself over to the original start location. This process, while pretty, takes roughly 1-1.5 seconds, and cannot be interrupted at all (mouse control doesn't exist until it finishes the animation). It also triggers every single time something changes in the preview windows. This is most apparent when trying to compare the visual look of T3 subsystems. Every time you click a new subsystem from the provided menu, the camera resets, making it annoyingly difficult to compare visuals (which can be important for flash-IDing T3s at a glance). If you want to see what I mean, load any T3 into the preview window and start swapping around the displayed subsystems.

Ok, I get that you wanted a pretty animation, but there are two serious things wrong with this: there's no way to turn it off, and there's no way to interrupt the animation. Forced camera controls should be limited to situations in which the camera no longer serves the prior purpose (ie. when going through stargates). There needs to be an off option for this.


Confirming that this is a problem when you need to quickly determine the subsystems of target's T3 ship.

It looks cool, but it lowers the usability.


CCP Optimal fixed this yesterday, it no longer animates the camera when swapping between subsystems. We will deploy the change next week.

TharOkha
0asis Group
#7 - 2014-08-01 15:12:37 UTC
I´ve noticed it too. its annoying Ugh