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*YA* Increase skill points learning time.

Author
Bikini Sunrise
Science and Trade Institute
Caldari State
#1 - 2014-07-31 08:07:46 UTC
ok,so I have done my research but still a little confused and want to make sure it does what I think its going to do before i spend all my "hard earned" ISK.

Lets say I am training to learn the "Retail" skill and for example it takes 24 hours to learn that skill.
From what I have read if I increased my willpower and charisma points that skill will train faster,so less that 24 hours?

On that the Primary being willpower and secondary being charisma,does it matter which ones I increase?

When I look on the skill "retail",it says "2x multiplier" does that mean it will train twice as fast?
Here is a piccy

http://s15.postimg.org/duu9n5v1n/image.png

Now,if I train cybernetics and get myself some attribute enhancers for those specific attributes will the timer go faster?

Oh and its my birthday today,ISK and other good greatly appreciated! Pirate


Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-07-31 08:09:49 UTC
Higher multipliers make skills take longer to train.

The smaller that number, the better.

And as for your stats, if I recall correctly, the primary stat gives about twice as much benefit towards training time as the secondary. But the answer is "yes" that having the respective stats will decrease your total time spent training.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kelaian Stareine
Regime Change Artists
#3 - 2014-07-31 08:10:43 UTC
Whatever skill is primary, you want that to be boosted with an implant first. Primary skill helps more with the train time than the secondary skill does.
Otuk Andven
Brutor Tribe
Minmatar Republic
#4 - 2014-07-31 08:12:08 UTC
Bikini Sunrise wrote:

Now,if I train cybernetics and get myself some attribute enhancers for those specific attributes will the timer go faster?


yes but not as much as you think, a set of +3 learning implants will reduce training to level 4 by several hours (5-8) but a long skill is still going to take a long time.


the training multiplier number is how longer it takes to train more advanced skilled based off the training time for the basic skills
Rhivre
TarNec
Invisible Exchequer
#5 - 2014-07-31 08:13:29 UTC
I would recommend installing Evemon, taking a look at your training plan, then checking "optimise attributes" to see how much time you can save with a remap.

As to the questions:
Yes, willpower/charisma will reduce the time
Willpower has the most effect
2* multiplier = no, it means it goes slower, at the extreme end for example, Caldari Titan is a 16* multiplier
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2014-07-31 08:14:38 UTC  |  Edited by: Scipio Artelius
As above, the primary skill is the one to boost. The equation for the calculation of minutes to training is along the lines of:

(Needed SP - Current SP) / (Primary Attribute + (Secondary Attribute / 2))

So the primary attribute contributes twice the benefit of the secondary attribute.

I'm no expert on the underlying equations though, so Tippia or someone may be along to point out errors.
Bikini Sunrise
Science and Trade Institute
Caldari State
#7 - 2014-07-31 08:17:33 UTC
Otuk Andven wrote:
Bikini Sunrise wrote:

Now,if I train cybernetics and get myself some attribute enhancers for those specific attributes will the timer go faster?


yes but not as much as you think, a set of +3 learning implants will reduce training to level 4 by several hours (5-8) but a long skill is still going to take a long time.


the training multiplier number is how longer it takes to train more advanced skilled based off the training time for the basic skills


Dam this game hurts my head,can't i just point and shoot Lol

Ok so lets say I went ahead and bought this....

http://s28.postimg.org/f5t0e8oyl/image.png

or somthing close to this that has the +3 to willpower ,that would increase my training time I guess.I also have 2 remaps available so I guess I can also shift those around.

Sorry to be such a pain,just want to get it right.My main skills will be in trade with this character :)
Bikini Sunrise
Science and Trade Institute
Caldari State
#8 - 2014-07-31 08:24:33 UTC
Rhivre wrote:
I would recommend installing Evemon, taking a look at your training plan, then checking "optimise attributes" to see how much time you can save with a remap.

As to the questions:
Yes, willpower/charisma will reduce the time
Willpower has the most effect
2* multiplier = no, it means it goes slower, at the extreme end for example, Caldari Titan is a 16* multiplier


ah I think I am getting this,I think...

So lets say we have the retail skill and I want to train it to level 5,would it work like this.
Level 1 takes 20 minutes x1 (would take 20 minutes)
Level 2 takes 40 Minutes x2 (would take 80 minutes because of the x2)
Level 3 takes 60 minutes ...ect x3
Level 4 takes 80 minutes ...ect x4
Level 5 times 100 minutes ...ect x5 (this would take 5 times longer because its a higher lvl that the previous.So it would take 500 minutes =/ ? )

According to my retail training que it says "x 2" so if i increased the willpower attribute this time might be reduced?Jeez I hope I am on the right track here,might be to early for my brain to handle this ;)

Kaarous Aldurald
Black Hydra Consortium.
#9 - 2014-07-31 08:25:17 UTC
Bikini Sunrise wrote:

Dam this game hurts my head,can't i just point and shoot Lol


You'll love Valkyrie. That is, if Facebook doesn't run the Oculus Rift into the ground first.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bikini Sunrise
Science and Trade Institute
Caldari State
#10 - 2014-07-31 08:27:49 UTC
Kaarous Aldurald wrote:
Bikini Sunrise wrote:

Dam this game hurts my head,can't i just point and shoot Lol


You'll love Valkyrie. That is, if Facebook doesn't run the Oculus Rift into the ground first.


it does look fun :)
Rhivre
TarNec
Invisible Exchequer
#11 - 2014-07-31 08:27:56 UTC
Bikini Sunrise wrote:
Rhivre wrote:
I would recommend installing Evemon, taking a look at your training plan, then checking "optimise attributes" to see how much time you can save with a remap.

As to the questions:
Yes, willpower/charisma will reduce the time
Willpower has the most effect
2* multiplier = no, it means it goes slower, at the extreme end for example, Caldari Titan is a 16* multiplier


ah I think I am getting this,I think...

So lets say we have the retail skill and I want to train it to level 5,would it work like this.
Level 1 takes 20 minutes x1 (would take 20 minutes)
Level 2 takes 40 Minutes x2 (would take 80 minutes because of the x2)
Level 3 takes 60 minutes ...ect x3
Level 4 takes 80 minutes ...ect x4
Level 5 times 100 minutes ...ect x5 (this would take 5 times longer because its a higher lvl that the previous.So it would take 500 minutes =/ ? )

According to my retail training que it says "x 2" so if i increased the willpower attribute this time might be reduced?Jeez I hope I am on the right track here,might be to early for my brain to handle this ;)



No, the X2 applies to the skill, not the level.

Go here https://forums.eveonline.com/default.aspx?g=posts&t=6765 download Evemon, it really will make things much clearer :)
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#12 - 2014-07-31 08:28:05 UTC
There's no need to buy such high-grade implants for learning time. The pirate / faction implants are primarily for bonus effects, they just offer learning benefits as a side-benefit.

For +3 effects you want things such as Cybernetic Subprocessor - Basic, or for +4 you want Cybernetic Subprocessor - Standard. The basic costs 10m and the standard costs 20m.

If you have a character you only want to train for trading, you should train up Cybernetics IV.

Then buy and plug in the following:
* Social Adaptation Chip - Standard
* Memory Augmentation - Standard

Then immediately remap your character to have as many points as possible in Charisma, and then all the rest in Memory. Leave no optional points in anything else.

If you want to max contracting skills then you can also plug in a +3 willpower implant (Neural Boost - Basic)

Bikini Sunrise
Science and Trade Institute
Caldari State
#13 - 2014-07-31 08:29:41 UTC


No, the X2 applies to the skill, not the level.

Go here https://forums.eveonline.com/default.aspx?g=posts&t=6765 download Evemon, it really will make things much clearer :)[/quote]

....

Thanks I just downloaded it I will have a good look at it :-)
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#14 - 2014-07-31 08:31:01 UTC  |  Edited by: Scipio Artelius
Bikini Sunrise wrote:
ah I think I am getting this,I think...

So lets say we have the retail skill and I want to train it to level 5,would it work like this.
Level 1 takes 20 minutes x1 (would take 20 minutes)
Level 2 takes 40 Minutes x2 (would take 80 minutes because of the x2)
Level 3 takes 60 minutes ...ect x3
Level 4 takes 80 minutes ...ect x4
Level 5 times 100 minutes ...ect x5 (this would take 5 times longer because its a higher lvl that the previous.So it would take 500 minutes =/ ? )

According to my retail training que it says "x 2" so if i increased the willpower attribute this time might be reduced?Jeez I hope I am on the right track here,might be to early for my brain to handle this ;)


No, not quite.

The way to understand the training multiplier is to look at different skills and see that the points needed to reach each level are affected by the training multiplier.

So a x1 multiplier:

level 1 - 250
level 2 - 1414
level 3 - 8000
level 4 - 45255
level 5 - 256000

With a x2 multiplier, those values double, so they become

level 1 - 500
level 2 - 2828
level 3 - 16000
level 4 - 90509
level 5 - 512000

The net result is that the multiplier for a skill makes the points needed to reach each level, higher - it takes longer.

How long it takes depends on your attributes.

The higher the primary and secondary attribute, the shorter the training time.
Bikini Sunrise
Science and Trade Institute
Caldari State
#15 - 2014-07-31 08:31:20 UTC
Sentient Blade wrote:
There's no need to buy such high-grade implants for learning time. The pirate / faction implants are primarily for bonus effects, they just offer learning benefits as a side-benefit.

For +3 effects you want things such as Cybernetic Subprocessor - Basic, or for +4 you want Cybernetic Subprocessor - Standard. The basic costs 10m and the standard costs 20m.

If you have a character you only want to train for trading, you should train up Cybernetics IV.

Then buy and plug in the following:
* Social Adaptation Chip - Standard
* Memory Augmentation - Standard

Then immediately remap your character to have as many points as possible in Charisma, and then all the rest in Memory. Leave no optional points in anything else.

If you want to max contracting skills then you can also plug in a +3 willpower implant (Neural Boost - Basic)



yeah I will probably buy the cheapest ones like you said,that one was just an example :-)
I will train cybernetics to IV now and come back later and bug everyone some more :)

Thanks for the info guys and gurls I will play with evemon later tonight,but I think I get the hang of this :-) *crosses fingers*
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#16 - 2014-07-31 08:32:02 UTC
Riyria Twinpeaks
Perkone
Caldari State
#17 - 2014-07-31 08:40:41 UTC  |  Edited by: Riyria Twinpeaks
Edit: I was too slow ^ hehe. Still:
---

As per https://wiki.eveonline.com/en/wiki/Skill_training:

How high your relevant attributes for a skill are is what affects how fast you gain SP:
Points per minute = (primary attribute + secondary attribute/2)

The skill multiplier affects how much SP you need:

x1 Skills need the following amount of skill points
level 1 - 250
level 2 - 1415
level 3 - 8000
level 4 - 45255
level 5 - 256000


x2 skills need that times 2, x5 skills times 5 and so on.
Ton'Ka Katsu
Ministry of War
Amarr Empire
#18 - 2014-07-31 08:55:33 UTC
posting in a stealth "ccp lower training times" thread
Val'Dore
PlanetCorp InterStellar
#19 - 2014-07-31 10:30:32 UTC
Attributes only indirectly affect how long it takes to train a skill. What they directly affect is your sp/hr. An optimized sp/hr should be above 2500 easily assuming you are going for a specific skill or skills. Though depending on your plan, it might make sense to train some skills at a lower efficiency if the overall sp/hr is relatively optimized. All training time is is:

SP Left in the skill block / (sp/hr)

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Gully Alex Foyle
The Scope
Gallente Federation
#20 - 2014-07-31 10:56:24 UTC
Lol you're fun, you have a cool name and it's (supposedly) your birthday. I'll send you a gift when I log on.

Cool

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

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