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Missions & Complexes

 
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Dread Pirate Scarlet. Rattlesnake Report.

Author
Val Karan
Knights of the Empire
#21 - 2014-07-30 11:22:19 UTC
Estella Osoka wrote:
Why waste 25 minutes making ~70mil isk when you can blitz in less than 2 minutes and make 8mil?

lol 2 minutes.
you forgot to include traveltime, this is a mission that is 90% 2-4 jumps away.
erg cz
Federal Jegerouns
#22 - 2014-07-30 12:49:21 UTC
Hakaari Inkuran wrote:
erg cz wrote:
Same thing done in 15 minutes with loot cherry picking: https://www.youtube.com/watch?v=I3Yha0FeTws

That's cute, the video is sped up. P
Edit: judging by the jam timer i could guess its sped 100% rather than 50%


Right. According to timer in the left bottom corner it took about 37 minutes. My bad.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#23 - 2014-07-30 13:36:59 UTC
Didnt run it for l9ng time but I remem er blaping that scarlet pirate every time she show up what is difference in when she dies she will be in next pocket again and again?

You choke behind a smile a fake behind the fear

Because >>I is too hard

Val Karan
Knights of the Empire
#24 - 2014-07-30 14:13:01 UTC
Mina Sebiestar wrote:
Didnt run it for l9ng time but I remem er blaping that scarlet pirate every time she show up what is difference in when she dies she will be in next pocket again and again?

You get an implant drop if you kill her one pocket early. She will not appear in the next pocket, and the mission is considered complete.
Hakaari Inkuran
State War Academy
Caldari State
#25 - 2014-07-30 14:54:14 UTC
Val Karan wrote:
Mina Sebiestar wrote:
Didnt run it for l9ng time but I remem er blaping that scarlet pirate every time she show up what is difference in when she dies she will be in next pocket again and again?

You get an implant drop if you kill her one pocket early. She will not appear in the next pocket, and the mission is considered complete.

You can kill her in the second room if you're fast enough, for an implant and 5M bounty. She reappears in the third room for another 5M bounty and no implant in this case that she's killed in room 2. She does not reappear in the final room, correct.
Daniel Plain
Doomheim
#26 - 2014-07-30 16:42:27 UTC
Hakaari Inkuran wrote:
It looks like you popped her in pocket 3, did you try to do it in pocket 2 using your sentries?

iirc you need at least 8k alpha to kill her in pocket 2, not sure if sentries can manage that.

I should buy an Ishtar.

Hakaari Inkuran
State War Academy
Caldari State
#27 - 2014-07-30 16:49:46 UTC
Daniel Plain wrote:
Hakaari Inkuran wrote:
It looks like you popped her in pocket 3, did you try to do it in pocket 2 using your sentries?

iirc you need at least 8k alpha to kill her in pocket 2, not sure if sentries can manage that.

Its closer to 7.5k after checking chruker for her resists and total buffer, and yeah its not possible, sentries have the 4s cycle time which i forgot about, so they have pretty low alpha.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#28 - 2014-07-30 18:07:11 UTC
i find it cute how he describes the scarlet mission as the toughest. Ok it needs omni tank and omni damage, but the toughest standard mission is still serp and guri blockade l4 and from the epic arcs it is showtime (hope i remember it correct).
Hakaari Inkuran
State War Academy
Caldari State
#29 - 2014-07-30 18:10:27 UTC
Jeanne-Luise Argenau wrote:
i find it cute how he describes the scarlet mission as the toughest. Ok it needs omni tank and omni damage, but the toughest standard mission is still serp and guri blockade l4 and from the epic arcs it is showtime (hope i remember it correct).

Don't forget that storyline mission, I forget the name, smash the supplier?
Ireland VonVicious
Vicious Trading Company
#30 - 2014-07-30 19:02:04 UTC
Jeanne-Luise Argenau wrote:
i find it cute how he describes the scarlet mission as the toughest. Ok it needs omni tank and omni damage, but the toughest standard mission is still serp and guri blockade l4 and from the epic arcs it is showtime (hope i remember it correct).


Ok. Standard mission. Excluding storylines and epic arcs.

I find serp and gurista blockade easier. Might just be due to being in a drone boat and having F.O.F.'s as needed. The Ewar doesn't bother me at all.
Ireland VonVicious
Vicious Trading Company
#31 - 2014-07-30 19:03:22 UTC
Hakaari Inkuran wrote:
Val Karan wrote:
Mina Sebiestar wrote:
Didnt run it for l9ng time but I remem er blaping that scarlet pirate every time she show up what is difference in when she dies she will be in next pocket again and again?

You get an implant drop if you kill her one pocket early. She will not appear in the next pocket, and the mission is considered complete.

You can kill her in the second room if you're fast enough, for an implant and 5M bounty. She reappears in the third room for another 5M bounty and no implant in this case that she's killed in room 2. She does not reappear in the final room, correct.



I popped her in 3rd room and got implant.

Maybe you are thinking 3rd room instead of 4th?
Ireland VonVicious
Vicious Trading Company
#32 - 2014-07-30 19:07:17 UTC
Tauranon wrote:
Ireland VonVicious wrote:
Well the bouncers I wouldn't use anyway.



Typical resist profile is 41 exp 61 therm. Ie any range you can get bouncers to track is game/set/match to bouncers over gardes.

Quote:


As far as the beserkers I replaced with my Gecko.

According to your numbers it would be 402.38 landible dps due to resist.
Gecko only seeing 358.6. (( I have not confirmed that your numbers are correct. ))

That would show the Beserkers as better if they were in a pure resist only bubble but they are not.

Either way they are only used for things that get under the Gardes.

Most things that get under the Gardes are small.

The Gecko has slightly better tracking.
Has slower orbit speed which helps land the hits.
Has further opt range. Which helps tracking and allows it to shoot sooner.
It is also slightly faster cutting down on flight time.
I enjoy busting it out v.s. other groups too if a frig gets under the Gardes.
Which is where it Well out performs the Beserker in every way.

So yes it takes a hit on the resist factor v.s. angels compared to beserkers but more than makes up for it in other areas.

It also has a much better survivability factor. Plus it has that cute bunny on it. Hard to pass that up.

I use to run Beserkers but in practice while in game the Gecko has proven to me to be the better choice.
Back to EFT for you!


You are talking about effects in the order of a couple of percent which are mostly provided to compensate for the low rate of gecko hit sampling and the resulting adverse affect on applied dps given small buffers of frigates. (Ie all gecko misses from a rattlesnake cause target survival where as heavy drones misses often don't, and particularly don't from a domi).

And no eft will not give you insight into discrete effects. Another discrete effect is npc cruiser buffer size.



I don't switch my drones for each mission. Waste of time. So I stick with the Gecko as my heavy. Garde, Curators for sentries and hornets for lights.

Plus this is the dread scarlet. Not about to drop one of my other sentries for bouncers just to get slightly better for one of the 4 rooms. It can be worth it to swap for some mission but I don't even bother. I'll give up the 1 min just not to have the hassle.
Estella Osoka
Cranky Bitches Who PMS
#33 - 2014-07-30 19:18:55 UTC
I do not include travel times as I usually chain missions. Also, I don't worry too much about declining missions as I have over 8.0 standings with most of the corps I mission for, and I can easily earn back the standing loss. You can kill Scarlett in the 2nd room, but it may not flag the mission complete. However, when you go into the third room she will be there for you to kill again. So you can get 2 bounties for her + the implant.

BTW, Smash the Supplier is easy mode. Kill the shipyards and you don't have to worry about the respwans. The tags you can farm from that mission are very noice.
Hakaari Inkuran
State War Academy
Caldari State
#34 - 2014-07-30 19:34:22 UTC
Ireland VonVicious wrote:
Hakaari Inkuran wrote:
Val Karan wrote:
Mina Sebiestar wrote:
Didnt run it for l9ng time but I remem er blaping that scarlet pirate every time she show up what is difference in when she dies she will be in next pocket again and again?

You get an implant drop if you kill her one pocket early. She will not appear in the next pocket, and the mission is considered complete.

You can kill her in the second room if you're fast enough, for an implant and 5M bounty. She reappears in the third room for another 5M bounty and no implant in this case that she's killed in room 2. She does not reappear in the final room, correct.



I popped her in 3rd room and got implant.

Maybe you are thinking 3rd room instead of 4th?

If you fail to kill her in room 2 you do get another chance at the implant in room 3. What I said in the quote, and what happened with you, are only mutually exclusive within the same run.
Tam Arai
Mi Pen Rai
#35 - 2014-07-31 08:54:48 UTC
took me 80 minutes in a raven last night

-it was my first time I have ever run it
-i got guristas every pocket. i hate jamming
-i ran out of scourge cruise missiles
- i wasnt optimally tanked for guristas so took more damage than ideal
- i dont have t2 weapons
-loot is pretty poor, bounty is decent

im sure next time i will do better
James Baboli
Warp to Pharmacy
#36 - 2014-07-31 13:57:21 UTC
Hakaari Inkuran wrote:
erg cz wrote:
Same thing done in 15 minutes with loot cherry picking: https://www.youtube.com/watch?v=I3Yha0FeTws

That's cute, the video is sped up. P
Edit: judging by the jam timer i could guess its sped 100% rather than 50%

Confirming 100% effective speed up, using hardener timers. 2.5 seconds per hardener timer.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Hasikan Miallok
Republic University
Minmatar Republic
#37 - 2014-08-02 04:17:00 UTC
Tam Arai wrote:

-i got guristas every pocket. i hate jamming



FoF missiles for the win.
stoicfaux
#38 - 2014-08-02 05:56:23 UTC
/me dusts off some spreadsheets...

Vargur kill all (rubicon 1.1):
29m:40s (in mission) + 4:32 (travel: 1 jump away, 71.26 AU) = 34:12. ~110M* per "hour" in loot, salvage, etc., at 2,000 isk/LP
26:15 + 4:30 (1 jump, 86.32 AU) = 30:45 ~115M*
* Minus a smidgen due to reprocessing nerf.

Mach Blitzing (pre-Rubicon warp speed):
2:04 + 4:16 (1 jump, did not record AU) = 6:20. ~241M* per "hour" (740M isk if you only count mission time.)

Blink

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ireland VonVicious
Vicious Trading Company
#39 - 2014-08-02 06:17:05 UTC
I think the point of the per hour is you got to be able to make it for a whole hour.

But the Mach time was nice.

Vargue seems a good chunk slower than the RS on full clear.
The loot seems very high. Must have been back when loot was worth a lot more.
stoicfaux
#40 - 2014-08-02 17:59:24 UTC
Ireland VonVicious wrote:
I think the point of the per hour is you got to be able to make it for a whole hour.

But the Mach time was nice.

Vargue seems a good chunk slower than the RS on full clear.
The loot seems very high. Must have been back when loot was worth a lot more.

You're missing the point. One would expect a 1500 to 1733 DPS Rattlesnake with long optimals to significantly outperform a always-in-falloff 1100 DPS Vargur.

The 26 minutes for a Rattlesnake versus the Vargur's ~28 minutes means that the Rattlesnake has a serious problem with applied DPS.

When you add in the Vargur's ability to travel at 2.9 AU/s due to being able to use a warp speed rig (which the RS must use for missile/drone rigs) and a warp speed implant in the #6 slot (a slot the RS has to use for a missile damage implant,) combined with the Vargur being able to loot/salvage on the go (tractors, MTU, salvage drones) while the RS has to spend ten minutes futzing around in a Noctis, then the Rattlesnake's "huge" DPS advantage becomes "meh" in the context of mission running.


It's not that the Rattlesnake is bad. It's not that the Rattlesnake's DPS allows it to run some missions noticeably faster than a Marauder. The problem is that a 1500-1700 DPS Rattlesnake should perform like a 1500-1700 DPS ship. Which it doesn't.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.