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Drone loot rebalance/reintroduction

Author
Catherine Laartii
Doomheim
#1 - 2014-07-30 09:14:01 UTC  |  Edited by: Catherine Laartii
Bringing back drone loot in a meaningful way is pretty high up on a lot of peoples' lists for fun game features that have been eliminated instead of rebalanced properly. I was thinking of a decent way to bring them back into the game, and here's what I came up with.

Basically, it would bring back a kind of reprocessable drone loot to give minerals, but be ordered more strictly on drone size and power, scaling to more profit from low/nullsec farming of drones, but with less overall return than direct mining to balance concerns out somewhat.
Each materials are ordered into three categories: Construction materials, fuel materials, and advanced materials. Spawn rate is ordered on difficulty, so you'd see simliar distribution of alloys and materials based in simliar ways to how ore and whatnot is distributed along system security level. from high to true null. or depending on missions.


Construction Materials:

Basic Alloy: 40% tritanium, 40% pyrite, 20% mexallon

Complex Alloy: 40% mexallon, 40% isogen, 20% noxicum

Advanced Alloy: 40% noxicum, 30% zydrine, 30% megacyte


Basic alloys would be most common in hisec for bc-sized down drone rats; you'd see complex alloys on advanced npcs and occasionally battleships, but not that often. Advanced alloys would be a lot more common in heavy lowsec sites like a lvl 5 or combat site and null areas like the drone regions to reflect the resources available that the drones are mining.


Fuel Materials:

low-grade fuel: mix of ice products with more emphasis on stront, oxygen and water. 60% ice products and 40% tier 1 PI materials

medium-grade fuel: mix of ice products with more emphasis on liquid nitrogen, liquid ozone. 40% ice products, 25% tier 1 PI materials, 25% tier 2 PI materials, and 10% moon goo

high-grade fuel: 20% of random ice products, 20% tier 1 PI materials, 20% tier 2 PI materials, and 40% moon goo with good chance for high-variety moon goo yields


Fuel materials would drop regularly with construction materials, although in slightly less amount, especially in highsec. Highsec NPCs would normally only drop low-grade fuel in any instance, as the grade would follow similar progression lines with high-null generally. High-grade fuel would have a decent chance of yielding tech or vanadium with a decent enough frequency, and allow small-scale manufactures a good way to get moon goo without moon mining.


Advanced Materials

Complex Crystal Network: 30% ice products, 30% random moon goo, 20% gas after refine, 20% megacyte and zydrine

Elaborate Crystal Relay: 20% ice products, 40% random moon goo, 40% gas after refine

Transcendent Crystal Artifact: 40% random moon goo, 40% gas after refine, 20% fullerenes after refine.


Advanced materials would mainly found in nullsec, and only occasionally be found in lowsec, either in lvl 5 missions or decent drops. All of these materials would not drop with regularity for most npcs. While more would drop than not, generally the idea would be that if you're directly mining any of these minerals/materials you'll be getting a higher yield with them. The main point is access. Opening up minerals players wouldn't normally have access to not only incentivizes people to go after drones if they want to build more t2 items without buying off the market or mining for long stretches while still getting their pve in.

Note that the scaling for drops is directly related to system sec status, and yield progressively becomes better the lower the sec you go.

EDIT: For drone regions, how would you like to see drone loot ordered among the rats in combat sites?
Distuth Brinalle
Federal Navy Academy
Gallente Federation
#2 - 2014-07-30 09:20:03 UTC
Drone poop in a way that actually makes some sense. I'd prefer something more substantial to make rogue drones interesting, but your idea is solid enough, and more importantly, could actually work, so long as the amounts refined were small.

+1 from me.
Nevyn Auscent
Broke Sauce
#3 - 2014-07-30 10:47:20 UTC
Or we could leave mining for the miners? Lets not bring back gun mining. Mining already makes less income than drone ratting. Lets not make it even worse.
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2014-07-30 10:51:04 UTC
I was so happy the day they removed drone loot and boosted the bounty on rogue drones...
Catherine Laartii
Doomheim
#5 - 2014-07-30 15:37:32 UTC  |  Edited by: Catherine Laartii
Nevyn Auscent wrote:
Or we could leave mining for the miners? Lets not bring back gun mining. Mining already makes less income than drone ratting. Lets not make it even worse.

The average mineral yield from this per hour will be adjusted to be less than solo strip mining. The issue from last time was the copious amounts of minerals EVERY drone dropped, and as I stated, while you would make a lot more from killing drones in lower security systems, mining planets, rocks, or moons would yield more overall, so mining would remain the primary resource-gathering occupation. The drop hield for loot would be closer to 2/3 or 1/2 the rats dropping loot rather than every single one.
This would just be supplimentery, and a way for people to get a foot in the door for advanced manufacturing without investing a lot into infrastructure and skills.
Catherine Laartii
Doomheim
#6 - 2014-07-30 15:48:19 UTC
Distuth Brinalle wrote:
Drone poop in a way that actually makes some sense. I'd prefer something more substantial to make rogue drones interesting, but your idea is solid enough, and more importantly, could actually work, so long as the amounts refined were small.

+1 from me.


The main driving point for this is you get better drops for the more risk you take. Best loot is in the drone regions, but again, it would HAVE to be scaled to be inferior to direct mining. Strip mining in a barge would still have to yield more minerals per hour than lvl 4 drone mission in t1 battleship, and likewise nullsec mining would yield more in a hulk than blitzing drone combat sites in t3s or whatever. Proportionate scaling (or a lack thereof) is what killed the old system. I'd like to see this back, and have it be one of the main ways people can get moon goo without setting up a moon mining base.

Farming drones in the drone regions would generally be extremely productive, but less isk per hour doing something like mining a buttload of arknor/bistot with your buds. Making ABSOLUTELY certain it doesn't supersede mining is essential.
Catherine Laartii
Doomheim
#7 - 2014-09-14 17:23:53 UTC
Any more ideas for how to integrate this?
Donnachadh
United Allegiance of Undesirables
#8 - 2014-09-14 19:02:02 UTC  |  Edited by: Donnachadh
Catherine Laartii wrote:
Any more ideas for how to integrate this?

Instead of more loot where you have the complexities of reprocessing to take into account and so we don't screw up the miners how about a simple increase in bounties. Currently the drones missions are a waste of time at least here in high sec where low pay, low bonuses and low bounties combined with no real salvage/loot makes them almost worthless to run.

In fact why limit this to drones, the recent changes to reprocessing have had a serious impact on income from missions in high sec so it may be time for a total rethink.

Now there will be the risk versus rewards argument. I have no problem with the rewards being higher in low and nul that is as it should be. But why do these balances always have to be made by dropping the income for high sec mission runners, why not just increase the rewards in low/nul to achieve the balance needed/wanted?
Catherine Laartii
Doomheim
#9 - 2014-09-14 19:52:00 UTC
Donnachadh wrote:
Catherine Laartii wrote:
Any more ideas for how to integrate this?

Instead of more loot where you have the complexities of reprocessing to take into account and so we don't screw up the miners how about a simple increase in bounties. Currently the drones missions are a waste of time at least here in high sec where low pay, low bonuses and low bounties combined with no real salvage/loot makes them almost worthless to run.

In fact why limit this to drones, the recent changes to reprocessing have had a serious impact on income from missions in high sec so it may be time for a total rethink.

Now there will be the risk versus rewards argument. I have no problem with the rewards being higher in low and nul that is as it should be. But why do these balances always have to be made by dropping the income for high sec mission runners, why not just increase the rewards in low/nul to achieve the balance needed/wanted?


Why not both? if you have decent bounties along with this loot, it balances out the return you get from them along with actually having useful loot. Since drones don't prefer a particular technology from any faction, if we were to pick a logical type of loot drop from them it'd either be totally random, something unique like special loot, or nonexistent as it currently stands. The latter is the least favorable because while bounties and loot aren't mutually exclusive, loot returns do matter in the long run if you factor in bounties, the former of which drones have none and the latter of which as you said, they need more of.

So yeah; what would be wrong with giving them special loot and boosting the bounties, since the two technically don't have much to do with the other?
Ix Method
Doomheim
#10 - 2014-09-14 20:56:24 UTC
Really like the idea of them dropping PI materials tbh, especially with so many newer blueprints requiring all sorts of random shite. Might make the market for such things a little less Jita or nothing.

Travelling at the speed of love.

Catherine Laartii
Doomheim
#11 - 2014-09-15 04:39:08 UTC
Ix Method wrote:
Really like the idea of them dropping PI materials tbh, especially with so many newer blueprints requiring all sorts of random shite. Might make the market for such things a little less Jita or nothing.

I think one of the things getting rid of drone alloys did that was overlooked that really drove inflation up was the "I'd rather have fun shooting things, but I like to build stuff" crowd that got marginalized by taking them out of game. Sure mining is a holy and indispensable aspect of the game and all, but finding different routes to get to the same result is one of the core things that makes this game appealing.

I actually LIKE S&I despite being an FW brat, and while I enjoy building a few t2 ships and mods here and there, I wouldn't be caught DEAD mining. As someone who specializes in making other people explode, I would like to be able to manufacture more stuff from the loot that gets dropped, since not only is that money I can write off from building my next ships and modules (or ammo), I kinda enjoy making things after being so focused on destroying things all the time.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#12 - 2014-09-15 04:41:33 UTC
Why not add a few drone meta levels between T1 and T2 (as most current drones that are not T1 or T2 are super expensive and offer benefits compared to normal T2 drones)

Since drones are more of a weapon system now there isn't much reason to not give them more meta levels, even more so with a coming module tiericide.
Catherine Laartii
Doomheim
#13 - 2014-09-15 04:43:29 UTC
Lyra Gerie wrote:
Why not add a few drone meta levels between T1 and T2 (as most current drones that are not T1 or T2 are super expensive and offer benefits compared to normal T2 drones)

Since drones are more of a weapon system now there isn't much reason to not give them more meta levels, even more so with a coming module tiericide.

like meta level mods? An "arbalest" hornet or something like that? hahaha that could be pretty fun if they had bpcs for those drop now that you mention it. +1
Discomanco
We pooped on your lawn
#14 - 2014-09-15 10:57:43 UTC
Catherine Laartii wrote:
Lyra Gerie wrote:
Why not add a few drone meta levels between T1 and T2 (as most current drones that are not T1 or T2 are super expensive and offer benefits compared to normal T2 drones)

Since drones are more of a weapon system now there isn't much reason to not give them more meta levels, even more so with a coming module tiericide.

like meta level mods? An "arbalest" hornet or something like that? hahaha that could be pretty fun if they had bpcs for those drop now that you mention it. +1

Maybe even meta drone modules, like DDAs and DNCs
Janeway84
Insane's Asylum
#15 - 2014-09-15 11:22:39 UTC  |  Edited by: Janeway84
I'd rather have more drone faction mods or basic meta variants of the basic drone mods implemented.
Maybe drone armor reppers and prop mods or other things like that.
drone faction remote repair and ewar drones, and other misc drone types.
Donnachadh
United Allegiance of Undesirables
#16 - 2014-09-15 13:28:53 UTC
I am OK with it but it is funny how this has morphed from a discussion on re-balancing loot drops from rogue drones to a discussion on new types of drones for the players to use.

A meta level of drones might be nice from a cost standpoint for newer players, with the recent re-balance of the tech 1 and tech 2 drones there is not much a hole for them to drop into damage output wise so that might be tough.
Catherine Laartii
Doomheim
#17 - 2014-09-15 18:18:49 UTC
Donnachadh wrote:
I am OK with it but it is funny how this has morphed from a discussion on re-balancing loot drops from rogue drones to a discussion on new types of drones for the players to use.

A meta level of drones might be nice from a cost standpoint for newer players, with the recent re-balance of the tech 1 and tech 2 drones there is not much a hole for them to drop into damage output wise so that might be tough.

The, "Drone isk returns suck so what can we do to improve them" was a core part of the argument anyway, so while we might be getting off the initial feature idea, I still consider it relevant. I liked the idea of meta level mods though, especially if they do the same thing they do with launchers and have certain meta levels use less cpu. Same thing would go for faction "sentient" shield reps or drone mods or whatever.
Catherine Laartii
Doomheim
#18 - 2014-09-23 19:48:48 UTC
bump to keep thread going. Here's a skiing ostrich: http://fukung.net/v/43577/38e5723c4e73e67b863d92e0062046a0.gif
SFM Hobb3s
Perkone
Caldari State
#19 - 2014-09-23 20:59:43 UTC
Let's not forget that despite the improvements to the mining profession, getting rid of the drone poo heavily impacted the mineral market. I'd have no doubt that one change alone was the cause for the 2x increase in ship prices I saw in the year that I returned after that nerf. So yes, it did improve mining for everyone who does that. But it inflated ship prices for EVERYONE.
Veers Belvar
Swordmasters of New Eden
#20 - 2014-09-24 00:05:40 UTC
Donnachadh wrote:
Catherine Laartii wrote:
Any more ideas for how to integrate this?

Instead of more loot where you have the complexities of reprocessing to take into account and so we don't screw up the miners how about a simple increase in bounties. Currently the drones missions are a waste of time at least here in high sec where low pay, low bonuses and low bounties combined with no real salvage/loot makes them almost worthless to run.

In fact why limit this to drones, the recent changes to reprocessing have had a serious impact on income from missions in high sec so it may be time for a total rethink.

Now there will be the risk versus rewards argument. I have no problem with the rewards being higher in low and nul that is as it should be. But why do these balances always have to be made by dropping the income for high sec mission runners, why not just increase the rewards in low/nul to achieve the balance needed/wanted?


+1

The reprocessing changes were a major nerf to mission runners, and have forced me to blitz L4s, which is even more boring than looting/salvaging them. The drone missions are even worse, where the rewards are so awful that you are better off declining them. They need a major bounty boost.
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