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Crime & Punishment

 
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Since when can corp members attack other corp members?

Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#101 - 2014-07-28 15:16:52 UTC
Serendipity Lost wrote:
You do not get it. If you can't defend yourself from a newly rolled awoxing alt - then you've got bigger issues.



With a 1 month alt I can Easily kill a faction battleship fit with billions of isk to run inccursions.. EASILY!!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Leto Thule
Caldari Provisions
Caldari State
#102 - 2014-07-28 15:17:24 UTC
Kagura Nikon wrote:

You do not get it? It s not about AWOXING new players! It that established corp do not recruit new players, because the new players are likely to be alts made solely to awox their older members. That makes corps automatically reject any player under 6 months old, and that makes those players stuck in NPC corps... and contaminated by the carebear virus.


My response was to LUCAS, whom keeps insisting that the point of AWOXing is to kill new players. I "get it" just fine. Nothing is preventing those players from forming their own corps.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Lucas Kell
Solitude Trading
S.N.O.T.
#103 - 2014-07-28 15:27:51 UTC
Leto Thule wrote:
My response was to LUCAS, whom keeps insisting that the point of AWOXing is to kill new players. I "get it" just fine. Nothing is preventing those players from forming their own corps.
I keep insisting that that's the part of awoxing generated from corp aggression, and the part that puts people off becoming part of a highsec corp. You seem to think I want to strip away all ability to infiltrate and steal from corps entirely, which couldn't be further from the truth. I very much like the "be a villain" part of this game, but I think that this particular mechanic is outdated and puts people off playing with others more than welcoming people in. I'd even push for more restriction on NPC corp players if they had less of a risk of getting annihilated by their supposed brothers when joining a player corp.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Leto Thule
Caldari Provisions
Caldari State
#104 - 2014-07-28 15:28:05 UTC  |  Edited by: Leto Thule
Kagura Nikon wrote:

Irrelevant.. if more people being on one side meant that side was smarter.. USA and other democracies would have never elected some " challenged" presidents.


Lol, conceded.

Kagura Nikon wrote:

I , on other hand, am far superior intellectually to you, therefore I can see the truth clearly.


Sick burn? Ill just dismiss this. You dont know me, and I dont know you, so that is a pretty pointless thing to say. If you really wish to judge someone's intellectual prowess based on the content of their internet spaceship forum postings, I could argue that your sentence structure and horrible spelling imply that your are intellectually inferior. But I wont. Big smile

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Leto Thule
Caldari Provisions
Caldari State
#105 - 2014-07-28 15:53:07 UTC  |  Edited by: Leto Thule
Since this is now a discussion between Lucas Kell and C&P, ill just sum it up with this:

There are obviously two different sides of the table here. I will justify my support of the current AWOX mechanic because it provides a way to be a pirate in hisec without ganking (not the only means, I am aware) and I view it as a legitimate occupation that is capable of making isk in bulk.

Lucas, you keep saying the CEO is the only way to mitigate risk. I disagree. You can avoid getting caught by the AWOX by flying together, establishing an idea of who a new recruit is before going out with them by yourself flying a blue-and-green fit mission boat, or having a corp that is willing to help you out once you get tackled.

At this point ill just agree to disagree with you. You have your opinions and I have mine, and thats what the sandbox concept is all about.

o/

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Tengu Grib
Caldari Provisions
Caldari State
#106 - 2014-07-28 16:16:21 UTC
Lucas Kell wrote:
I think many of this group would play more in groups if the risks weren't so absolute and unavoidable. War targets you can dodge, but you can't realistically expect players to run away whenever there's a green in system.

Of course not, but you expect players to be wary of others in null sec, even if they are blue. Unless you know that person and believe you are safe around them, you should be very cautious if they warp to you. And even more so if they had to scan you down to do it. And you should be EXTREMELY cautious about unfamiliar corp members who want to mine or run missions with you. But again, that is true everywhere, not just in null sec.

Lucas Kell wrote:
Awoxers who aim to full infiltrate and steal, yes, that's what they look for. But then they don't join to gank people, so would be unaffected by the removal of corp aggression.
And what about ransoming? It's pretty hard to ransom someone if you'll get blown sky high by concord before you even have time to demand isk from him.

Lucas Kell wrote:
So a CEO can mitigate the risk, but corp members still can't. So why would you join a corp? You have to hope that your CEO is good enough to fully vet everyone and hope that nobody with a clean record joins to awox.

If that happens then said player should find a new corp anyways as said CEO is obviously not cut out for the job. Or at least his recruiters aren't assuming he doesn't do his own recruiting. Your argument still falls flat as your claim is essentially that "anyone should be able to run a successful large corporation even if they are terrible at it. And CCP should protect their corp members from the CEO's awfulness." Obviously I doubt you would actually agree with that statement, but perhaps you can see that it is actually a reasonable prediction of what would happen.

At the end of the day I have a few points on this topic:
1) Awoxing happens, but I think you believe it happens more than it actually does.
2) Many players chose to remain in NPC corporations for a variety of reasons, but I think you overestimate for how many of those people the primary reason is awoxing.
3) Corp mechanics in general suck, and need improvement. Once that happens I believe many people will actually come out of their NPC hidey holes.
4) Neutral Logi is the broken part of awoxing, not corp aggression.
5) I sincerely believe that the removal of corp aggression would have next to zero effect on NPC corp membership numbers.
6) You have yourself claimed, and repeated, that you are NOT invested in high sec, and are not particularly active there, and as such I do not see you as an authority figure on the subject. I, for instance, would not feel the need to make suggestions on Sovereignty, force projection, or Super Cap balance issues. I might review other peoples suggestions and provide my feedback, but I do not have nearly enough experience with any of those things, as I am not invested in them. If you were a high ranking member of a prominent high sec organization then I would be much more inclined to consider your recommendations. Please recognize that I mean absolutely no disrespect by this.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Lucas Kell
Solitude Trading
S.N.O.T.
#107 - 2014-07-28 16:29:13 UTC
I don't disagree entirely with much said there.
Tengu Grib wrote:
3) Corp mechanics in general suck, and need improvement. Once that happens I believe many people will actually come out of their NPC hidey holes.
I hope this is true, but somehow doubt it. There's simply not enough benefit to joining a player corp to make it worth the risk. At best this will just push people to make more alt corps.

Tengu Grib wrote:
4) Neutral Logi is the broken part of awoxing, not corp aggression.
Neutral logi is broken everywhere in highsec.

Tengu Grib wrote:
5) I sincerely believe that the removal of corp aggression would have next to zero effect on NPC corp membership numbers.
It would at the very least give the peace of mind that you aren't going to get ganked by someone who won't even show up on your overview settings half the time. Most combat oriented overview setups exclude fleet, alliance and corp members so you don't go busting your mates in half.

Tengu Grib wrote:
6) You have yourself claimed, and repeated, that you are NOT invested in high sec, and are not particularly active there, and as such I do not see you as an authority figure on the subject. I, for instance, would not feel the need to make suggestions on Sovereignty, force projection, or Super Cap balance issues. I might review other peoples suggestions and provide my feedback, but I do not have nearly enough experience with any of those things, as I am not invested in them. If you were a high ranking member of a prominent high sec organization then I would be much more inclined to consider your recommendations. Please recognize that I mean absolutely no disrespect by this.
I'm not a part of highsec, but it doesn't mean I never have. Personally I'd never join a highsec corp, there#'s nothing offered that makes it worth it, when an alt corp can give you all the same benefits and more. In null you act with a certain level of suspicion, but awoxing like that happens much less, since it's just easier to just show up with inties and blap people, without all the hassle of an alt.

I dunno though, I just see it as a pointless feature with no real benefits to it's existence (beyond a handful of people that want to ransom an orca, thereby guaranteeing the orca pilot will immediately leave corp). All the time "pirates" want to refuse to reduce the risks of joining a player corp, you can't expect NPC corp players to accept all of the ludicrous ideas of taxing them 50% and banning them from activities or pelting them forcefully into player corporations. I'd love to see NPC corps as a minority group in EVE. Probably never gonna happen.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tengu Grib
Caldari Provisions
Caldari State
#108 - 2014-07-28 20:06:42 UTC
Lucas Kell wrote:
It would at the very least give the peace of mind that you aren't going to get ganked by someone who won't even show up on your overview settings half the time. Most combat oriented overview setups exclude fleet, alliance and corp members so you don't go busting your mates in half.
That is pretty much a null only problem, maybe wormholes, most high sec players keep all ships visible on overview, and those who do not should know enough to have an overview tab which does show everyone. If anyone anywhere in the game loses a shiny ship because they couldn't see the blue that was about to tackle them, I'll have no sympathies.

Lucas Kell wrote:
Personally I'd never join a highsec corp, there#'s nothing offered that makes it worth it, when an alt corp can give you all the same benefits and more.
And there's the rub. Really the biggest and best solution would be to actually make being in a corporation meaningful and beneficial. If you can manage that then the potential risk of maybe your recruiters getting tricked into letting in a potential awoxer might be worth it for more players. Even with the terrible corp mechanics we have now many people do make use of corporations, some do so badly, and others do so well.

Lucas Kell wrote:
In null you act with a certain level of suspicion, ...
Explain to me why that should not be the case in High Sec as well? This is Eve.

Lucas Kell wrote:
All the time "pirates" want to refuse to reduce the risks of joining a player corp, you can't expect NPC corp players to accept all of the ludicrous ideas of taxing them 50% and banning them from activities or pelting them forcefully into player corporations. I'd love to see NPC corps as a minority group in EVE. Probably never gonna happen.
Personally I would only agree to seeing huge penalties on NPC corps AFTER player corps get reworked and shown to be successful in drawing in players who used to be solo and giving them a reason to play with others. Once that was done and proven to be successful, THEN I would like to see forum posting limitations, higher taxes (I think %50 is unreasonable, but others disagree) and so forth. Till then I would not support any changes to NPC corporations or their mechanics.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Lucas Kell
Solitude Trading
S.N.O.T.
#109 - 2014-07-28 20:31:26 UTC
Tengu Grib wrote:
And there's the rub. Really the biggest and best solution would be to actually make being in a corporation meaningful and beneficial. If you can manage that then the potential risk of maybe your recruiters getting tricked into letting in a potential awoxer might be worth it for more players. Even with the terrible corp mechanics we have now many people do make use of corporations, some do so badly, and others do so well.
How mush are the pirate types likely to allow corps to gain benefits without ragiing about carebear entitlement? Not much. I doubt corps will ever offer enough to enourage people out. The only way to do that is to nuke NPC corps, but at that point you risk turning "im going back to an NPC corp" into "im quitting EVE". The C&P guys will be happy with that though, because HTFU or GTFO seems to be the way. Unfortunatley that's bad for business and the continued operation of the game.

Tengu Grib wrote:
Explain to me why that should not be the case in High Sec as well? This is Eve.
In null sec it is considerably easier to do. In highsec, people get drowned out with neuts. Not to mention that an awoxer in highsec has a considerably easier job since they already live in their target environment and players are often newer.

Tengu Grib wrote:
Personally I would only agree to seeing huge penalties on NPC corps AFTER player corps get reworked and shown to be successful in drawing in players who used to be solo and giving them a reason to play with others. Once that was done and proven to be successful, THEN I would like to see forum posting limitations, higher taxes (I think %50 is unreasonable, but others disagree) and so forth. Till then I would not support any changes to NPC corporations or their mechanics.
I agree, but I don't see them fixing corps without either increasing reward or decreasing risk. I guess it depends which of those you see as the best way forward.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Xuixien
Solar Winds Security Solutions
#110 - 2014-07-28 20:31:43 UTC
Gustav Mannfred wrote:
Since when can corp members attack other corp members?


2003.

Epic Space Cat, Horsegirl, Philanthropist

Hona Chaginai
La Commedia Divina
#111 - 2014-07-28 21:02:48 UTC
Added to watch list. What other shiny stuff do you fly?
Tengu Grib
Caldari Provisions
Caldari State
#112 - 2014-07-28 21:19:06 UTC
Lucas Kell wrote:
How mush are the pirate types likely to allow corps to gain benefits without ragiing about carebear entitlement? Not much.
If there are benefits to being in a corporation, everyone would benefit from them. That's not carebear entitlement that's improved game mechanics. So no, us criminal types would not be opposed to improved corp mechanis. Unless you're assuming that corp improvements would be purely focused on improving gameplay for carebears, but that would just be stupid and terrible.

Lucas Kell wrote:
Tengu Grib wrote:
Explain to me why that should not be the case in High Sec as well? This is Eve.
In null sec it is considerably easier to do. In highsec, people get drowned out with neuts. Not to mention that an awoxer in highsec has a considerably easier job since they already live in their target environment and players are often newer.
People can be drowned out in neuts in any sec status, so that argument doesn't stand up. An awoxer in nullsec would also live in their targets environment, in fact there would likely be far less traveling involved to get to your target as null corps typical stay localized to a particular area, or at worst a region, but with jump bridges, that's nothing. "Players are often newer", here you are with that again. I don't think I've ever met an awoxer that targets new players, they just have nothing to offer. Besides, you'll find plenty of newish players in null sec. All in all I'm not buying your argument here at all.

Lucas Kell wrote:
I agree, but I don't see them fixing corps without either increasing reward or decreasing risk. I guess it depends which of those you see as the best way forward.
I would argue that %100 increasing reward would be the way to go. The risks are fine. I don't spend all my time engaged in criminal activity and I have yet to suffer from corp theft or awoxing. You just have to be careful and paranoid.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Lucas Kell
Solitude Trading
S.N.O.T.
#113 - 2014-07-28 21:32:56 UTC
Tengu Grib wrote:
If there are benefits to being in a corporation, everyone would benefit from them. That's not carebear entitlement that's improved game mechanics. So no, us criminal types would not be opposed to improved corp mechanis. Unless you're assuming that corp improvements would be purely focused on improving gameplay for carebears, but that would just be stupid and terrible.
They would, bt you know that the most hardcore carebears would be complained at for minmaxing their rewards and still running away from wardecs, etc.

Tengu Grib wrote:
People can be drowned out in neuts in any sec status, so that argument doesn't stand up. An awoxer in nullsec would also live in their targets environment, in fact there would likely be far less traveling involved to get to your target as null corps typical stay localized to a particular area, or at worst a region, but with jump bridges, that's nothing. "Players are often newer", here you are with that again. I don't think I've ever met an awoxer that targets new players, they just have nothing to offer. Besides, you'll find plenty of newish players in null sec. All in all I'm not buying your argument here at all.
WEll no, it doesn;t happen, does it. Most of non-highsec is empty. And an awoxer against a null corp has to move to the null group to join. Chances are they aren't just suddenly deciding to awox, whereas in highsec they live there all the time. And while not all awoxers target noobs, the people at most risk of being pushed out of the game tend to be newer or more casual players.

Tengu Grib wrote:
I would argue that %100 increasing reward would be the way to go. The risks are fine. I don't spend all my time engaged in criminal activity and I have yet to suffer from corp theft or awoxing. You just have to be careful and paranoid.
I can;t see people agreeing to anywhere close to that type of reward, since they know that people will play the system to gain that reward and still minimize risk. Like with alt corps for example. Why play with others and risk getting awoxed when you can just play alone and get all the rewards?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#114 - 2014-07-28 21:53:08 UTC
Lucas Kell wrote:
And while not all awoxers target noobs, the people at most risk of being pushed out of the game tend to be newer or more casual players.


Newer players don't have Orcas and Mackinaws and faction battleships to awox. Very few people, except those still testing out their methods, take the time and effort to awox people with retrievers and ventures.

Those people you can just gank.

New players are not anywhere close to as effected by this as you would like to claim. It does not dissuade people from letting new players join their corps (I do this all the time). And it's not worth getting into their corp to kill them, they don't have anything worth a good killmail.



Quote:
I can;t see people agreeing to anywhere close to that type of reward, since they know that people will play the system to gain that reward and still minimize risk. Like with alt corps for example. Why play with others and risk getting awoxed when you can just play alone and get all the rewards?


You mistake where the problem is.

The problem is that you can get just about everything in an NPC corp that you can in a player corp. The problem is that you can "play alone and get all the rewards" in the first place.

If people shy away that hard from any potential loss, EVE Online should not reward them in the same measure as those who do accept risk. The simple fact of the matter is that NPC corps offer too many benefits.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#115 - 2014-07-28 22:12:16 UTC
Honestly, I'm bored with arguing this so we're just going to have to agree to disagree.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tengu Grib
Caldari Provisions
Caldari State
#116 - 2014-07-28 22:20:41 UTC
Lucas Kell wrote:
Tengu Grib wrote:
I would argue that %100 increasing reward would be the way to go. The risks are fine. I don't spend all my time engaged in criminal activity and I have yet to suffer from corp theft or awoxing. You just have to be careful and paranoid.
I can;t see people agreeing to anywhere close to that type of reward, since they know that people will play the system to gain that reward and still minimize risk. Like with alt corps for example. Why play with others and risk getting awoxed when you can just play alone and get all the rewards?


I think I misspoke on that point. I don't mean a %100 increase in the rewards, I just mean the changes being allocated %100 towards rewards and none to drawbacks/increased risk. I believe corps offer sufficient risk, but do not provide sufficient benefit.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Kagura Nikon
Native Freshfood
Minmatar Republic
#117 - 2014-07-29 09:59:07 UTC
Leto Thule wrote:
Kagura Nikon wrote:

You do not get it? It s not about AWOXING new players! It that established corp do not recruit new players, because the new players are likely to be alts made solely to awox their older members. That makes corps automatically reject any player under 6 months old, and that makes those players stuck in NPC corps... and contaminated by the carebear virus.


My response was to LUCAS, whom keeps insisting that the point of AWOXing is to kill new players. I "get it" just fine. Nothing is preventing those players from forming their own corps.



Then they cannot benefit from being instructed by others and will not have an incentive to go low sec, or anywhere interesting.

I understand you want your gameplay, but something must be done because bad initial player interaction and players retention are serious problems in eve. The fact is, I do not think more than 1 in 100 players effectively shoot their corp members in any type of training to be worth this feature in game. The sociological drawback is too large.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tengu Grib
Caldari Provisions
Caldari State
#118 - 2014-07-29 15:31:31 UTC
Kagura Nikon wrote:
Then they cannot benefit from being instructed by others and will not have an incentive to go low sec, or anywhere interesting.

I understand you want your gameplay, but something must be done because bad initial player interaction and players retention are serious problems in eve. The fact is, I do not think more than 1 in 100 players effectively shoot their corp members in any type of training to be worth this feature in game. The sociological drawback is too large.

If they can't take it and learn from it then they would have left at some point or another for some other reason. Maybe they would have been scammed in Jita and rage quit anyways. Eve does have a new player retention problem, but you will never convince me that the primary source of that is awoxing.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Leto Thule
Caldari Provisions
Caldari State
#119 - 2014-07-29 15:55:48 UTC
New player retention.

Now there is a valid problem. I think that this is the ONLY part of this discussion that truly does need action by CCP.

Eve is a great game, once you discover what its really about and how to play it. This game does rely heavily on instruction by the existing player base. The game itself teaches nothing but the most basic controls, and makes no mention of things like "locator agents" until you stumble across them. (During my first wardec, i thought people were finding me through the "Agent Locator" lmfao..)

The EvE tutorial needs to be expanded. It should show players what to be aware of. Show them how to DSCAN. Show them how to warp without using autopilot (seriously, it doesnt cover that). Flat out TELL new players that they need to be aware of scammers. Loss in this game is permanent, and should be showcased in some fashion.

I had to learn the game the hard way, and perhaps thats how it was intended, but I really do think that someone new to the game deserves the tools to get started with.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Darkblad
Doomheim
#120 - 2014-08-06 08:41:56 UTC
Looks like the OP used the newly gained knowledge - that aggressing corp members is legal - thee days ago Cool

NPEISDRIP