These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Add navy destroyers

Author
Catherine Laartii
Doomheim
#1 - 2014-07-25 20:31:01 UTC  |  Edited by: Catherine Laartii
Simply put, it's time to add navy destroyers into the game. We have navy battlecruisers and we need some smaller, more nimble faction navy destroyers to supplement each of our faction's navies. Basic summary of these is they follow the normal 50% buff to hp than navy faction ships enjoy over their counterparts, have more ample fitting room with extra cpu and powergrid, and an additional fitting slot over their t1 counterparts. Fittings are listed as with max skills.

Here we go:


Corax Navy issue:

8/4/2 slot load out, 8 launchers
275 CPU
70 PG

Caldari Destroyer skill:
5% bonus to rocket and light missile damage per level
10% bonus to rocket and light missile flight time per level

Role bonus:
50% bonus to rocket and light missile explosion velocity


Coercer Navy Issue:

8/3/3 slot load out, 8 turrets
225 CPU
115 PG

10% bonus to small energy turret capacitor usage per level
10% bonus to small energy turret optimal range per level

Role bonus:
50% bonus to small energy turret tracking speed per level.


Talwar Fleet Issue:
7/4/3 slot load out, 7 launchers
270 CPU
75 PG

Minmatar Destroyer skill
5% bonus to rocket and light missile firing rate per level
7.5% bonus to microwarpdrive speed per level

Role bonus:
50% bonus to rocket and light missile fight time


Catalyst Navy Issue
8/3/3 slot load out
225 CPU
90 PG

Gallente Destroyer skill:
10% bonus to small hybrid turret falloff range per level
10% bonus to small hybrid turret optimal range per level

Role bonus:
50% bonus to small hybrid tracking speed per level
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-07-25 20:36:16 UTC
Aeh, no thank you, but Ill take the skins.
Catherine Laartii
Doomheim
#3 - 2014-07-25 20:43:27 UTC
Fer'isam K'ahn wrote:
Aeh, no thank you, but Ill take the skins.

why no navy dessies? They're not stupid OP and fill a nice gap between the navy frigs and cruisers.

<3 Navy corax and navy coercer.
ShahFluffers
Ice Fire Warriors
#4 - 2014-07-25 20:45:23 UTC  |  Edited by: ShahFluffers
Given the popularly (or lack of thereof) of Navy BCs I do not think this is really a good idea.

All Navy ships get compared to their T1 variants is an extra slot, a little extra fitting room, 50% more total HP, and sometimes different bonuses. Nothing to really write home about.


edit: also... a 50% bonus to MWD speed on the Faction Minnie Destroyer might be a bit OP. I punched some numbers and I am getting, easily, 2800+ m/sec (well over 4000+ m/sec with certain implants and links... that is as fast as some interceptors)
Maldiro Selkurk
Radiation Sickness
#5 - 2014-07-25 20:45:37 UTC
1. I disagree with your premise that because we have navy versions of other classes of ships that we inherently need them for dessies.

2. I see dessies as glass cannons and this moves away from that idea.

So, i vote no.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Catherine Laartii
Doomheim
#6 - 2014-07-25 20:50:07 UTC
ShahFluffers wrote:
Given the popularly (or lack of thereof) of Navy BCs I do not think this is really a good idea.

All Navy ships get compared to their T1 variants is an extra slot, a little extra fitting room, 50% more total HP, and sometimes different bonuses. Nothing to really write home about.


edit: also... a 50% bonus to MWD speed on the Faction Minnie Destroyer might be a bit OP. I punched some numbers and I am getting, easily, 2800+ m/sec (well over 4000+ m/sec with certain implants and links... that is as fast as some interceptors)


Ah good point on the talwar. I'll change it to 7.5% to make it a little more bearable, then.

I do think there would be a good market for them, though; the main issues destroyers have, which is fitting space and tank, are negated somewhat with these without being too terribly overpowered, so I can see people in FW (like myself) eating them up for solo/small gang work.
Catherine Laartii
Doomheim
#7 - 2014-07-25 20:53:02 UTC
Maldiro Selkurk wrote:
1. I disagree with your premise that because we have navy versions of other classes of ships that we inherently need them for dessies.

2. I see dessies as glass cannons and this moves away from that idea.

So, i vote no.


They don't have tank bonuses so they would still have less hp than even assault frigates, so it's not really moving away from the idea. A good dragoon or algos fit can run 13k-15k ehp so the armor boats are already pretty tough, the algos in particular if you run it with a slave set. The tank issue with them is that they have a large sig radius so they take more damage, which again makes them squishier than a lot of frigates.
Maldiro Selkurk
Radiation Sickness
#8 - 2014-07-25 21:17:37 UTC
Catherine Laartii wrote:

"Basic summary of these is they follow the normal 50% buff to hp than navy faction ships enjoy over their counterparts"


In your initial post you make this claim so you are comparing current dessies with your new navy variants. My response states I am against making navy variants because i see dessies as glass cannons and making them more tanky is moving in the wrong direction, in truth I believe the destroyer class is exactly where it should be in terms of game balance.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Harvey James
The Sengoku Legacy
#9 - 2014-07-25 23:07:22 UTC
Corax Navy issue:

8/4/2 slot load out, 8 launchers
Caldari Destroyer skill:
5% bonus to kinetic rocket and light missile damage per level
10% bonus to rocket and light missile explosion velocity per level

Role bonus:
50% bonus to rocket and light missile max velocity


Coercer Navy Issue:

7/3/4 slot load out, 7 turrets
7.5% bonus to small energy turret damage per level
10% bonus to small energy turret optimal range per level

Role bonus:
50% bonus to small energy turret tracking speed per level.


Talwar Fleet Issue:

7/4/3 slot load out, 7 launchers
Minmatar Destroyer skill
5% bonus to explosive rocket and light missile damage per level
15% bonus to microwarpdrive signature radius per level

Role bonus:
50% bonus to rocket and light missile fight time


Algos Navy Issue

6/3/4 slot load out
25/50 dronebay
Gallente Destroyer skill:
10% bonus to small hybrid tracking speed per level
15% bonus to light drone hitpoints and damage per level

Role bonus:
25% Drone max velocity

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#10 - 2014-07-26 23:51:30 UTC
Corax would still suck
Zappity
New Eden Tank Testing Services
#11 - 2014-07-27 01:00:39 UTC
I would be happy to see faction dessies. But I would be even happier to see links brought on grid and a specialist T2 dessie class designed for that.

Zappity's Adventures for a taste of lowsec and nullsec.

Arya Regnar
Darwins Right Hand
#12 - 2014-07-27 02:26:14 UTC
7.5% bonus to microwarpdrive speed per level
MWD speed bonus Shocked that's a first
Would fit 10mn mwd to troll people with on.

EvE-Mail me if you need anything.

James Baboli
Warp to Pharmacy
#13 - 2014-07-27 09:18:16 UTC
Also destroyers fill specialized roles in eve which the empires don't seem to be in need of. They have sufficient battleships, cruisers and frigates to mostly ignore destroyers and field few BCs.
Now, if we got pirate destroyers, those would fit better with both the meta, the sort of budget constraints which make pirates use better ships (quality over quantity because they can't build as many ships as an empire which collects some form of actual taxes on billions), and the sort of uber-glass cannon hulls the pirates would turn out would be really cool to see. Angel destroyer would be a baller, and a serpentis blaster platform o' death would be cool.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Rayzilla Zaraki
Yin Jian Enterprises
#14 - 2014-07-27 12:16:42 UTC
James Baboli wrote:
Also destroyers fill specialized roles in eve which the empires don't seem to be in need of. They have sufficient battleships, cruisers and frigates to mostly ignore destroyers and field few BCs.
Now, if we got pirate destroyers, those would fit better with both the meta, the sort of budget constraints which make pirates use better ships (quality over quantity because they can't build as many ships as an empire which collects some form of actual taxes on billions), and the sort of uber-glass cannon hulls the pirates would turn out would be really cool to see. Angel destroyer would be a baller, and a serpentis blaster platform o' death would be cool.


This.

Gate campers are just Carebears with anger issues.

James Baboli
Warp to Pharmacy
#15 - 2014-07-27 12:18:31 UTC
Rayzilla Zaraki wrote:
James Baboli wrote:
Also destroyers fill specialized roles in eve which the empires don't seem to be in need of. They have sufficient battleships, cruisers and frigates to mostly ignore destroyers and field few BCs.
Now, if we got pirate destroyers, those would fit better with both the meta, the sort of budget constraints which make pirates use better ships (quality over quantity because they can't build as many ships as an empire which collects some form of actual taxes on billions), and the sort of uber-glass cannon hulls the pirates would turn out would be really cool to see. Angel destroyer would be a baller, and a serpentis blaster platform o' death would be cool.


This.

You want I should meak thread people?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp