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command ships, to command or not to command?

Author
Brutus Le'montac
#1 - 2014-07-26 02:45:38 UTC
as most know, command ships are most of the time used as OGB ships.
some of the requirements to fly them involve more or less heavy skilling into leadership.

ofcourse this does fit their role when used as an OGB, but not so much for anything else.
and that brings me to my proposal:

most t1 ships have 2 t2 variants, which are both used for a different role, or have different skill requirements/ ship bonusses.
the t2 line of the battlecruisers however all have the same role more or less. which is boosting a fleet. only a few are used as front line combat vessels.

lets take the gallante line as example, a t1 brutix becomes a t2 astarte, a t1 myrmidon becomes a t2 eos, both the eos and the astarte get similair bonusses to gang links.

why not keep the eos as it is, both in skill requirement and role/ship bonus, and make somehting new out of the astarte hull?

for example, remove the leadership skill requirements form the astarte, remove the command ship skillbook requirement and bonusses, and create a new skillbook, with new more combat focussed bonusses?
this way, we have a t2 battlecruiser that can be used for pvp, without screaming I HAZ LINKS PRIMI MEH.

keep the t2 damage ressist profile, but give it somehting new, something that does not require leadership skills to be used.
i just hope we can get a tech 2 battlecruiser that is more combat capable, with supporting fleets as a second seat, or none at all.

any people who see somehting in this?

also i know some people have problems with how ogb works, however this is not an ogb thread, so i wanna ask you to keep that out of this thread.


Thought is dangerous; lack of thought, deadly!

Bohneik Itohn
10.K
#2 - 2014-07-26 02:51:53 UTC
How about not changing existing ships, and adding some T2 combat BC's?

Why mess with things that don't need to be messed with?

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Brutus Le'montac
#3 - 2014-07-26 02:57:17 UTC  |  Edited by: Brutus Le'montac
Bohneik Itohn wrote:
How about not changing existing ships, and adding some T2 combat BC's?

Why mess with things that don't need to be messed with?



it could work, but it seems more easy to me, to remake, or "mess" with 4 ships, then making 4 to 8 more.
and because the bonus on both the eos and astarte ( and most command ships for that matter) are already nearly the same.

Thought is dangerous; lack of thought, deadly!

Kusum Fawn
Perkone
Caldari State
#4 - 2014-07-26 04:04:09 UTC
there is a third battle cruiser hull, and there is a call here it seems for a third t2 battle cruiser hull. the EOS and the Astarte both used to be brutix hulls, but the eos got changed to myrm a little while ago.
If you are suggesting to create a ship bonus type that is not command it seems that messing with the ships people already may/may not be using for command bonuses seems to be a pointless change when there is an unused t1 hull available.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Brutus Le'montac
#5 - 2014-07-26 04:13:43 UTC  |  Edited by: Brutus Le'montac
Kusum Fawn wrote:
there is a third battle cruiser hull, and there is a call here it seems for a third t2 battle cruiser hull. the EOS and the Astarte both used to be brutix hulls, but the eos got changed to myrm a little while ago.
If you are suggesting to create a ship bonus type that is not command it seems that messing with the ships people already may/may not be using for command bonuses seems to be a pointless change when there is an unused t1 hull available.



am i correct when i think you are pointing to the talos?
if so, problem with the talos is that it is already a special t1 ( called tier 3 i believe) that switches medium weapons out for large weapons, because this is already a special ship, i dont think making a t2 tier 3 would work, then it becomes a semi battleship with less Hp but higher ressists.....

Thought is dangerous; lack of thought, deadly!

Vayn Baxtor
Brutor Tribe
Minmatar Republic
#6 - 2014-07-26 06:44:31 UTC
The names and definitions of ships in EVE are not always equal or the best.

Quote:
How about not changing existing ships, and adding some T2 combat BC's?

Why mess with things that don't need to be messed with?


Hehe, there's always either the complaint of suggesting new/unique or getting the existing ones adjusted.
Sorry, but several ships seriously need to be messed with.

But that will only work if all are looked upon. Tiericide was a start but wasn't enough.

Using tablet, typoes are common and I'm not going to fix them all.

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2014-07-26 08:01:40 UTC
Can't you already make an astarte into a rather nasty DPS ship? Same with a sleipnir, Vulture and...one or the other of the amarr ones, I forget.

You don't have to use it for the role it has on the box.
Brutus Le'montac
#8 - 2014-07-26 08:18:07 UTC  |  Edited by: Brutus Le'montac
Danika Princip wrote:
Can't you already make an astarte into a rather nasty DPS ship? Same with a sleipnir, Vulture and...one or the other of the amarr ones, I forget.

You don't have to use it for the role it has on the box.



still you waste about half of the skill bonus, which are to gang links, and it requires skilling into leadership which does not effect it if you use it as a combat focused vessel. for solo pvp, ofcourse small gangs/group pvp is another story, but then using a full fledged ogb works better, when on the run 1 or 2 links, still, not a fully functional dps ship.

problem in eve is the role it has on the box makes the ship. using a ship for something that is not on the box will either result in a potential waste, or a sub optimal ship.

the way i look at it, is that every subcap shipclass got a damage focused t2, only battlecruisers lack this.

frigs: assualt frigs
destroyers: not familiar with those or their names.
cruisers: hacs/t3.
battleships: marauders.

even mining ships have a difference, one for ore hold, one ofr max yield and one for tank.

still the gap in the battlecruiser tier stays unfilled.

Thought is dangerous; lack of thought, deadly!

Zan Shiro
Doomheim
#9 - 2014-07-26 09:26:32 UTC
Brutus Le'montac wrote:


the way i look at it, is that every subcap shipclass got a damage focused t2, only battlecruisers lack this.

frigs: assualt frigs
destroyers: not familiar with those or their names.
cruisers: hacs/t3.
battleships: marauders.

even mining ships have a difference, one for ore hold, one ofr max yield and one for tank.

still the gap in the battlecruiser tier stays unfilled.



its going to be unfulfilled....tier 3 /abc bc introduction brought about balance issues to fill this gap already at a t1 level. Many of which not resolved fully. From a few lessons in the past ccp I feel has learned the lesson of do not bring in more balance breaking ships when they have balance issues already.

Thats lacking t2 features like resist profiles. Yes they are not t2....and have balance issues. Issues that won't be solved by tacking in second set of combat bonuses instead of boost. And don't say well t2 price....use limited by price has back fired on ccp too many times.

Prior to this you saw then tier 1 and 2 nerfed at varying points in the past. I'd be looking at cane. And drake. Direct (death of dual neut o cane by utility slot and just in case not enough....fitting grid changes) or indirect (trashing of HML as a weapons system) nerfs in short were put in place when tech 1 tier 1/2 overstepped their bounds.

CCP has a goal in mind for these ships...snd they aren' scared to trash say HML in the process to keep that goal. That was a far reaching indirect nerf imo....whole bunch of ships got a piece of that crap sandwich. Ships about as far from rating the title OP as you are going to get. Just don't see ccp making the t2 backdoor to bypass that to make a combat t2 drake if you find NH lacking in this area. With an even lower sp bar as it were not needing leadership skills.
Nevyn Auscent
Broke Sauce
#10 - 2014-07-26 10:52:59 UTC
The reason not to do this to the existing ships is because currently you have an option of the two main weapon systems for each race between the ships. Doing this would remove one of those main weapon systems.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#11 - 2014-07-26 11:21:05 UTC  |  Edited by: epicurus ataraxia
If this was desired, and thought to be worthwhile as a concept, then would it not be simpler to remove the command and leadership skills as a requirement to fly the ships, and there for their actual roles only?

No need for new ships then, and much more available for more to use, and all the command and leadership skills are still there for boosting etc.

But the ships are pretty powerful, this does significantly reduce their availability.

CCP will need to decide, where they wish to see them in terms of numbers out there.

There is one EvE. Many people. Many lifestyles. WE are EvE

Mole Guy
Bob's Bait and Tackle
#12 - 2014-07-26 11:45:34 UTC
OP is looking for a hac in a bc hull.

the astarte has the power of like 10 guns when maxed out. you can chose to not run links, but it IS a command ship. they will not make a hac bc or a hac bs.

we've asked in the past for a SubCommand destroyer. something that can go with a roaming frig group.

not even a mention from CCP that it was a good idea.

i think cmd ships are here to stay and all the ships are pretty set.
Fer'isam K'ahn
SAS Veterinarians
#13 - 2014-07-26 12:50:05 UTC  |  Edited by: Fer'isam K'ahn
If I would like to be snotty I would say that I read:

Blabla ... repost .... blablabla ..... repost .... blabla .... didn't use SF .. blablabla ... didn't care ... bla bla ... repost ...

But I'd rather say: Would you like to join any of the other T2 BC and Commandship discussions ? Maybe you can bring a wind of fresh air into those stale complain threads.... unless this is one too ?!

I know its Low Sec here atm, with ISD being busy putting out fires in the feedback forums, but come on, show some empathy, understanding and discipline. At least 1/5 of the first 2 pages are reposts, does that have to bee this way ?
Goldiiee
Bureau of Astronomical Anomalies
#14 - 2014-07-26 13:07:39 UTC
OP I think the main problem with a T2 BC is if they existed why would a gang fly anything else, massive DPS, BS sized Tank, and if the leadership skills are dropped 30 days to fully train one (Plus guns and tank).

We used to have roaming gangs of Hurricane pilots with nuet, web and point, they were considered OP and got crushed with the nerf hammer, what your suggesting is something even more powerful than they were. So I think Fozzie just pre-nerfed them by not letting them exist.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Bohneik Itohn
10.K
#15 - 2014-07-26 13:56:18 UTC  |  Edited by: Bohneik Itohn
Let's just lay this out.

CBC's are not similar within faction groups right now. Eos focuses heavily on being a drone brawler, Astarte focuses heavily on being a medium to long range ship. Absolution is laser turrets, Damnation is missiles and drones. Claymore missiles, Sleipnir projectiles. Etc... So on...

Unless you think the weapons systems are cookie cutter and they're all the same after you hit F1, that's a pretty big distinction between the hulls.

There is nothing statistically wrong with the CBC hulls, even as small gang and solo PvP ships. They have great stats, they work well and people use them effectively. The motivation for just using them as OGB's is due to the training path being highly divergent from normal PvP training and multiple accounts being a fair norm for a lot of people. They're probably going to have multiple accounts anyways, they want great warfare link boosts, why not create a character and max out everything warfare links first, and keep training your PvP character for PvP?

ABC's do not need a T2 variant because there is no reasonable way to give their hulls T2 bonuses while maintaining balance.

HAC BC's already exist. Faction Police BC's pretty much match HAC's while exchanging speed for the decent tanks, and are the same cost.

Just stop staring at EFT/Pyfa and hypothesizing, and start looking at what's happening in the game to get an idea of what, if anything, needs to be changed with BC hulls. The focus on "Ermahgawd WL bonus' are such a waste for my min-maxing OCD" and a complete lack of "Sweet Jeebus these hulls have T3 tank and better damage application than most T3 setups for the same price and no skill loss." tells everyone exactly what is going on here.

Any other T2 BC that gets put in will still be called primary just as often as a booster, because they will be just as dangerous

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Harvey James
The Sengoku Legacy
#16 - 2014-07-26 14:01:04 UTC  |  Edited by: Harvey James
kind of sounds like you want Navy battlecruiser really ....

Navy Brutix for instance.... yes it doesnt have the T2 resists you want but it does have more HP than CS .. so it kind of does the same thing unless you want high resist very reppable ship ... but trade offs exist for a reason so... also if its going too be in a fleet with reppers than the links are worth the extra train time anyway..

you basically want CS too back too field/fleet CS .. but that kind of defeats the point of a command ship really.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Brutus Le'montac
#17 - 2014-07-26 18:55:10 UTC
Fer'isam K'ahn wrote:
If I would like to be snotty I would say that I read:

Blabla ... repost .... blablabla ..... repost .... blabla .... didn't use SF .. blablabla ... didn't care ... bla bla ... repost ...

But I'd rather say: Would you like to join any of the other T2 BC and Commandship discussions ? Maybe you can bring a wind of fresh air into those stale complain threads.... unless this is one too ?!

I know its Low Sec here atm, with ISD being busy putting out fires in the feedback forums, but come on, show some empathy, understanding and discipline. At least 1/5 of the first 2 pages are reposts, does that have to bee this way ?



my idea is totally different form the other posts about command ships.
and look, if you dont like what you read, then dont post? how about that? sounds easy eh?

Thought is dangerous; lack of thought, deadly!

Bohneik Itohn
10.K
#18 - 2014-07-27 00:06:19 UTC
Brutus Le'montac wrote:

and look, if you dont like what you read, then dont post? how about that? sounds easy eh?


No. That's not how a discussion works.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nevyn Auscent
Broke Sauce
#19 - 2014-07-27 00:15:19 UTC
Mole Guy wrote:
OP is looking for a hac in a bc hull.

the astarte has the power of like 10 guns when maxed out. you can chose to not run links, but it IS a command ship. they will not make a hac bc or a hac bs.

we've asked in the past for a SubCommand destroyer. something that can go with a roaming frig group.

not even a mention from CCP that it was a good idea.

i think cmd ships are here to stay and all the ships are pretty set.

Warp & agility fit a T3, it can keep up with Frig gangs.
Warp & agility fit a CS, it can keep up with Destroyer gangs.

And will have more EHP in both cases still simply due to innate hull
Klyith
Republic Military School
Minmatar Republic
#20 - 2014-07-27 00:51:36 UTC
I don't know what kind of idiot things command ships are underpowered. If you fit them for combat they are beastly. Yes you "waste" a bonus, but command ships have 4 perfectly good combat bonuses.

And the skill requirements to unlock the hull are steep, but that also makes them pretty cheap compared to many other T2 hulls.

Harvey James wrote:
kind of sounds like you want Navy battlecruiser really ....

Navy Brutix for instance.... yes it doesnt have the T2 resists you want but it does have more HP than CS .. so it kind of does the same thing unless you want high resist very reppable ship ... but trade offs exist for a reason so... also if its going too be in a fleet with reppers than the links are worth the extra train time anyway..

Navy battlecruisers are a bad joke. Quite literally since Fozzie balanced them around keeping the Navy Hurricane and Navy Drake the same as their pre-nerf normal counterparts as some kind of high-larious troll.

They could use either a modest buff to make them similar to the plain -> navy quality upgrade that cruisers and BS have. Or just cut the LP cost of the blueprints down to the same as cruisers. A navy BC that was just 30-40 million more than the base would be worthwhile.
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