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Player Features and Ideas Discussion

 
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Stable Wormholes

Author
Susan Black
Ice Fire Warriors
#1 - 2014-07-25 20:47:46 UTC
During some militia stuff, one of our neutral pirates that was flying with us at the time mentioned that the new spawn rates of Known-to-Known wormholes is one of the best things CCP has done in low-sec. It has opened up the ability to keep pvp fresh by allowing pilots to roam in places it wouldn’t normally be practical to go.


What if CCP took this one step further by introducing a type of stable wormhole. These wormholes would be relatively rare, and would lead between all ‘known’ areas of space. (highsec, lowsec, and null) Instead of being destabilized by mass passing through them, these wormholes would last for a random period of time—from days to weeks.



  • Pilots who would rarely interact with each other due to distance, could suddenly become temporary neighbors. This could lead to some interesting interactions –new wars, and new friendships.



  • Traders could use these ‘temporary gates’ as secret trade routes. And a new breed of piracy could emerge where pilots hunt down these secret routes for the purpose of disrupting this trade.



  • Areas of space considered to be ‘dead ends’ could suddenly become main routes of travel temporarily. And systems thought of as being relatively safe due to their location and/or remoteness, could see some new action if they are connected to more dangerous places.





What if tomorrow, your home system suddenly led to a high-sec system three jumps from Jita? Or a low-sec system where an active, bloody war is currently going on? Or right into the middle of someone’s null-sec ratting space?

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Gully Alex Foyle
The Scope
Gallente Federation
#2 - 2014-07-25 21:59:49 UTC  |  Edited by: Gully Alex Foyle
+1

I would even consider removing mass limit and increasing lifespan of all k-k wormholes. Because why not?

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Bohneik Itohn
10.K
#3 - 2014-07-25 22:20:09 UTC
The thing is K-to-K WH's still use WH mechanics, and not having to worry about being trapped on the other side because the WH isn't nearing the end of it's lifespan invites abuse.

You don't need to wait out an aggression timer before leaving the system.

Polarization (not usually a problem in K-space, but if mass weren't an issue someone crafty might devise an exploit. Just mentioned because it's different from gates)

Fuel and cyno free capital movement, if they were large enough, which some of them would be just to fit in with current standards.

After waking up to find a capital fleet in your home system for the lulz, with no intention of doing anything but reinforcing a couple POS's until they get tired of spending ammo, because a WH happened to connect between you two, I think the idea of stable WH's would get old quick.

Now if you take this and make it a one way trip, things could be easily balanced.

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Dhaq
Doomheim
#4 - 2014-07-25 22:59:11 UTC
What if they simply had a mass limit instead of time limit?
Arya Regnar
Darwins Right Hand
#5 - 2014-07-25 23:01:10 UTC
Sign, this again.

Requesting the list of no.

EvE-Mail me if you need anything.

Bohneik Itohn
10.K
#6 - 2014-07-25 23:25:25 UTC
Dhaq wrote:
What if they simply had a mass limit instead of time limit?


Then they are essentially unstable wormholes. Nothing has changed. Wormhole mass limits are easily reached within 24 hours if more than a couple people are using them or they are being used frequently. The overwhelming majority of K-K WH's don't see anywhere near this much traffic. I know because they're one of my favorite means of transportation, and I have never seen one at critical mass.

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Cold Burrito
Dreddit
Test Alliance Please Ignore
#7 - 2014-07-25 23:45:57 UTC
It could be a maximum transmittable mass limit, but no total mass limit. A sliding scale maybe from 2M Kg all the way to 1B Kg to allow only frigates or all ships up to and including freighters through. Stable wormhole pops up, maybe it lasts for a week before it collapses, then life goes back to normal.

If these ever became a thing though they would have to be fairly rare (maybe only half a dozen or so k-k stable connections at a time) to avoid these things becoming a normal part of life in space.
Bohneik Itohn
10.K
#8 - 2014-07-26 00:32:32 UTC
Cold Burrito wrote:
It could be a maximum transmittable mass limit, but no total mass limit. A sliding scale maybe from 2M Kg all the way to 1B Kg to allow only frigates or all ships up to and including freighters through. Stable wormhole pops up, maybe it lasts for a week before it collapses, then life goes back to normal. If these ever became a thing though they would have to be fairly rare (maybe only half a dozen or so k-k stable connections at a time) to avoid these things becoming a normal part of life in space.


And that was the OP's suggestion. Attention

There are already unstable K-K WH's that allow carriers, supercarriers, dreads and freighters to move through. They are pretty rare though. I've only regularly seen the freighter class size. Nobody uses them for anything larger than a cruiser most of the time.

Low and null logistics pilots seem to have an allergy to them, with a brave couple popping up on the forums to gush about how they love finding one every now and then.

Total mass limit for these WH's is pretty low, and it's for good reason. People talk about force projection being one of the biggest problems of Sov. Well... Would removing the cost of force projection help that, you think?...

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Raw Matters
Brilliant Starfire
#9 - 2014-07-27 12:40:59 UTC
I like the idea, but I don't think that would do 0.0 well. On the other hand: why not just limit those semi-stable WHs to high/low sec?

While power-projection would be a problem in zero space, I don't think anyone would mind a few BS to jump around in high-sec, because except for a war they can't do much. On the other hand the location of such semi-stable WHs would make a great commodity to sell to traders and give explorers a good alternate income.

As high-sec WHs are limited to BS-size max, this should not interfere with trading too much, as freighters - who carry most of the trading material - still had to go the standard routes, just small crafts with limited cargo could make some quick money. And if you move your freighter to low-sec for a shortcut then you have a reasonable alternate risk.
Paikis
Vapour Holdings
#10 - 2014-07-27 13:05:11 UTC
No.

Frequently suggested terrible idea is terrible.
Dally Lama
Doomheim
#11 - 2014-07-27 14:10:17 UTC
The day two competing FW factions have their HQs connected by a static...
+1