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Crius material changes / T3 production inconsistencies

Author
Kangaax
Money in da bank
#1 - 2014-07-25 23:32:25 UTC  |  Edited by: Kangaax
Hello,

I noticed a couple inconsistencies two days ago that might have been overlooked because a result of a combination of other changes:
- The extra materials have been moved into regular materials
- The waste has been removed and added 10% on regular materials to compensate

Now, those two changes did something funny to the T3 production blueprints:
- The T3 cruisers BPCs had 0% waste, and the base materials have been bumped up 10% rounded up, so they now require 9 sheets, 22 composites and 17 platings compared to 8/15/20 previously:
http://games.chruker.dk/eve_online/item.php?type_id=29985
There is no decryptors or modifiers avaliable for reverse engineering so this is a straight up cost increase

- The hybrid T3 components BPOs had only a part of their components bumped up 10% while the other part stayed the same. Specifically, the polymer components got a 10% bump while the ancient salvage part didn't.
This is a straight up cost decrease (will most likely lower the nanoribbons demand)

I will provide screenshots tonight