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Player Features and Ideas Discussion

 
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Increase the Variety of Solar Systems

Author
Resgo
School of Applied Knowledge
Caldari State
#1 - 2014-07-25 15:15:32 UTC
Consider adding wormhole effects to some K-space systems. These could have interesting impacts on various existing metas.

Consider adding solar systems with multiple stars.

Consider adding other stellar objects like nebulas which might impact various game mechanics and might be in starless systems. Possibly add NPC stations to them.
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-07-25 15:20:30 UTC
Not sure about the K-space, but to the rest, sure 8). But twin suns should be close regarding gravity, well depending on other celestial objects of course ,)
Leyete Wulf
Caldari Provisions
Caldari State
#3 - 2014-07-25 15:20:32 UTC
Been proposed many times, remains what should be a relatively straightforward and worthwhile change.
Nevyn Auscent
Broke Sauce
#4 - 2014-07-25 15:28:57 UTC
Technically every system in EVE is a double star system, look up the wiki articles on how the gates work.
Maldiro Selkurk
Radiation Sickness
#5 - 2014-07-25 19:08:17 UTC
Resgo wrote:
Consider adding wormhole effects to some K-space systems.


Your own words provide reasoning against this proposal, namely that if you wish to play in an environment where such effects are found, grab some probes and find a wormhole.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Resgo
School of Applied Knowledge
Caldari State
#6 - 2014-07-25 23:04:11 UTC
Actually I don't agree with you at all on that. Wormhole life is very different from k-space.

Adding system effects would be additional things to consider in roaming, PVE (from ratting to FW to Incursions), small gang battles, sovereignty defense and attack strategies as well as capital / super capital fights. It would alter the ability to have one sized fits all fleet metas.

The reason I said consider is the wormhole system effects may be too strong for k-space fights. A 100 % shield buff in a pulsar system would be a bit scary with a Wyvern's existing tank.
Maldiro Selkurk
Radiation Sickness
#7 - 2014-07-25 23:10:55 UTC
Resgo wrote:
Actually I don't agree with you at all on that. Wormhole life is very different from k-space.

Adding system effects would be additional things to consider in roaming, PVE (from ratting to FW to Incursions), small gang battles, sovereignty defense and attack strategies as well as capital / super capital fights. It would alter the ability to have one sized fits all fleet metas.

The reason I said consider is the wormhole system effects may be too strong for k-space fights. A 100 % shield buff in a pulsar system would be a bit scary with a Wyvern's existing tank.


I realize that what you are suggesting is new. What I am saying is let us not homogenize the gaming world of EVE. Let's not make K-space any more like W-space and vice versa. Let us leave them different and you choose which environment you want to play in based on all the relevant factors, including space effects.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Bohneik Itohn
10.K
#8 - 2014-07-25 23:42:12 UTC  |  Edited by: Bohneik Itohn
Nevyn Auscent wrote:
Technically every system in EVE is a double star system, look up the wiki articles on how the gates work.


I see precisely nothing about this on Evelopedia, and only a brief mentioning on a general Wikipedia about jumpgates from a variety of games and TV series. Care to link your source?

Edit: Nevermind. But please link stuff like this in the future. Googled 5 different terms before the right page came up and it isn't linked by any of the other relevant wiki articles.

Oh, and an interesting note from said article:

Quote:
Later versions of jump gates allowed the wormhole to be held open for a longer time and modern day jump gates can keep a wormhole connection open for several dozen years before it has to be reset


So uhh... When are the Jita gates due for maintenance? Lol

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