These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

A potential solution to Apex Force

Author
BuckingFastard
Pator Tech School
Minmatar Republic
#1 - 2014-07-25 20:34:58 UTC
The main problem at the moment with nullsec is that in order to "win" you need to be able to field more capitals than your opponent, and the way to counter these blobs is to bring more capitals and the only way to counter that is with yet more capitals and so on and so forth until you get to a point where TiDi kicks in and a fight that should only last an hour ends up taking almost an entire day assuming the node doesn't die. The sheer size of these cap fleets makes it very hard for new and smaller entities from getting a foothold in nullsec because for the most part Eve is a numbers game; people like to win and winning is more assured with greater numbers. It is very difficult to prevent people from teaming up, we are a social species and we have that "safety" in numbers mentality. So how do you incentivise people into not creating a 300 carrier fleet and hopping around Eve from system to system. Well there is no single solution, "fixing" nullsec requires a lot of changes to sov mechanics, "power projection" resource gathering and distribution, capital rebalancing etc. What I propose is a potential solution to the "Apex Force" of capital ships, nothing more.

Proposal.

What if a multiplier that only affected damage from sub caps to capitals was triggered in a system when capital ship numbers reached a certain limit, say 20 or more of any type regardless of alliance etc. The more caps that keep piling in, the higher the multiplier and the more dangerous subcaps will be to them.

I'm not talking about a measly 5-10% buff in damage, I'm talking about a single volley from one BS being able to take out a titan or 10 bombers wiping out half a wrecking ball fleet in one run if the caps in system approach the ludicrous numbers we saw in B-R5. Suddenly all those lowly, previously worthless subcaps become a real threat to anything bigger than a battleship during an engagement involving hundreds of capitals.

From a technical standpoint something like this already exists to some degree in wormholes. A magnetar multiplies damage and a pulsar nerfs armor resists so it shouldn't be too hard for CCP to implement, though it will need to be done in conjunction with the aforementioned fixes to nullsec mechanics. Lore wise it would be hard to explain but then again so is TiDi.

I'll leave you to speculate on the potential ramifications if something like this was implemented but I believe it would make alliances and coalitions spread out and limit the use of their cap fleets, for even a staging system would become dangerous to massed capitals from a bombing run or Blops. Pilots would become more wary of using blobs of capitals, and instead would try out more varied fleet compositions. It goes some way to allowing alliances without hundreds of caps from getting a foothold in nullsec though it doesn't solve the overarching n+1 (1000 megathrons) problem, though I would much rather face 1000 megas than 1000 supers with triage support. I have no problem with capitals being used but not in the numbers currently deployed, a fleet should be a balanced mix of ships from frigates all the way up to Titans that compliment each other and fill various roles.

I'm sure there are many flaws and counter arguments to this proposal and no doubt they will be pointed out, please do, and no doubt some people will call this stupid and call me a noob scrub Mcscrub for suggesting it, but I think we can agree that the current status quo is not healthy for the game, especially with Star Citizen and Elite round the corner. Another B-R5 would be the end of me and I'm sure nobody would choose to go through something like that again especially considering games are supposed to be fun right?

Any thoughts?
Bronya Boga
Ministry of War
Amarr Empire
#2 - 2014-07-25 20:57:18 UTC
BuckingFastard wrote:

What if a multiplier that only affected damage from sub caps to capitals was triggered in a system when capital ship numbers reached a certain limit, say 20 or more of any type regardless of alliance etc. The more caps that keep piling in, the higher the multiplier and the more dangerous subcaps will be to them.


I'm not talking about a measly 5-10% buff in damage, I'm talking about a single volley from one BS being able to take out a titan or 10 bombers wiping out half a wrecking ball fleet in one run if the caps in system approach the ludicrous numbers we saw in B-R5. Suddenly all those lowly, previously worthless subcaps become a real threat to anything bigger than a battleship during an engagement involving hundreds of capitals.


ok Ill just drop as many caps of my own as I can on your caps, so as to get the outragous multiplier, and have my lone BS one shot all your caps....

The problem is clear. This would, if anything, encourage even more capitals.
BuckingFastard
Pator Tech School
Minmatar Republic
#3 - 2014-07-25 21:07:15 UTC
yes but remember your caps would also be just as vulnerable to an opponents lone battleship, the multiplier would be system wide affecting all caps, you would both be taking a risk by bringing in more caps.
GenericForumAlt 1267389
Doomheim
#4 - 2014-07-25 21:13:43 UTC  |  Edited by: GenericForumAlt 1267389
Implement gated sites much the same way with faction warfare with ship restrictions based on gate type. Have them be the timers for making a system vulnerable instead of ihubs. Centralize system upgrades into a central ihub (one each constellation) that goes vulnerable once all systems in that constellation have. Make it so you can hold sov without taking the central ihub but you won't get any upgrades if you're not friendly (read 'blue') with the alliance holding it.

Small ships are made useful in capping systems again structure bashes goes down to 1 per constellation and fights are more dynamic. Also make the central ihub invulnerable so you don't have to keep replacing it over and over.

Lore wise say that CONCORD wanted to retain their grasp on capuleers so non-concord infrastructure was outlawed. They installed outposts in systems that would relay sovereignty details back to concord and with new technology they were able to make an ihub that is powerful enough to affect all systems in a constellation.
Sentamon
Imperial Academy
Amarr Empire
#5 - 2014-07-25 21:57:10 UTC
If it's not one ship it's another, bumber cars EVE that lets you shoot through anything assures, over the long haul, that the side with the most people that can tollerate the most boredom always wins.

In addition, jump clones and other conveniences like the ability to immediately field another ship after dying pretty much assures that all "solutions" will never change anything.

~ Professional Forum Alt  ~

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2014-07-25 23:02:32 UTC
This makes caps completely worthless.

The trick is to find a way to do things without making either caps or subs completely worthless.

Start by removing sentry drones from carriers, if not outright. Heavies and under are fine imo, they have their drawbacks. Sentries don't.
Merovee
Gorthaur Legion
Imperium Mordor
#7 - 2014-07-26 07:03:27 UTC
What is needed is a super-cap killer ship, a pocket battleship that can jam the supers and fire an XL weapon, forcing the use of a sub-cap screen to protect the super-caps. «o»

Empire, the next new world order.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#8 - 2014-07-26 07:24:18 UTC
Not an expert but there will be some kind of an "apex force" Mittens is just whinig his 1k Megathrons isn't it.

CEO of Lanate Industries

Citizen of Solitude

Dhrastette Lazair
Hedion University
Amarr Empire
#9 - 2014-07-26 07:55:57 UTC
Akrasjel Lanate wrote:
Not an expert but there will be some kind of an "apex force" Mittens is just whinig his 1k Megathrons isn't it.


Its not that his apex force is 1k megas its that the ONLY apex force is a blob of one ship type. If the system was balanced better and an apex force a la 12 super caps needed appropriate screen and protections then the blobs would at least look more, well normal.

The other huge gripe is that currently supercaps can be anywhere and do anything with an absurdly short period of time. In effect if you don't already have one (apex force) you can be a null sec force. If you try to build one, you'll get stomped before you do.

There is nothing wrong with the 'apex force' but the way it operates is a major reason for the current null sec situation.

Apex forces can be badass but they also need:

a) range or deployment time limiting (for example US carrier groups can't 'warp' any where in the world at a moments notice (GOD, would the DOD and Whitehouse LOVE that!)
b) need to be made up in such a way that just carriers don't rule (see point a about carrier groups, how many carriers to other ships are there?)
Dave Sidious
KarmaFleet
Goonswarm Federation
#10 - 2014-07-26 08:48:45 UTC
Triage modules exist for a reason don't they? So why not stop the spider tanking of carriers and supers to ensure they need dedicated support. That support would then be a weak point to call primary. One method could be:

Multiply the cap consumption of capital remote reps and capital capacitor transfers by a factor of 10.

Have the triage modules reduce the cap consumption by the same factor.

Replace the logi bonuses on supers with something else.


A capital fleet would need supporting by dedicated triage carriers. These would come with the disadvantage of being immobilised during the cycle and not being able to contribute to the fleet DPS. The amount of DPS and reps would need to be balanced, like a subcap fleet. Once you break the back of the triage ships the entire cap blob becomes seriously vulnerable.

In reality you would probably have other carriers with triage modules fitted as backup but calling on these further reduces the fleet DPS. This seems like a fairly simple change that could have some interesting effects.

Opinions?