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Player Features and Ideas Discussion

 
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[MODULES] Processor Overclocking units

Author
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#1 - 2014-07-22 11:23:39 UTC
Currently Processor Overclocking units Rigs have drawback to shield Recharge Rate. IS that drawback really needed?

Capasitor and PG rigs do not have such limitation.

Is that possible to remove that drawback?
Zappity
New Eden Tank Testing Services
#2 - 2014-07-22 11:41:39 UTC
Recent commentary by CCP would suggest that the addition of drawbacks to rigs currently with none is more likely than removal.

Zappity's Adventures for a taste of lowsec and nullsec.

Lothras Andastar
Garoun Investment Bank
Gallente Federation
#3 - 2014-07-22 12:18:20 UTC
Lidia Caderu wrote:
Currently Processor Overclocking units Rigs have drawback to shield Recharge Rate. IS that drawback really needed?

Capasitor and PG rigs do not have such limitation.

Is that possible to remove that drawback?

How about we add drawbacks to PG and Cap rigs? :D

Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch.

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#4 - 2014-07-23 08:53:22 UTC
Lothras Andastar wrote:
Lidia Caderu wrote:
Currently Processor Overclocking units Rigs have drawback to shield Recharge Rate. IS that drawback really needed?

Capasitor and PG rigs do not have such limitation.

Is that possible to remove that drawback?

How about we add drawbacks to PG and Cap rigs? :D

That would be not smart...
Zappity
New Eden Tank Testing Services
#5 - 2014-07-23 09:04:51 UTC
Lidia Caderu wrote:
Lothras Andastar wrote:
Lidia Caderu wrote:
Currently Processor Overclocking units Rigs have drawback to shield Recharge Rate. IS that drawback really needed?

Capasitor and PG rigs do not have such limitation.

Is that possible to remove that drawback?

How about we add drawbacks to PG and Cap rigs? :D

That would be not smart...

Why? That is exactly what they are talking about doing:

CCP Punkturis wrote:
But some of the rigs have drawbacks when you don‘t have the skills for them and in the future we‘re thinking about adding drawbacks to more rigs.

Source: http://community.eveonline.com/news/dev-blogs/little-things-coming-to-eve-online-in-crius

Zappity's Adventures for a taste of lowsec and nullsec.

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#6 - 2014-07-23 09:16:16 UTC
Zappity wrote:
Lidia Caderu wrote:
Lothras Andastar wrote:
Lidia Caderu wrote:
Currently Processor Overclocking units Rigs have drawback to shield Recharge Rate. IS that drawback really needed?

Capasitor and PG rigs do not have such limitation.

Is that possible to remove that drawback?

How about we add drawbacks to PG and Cap rigs? :D

That would be not smart...

Why? That is exactly what they are talking about doing:

CCP Punkturis wrote:
But some of the rigs have drawbacks when you don‘t have the skills for them and in the future we‘re thinking about adding drawbacks to more rigs.

Source: http://community.eveonline.com/news/dev-blogs/little-things-coming-to-eve-online-in-crius

Shweet Jeebuh

They may add possability to offline Rigs instead, but only when Fitting sevrice available.
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2014-07-23 12:10:15 UTC
Zappity wrote:
Lidia Caderu wrote:
Lothras Andastar wrote:
Lidia Caderu wrote:
Currently Processor Overclocking units Rigs have drawback to shield Recharge Rate. IS that drawback really needed?

Capasitor and PG rigs do not have such limitation.

Is that possible to remove that drawback?

How about we add drawbacks to PG and Cap rigs? :D

That would be not smart...

Why? That is exactly what they are talking about doing:

CCP Punkturis wrote:
But some of the rigs have drawbacks when you don‘t have the skills for them and in the future we‘re thinking about adding drawbacks to more rigs.

Source: http://community.eveonline.com/news/dev-blogs/little-things-coming-to-eve-online-in-crius

Because so many ships right now can barely be fit for their purpose without cap rigs.

I know for a fact if they add penalties to capacitor rigs, it just proves they hate amarr, since they keep taking away our lowslots anyways for more mids cause why fix lasers when you can just tell them to fit more cap batteries.
Lloyd Roses
Artificial Memories
#8 - 2014-07-23 12:21:51 UTC
Nariya Kentaya wrote:
Because so many ships right now can barely be fit for their purpose without cap rigs.

The only ships that use CCCs or semiconductors are scimis, onis and triage-carrier + wormhole-dreads. (And my breacher)
Since there are only two dreads and two (triage-)carriers, that's 7 ships out of many.
Discomanco
We pooped on your lawn
#9 - 2014-07-23 12:25:41 UTC
Lloyd Roses wrote:
Nariya Kentaya wrote:
Because so many ships right now can barely be fit for their purpose without cap rigs.

The only ships that use CCCs or semiconductors are scimis, onis and triage-carrier + wormhole-dreads. (And my breacher)
Since there are only two dreads and two (triage-)carriers, that's 7 ships out of many.

I think you missed around every amarr pve boat.
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#10 - 2014-07-25 15:28:39 UTC
bump
Notorious Fellon
#11 - 2014-07-25 15:38:16 UTC
Lloyd Roses wrote:
Nariya Kentaya wrote:
Because so many ships right now can barely be fit for their purpose without cap rigs.

The only ships that use CCCs or semiconductors are scimis, onis and triage-carrier + wormhole-dreads. (And my breacher)
Since there are only two dreads and two (triage-)carriers, that's 7 ships out of many.



This is not even remotely close to reality. I am going to guess you have only experienced PVP, and have never tried PVE in an amarr ship.

Crime, it is not a "career", it is a lifestyle.

Mario Putzo
#12 - 2014-07-25 17:16:45 UTC
Lidia Caderu wrote:
Lothras Andastar wrote:
Lidia Caderu wrote:
Currently Processor Overclocking units Rigs have drawback to shield Recharge Rate. IS that drawback really needed?

Capasitor and PG rigs do not have such limitation.

Is that possible to remove that drawback?

How about we add drawbacks to PG and Cap rigs? :D

That would be not smart...


Why would it be not smart?
Fer'isam K'ahn
SAS Veterinarians
#13 - 2014-07-25 17:37:43 UTC
Mario Putzo wrote:
Why would it be not smart?

Can't answer for her, but I would guess because they are primary fitting rigs.
Other rigs exchange this for that and improving the ship in one aspect or the other while giving a penalty to a related (stretched in some ways) values. The fitting rigs do not increase any stat but the capacity to fit for those stats and values, the drawback is already that you lose a tinker option in itself.

That does not mean I am opposed to a drawback that is suited in its strength and trait, but it shoudl be minor compared with all others. Losing a rig slot due to thight fitting is not something to undervalue.
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#14 - 2014-07-25 18:18:43 UTC
Mario Putzo wrote:
Lidia Caderu wrote:
Lothras Andastar wrote:
Lidia Caderu wrote:
Currently Processor Overclocking units Rigs have drawback to shield Recharge Rate. IS that drawback really needed?

Capasitor and PG rigs do not have such limitation.

Is that possible to remove that drawback?

How about we add drawbacks to PG and Cap rigs? :D

That would be not smart...


Why would it be not smart?

Game will be more.... lets say it will be worse. There will be not much profits from rigs compared to benefits. Loosing PG for usage of gun rigs if you have extra is ok, but loosing something valuable is not ok (shield, cap, armor, speed).
The more drawbacks, the less rigs will be used, simply as that.