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Player Features and Ideas Discussion

 
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Expanding Mobile Depotes

Author
Amarisen Gream
The.Kin.of.Jupiter
#1 - 2014-07-25 06:41:30 UTC  |  Edited by: Amarisen Gream
Mobile depot additions
--plug and play

Allow us to use the mobile depot as the core for truly mobile functions/buildings


Types of mobile additions
-mobile miner
-mobile lab - allows Research outside new tax system
-mobile ore compressor/refiner
-mobile expanded cargo bay
-mobile specialty cargo bays (ore/ships/etc)
-mobile scan inhibitor (prevents D-scan from seeing it)

The Mobile Depot keeps the 30 day decay, it can't be scooped unit all components are unfit/scooped. It has 8H 8M 8L slots. The different levels would have increases in PG/CPU.

By keeping its decay, it doesn't allow for extended industry jobs. The expanded abilities provided by the different mobile units allows a player to use it in many different ways and truly be freed from the clutches of the empires and sov blocks.

Someone like me could set it up to be a mining base in an asteroid field I farm every day. I'd have to bring my ship with in range and connect to the mobile unit. Where upon a small UI opens up to provide functions to the active modules equipped to the mobile depot. This could be a number of mining lasers or other non-combat features.

Another player might set it up in a low sec system to store ships or to do repairs for PVP interaction.

As CCP is working on redeveloping POS to be much more user friendly, this could be a step into a truly mini-pos for players, as well as a new full-sized POS style system.

Thoughts and ideas? Positive or constructive only please.

**As people keep thinking this is an AFK way of mining I need to add some more detail**
1: Once set up, a player has to connect to the unit - standard distance to use a hanger 2500 m.
2: it would function through a small UI/HUD.
3: Would have the same control range as your ships drone control range.
4: Things like mining lasers, etc. That have a cycle time for the player would have the same when used in the Depot.
5: It would have some auto-mation, but would need to be maintained by a player. If your mining with it, you'd still have to target up a new asteroid for it to farm out once it depleted the last one.
6: No fuel cost b/c there is no bubble shield.
7: Though it has a lot of slots, the PG and CPU limit it to what it can do. You wouldn't be able to fit more than two or three mining lasers, or a single strip miner.
--It isn't designed to take over your mining efforts but to assist in them.
--Code could be implemented that when hostile factions are on grid, that it "bunkers" down and can't do anything tell the hostiles are gone.

--A feature like this could lead into redesigned POSs that offer a lot more features, and bubble shields.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Arya Regnar
Darwins Right Hand
#2 - 2014-07-25 06:52:54 UTC
Scan inhibitor without the name that indicates that? Nooooooooooope. The rest of your suggestions just seem to promote afk play, so more noooooooope.

EvE-Mail me if you need anything.

Amarisen Gream
The.Kin.of.Jupiter
#3 - 2014-07-25 07:48:16 UTC
No there is not afk play. If you read it, you'd have seen the comment on having to connect to the unit to use its features. This just allows more function from a sort of stationary object.
Just as you have to get into a 2500 m range not to use the cargo/fitting you'd have to get that close to active the unit then use the UI to control its features. So no afk mining or offline mining. The unit would cycle just like a mining laser.

Plus the scan prohibitory only effects D-scan. Combat probes work normally to find it.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2014-07-25 08:12:33 UTC
Better to develop full POS control towers formed from mobile deployable structures but make them anchorable anywhere. They should be less effective and consume more fuel when not anchored at a moon due to it being more difgicult to maintain position
Amarisen Gream
The.Kin.of.Jupiter
#5 - 2014-07-25 08:33:57 UTC
Corraidhin Farsaidh wrote:
Better to develop full POS control towers formed from mobile deployable structures but make them anchorable anywhere. They should be less effective and consume more fuel when not anchored at a moon due to it being more difgicult to maintain position


That would work as well. The whole thought in this is to get out of the current system.
If you could use mobile depots as a mini-pos
And then have each tower size be an increase to ability and function of what players can do.

A corporation could use a small control tower in an asteroid belt with mining lasers that are controlled by players to assist in mineral gather and refining/compression. (Lose the bubble shield)

And then have a large to act as the production center.

Though I would like to see a small enough version that didn't take fuel blocks, or at least could use any fuel block.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#6 - 2014-07-25 10:03:34 UTC
Personally I don't think that any POS should ever run without fuel though, it's too damn useful a structure to run for free.
Gaijin Lanis
Gallente Federation
#7 - 2014-07-25 10:33:04 UTC
Corraidhin Farsaidh wrote:
Personally I don't think that any POS should ever run without fuel though, it's too damn useful a structure to run for free.

Honestly, the only thing that really warrants fuel usage is the shield. Without that, POSs would be irrelevant. And its not like OP is advocating a mobile shield unit.

Though the mining mod is a clear and resounding "No." That would be pure afk money unless rats were coded to spawn and instantly destroy mobile structures if there are no players on grid. Unless OP means mobile moon mining. Which would be interesting, to say the least.

The above was written and posted with nothing but love in my heart for all.

Amarisen Gream
The.Kin.of.Jupiter
#8 - 2014-07-25 10:46:44 UTC
Gaijin Lanis wrote:
Corraidhin Farsaidh wrote:
Personally I don't think that any POS should ever run without fuel though, it's too damn useful a structure to run for free.

Honestly, the only thing that really warrants fuel usage is the shield. Without that, POSs would be irrelevant. And its not like OP is advocating a mobile shield unit.

Though the mining mod is a clear and resounding "No." That would be pure afk money unless rats were coded to spawn and instantly destroy mobile structures if there are no players on grid. Unless OP means mobile moon mining. Which would be interesting, to say the least.


Again, no afk mining. The unit has to be controled/guided by the player. If the player gets to far away or leaves grid it shuts down.

And this is so small that there is no bubble shield. So really no need for fuel.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Tij Lamor
Doomheim
#9 - 2014-07-25 11:10:27 UTC
I like the idea of a true player owned structure as opposed to a corporate owned structure but believe this is best achieved by allowing players to build a small POS without needing to establish their own corporation.

A lot of 1 player corporations exist for the sole purpose of giving their owners the ability to setup a POS and this shouldn't be necessary. Let us enjoy the community of a large player run corporation while still retaining the ability to pursue our own goals.

I don't see any need to change any of the other rules for POS. A small one is relatively easy to setup (and take down if the victim of a wardec) and fuel cost is manageable for an individual. There should be competition for anchorage and they should be destructible.
Dhaq
Doomheim
#10 - 2014-07-25 11:18:58 UTC
Gaijin Lanis wrote:
Corraidhin Farsaidh wrote:
Personally I don't think that any POS should ever run without fuel though, it's too damn useful a structure to run for free.

Honestly, the only thing that really warrants fuel usage is the shield. Without that, POSs would be irrelevant. And its not like OP is advocating a mobile shield unit.

Though the mining mod is a clear and resounding "No." That would be pure afk money unless rats were coded to spawn and instantly destroy mobile structures if there are no players on grid.


Might work if you made them extremely vulnerable to other players. Destroyable, lootable. So it might be afk mining, but there would be a good chance of it being interrupted. Unlike, the other forms of passive income PI, moon mining, etc that are for the most part 100% risk free.