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Crius Issues

First post First post
Author
Anti Sun
Ignovarum
#701 - 2014-07-25 06:33:40 UTC
Hello everybody,

we just figured out a little bad bug for starting Jobs at a POS.

Anyone can see ANY BPO/BPC in any Corp Hangar / Container.
This ignores the current restrictions to Corp Hangars…

As an Example, I can see and work with BPOs in Corp Hangar #7 where I have no access normaly.
I even can start the BPO and give it an other output location (to something I can access to)…
When I start a job there is a text saying, that I cant do that, it worked anyway :)


As another small issue, we can use containers verry well in POS Modules.
At least we can put things in, for seeing what is in or get things out it needs tob e moed to your ship cargo.
There is no open funktion as on stations…


Decarthado Aurgnet
Imperial Combat Engineers
#702 - 2014-07-25 07:37:02 UTC
Anti Sun wrote:
Hello everybody,

we just figured out a little bad bug for starting Jobs at a POS.

Anyone can see ANY BPO/BPC in any Corp Hangar / Container.
This ignores the current restrictions to Corp Hangars…

As an Example, I can see and work with BPOs in Corp Hangar #7 where I have no access normaly.
I even can start the BPO and give it an other output location (to something I can access to)…
When I start a job there is a text saying, that I cant do that, it worked anyway :)


As another small issue, we can use containers verry well in POS Modules.
At least we can put things in, for seeing what is in or get things out it needs tob e moed to your ship cargo.
There is no open funktion as on stations…



Confirmed for BPO's in containers in corp hangars, but not for prints in the hangar without also being in a container.

Remove T2 BPO's or make them inventable at extreme cost.

Phoenix Czech
AZ Solutions CZ
#703 - 2014-07-25 08:31:01 UTC
Mabye it was mentioned before in this blog (sorry I have not enought power to go through all of this).

If I select in industry window blueprint which is fully researched, switch to ME research for example and than select appropriate facility for that research, I can see there time needed for completing and price. But blueprint is fully researched - the research can not continue. It is a little bit confusing. Probably it would be better to display "nothing" there (the same which is displayed in price when no facility is selected).
Serinas Setzuni
#704 - 2014-07-25 08:43:21 UTC
Just had a rather scary issue arise where hundreds of blueprints went invisible upon being dragged out of a small standard container except for ones that had been recently copied. I have a petition in on this (reimburse category as I thought they had deleted themselves at first). I can see the invisible ones on the science interface as being in my item hangar (can presumably interact with them as well, but science jobs are full atm), but can't put them back in the can because they are invisible in the actual hangar.

If you see that you have a can displayed twice but with different lists of blueprints in each can, do not empty out the contents of said can until they fix this bug!
CCP Claymore
C C P
C C P Alliance
#705 - 2014-07-25 09:10:03 UTC
Mr Grape Drink wrote:
Indy tab on compressed ores is showing it takes a blueprint to make it. At least as of last night when I was looking at Azure Plag

Also post #666 I win


This is a known issue, thanks for bringing it up though.

Quality Assurance Analyst Team Psycho Sisters

Rockgut Blackstone
Blackstone Exploration Industrial Corporation
#706 - 2014-07-25 09:17:37 UTC
Just a minor thing:

Now that 100 units of ore can be processed I group selected all the bits left from pre-crius for processing (none of which could have been processed before - 36 items in total)

window showed 69% (which I presume is the rounded average as my low sec ores are at III and my highs at V and I have the 4% implant at a 50% station)
individual types showed individual percentages (again rounded)
window showed the types with less than 100 as undoable correctly with red ban logo

however why would 199 hemorphite get a yellow exclamation tag which on the screen says "valuable and non-repackaged" ?
none of the other ores about to be processed show this marker. Even the other two types of hemorphite don't have this...( and I also have some ark and bistot among others being done)

seems like a weird flag to get on such a small value item in a batch with relatively more valuable ones.

having dutifully read all 36 pages so far I know this wasn't mentioned earlier Shocked


The inhospitability of space no longer bothers this individual. - Frozen corpse
serv Puell
Possum Removal Services
#707 - 2014-07-25 09:49:55 UTC  |  Edited by: serv Puell
i am finding it very fustrating change a bpo in the science window

click use bpo nothing happens
close window
scroll again through 100 bpos you dont want to start again


oh click click click click drag drop drag drop still the window wont show the bpo

then you need to start again for the next bpo

Its a waste of time can you please fix it

Edit

i shouldnt have to open and close the window to put on jobs
the UI is to big - you cant be in space putting on jobs and see the overview on a laptop
CCP RubberBAND
CCP Engineering Corp
#708 - 2014-07-25 10:35:30 UTC
Decarthado Aurgnet wrote:
Neo Hutt wrote:
Dacus Minor wrote:
I see there is a known issue regarding jobs started prior Crius release that cannot be delivered.

I have a slight different issue whereby I installed few copy and invention jobs, after the Crius release, which I am not able to deliver: the interface displays 'Job ready for delivery', both buttons have the 'Deliver' caption but clicking any of them don't complete the job.

Note that I was able to deliver manufacturing jobs installed both before and after the Crius release, few minutes before.

Same problem, cannot deliver a manufacturing job installed a day ago. "Job ready for delivery" but clicking the Deliver buttons does nothing. Very frustrating.

Ditto. Probably the same thing a lot of us are experiencing. I wouldn't mind it so much except it's tying up quite a lot of my lines.


I have changed the phrasing a little for the known issues. We actually know that a number of jobs regardless of when they were started (prior or post to Crius) are stuck. We are deploying a fix today which should resolve many of these cases.

Feel free to poke me on: Twitter

Angie Chatter
#709 - 2014-07-25 10:36:29 UTC  |  Edited by: Angie Chatter
Just had a very strange and serious issue, i never encountered before so maybe this is Crius related.

After i jumped through a Jumpgate i was not able to warp anymore and the game was telling me i "try" to use 12000 m3 of my 5000 m3 of carge space? This was very confusing, so i opened the fitting window and i got a total empty fitting window for my ship with all slots empty and i had all slots "unlocked" as if i was flying a super ship with maximum possible slots of all types.

Basically i could not jump/dock, since all my modules (including cargo expanders) where not visible anymore, but also disabled and i had no way to enable those again.

I could get into a station, by launching all my cargo. I did than relog, leave my ship, completely unfit/refit the ship and cleared the game cache. The problem remained, the moment i undock from the station all my modules are offlined and i see a wrong+empty fitting window?

I tested 2 other toons and they worked fine in the same system/station so i have no clue what happens here?
This did happen with empty cargo, so i had time to figure out a way to launch my empty containers, otherwise i would have had no way to warp anymore.

This is a rather scary bug.


PS: After one of the undock tests of this "buggy" toon/ship i also got a completely blank screen after undock happened, but the game was still running and i could hear sounds?
Flamespar
WarRavens
#710 - 2014-07-25 10:45:43 UTC
Being unable to see which teams I have bid on seems to be a massive oversight.
Jarnis McPieksu
Aliastra
Gallente Federation
#711 - 2014-07-25 11:16:03 UTC
Flamespar wrote:
Being unable to see which teams I have bid on seems to be a massive oversight.


Or to see which teams have bids for system X so you could perhaps join in bidding your share because you operate in that system.


baltoxtdl
TheDarkLegion Inc
#712 - 2014-07-25 11:47:40 UTC
CCP RubberBAND wrote:
Decarthado Aurgnet wrote:
Neo Hutt wrote:
Dacus Minor wrote:
I see there is a known issue regarding jobs started prior Crius release that cannot be delivered.

I have a slight different issue whereby I installed few copy and invention jobs, after the Crius release, which I am not able to deliver: the interface displays 'Job ready for delivery', both buttons have the 'Deliver' caption but clicking any of them don't complete the job.

Note that I was able to deliver manufacturing jobs installed both before and after the Crius release, few minutes before.

Same problem, cannot deliver a manufacturing job installed a day ago. "Job ready for delivery" but clicking the Deliver buttons does nothing. Very frustrating.

Ditto. Probably the same thing a lot of us are experiencing. I wouldn't mind it so much except it's tying up quite a lot of my lines.


I have changed the phrasing a little for the known issues. We actually know that a number of jobs regardless of when they were started (prior or post to Crius) are stuck. We are deploying a fix today which should resolve many of these cases.



its working, i delivered jobs which couldn't before.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#713 - 2014-07-25 11:51:39 UTC  |  Edited by: Retar Aveymone
We bought a t2 component team for 2r-crw (True Creations Team MPQ00). It randomly changed stats, and it now bonuses industrial command ships. I have heard that this happened to one of our allies as well and there appear to be NO t2 component teams in the wild anymore.

I'd like my t2 component team back please :argh:

edit: yes, we did use it in the last 48 hours (I did so personally)
CCP RubberBAND
CCP Engineering Corp
#714 - 2014-07-25 11:56:22 UTC
baltoxtdl wrote:


its working, i delivered jobs which couldn't before.


Great! Glad to hear. We will continue to monitor any additional jobs that might get stuck but we are hoping this was the majority.

On a side note I am currently following up a number of issues and will be updating this thread throughout the day.

Feel free to poke me on: Twitter

Drew Li
Space Exploitation Inc
#715 - 2014-07-25 12:14:15 UTC
Our T2 component team changed stats to industrial command ships as well after ~48 hours. I think we won the 3rd team so it would have been one of the earlier ones to clear.
Jarnis McPieksu
Aliastra
Gallente Federation
#716 - 2014-07-25 12:29:59 UTC  |  Edited by: Jarnis McPieksu
Drew Li wrote:
Our T2 component team changed stats to industrial command ships as well after ~48 hours. I think we won the 3rd team so it would have been one of the earlier ones to clear.


Yep, sucks.
Rapscallion Jones
Omnibus Solutions
#717 - 2014-07-25 12:32:08 UTC  |  Edited by: Rapscallion Jones
Since I'm on earlier than usual and Devs are in answer mode I'll humbly ask again, please reply to this query regarding pre-Crius BPOs, it impacts a large number of your customers and should be a simple answer. Please.
AngelShocker Cupcakes
CareBears Gone Dark
#718 - 2014-07-25 12:37:34 UTC
So i was starting to make some tech 2 mining laser upgrades and noticed a little bug. When it was unpackaged it took away from the total instead of adding it to it once i packaged it it went correctly and added the correct amount to what was already there. I understand that i can not use unpackaged mods when Manufacturing but i still think its a bug to take away from the total.

https://www.dropbox.com/s/6egzpkb7tzg4u4m/Screenshot%202014-07-25%2005.29.32.png
Qmamoto Kansuke
Killing with pink power
Penguins with lasorz
#719 - 2014-07-25 12:37:56 UTC
It seems that refreshing blueprints is still borked I had to close and reopen the industry Ui 3times for the blueprints to stop refreshing I wasn't able to select my desired blueprints because when i opened the ui the first time it just would not stop refreshing.
Elisabeth Jane
Doomheim
#720 - 2014-07-25 13:02:08 UTC
Please post release notes from today's patch.