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Crius Issues

First post First post
Author
Aebe Amraen
Dreddit
Test Alliance Please Ignore
#681 - 2014-07-24 19:05:48 UTC
The Known Issues list does not include the following two bugs:

1. Manufacturing tooltips fail to display on the Facilities tab for upgraded Amarr outposts.
2. The reprocessing UI displays two contradictory refine rates in (some) upgraded Minmatar outposts.

I've submitted both of these as bug reports, but since they aren't on your list here I just wanted to make sure you're aware of them.
Darkblad
Doomheim
#682 - 2014-07-24 19:14:49 UTC
Some outdated relation to the (removed) Blueprints for Compressed Ore and Ice in the respective block's info > industry tab.

NPEISDRIP

Dacus Minor
Sebiestor Tribe
Minmatar Republic
#683 - 2014-07-24 19:23:13 UTC
I see there is a known issue regarding jobs started prior Crius release that cannot be delivered.

I have a slight different issue whereby I installed few copy and invention jobs, after the Crius release, which I am not able to deliver: the interface displays 'Job ready for delivery', both buttons have the 'Deliver' caption but clicking any of them don't complete the job.

Note that I was able to deliver manufacturing jobs installed both before and after the Crius release, few minutes before.
Marc Rene
Doomheim
#684 - 2014-07-24 19:24:08 UTC
The known issues list does not include the following three bugs;


  • The filter on the jobs tab of the industry interface does not work - originally on SISI you could filter the corp jobs by putting in your name then choosing deliver all. Now the filter just doesn't work on that tab meaning you have to click through each of your jobs to complete them.



  • The job fees charged to the corp wallet does not list who initiated it.



  • If you are in the jobs list as the same time as someone else is completing or installing jobs you hear the "noise" of their activity - and it can cause that tab to freeze, meaning you have to shut and reopen the interface to regain control.
Neo Hutt
#685 - 2014-07-24 20:42:42 UTC
Dacus Minor wrote:
I see there is a known issue regarding jobs started prior Crius release that cannot be delivered.

I have a slight different issue whereby I installed few copy and invention jobs, after the Crius release, which I am not able to deliver: the interface displays 'Job ready for delivery', both buttons have the 'Deliver' caption but clicking any of them don't complete the job.

Note that I was able to deliver manufacturing jobs installed both before and after the Crius release, few minutes before.

Same problem, cannot deliver a manufacturing job installed a day ago. "Job ready for delivery" but clicking the Deliver buttons does nothing. Very frustrating.
Angie Chatter
#686 - 2014-07-24 21:46:07 UTC
I still get this annoying "jump" sorting after each started job? The job list wont stay "fixed", so each time i start a job it uses some strange sorting if the "sort" parameter is the same on all BPC/jobs.

Plz fix the sorting, so that it stays the same after i start a job and remove those annoying "grey" started BPC from the setup list!
Brock Nelson
#687 - 2014-07-24 22:00:03 UTC
Angie Chatter wrote:
I still get this annoying "jump" sorting after each started job? The job list wont stay "fixed", so each time i start a job it uses some strange sorting if the "sort" parameter is the same on all BPC/jobs.

Plz fix the sorting, so that it stays the same after i start a job and remove those annoying "grey" started BPC from the setup list!


This.

I would have 200 BPCs in the list and when my alt starts invention job, it jumps all over the place while resorting the list. It would be great if the blueprints that are in use is removed from the list. No reason to see it unless you want to cancel the job.

Signature removed, CCP Phantom

Ralmar Kimnot
Okorer
#688 - 2014-07-24 22:18:01 UTC
I have successfully set some manufacturing jobs then realised I wasn’t using my clone with industrial implants.

Now that I’m in my industrial clone I can no longer set manufacturing jobs. I get a message stating that “Job duration has changed” so I'm not allowed to start the job. One of the implants is the Beancounter Industry BX-802 which gives a 2% reduction in manufacturing time so I'm going to suggest this is causing a problem.

I have seen other Beancounter related problems reported so it looks like you have an issue with implants.

Also, please can you do something about the size of the Industry Window. If all I want to do is look at jobs or scan through
BPO/C’s it would be nice if I could choose not to see the top half.
Serinas Setzuni
#689 - 2014-07-24 22:38:48 UTC  |  Edited by: Serinas Setzuni
Bug with delivering manufactured ships into arrays:

They are using their assembled volumes instead of their packaged volumes on delivery, causing an 'out of space' error where there shouldn't be any issue (The jobs are 280k m3 and 300k m3 delivery, and there's 1.9m m3 remaining in the ship array) It is erroneously stating that they are over 3m m3 in size.

Petitioned and bug reported. Other items do not appear to have this issue so far, only ships. Would be nice to have more storage ability in the ship assembly arrays as well.

Idea: Dragging a packaged ship to a ship maintenance array automatically assembles it if there's enough room for the assembled ship there? Or a question box asking if you want it assembled?
Jon Lucien
Goosefleet
Gooseflock Featheration
#690 - 2014-07-24 23:27:19 UTC
Not only are T3 hull material requirements about 10% too high, but the number of R.A.M.- Starship Tech required to actually build the hull wasn't multiplied by 100.
Jon Lucien
Goosefleet
Gooseflock Featheration
#691 - 2014-07-24 23:30:28 UTC
The facility bonuses on the 2R-CRW station seem to be doubled.
Decarthado Aurgnet
Imperial Combat Engineers
#692 - 2014-07-24 23:30:36 UTC
Neo Hutt wrote:
Dacus Minor wrote:
I see there is a known issue regarding jobs started prior Crius release that cannot be delivered.

I have a slight different issue whereby I installed few copy and invention jobs, after the Crius release, which I am not able to deliver: the interface displays 'Job ready for delivery', both buttons have the 'Deliver' caption but clicking any of them don't complete the job.

Note that I was able to deliver manufacturing jobs installed both before and after the Crius release, few minutes before.

Same problem, cannot deliver a manufacturing job installed a day ago. "Job ready for delivery" but clicking the Deliver buttons does nothing. Very frustrating.

Ditto. Probably the same thing a lot of us are experiencing. I wouldn't mind it so much except it's tying up quite a lot of my lines.

Remove T2 BPO's or make them inventable at extreme cost.

This is alt
Center for Advanced Studies
Gallente Federation
#693 - 2014-07-24 23:37:39 UTC
I have 5 invention jobs stuck. I cannot deliver them, I get no messages whatsoever. Clicking the deliver button simply does nothing.

They were started (post-crius) at 2014.07.22 17:44, and ended 18:49 the same day.

My support ticket got a reply to look here, but I have not found a known issue yet.

Yay, half of my invention slots are not usable and I am running out of t2 bpcs :-(
Aebe Amraen
Dreddit
Test Alliance Please Ignore
#694 - 2014-07-25 00:02:06 UTC
Jon Lucien wrote:
The facility bonuses on the 2R-CRW station seem to be doubled.


I noticed this on our upgraded outposts, too. The upgrades are supposed to give 1% material bonus per level, but it seems to actually be (approximately) 2%. For example, building a perfect shuttle BPO require 2501 tritanium at a regular station or unupgraded outpost, but requires only 2353 tritanium at a fully upgraded amarr outpost.
Tom Parmala
Caldari Provisions
Caldari State
#695 - 2014-07-25 02:28:06 UTC
The container that contains my cap bpos does not get listed in the inventory location menu, even if i move the bpos to a regular (non pw) container. The bpos however are listed when i select All lnventory locations.

https://www.dropbox.com/s/ibtaz92kdseyflf/capbpo1.png
https://www.dropbox.com/s/0daygodmg5iooxx/capbpo2.png

Tom Parmala
Caldari Provisions
Caldari State
#696 - 2014-07-25 02:47:05 UTC  |  Edited by: Tom Parmala
There seems to be no way to get a list of the teams i bid on other than to make a note of which team and location myself. Working as intended?

BTW do i get a notification if some1 outbids me or do i have to keep track of that myself as well??
Where is the option to retract my bid in case i made a typo or want to bid on a other team and no longer want the old one??
Tom Parmala
Caldari Provisions
Caldari State
#697 - 2014-07-25 03:29:42 UTC  |  Edited by: Tom Parmala
Obil Que wrote:

That's kinda seems like the entire point here of the changes. Giving industry more decision points instead of just looking at small set of factors that determine profitability regardless of any actions by the producer. Now your decisions matter (location, POS, research, teams) and determine whether you have an advantage.



Welcome to Spreadsheet onlineLol
Speaking of, when do we get a ingame spreadsheet to keep track of all of this?
David Adrano
Tinkers Collective
#698 - 2014-07-25 04:25:27 UTC
Not sure if this has already been mentioned (my searches turned up nothing), but I'm seeing some weird numbers in regards to ISK in escrow.

I currently have the Margin Trading skill at level 2, and about 11.2 mil in buy orders.
However, my wallet tells me:

Total in Escrow: 1,418,748 ISK (additional 9,861,251 ISK to cover)
...
Buy Orders Total: 11,280,000 ISK

These numbers don't make any sense... that is less ISK in escrow than if I had margin trading at level 5.
Max Kolonko
Caldari Provisions
Caldari State
#699 - 2014-07-25 05:26:06 UTC  |  Edited by: Max Kolonko
CCP Falcon wrote:


  • Tech 3 Materiel Requirements are too high (by about 10%)



  • also the time have been significally increased. now there will be 1/4th less produced in given time. before path you could easly run 2-run jobs every 3 days, now it is 4 days + few hours - so esentially it is 5 DAYS as every job this will move the time when you have to finish few hours into the night


    ALSO - its been 2 DT's since material problem was reported - when can we expect fix? My production have stoped since i dont want to dump to many materials when its just a bug?
    Max Kolonko
    Caldari Provisions
    Caldari State
    #700 - 2014-07-25 06:26:30 UTC
    When starting a job from a BP it defaults to first division for input and outcome instead of BP origin location. This can be changed and the change i believe pesrsist, but for everytime you want to start a completly new type of industry corp job it will be annoying why it shows that i dont have materials when i have