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R.A.M.- Starship Tech

Author
Macrocosm Ricoh
Ricoh Industries
#1 - 2014-07-24 16:55:43 UTC  |  Edited by: Macrocosm Ricoh
Did R.A.M. items get *100 as part of Crius to compensate for the associated BPO changes?
Netan MalDoran
Hail To The King
The Silent Syndicate
#2 - 2014-07-24 17:04:26 UTC
Pre-Crius, BOM for building 1 RAM was that small list you remember, now for that same amount of materials, you get 100 RAM's.
That's why they're 100 times cheaper, cause their 100 times easier to make (That's why the estimated price is screwed up to ATM).

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Attivol
#3 - 2014-07-24 17:05:03 UTC
The damage per run mechanic has been removed from the game. This mainly affects R.A.M. and R.Db items

R.A.M. and R.Db requirements have been multiplied by 100 on all jobs that required them (mainly Tech II manufacturing and research)
All R.A.M. and R.Db blueprints now produce 100 more items for the same amount of materials
R.A.M. and R.Db volume has been divided by 100
Please refer to the "Building Better Worlds" Dev Blog for more details

http://community.eveonline.com/news/patch-notes/patch-notes-for-crius
Macrocosm Ricoh
Ricoh Industries
#4 - 2014-07-24 17:06:12 UTC
Netan MalDoran wrote:
Pre-Crius, BOM for building 1 RAM was that small list you remember, now for that same amount of materials, you get 100 RAM's.
That's why they're 100 times cheaper, cause their 100 times easier to make (That's why the estimated price is screwed up to ATM).


Thanks, sorry I just realised that and edited my post to reflect it.. But a little too late it seems :)

However I can't find patch notes saying they *100 to increasing R.A.M volumes.. Although it would explain the gigantic pile in my hanger. I previously assumed I just typed an extra couple of 0's.
Aria Jimbojohnson
University of Caille
Gallente Federation
#5 - 2014-07-24 17:06:47 UTC
Macrocosm Ricoh wrote:
Did R.A.M. items get *100 as part of Crius to compensate for the associated BPO changes?


All RAM has this problem. They multiplied all RAM by 100 and increased the amount used by recipes to compensate, instead of using the % based damage system that RAM used to go by. So nothing really changed, it's just a case of the market estimator being incredibly inaccurate, because it is applying pre-patch prices.

As an aside, the market estimator seems totally useless right now. A lot of materials flat out aren't getting a price estimate, and instead of making that clear, the new build price estimator will just leave those items out of the estimate. This makes it look like the build cost is significantly lower than it actually is, so make sure you double check anything the new UI tells you.
Qoi
Exert Force
#6 - 2014-07-24 20:08:05 UTC
They did not actually multiply much of anything by 100, they just set the R.A.M. amount for pretty much anything to 2, excluding those for ships you mention in the topic.

http://eve-industry.org