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Player Features and Ideas Discussion

 
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Saboteur Teams

Author
Limarr
Arquebus Co.
#1 - 2014-07-24 16:37:52 UTC
Since Crius is deployed i came up with the idea to implement saboteur teams.

Same rules as for the current teams but instead of boni they give a malus to the system you send them via the bidding system.

Long term idea with EVE Valkyrie:

A NPC saboteur ship appears somewhere in the system and can`t killed by EVE players.

If you dont like to have a saboteur team in you system you can hire EVE Valkyrie Players to destroy the ship.
Attacking or defending saboteur ships give LP, so a match in EVE Valkerie can start.

Match is visible in EVE but only simulated.

What do you think?
Rowells
Pator Tech School
Minmatar Republic
#2 - 2014-07-24 17:22:02 UTC
I can see the best sabatouers having insane buds just so they DONT come to your system
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2014-07-24 21:47:48 UTC
I like it. Sending them out to 00 would be fun. And everyone in industry would needs to be constantly watching the bidding board to see if a saboteur is inbound. Twisted

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rowells
Pator Tech School
Minmatar Republic
#4 - 2014-07-24 21:52:22 UTC
Think we should rename them to "New Eden Factory Workers Union Inspectors"

Are your employees properly insured?
Have they been receiving their union dictated breaks properly?
Do you have adequate safety and facility inspectors?

Or

Have you made you voluntary contribution to the NEFWU?
PopeUrban
El Expedicion
Flames of Exile
#5 - 2014-07-25 00:45:43 UTC  |  Edited by: PopeUrban
Honestly, I'd like to see a more involved system.

Beyond Protocol had an amazing NPC espionage system that you could use to **** up or steal all kinds of stuff, and was my favorite thing to do in the game.

Basically you randomly rolled NPC agents with specific skills, say explosive,s interrogation, counterintelligence, etc.

You could assemble these agents in to teams and assign them certain missions to do stuff for you like sabotage a shield, cripple a spaceship, steal a blueprint, sabotage unit production or mining, etc.

You could also assign them to counterintelligence roles to stop that stuff from happenning to you, or assign them to do security audits, etc.

The avaliable missions were based upon the skills they had avaliable.

if you're doing counterintel right, you can often kill (permanently) or capture enemy agents. Captured agents could be interrogated to gain information about the enemy's intelligence network or assets (providing bonuses or sometimes new mission targets) ransomed back to their owner (it was not uncommon between two intel agencies in a long conflict to have prisoner exchanges for particularly valuable agents) or executed.

Missions took place over several phases (e.g. establish safehouse, assess target, infiltrate target, do objective, escape) and you assigned specific members of the team to specific phases, they you hit the deploy button and could monitor their progress over the next few days/hours/weeks depending on how you set up their timetables, and had executive authority to scrub the mission after each phase (they didn't report progress until a phase was over) if it looked like you lost a key agent or they had particular trouble achieving a key objective and you though it would cause a failcascade.

It scaled really nicely, a lot like EVE industry, in which you could dabble a little or make a career out of it, and the execution rewarded clever play, making connections with other players to fill holes in your organization's skillset, and took a lot of granular knowledge about the system itself and your opponents.

Agents that succeeded on missions would progress their skills, and very rarely would gain access to new ones. if I recall there were some 40 or 50 agent skills among various disciplines.

This use of NPC intel agents as a unique commodity was extremely engaging, and I could see it work well in the EVE industry sector (including PI)
Petrified
Old and Petrified Syndication
#6 - 2014-07-25 05:49:37 UTC
Thats a great idea. Definitely +1 for crossing linking to another EVE product.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Arya Regnar
Darwins Right Hand
#7 - 2014-07-25 06:54:38 UTC
Finally a way for my isk to hurt the goon Lol
Yup I want this.

EvE-Mail me if you need anything.

Luwc
State War Academy
Caldari State
#8 - 2014-07-25 07:16:59 UTC
I like the idea actually.

Sure needs some detail and work on it but the idea is great.

http://hugelolcdn.com/i/267520.gif

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2014-07-25 07:40:54 UTC  |  Edited by: Corraidhin Farsaidh
Arya Regnar wrote:
Finally a way for my isk to hurt the goon Lol
Yup I want this.


Bear in mind that if you could do this to the goons they could do it in return 10 times over...this would give the null alliances a simple way to shut down any hisec industry they chose. Or all of them.

Ed: that said I do like the idea. Make it a nullsec only and maybe it could work.

More ed: Don't just make this a Valkyrie tie. Give capsuleers sabotage and espiònage skills too and cloaky uñarmed ships to get up close with industry assets. Maybe also give légion espionage teams to infiltrate and steal from PI.
Leyete Wulf
Caldari Provisions
Caldari State
#10 - 2014-07-25 13:01:44 UTC
I love it