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Science & Industry

 
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Researching - Barriers of Entry

Author
Hope Alar
Blue Tridents
#1 - 2014-07-23 13:02:37 UTC  |  Edited by: Hope Alar
I really do not like the idea that researching larger class ships is going to become a barrier of entry for us little producers to get into that market. Previously, it just took time, but now it is going to cost a substantial amount of isk to just buy the bpo's and then a lot more to get the research done. It is sort of a double whammy. I understand that getting the first few levels for lets say on a freighter bpo will not be insanely hard, but we are competing against people who were granted perfect bpos (or near perfect) by the change over night. This seems to look like a pretty similar scenario with the existing T2 BPO's out there lingering. Could BPO seeded prices perhaps be looked at to offset the large costs of researching now?
Vartan Sarkisian
Tannhauser C-Beam
Lux Collective
#2 - 2014-07-23 13:31:25 UTC
Those people with the near perfect BPOs had to put in months of work to get their perfect blueprints, they made items, sold them to build their bank of isk, and you want to come along put none of the grind in but get the same results, as they did.

This indy change was up for some time, if you read the notes you would have been aware that the changes to ME/TE were being made, you should have bought the BPOs then and researched them, or if you didn't have the money you will have to start small and build up to it, much like everyone else had to do.

Hope Alar
Blue Tridents
#3 - 2014-07-23 13:35:18 UTC  |  Edited by: Hope Alar
Vartan Sarkisian wrote:
Those people with the near perfect BPOs had to put in months of work to get their perfect blueprints, they made items, sold them to build their bank of isk, and you want to come along put none of the grind in but get the same results, as they did.

This indy change was up for some time, if you read the notes you would have been aware that the changes to ME/TE were being made, you should have bought the BPOs then and researched them, or if you didn't have the money you will have to start small and build up to it, much like everyone else had to do.



Before the patch hit, I purchased all of the capital part bpos and started researching them to ME 10. It is going to take a total of 4 days and cost a measly amount of isk. If I was a new player and starting to get into capital production I would have to wait much longer, and pay considerably more isk. How is that fair to newer players?
Hope Alar
Blue Tridents
#4 - 2014-07-23 13:43:11 UTC  |  Edited by: Hope Alar
Vartan Sarkisian wrote:
Those people with the near perfect BPOs had to put in months of work to get their perfect blueprints, they made items, sold them to build their bank of isk, and you want to come along put none of the grind in but get the same results, as they did.

This indy change was up for some time, if you read the notes you would have been aware that the changes to ME/TE were being made, you should have bought the BPOs then and researched them, or if you didn't have the money you will have to start small and build up to it, much like everyone else had to do.



What happens when new indy baby pilots have to spend boat loads more money than we did just to be competitive in the market. Do you honestly think that us people already invested in industry will just give the newer guys a break and refuse to sell our items at lower costs to help the newer indy pilots make profit on their badly researched BPOs?
Rowells
Pator Tech School
Minmatar Republic
#5 - 2014-07-23 14:23:30 UTC  |  Edited by: Rowells
so, should we just un-release crius and never change anything because the risk someone else may benefit over someone in the future?

e: and what "baby pilot" is buying whole racks of capital BPOs?
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#6 - 2014-07-23 14:39:40 UTC  |  Edited by: Ria Nieyli
Hope Alar wrote:
Vartan Sarkisian wrote:
Those people with the near perfect BPOs had to put in months of work to get their perfect blueprints, they made items, sold them to build their bank of isk, and you want to come along put none of the grind in but get the same results, as they did.

This indy change was up for some time, if you read the notes you would have been aware that the changes to ME/TE were being made, you should have bought the BPOs then and researched them, or if you didn't have the money you will have to start small and build up to it, much like everyone else had to do.



What happens when new indy baby pilots have to spend boat loads more money than we did just to be competitive in the market. Do you honestly think that us people already invested in industry will just give the newer guys a break and refuse to sell our items at lower costs to help the newer indy pilots make profit on their badly researched BPOs?


Try to find people selling perfect BPOs and buy those.

Rowells wrote:
so, should we just un-release crius and never change anything because the risk someone else may benefit over someone in the future?

e: and what "baby pilot" is buying whole racks of capital BPOs?


Researching a frig BPO to 10/10 takes something like 80-90 days. Everything takes a long time.
Brock Nelson
#7 - 2014-07-23 15:02:06 UTC
New players can't just jump into the game and expect to fly capital ships right away. So why should new industry players expect to be able to jump into capital research and production?

Signature removed, CCP Phantom

Hope Alar
Blue Tridents
#8 - 2014-07-23 15:05:42 UTC  |  Edited by: Hope Alar
Brock Nelson wrote:
New players can't just jump into the game and expect to fly capital ships right away. So why should new industry players expect to be able to jump into capital research and production?


I am not saying that they should be able to get going from the get go. They will have to fight a lot harder than we did though to make it big. It creates a very uneven field, and that deters growth.
Brock Nelson
#9 - 2014-07-23 15:11:39 UTC
Hope Alar wrote:
Brock Nelson wrote:
New players can't just jump into the game and expect to fly capital ships right away. So why should new industry players expect to be able to jump into capital research and production?


I am not saying that they should be able to get going from the get go. They will have to fight a lot harder than we did though to make it though. It creates a very uneven field, and that deters growth.


Not really, it's more balanced imo.

I used to make capital bpc packs a year ago and then I noticed a sharp drop in pack prices as more and more people were getting into the market. It doesn't take long to train a couple of alts for copying, you can buy a few plex and sell it in order to get isk to put up a POS and buy some capital BPOs. That can all be done in a few months.

It can take 4 months for a new pvp player just to be able to fly a carrier and probably couple more months to train up the relevant support and weapon skills.

Yes a new indy player will have to fight harder to get into the market they want to get into, so does a new pvp player if they want to get into the ship they want to fly.

Signature removed, CCP Phantom

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#10 - 2014-07-23 15:11:58 UTC
Hope Alar wrote:
Brock Nelson wrote:
New players can't just jump into the game and expect to fly capital ships right away. So why should new industry players expect to be able to jump into capital research and production?


I am not saying that they should be able to get going from the get go. They will have to fight a lot harder than we did though to make it big. It creates a very uneven field, and that deters growth.


Yeah, but you're playing an MMO, you can get the blueprints through other players...
Skyneon
Mean Corp
#11 - 2014-07-23 15:52:11 UTC
I think people miss some important point here.

in eve for start to be good at something you need 3 things :
-skills
-experience
-isk

so the fact is a new player who want build stuff still need to learn the skill as a pvp player. He have to do some misstake and take time to get the experiense ... exacrlly as every other kind of gameplay in this game. But what happen if during this time the new player can't earn money ?? for a pvp player beceause of is skills he can do pve without problem but what about the indus ??? what he can do if during is learning phase he can't earn money ? (like did you try to prod t1 fregate when you just start the game ?)

that the problem now with the new cost it will take forever to can be effecient at proding just because of the lake of isk. and no fun or too long wait or effort and the player leave (don't forget it's a game)


An other point is if he cost are so high the market will go up too and when the price will be too high less pepole will take the risk to loose their stuff, so less pvp (the heart of eve) and less ship lost so less buyer ..... You have to be blind for not see that.
Balaster McNugget
Into The Plasma Inc
#12 - 2014-07-23 15:58:28 UTC  |  Edited by: Balaster McNugget
Rowells wrote:
so, should we just un-release crius and never change anything because the risk someone else may benefit over someone in the future?


this
Victoria Sin
Doomheim
#13 - 2014-07-23 16:02:38 UTC
Vartan Sarkisian wrote:
Those people with the near perfect BPOs had to put in months of work to get their perfect blueprints


"Months of work" = Finding a lab slot, clicking a few buttons then leaving it.

Too late now but I honestly would have reset all BPOs to 0/0. The "industrial landscape" starts as a flat plain with a mountain in the middle. Some of us with researched BPOs got a free lift up the mountain. The rest of you pathetic plebs are going to have to pay.