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SRP is killing Eve

First post
Author
Fer'isam K'ahn
SAS Veterinarians
#41 - 2014-07-22 16:54:14 UTC  |  Edited by: Fer'isam K'ahn
FT Diomedes wrote:
epicurus ataraxia wrote:
A good post.


This is a really well-reasoned post. You are correct that most people are essentially selfish cowards who have to be coaxed or coerced into taking action or accepting risk on behalf of a larger group. We see this in our society today, where despite the fact that the U.S. has been at war for nearly 13 years, less than 1% of the population has served. Within that 1% an even smaller percentage has been in actual combat. Those of us who have been there, however, know that it can be an exciting, terrifying, addicting feeling. There is nothing like the thrill of working alongside your brothers and putting your lives on the line, particularly if you believe in a cause. My Marines get so addicted to that feeling that many of them want to go back to horrible places like Afghanistan or Iraq. Others seek to mimic that feeling by riding motorcycles 120mph on I-5 or doing lines of coke off a hooker's ass.
.....

Not sure how to say this without gettign political, but there is just so much wrong with this and even considering it being something to think about or aspire to, even as a joke and brulesque. Yeah, it just looks like fashism. I served myself and had reasons to do so, biggest one was to be a counter to all those morons who actually wanted to be there. Today, I would not do it again (though I probably should) and try to change or oppose it from the inside, but rather try to convert it from the outside so I won't support and keep a disfunctioning system alive.
What you are desribing is the observation that poeple are seemingly not gullbile enough and you would want to change it so people are more gullible and follow a(ny) cause. You won´t find support from me. You seem to want propaganda instead of informing people and educate them proper with skepticism and rationality. And all this falling back to your original statement that someone somehow should interfere with how we act and play, not even by the rules of the game but by rules of the society. Well, frag that.

It just looks like fashism.


And the rest is just yadiydaiydi... what some think is worth persuing so therefore it must be for all, same bullcrap argument from personal experience and ignorance. Don't tell me what I find entertaining. I'd rather chrash a Titan on Vegas then to submit to popularity.
Ray Kyonhe
Aliastra
Gallente Federation
#42 - 2014-07-22 16:54:57 UTC  |  Edited by: Ray Kyonhe
FT Diomedes wrote:
Most PVE occurred in belts. ISK/hour was low. That was hours I had to be in space, providing potential content for others. I had a reason to be in game for hours outside of fleets. Hours of work and effort could explode in seconds. Eve had consequences

So, you see only the top part of an iceberg. Didn't you have a thought that such state of affairs has little to do with SRP policies, but much more with the fact, that PvE content in Eve is boring, stupid shite (devs forgive me), aside from very few examples, like incursions (and still they are so simple, that multiboxing fleet with isboxer can do some of them - enough said)? That approach "Simplistic PvE is fine, just wait for some PvPer to entertain your with combat probes and hotdrops" just doesn't work so well? Those people readily accept easy isk from SRP because making their own with PvE is a toruture for many, many hours. There is zero fun in locking red crosses for hours, while switching your mods on and off, and zero challenge. I remember clearly the times you are speaking of - nothing to thrill about, most of the time this was horribly boring as today. But today you at least can get a ship for CTA for free, and stay away from PvE horrors most of the time.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Infrequent
HotSpot.
#43 - 2014-07-22 17:00:50 UTC
Or you could just, put in the effort to dampen an entity's income which will in turn hurt their SRP capabilities. You know, by actually playing in the sandbox and not just wanting everyone to play your way. Getting rid of moon mining is not the way to go about "fixing" anything. There are definitely changes to be made, and there are obvious problems, but this is not it.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#44 - 2014-07-22 17:00:59 UTC  |  Edited by: Bronson Hughes
FT Diomedes wrote:
When the emergent gameplay detracts from the core of the Eve experience, which includes the idea that losses mean something, then it is incumbent upon CCP to do something about it. The game is boring right now. That is killing Eve. Perhaps I would feel differently if the large coalitions were generating regular content, but moons and renter space have failed as content drivers.

Losses do mean something. Each replacement ship has to come from somewhere. Some miner mines the minerals for it, some industrialist builds it, and some hauler moves it from a trade hub out to null. The more ships get lost (and thus replaced), the busier these people are. I hardly see that as killing the game. If anything, it's keeping the logistics side, and the market, very active.

Everything that I mentioned above costs the group running the SRP either ISK or time. If they are replacing a large number of ships, they have either a large amount of ISK or a large amount of time. Those losses subtract from the corp wallets, either directly or in lost opportunity costs. Is it their fault that they happen to have so much ISK or time that they want to willingly replace ships lost fighting to achieve one of their goals?

I do feel that SOV mechanics are horrible and need a total overhaul, but the flow of ISK from corps to the market back to ships for their pilots is not part of the problem.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Hopelesshobo
Hoboland
#45 - 2014-07-22 17:35:50 UTC
Bronson Hughes wrote:
You may as well have titled this thread "Nerf Moon Mining Because Nullsec Coalitions Make Too Much ISK".

Last time I checked, SRPs were a prime example of emergent gameplay, a service offered by corps and alliances to keep their pilots in a ship and fighting. CCP has a long-standing history of not messing with emergent gameplay unless it was exploiting broken mechanics. You may not like that large nullsec coalitions keep their pilots well-stocked, but there's nothing broken about it.


Lol you made me think of the real world, someone complaining that you get company tools to do your job, and when that tool breaks, it gets replaced for free.

Lowering the average to make you look better since 2012.

beatlebutt
Hedion University
Amarr Empire
#46 - 2014-07-22 18:02:20 UTC
FT Diomedes wrote:
Ship Replacement Programs (SRP) are bad for Eve. The alliance and coalition income sources that support them need to go away. In conjunction with hitting the supply side of alliance income, it should become more expensive to hold sovereignty.

I know this will produce a howl of outrage, but please, hear me out. Eve is a game about immersion and consequences. SRP detracts from both. When I first began playing Eve, over seven years ago, there was no SRP. I had to invest hours of gameplay to get ISK to purchase my ships. Most PVE occurred in belts. ISK/hour was low. That was hours I had to be in space, providing potential content for others. I had a reason to be in game for hours outside of fleets. Hours of work and effort could explode in seconds. Eve had consequences. Eve was thrilling. My hands literally shook when I warped a battleship into a brawl. The adrenalin was intoxicating and addictive. One night my alliance leader warped his Aeon to a gate against 200 hostiles. Then disconnected. I lost five battleships that night. My alliance lost several carriers saving his dumb ass. There was no SRP for that fight. I was financially devastated. It remains the most fun I have ever had in Eve.

Today, things are very different. The two major coalitions have ample moon and renter incomes to support huge areas of sovereignty and massive SRP programs. Even the Goons, who were regarded as low SP morons in Rifters seven years ago, provide alliance level subsidies for capital ship pilots. Every capable alliance has some passive income source they can trickle down to the members.

The result is that many people no longer have to play Eve. They play another game and wait for a Jabber ping, or log in once a night to see if anything is going on. Nothing ever is, because no one in null sec has a reason to play the game! Major null sec warfare is dead, because of self-imposed restrictions and the fact that grinding sovereignty sucks. Small gangs can roam for hours while finding mostly empty belts because very few people have to rat or mine. So, the small gangs stop going out and are replaced with an AFK cyno alt sitting in a ratting system just on the off chance that some poor bastard logs in to grind up a PLEX, because the game is not exciting enough to be worth $15/month. The dude controlling the alt is asleep, playing another game, or running incursions in highsec to PLEX his AFK alt. Grinding for PLEX or to get a Supercapital is the only reason most people rat or mine in null sec. Or because they are being farmed like a space peasant by a coalition.

Once I get enough ISK for a T1 cruiser, I can go join fleets and keep replacing it pretty much indefinitely just off SRP. Losing it is meaningless. Eve has gone from being a game with consequences to being more like a first person shooter with nearly instant respawn. This makes Eve a less exciting and less immersive game.

My solution: Get rid of moon mining completely. Replace it with new mining sites where people can obtain those raw materials. This puts people in space, which provides content for more than the occasional moon POS bash. It cuts out one pillar of coalition income. Players now attack players instead of structures.

That is only half the issue. In this era, most alliance income comes from renters. Most sovereignty is held by holding corporations. Make sovereignty a corporation rather than alliance thing. Limit the amount of sovereignty systems one corporation can hold. Or scale the costs dramatically above a certain threshold. Or both. Make it so that you must control the entire constellation to hold any sovereignty. One corp holding one constellation? No issues. One corp holding two constellations? More expensive or not allowed. Of course coalitions will adapt by adding more holding corporations, but one goal is to increase the hassle for the largest sovereignty holders while having a minimal impact on little guys. More holding corporations is more chances for fraud or forgotten sovereignty bills.

Coincidentally, if done properly this would also greatly affect jump bridge networks, which is part of the issue with force projection. Want to have a jump bridge network that spans Eve? Must have sovereignty in many constellations, which means greater fees for sov. Then make jump bridges only work for corp members, not based on standings. Now, if you want the jump bridge network, you cannot have a bunch of little holding corps controlling all the space.

This would not solve every issue with Eve, but it would be a step in the right direction.


While I don't agree SRP's ruin the game, I DO like your suggestions on Moons and Sov cost.

If moon materials had to be mined in special asteroid belts (like ice is now) its no longer a passive thing. And the stuff mined would be owned by the miner not the alliance. Source of Isk gone.

Sov I think should be very expensive. 1 bil per -1. ITs what they charge renters. a -10 is 10 bil. So you say they will pass it along..well no they won't because then it would be 20 bil. 10 to ccp 10 to landlord. No one will pay that much.

Or make it exponential. 1 bil per -1 sec status x 1+ systems owned).

OR something that it cost trillions to own say 100 sovs (per month). so what will happen they will start letting renters have sov again. And the upside of that is less security. more back stabbing..more wars. They don't do it now so an enemy corp can't rent sov from the other side and then turn it against them.

Plus if renters held sov again, then some would refuse to pay..conflict there also.

Kreud
Orbit 500
#47 - 2014-07-22 18:56:17 UTC  |  Edited by: Kreud
DELETED
Akashi Suenobu
University of Caille
Gallente Federation
#48 - 2014-07-22 19:01:18 UTC
You seem to have started from the assumption that only Sov alliances use SRP, which isn't the case. My corp and alliance both have SRP for any fleet action in low or NPC null, and it makes our pilots less averse to risking their own ships. Without SRP, we would not have as many fleets, because we would not have as much isk. I know I certainly wouldn't have gone out on some of our fleets if I didn't know my hull was covered. Allowing SRP encourages fights, not discourages them. Your problem with jabber sounds more like an issue created by sov in general, and not SRP.

Also, there's no way to keep someone from sending someone else money for any reason. I'm sorry that you don't like the CFC and that in your day you had to walk to school in 3 feet of snow uphill both ways, but "getting rid of SRP" is never going to happen, and any change you suggest wouldn't just break up sov coalitions, it would cripple smaller alliances in npc null, low, and even high sec.
Alavaria Fera
GoonWaffe
#49 - 2014-07-22 20:47:36 UTC
Akashi Suenobu wrote:
any change you suggest wouldn't just break up sov coalitions, it would cripple smaller alliances in npc null, low, and even high sec.

A running theme in these sorts of threads, nothing new.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#50 - 2014-07-22 21:54:09 UTC  |  Edited by: epicurus ataraxia
FT Diomedes wrote:
epicurus ataraxia wrote:
A good post.


This is a really well-reasoned post. You are correct that most people are essentially selfish cowards who have to be coaxed or coerced into taking action or accepting risk on behalf of a larger group. We see this in our society today, where despite the fact that the U.S. has been at war for nearly 13 years, less than 1% of the population has served. Within that 1% an even smaller percentage has been in actual combat. Those of us who have been there, however, know that it can be an exciting, terrifying, addicting feeling. There is nothing like the thrill of working alongside your brothers and putting your lives on the line, particularly if you believe in a cause. My Marines get so addicted to that feeling that many of them want to go back to horrible places like Afghanistan or Iraq. Others seek to mimic that feeling by riding motorcycles 120mph on I-5 or doing lines of coke off a hooker's ass.

To me, Eve has the potential to mimic that feeling. Eve can be about working alongside your brothers, putting your virtual assets and lives on the line, to achieve a common goal or further a cause you believe in. Will that work for everyone? Of course not. Some just want to blow **** up and cause mayhem. That's fine too, but how much mayhem are you really causing if you are not actually destroying anything? If you get your thrills from kicking over another kid's sand castle, how much would you like it if every time you did it, they instantly had a new sand castle? Eve needs valuable items at risk to appeal to the psychopaths just as much as it does to appeal to the empire builders, industrialists, explorers, and everyone else who make up Eve.

You brought up gambling, which I think is very appropriate. So, certainly that 1% of Americans who volunteered for our military represent people who are willing to make the ultimate gamble. Without getting into politics, more Americans might have been willing to make that gamble if they believed in the narrative (as in WW II). Believing in the narrative is important - we have seen how events such as the T20 scandal provided a rallying cry for the anti-BOB forces (whether it was the equivalent of "Remember the Maine!" or "Remember Pearl Harbor" depends on your perspective). Or consider the spark that Mittani's scandal at Fanfest had, for both sides.

So, one thing we could do to improve Eve is to improve the narrative. Give people a reason to care about what happens in Eve. Give them an other to hate. Both CFC and the grrr Goons crowd have been decent at this historically, but the Botlord agreement has killed that narrative. It made sense for me to hate the elitist cheaters in BOB seven years ago, just as it made sense for the other side to hate the immature emotional terrorist scammers from the Something Awful forums.

Today, the narrative has broken down, because the coalitions are basically the same. Both sides have vast wealth from moons and renters. Both sides have vast capital and supercapital fleets. Both sides AFK-cloak in each other's systems. Both sides suicide gank in highsec. Both sides practice warfare by seeking to crush the morale of the opposing side, whether by covert attacks on C2 systems, director-level spies, blue-balling, hell-camping, etc.

Eve in the current iteration is Animal Farm at the end of the book...

So, in the absence of narrative, we are left purely with gambling and cool explosions.

The loss of internet space pixels will never match the emotions from putting your life on the line for your brothers, but it does essentially require you to place a sizable bet. Why do people go to Las Vegas? Some go from the naive belief that they may strike it rich. Most, however, go to be entertained. Putting money on the table, whether it is a bet on the outcome of a game (Las Vegas's largest revenue stream is sports gambling), hoping to make black jack, or throwing dice, is exciting. Las Vegas doesn't really have a narrative, but it does have thrills for all your senses.

Eve is a game. Games are supposed to be entertaining. We are entertained by thrilling events. Putting our lives or our money at risk is thrilling.

SRP takes the thrill away from the game, especially when the ISK behind it is produced passively. That ISK represents a value only that other people are willing to attach to it - it does not represent hours of labor or any investment of time. So what value do people place on ISK? A lot less than they used to...

One could look at the current PLEX price and see that Eve is much less exciting now than it was a few years ago. People are no longer willing to invest real time and money in Eve. Where is the Russian tycoon who spent $100,000 on Eve? A few years ago $20 bought you only 250m ISK. Today, it buys you 750m ISK. Yes, it is it easier to make ISK today, but the number of people who are willing to convert real dollars into ISK to get enjoyment out of Eve is much lower than the number of people who are only willing to maintain Eve accounts as long as it does not cost them real money.

Eve needs a new narrative and it needs to give value to ISK again. Cutting out the passive income gain will help with the second part. It is also one step on the path to opening up space to the have nots of Eve, thereby enabling new narratives to begin.

As I said, it is not the whole solution, but it is part of it.



I am somewhat concerned, that you did not quite understand the points I was making, and have drawn incorrect assumptions.

I suggest you might want to re read it with a more open viewpoint, and you will find it does not actually support your position.

You are correct in saying that an extremely small number of people would find your changes beneficial, You quote 1%

That is probably about right.

There is one EvE. Many people. Many lifestyles. WE are EvE

GodsWork
Realm of God
#51 - 2014-07-22 22:22:22 UTC
bump also linked ur post on a similar topic that is aiming to mime the blue doughnut....
DrysonBennington
Eagle's Talon's
#52 - 2014-07-22 22:28:19 UTC
Sounds like CODE Alliance trying to restructure the environment because they suck at WoW.
FT Diomedes
The Graduates
#53 - 2014-07-23 00:24:10 UTC  |  Edited by: FT Diomedes
Akashi Suenobu wrote:
You seem to have started from the assumption that only Sov alliances use SRP, which isn't the case. My corp and alliance both have SRP for any fleet action in low or NPC null, and it makes our pilots less averse to risking their own ships. Without SRP, we would not have as many fleets, because we would not have as much isk. I know I certainly wouldn't have gone out on some of our fleets if I didn't know my hull was covered. Allowing SRP encourages fights, not discourages them. Your problem with jabber sounds more like an issue created by sov in general, and not SRP.

Also, there's no way to keep someone from sending someone else money for any reason. I'm sorry that you don't like the CFC and that in your day you had to walk to school in 3 feet of snow uphill both ways, but "getting rid of SRP" is never going to happen, and any change you suggest wouldn't just break up sov coalitions, it would cripple smaller alliances in npc null, low, and even high sec.


First off, I have nothing against the CFC. I am a CFC member. I just happen to be one of those people who can see that the existing meta has failed. High PLEX prices and low server numbers are the evidence. Something needs to drastically change.

I am not going to propose rules that blatantly ensure the CFC (or anyone else's) dominance. I am confident that the CFC is well-organized enough to survive massive changes to Eve.

I don't have a problem with SRP when it comes from an active source that can be attacked. Under the current rules, moons and renters are off limits, except to third parties. Even renters are problematic to me, because I think it is fundamentally unhealthy for Eve to treat people like space peasants - I don't see how being farmed by elite overlords could possibly be a fun gameplay style in the long run.

Who are these mythical small alliances in Eve who would be crippled by removing passive moon income? Who are these small alliances in Eve who would be crippled if it was harder to hold sovereignty in multiple regions? This is a lie concocted to preserve the existing failed meta.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#54 - 2014-07-23 00:37:27 UTC
Ray Kyonhe wrote:
FT Diomedes wrote:
Most PVE occurred in belts. ISK/hour was low. That was hours I had to be in space, providing potential content for others. I had a reason to be in game for hours outside of fleets. Hours of work and effort could explode in seconds. Eve had consequences

So, you see only the top part of an iceberg. Didn't you have a thought that such state of affairs has little to do with SRP policies, but much more with the fact, that PvE content in Eve is boring, stupid shite (devs forgive me), aside from very few examples, like incursions (and still they are so simple, that multiboxing fleet with isboxer can do some of them - enough said)? That approach "Simplistic PvE is fine, just wait for some PvPer to entertain your with combat probes and hotdrops" just doesn't work so well? Those people readily accept easy isk from SRP because making their own with PvE is a toruture for many, many hours. There is zero fun in locking red crosses for hours, while switching your mods on and off, and zero challenge. I remember clearly the times you are speaking of - nothing to thrill about, most of the time this was horribly boring as today. But today you at least can get a ship for CTA for free, and stay away from PvE horrors most of the time.


Yes, the terrible PVE experience in Eve is yet another thing that needs some serious work. How it is that ten years into this game we don't have an NPC opponent that approaches a fight at least armed like a real player is beyond me. It doesn't need a super smart AI (if it was a super smart AI, the NPC would blue ball us every time until we stopped trying), it just needs to have the offensive and defensive capabilities of an average ship of that class.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#55 - 2014-07-23 00:43:11 UTC
Alavaria Fera wrote:
Akashi Suenobu wrote:
any change you suggest wouldn't just break up sov coalitions, it would cripple smaller alliances in npc null, low, and even high sec.

A running theme in these sorts of threads, nothing new.


A running counterargument in every thread in which someone proposes changes that threaten the dominance of the existing coalitions. I could buy that argument in the increases to the cost of isotopes, but it has been trotted out for so many invalid arguments since then. It certainly does not apply to my proposal to remove passive moon mining as a source for a consistent income stream for the large alliances who can form apex fleets to defend static objectives and crush all non-peer competitors.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#56 - 2014-07-23 00:51:52 UTC
Bronson Hughes wrote:
FT Diomedes wrote:
When the emergent gameplay detracts from the core of the Eve experience, which includes the idea that losses mean something, then it is incumbent upon CCP to do something about it. The game is boring right now. That is killing Eve. Perhaps I would feel differently if the large coalitions were generating regular content, but moons and renter space have failed as content drivers.

Losses do mean something. Each replacement ship has to come from somewhere. Some miner mines the minerals for it, some industrialist builds it, and some hauler moves it from a trade hub out to null. The more ships get lost (and thus replaced), the busier these people are. I hardly see that as killing the game. If anything, it's keeping the logistics side, and the market, very active.

Everything that I mentioned above costs the group running the SRP either ISK or time. If they are replacing a large number of ships, they have either a large amount of ISK or a large amount of time. Those losses subtract from the corp wallets, either directly or in lost opportunity costs. Is it their fault that they happen to have so much ISK or time that they want to willingly replace ships lost fighting to achieve one of their goals?

I do feel that SOV mechanics are horrible and need a total overhaul, but the flow of ISK from corps to the market back to ships for their pilots is not part of the problem.


I agree with you that running alliance or coalition logistics involves a large investment of time and effort. I should know - I've helped keep the alliance contracts stocked with fitted ships so that pilots can replace losses. And I agree that making the actual logistics harder will not make it easier for new guys to break in to 0.0. But removing the income advantage that moon-holders get will help to level the playing field. As it currently stands, a new alliance could develop some trustworthy, dedicated people to run alliance-level logistics - to keep the contracts stocked, to ensure the FC's have what they need, to keep the towers fueled, etc. What they cannot realistically do is seize and hold a quality 0.0 moon from a major coalition, against the will of that coalition, without the support of another coalition.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Alavaria Fera
GoonWaffe
#57 - 2014-07-23 05:52:00 UTC
FT Diomedes wrote:
What they cannot realistically do is seize and hold a quality 0.0 moon from a major coalition, against the will of that coalition, without the support of another coalition.

They probably can't start a massive renter program spanning several drone regions either, come to think of it

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jessica Danikov
Network Danikov
#58 - 2014-07-23 08:21:36 UTC
Stealth post about grrr coalitions and blocs and large alliances, oh my!

SRPs will always make sense as a collective insurance to ensure all financially stable participants (whether blocs, alliances, corps or individuals) can absorb the cost of fleet losses in a relatively fair and even manner. SRPs are a far cry from the death of EVE, but part of its natural fabric- enabling some people to specialize and become magnates and financiers, others to be warriors, and for them to collectively succeed.

While there is a degree of anti-competitiveness to be addressed in the current state of sovereignty and blocs, SRP is far from the prime evil in that equation and seems to be the target of misdirected frustration. At worst, it is a symptom of success and you are complaining that you (and your corp) are not successful in that manner- the problem doesn't lie with the game...
beatlebutt
Hedion University
Amarr Empire
#59 - 2014-07-23 14:34:14 UTC
[quote Who are these mythical small alliances in Eve who would be crippled by removing passive moon income? Who are these small alliances in Eve who would be crippled if it was harder to hold sovereignty in multiple regions? This is a lie concocted to preserve the existing failed meta.[/quote]

There aren't any. Small Alliances would be helped.

Moon Goo should be mined by ships. CCP talked about the change years ago but never implemented it. I am in a small alliance, we were excited about the prospect. It never materialized.

IF it was prohibitively expensive to hold a lot of sov, that would benefit small guys. There there would be sov to battle over.

1. Bigger Eve
2. Moon goo mined by ships.
3. Sov fee's cost per system exponentially more expensive. Make it so holding a constellation is reasonable, but scale up so a region is 1 trillion a month or more 2 regions 10 trillion 3 100 trillion a month.

As a renter you are aware you don't need to own sov from Low sec to your destination, you merely need to be BLUE with the station holders along they way.

IF you could come up with a system that promotes group cooperation but individual ownership, then its a win win.

Akashi Suenobu
University of Caille
Gallente Federation
#60 - 2014-07-23 15:03:00 UTC
FT Diomedes wrote:


Who are these mythical small alliances in Eve who would be crippled by removing passive moon income? Who are these small alliances in Eve who would be crippled if it was harder to hold sovereignty in multiple regions? This is a lie concocted to preserve the existing failed meta.


We paid our SRP in large part out of a couple of moons we held for a while in NPC null where we last lived. We are a small alliance. Your solution is not practical, and will never happen.