These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Crius Issues

First post First post
Author
Magnifikus Erzverwirrer
Sniggerdly
Pandemic Legion
#201 - 2014-07-22 17:53:21 UTC
Is it intended that you cannot copy Supercarrier and Titan BPO's on NPC or Sov Stations?

Even with Jobtime 21D for an Avatar on bonused 0.0 station the preview mode shows 0 isk (while showing a value for other BPO's)

is it just free or not working?
Durep
Lunar Labs
Domain Research and Mining Inst.
#202 - 2014-07-22 17:53:49 UTC
When compressing a mixed lot of ores, including stacks less than 100 units, the message "To Compress Veldspar you must have a stack of at least 100" and no compression occurred, even for the big stacks. reelecting just the 100+ stacks, then it compressed as expected.

I would expect the behavior to be like refining, it just ignores the small stacks and compresses those it can.
Montrazar Ormand
The Scope
Gallente Federation
#203 - 2014-07-22 17:55:29 UTC
A further issue with T2 BPCs apart from the ME not reflecting in the Show Info (It does when you load it it seems) is that it was suggested we would get a one off bonus in the lack of materials required when BPCs we held pre-patch were converted to the new system (http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/) - the text in question is:

To transition old blueprints, we'll be adding 6 to ME and TE for all T2 BPCs, and then converting them according to the above scheme. Thus an un-decrypted blueprint at ME-4, PE-4 will first become ME2, PE2 and then be converted to ME-7%, PE-14%. This is a one-time windfall to make the DB scripts for the transition simpler and more robust, so enjoy it while it lasts!

This is not the case, just from the first T2 BPC I loaded (owned pre patch), material requirements have gone up by 6.15384%.

I get that basic material requirements were being increased to compensate for the fact that T2s would not be starting with +% MEs(effectively using the new sytem) any longer so in future was expecting to need more materials for a job but was hoping for the promised bonus from these initial ones, the main reason they were held back until after the patch.

Also, whilst I understand costs of Manufacturing jobs has changed, the change seems rather dramatic, previously I would tend to ignore the cost as it was insignicant (less than 10000 ISK) but now a job in the same location I have always built is in hundreds of thousands of ISK to millions of ISK. I guess waiting to see if the rush to built calms things down is the way to go but felt I should add it to the list of possibles. There was rarely a build queue at the station I use so was not expecting the increase to be quite so dramatic, I was expecting to pay a lot more for Research or Copy jobs as they typically had 30+ day queues. If the prices are correct I will adapt, just want to make sure they are correct however.
Mashimara
Center for Advanced Studies
Gallente Federation
#204 - 2014-07-22 17:57:19 UTC
Victor Ironballs wrote:
Something doesn't quite make sense to me.

10 Runs of T2 Scourge Rage Heavy Assault Missiles with TE -14% takes 17 hours, 20 minutes and 48 seconds to produce 50,000 missiles.

500 Runs of T1 Scourge Heavy Assault Missiles with TE -20% takes 2 Days, 2 hours and 40 minutes to produce 50,000 missiles.

Why in the world does it take almost 3 times as long to produce the same amount of Tech 1 missiles?!?!?!?!? I won't even get into the fact that copying and invention now takes almost 3 times longer...


Time is now RUN based, NOT result based. As intended. Though it should be tweaked IMHO
Doctor Bonn Young
Drunken Reprobates
#205 - 2014-07-22 17:57:30 UTC
CCP RubberBAND wrote:
Harvey James wrote:
i've noticed on a lot of items when you hover over them are saying ..estimated price : unavailable ...


Could you specify the items, we have seen a couple but more are always useful.



A skillbook called Jury Rigging
Adam Hilem
Adam and Eve Mining Corporation
B.S.I.
#206 - 2014-07-22 18:02:50 UTC
not sure if it is a crius issue or a temporary bug/glitch but trying to set up a tower in highsec (now that it is possible with no regards to standings) have anchored 15 missiles and onlined all but 3 without issues. attempt to anchor missile #16 ... wait the 5 sec anchoring time... attempt to online said missile.. eve returns message : "you cannot do this at this time caldari tower is currently occupied performing an operation on cruise missile battery anchoring!"... tried restarting client. continue to get message. tried restarting computer and reloading into eve. message continues. anyone know how to fix? I have more mods to anchor and online still but cannot do so since eve thinks my tower is busy.
Ivorcya Yvormes
Center for Advanced Studies
Gallente Federation
#207 - 2014-07-22 18:06:27 UTC
Issue with job installation in POSes:
If you don't have access to a corporate division you can't install the job because job costs must be paid from corp wallet.
This should be fixed pretty soon imho, renders corp wide shared mobile labs pretty useless for now.
Victor Ironballs
Deep Core Mining Inc.
Caldari State
#208 - 2014-07-22 18:09:00 UTC
I'm not sure if it was mentioned early or not, but it appears that Copy jobs at a POS require access to Hangar 1 even if the job is installed from another hangar. Just like it is happening for ME and TE research jobs.
BooomBox
Federal Navy Academy
Gallente Federation
#209 - 2014-07-22 18:09:58 UTC
I installed 6 ME jobs at npc station and had following prices:
59, 51, 43, 22, 61 and 56 mil.
Sorry about my words, but WTF is that?
Is it some kind of bug or random prices are working as intended?
I mean, i know the formula, but never thought that it would work in such awkward way.
The problem is not the high price in itself, but the constant change.
Astarte Kharis
One Minute Cinema
#210 - 2014-07-22 18:12:27 UTC
I am unable to deliver 11 invention jobs that I submitted before the patch. They were started from a station to an array in my POS. Post patch the jobs were moved to the station that I submitted them from so I took down my tower to relocate to a different system which I'm guessing has something to do with the issue.
Aineko Macx
#211 - 2014-07-22 18:15:21 UTC
Rylos Hawkins wrote:

I had installed a build job prior to the patch from a corp hangar. It was deliverable after patch. When I tried to deliver it I got this:

You can't add the Sentinel as there simply isn't enough room for it to fit. It takes up 280999.98 units of volume, and there are only 119.99 left.

I then completely emptied the hangar and tried again. The job then was deliverable.

Was it trying to deliver to a can???

I had the exact same problem. I worked around it by moving all cans/containers somewhere else. It indeed looks like it is trying to put the delivery into one of the cans.
Koniforous
Tauren Transit
#212 - 2014-07-22 18:16:21 UTC
Menero Orti wrote:
Seems like the industry tab thingy is far too big when running @ low resolution like 1024x768. You only see a big block in the middle of the screen with a few tabs at a bottom. Was hoping that we can actually resize that windows

Karash Amerius
The Seven Shadows
Scotch And Tea.
#213 - 2014-07-22 18:20:32 UTC
I take it blueprints cannot be run from a locked hanger division (not cans)...ie, voting to lockdown. ?

Karash Amerius Operative, Sutoka

Elah'n'matir
Vanguard Marines
Absolute Will
#214 - 2014-07-22 18:21:36 UTC
After this new patch I've noticed an insane drop in reprocessing results (net result is about 45 % lower), I had expected there would be a large decrease but not to this magnitude.

Since I only got 55% net yield in Foves (despite having perfect skills and 9.31 gallente rating (9.99 gallente customs wich is station owner), I decided to get the beancounter RX-804 implant wich did nothing at all??? <--- this is the bug ;-) .

I understand your desire to make low sec work more profidable but surely it can not be the plan to have everyone out in low sec cause of even farming for hours in missions has become very unprofidable this way and I preferred the reprocess window layout in the pre patch notes to the release ones.

Will it be worth launching a pos just for reprocessing or will the yield increase be minimal aswell?
Alizair
Imperial Shipment
Amarr Empire
#215 - 2014-07-22 18:22:28 UTC
Requiring corp wallet access to start my POS industry jobs has literally ended my production cycle.
Irin Fidard
R-P Heavy Industries
#216 - 2014-07-22 18:23:00 UTC
Okey...I know the ME info is not correct on the BPO info...but where can I see the correct one ? I'm having a lot of pre-Patch (10/10) BPOs that are now showing ME -10% and TE -20%.

Also didnt they want to remove values below 0 ?

Also, please let me make the damn industry window smaller and speed that blueprint window up by a lot! It takes >10secs to load all my BPOs...meanwhile the UI blocks (very bad design to not seperate UI Thread and worker Thread)

Huge mess of a patch!
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#217 - 2014-07-22 18:24:04 UTC
Elah'n'matir wrote:
After this new patch I've noticed an insane drop in reprocessing results (net result is about 45 % lower), I had expected there would be a large decrease but not to this magnitude.

Since I only got 55% net yield in Foves (despite having perfect skills and 9.31 gallente rating (9.99 gallente customs wich is station owner), I decided to get the beancounter RX-804 implant wich did nothing at all??? <--- this is the bug ;-) .

I understand your desire to make low sec work more profidable but surely it can not be the plan to have everyone out in low sec cause of even farming for hours in missions has become very unprofidable this way and I preferred the reprocess window layout in the pre patch notes to the release ones.

Will it be worth launching a pos just for reprocessing or will the yield increase be minimal aswell?



modules yes

Ore, should be no worse, HOWEVER, in order to get the same as you had before, you must have EVERY ore skill to 5 and refineing and refinery effeciency at 5, as well asthe 4% implant
Elah'n'matir
Vanguard Marines
Absolute Will
#218 - 2014-07-22 18:29:12 UTC  |  Edited by: Elah'n'matir
Was talking bout modules, since I haven't mined in ages (missioning is more fun and has a bit of surprise factor) an idea how much increase in result a 0.6 sec pos should give me?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#219 - 2014-07-22 18:33:29 UTC
Elah'n'matir wrote:
Was talking bout modules, since I haven't mined in ages (missioning is more fun and has a bit of surprise factor) an idea how much increase in result a 0.6 sec pos should give me?



sadly, none
Gandaian Artrald
Sebiestor Tribe
Minmatar Republic
#220 - 2014-07-22 18:33:30 UTC
Very obscure Bug - No Research nor Laboratory Operations before logging in after Crisis Patch this morning. Bought Laboratory Operations adding Level 1 training to top of queue. when I trained the skill - bought Research added to top of the queue before Laboratory Operations 1. Started a Materials Efficiency job on a new Blueprint Original. When Research 1 finished training - my training timer stopped - while Laboratory Operations 1 then Laboratory Operations 2 plus finishing Asteogeology 5 was in the training cue - it said I had no pending training while all three were visible. Pausing and resuming training had no effect - logging off and back on had no effect. Removing Laboratory Operations from queue allowed Astrogeology 5 to resume training. Adding Laboratory Operations 1 back to the top of the queue allowed it to be trained along with Laboratory Operations 2.

Apparently there is so kind of bug with having Laboratory Operations 1 in the queue but not actively training with a new Material Efficiency job ongoing.