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Crius Issues

First post First post
Author
Shamus en Divalone
The Clandestine Forge
#181 - 2014-07-22 17:12:02 UTC
I have noticed that the 'Show info' on a T2 Blueprint, in my case a ship, does not reflect the BPC's ME level in the materials listed. This is a mistake right?

I have tried this on a number of the same T2 BPC with different ME levels and i get the same information as the Original T2 BPO listed on the market. Kinda makes working out what I need to buy a pain in the ***

~shamus~
Harvey James
The Sengoku Legacy
#182 - 2014-07-22 17:13:04 UTC
CCP RubberBAND wrote:
Harvey James wrote:
i've noticed on a lot of items when you hover over them are saying ..estimated price : unavailable ...


Could you specify the items, we have seen a couple but more are always useful.


seems too be special items/ special edition ships

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#183 - 2014-07-22 17:14:40 UTC
Oma Lorche wrote:
Has invention time changed? It takes 7 hours to invent small stuff like small guns.
It must be broken surely!



yes, it changed
CCP Greyscale
C C P
C C P Alliance
#184 - 2014-07-22 17:14:42 UTC
Looks like something is indeed amiss with research pricing, we're investigating.
Michael Snark
Kakadu Collapse
#185 - 2014-07-22 17:17:53 UTC
1st: Can anyone please explain me logic after Capital Components order in Cap Ship BPO/C info? They used to be sorted alphabetically but now it looks like a total mess. And manufacturing screen have another set of resource mess btw;

2nd: I can understand we have to keep blueprints at POS for research/manufacturing now. That's okay but is there ANY way to remotely move them between the arrays? Flying to the tower all the time is a bit silly especially after long-working "store at station hangar and select installations remotely" scheme.
Max Kolonko
Caldari Provisions
Caldari State
#186 - 2014-07-22 17:19:24 UTC
T3's even thou they haven't had any waste before the patch now require more materials and takes longer to produce

RAM Starship Tech have not been updated in T3 BPC's even though amount in cargo and everywhere else have been altered
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#187 - 2014-07-22 17:20:14 UTC  |  Edited by: Kenneth Feld
Michael Snark wrote:
1st: Can anyone please explain me logic after Capital Components order in Cap Ship BPO/C info? They used to be sorted alphabetically but now it looks like a total mess. And manufacturing screen have another set of resource mess btw;

2nd: I can understand we have to keep blueprints at POS for research/manufacturing now. That's okay but is there ANY way to remotely move them between the arrays? Flying to the tower all the time is a bit silly especially after long-working "store at station hangar and select installations remotely" scheme.



1, They put all the names in a hat, then drew then out one at the time and placed them in that order

2. I **thought** that was what the scientific networking skill was for, but I am not as smart as CCP as they say the skill is still very much useful, although, no one can explain to me exactly how it is useful
Deanna Hadesan
Omnicorp Unlimited
#188 - 2014-07-22 17:24:28 UTC
1 Run of Fuel Block Manufacturing now takes 3 x what it did before patch? 5 min to 15 min

Is this a bug or are my elves taking breaks as much as the CCP QA/QC teams?
Mackenzie Nolen
Doomheim
#189 - 2014-07-22 17:24:42 UTC
Veinnail wrote:
Victor Helion wrote:
CCP RubberBAND wrote:
Victor Helion wrote:
Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:

2014.07.22 15:59:07 Researching Material Efficiency -255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)

That's 255 million isk to research a BPO that costs 10m to buy.


We have begun looking into the cost system to see if the prices it is requiring are correct or not.


Found a couple more:

Emergent neurovisual interface, 392 million for ME 10.

Neurovisual output analyzer, 592 million for ME 10.

not to mention the screenshot I linked before, 2% research on a charon bpo 237 days, 4.8 billion fee


237 days sounds about right with the changes made. That is not a mistake. The 4b also seems consistent with the pricing seen on sisi, though that has been hard to judge with the arbitrary data over there.
Dareth Astrar
Astrar Logistics and Engineering
#190 - 2014-07-22 17:24:50 UTC
Facilities were not listing all solar systems in a region or accessible area for the character at hand.

Even with a view of inside 20 jumps, I was totally missing complete solar systems which I knew from past experience house stations with factories.
Jarnis McPieksu
Aliastra
Gallente Federation
#191 - 2014-07-22 17:24:53 UTC
Oma Lorche wrote:
Has invention time changed? It takes 7 hours to invent small stuff like small guns.
It must be broken surely!


As intended.

Copy times are much shorter.

So instead of having a half dozen copy slaves to supply an inventor, you now need more balanced inventor vs. copy setup. Manufacturing times are also shorter.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#192 - 2014-07-22 17:26:46 UTC
CCP RubberBAND wrote:
Sambridg Nadeo wrote:
WheelOfEvE wrote:
When trying to reprocess ore in a T3 reprocessing station the base yield says 52%, this is the same as a station that isn not upgraded.

Getting a total of 69% refining yield, that is with max skills but without the implant.


I have also seen this issue when comparing 2 stations, I have the beancounter implant, lvl 4 crokite and I get 71% in both stations , 1 station is t0 the other is t2 upgraded.


Fix is in progress. Will add to known issues.

Can this also get added to the known issues in the original post so we can point to it as a "don't refine until fixed" thing?
Azrael Sheriph
The Scope
Gallente Federation
#193 - 2014-07-22 17:27:10 UTC
ok ill keep this short. i know this is gonna be a bad post that isn't gonna be liked by the devs.

but seriously this patch is awful. i think you guys just found your mists of pandaria patch.

this whole patch pretty much consists of shafting individual players and alliances.

job costs is now a bitbin tax. Especially in null where the money no longer goes to the station holder.

on a more serious point. given hillarous plex prices and this general fisting of industrialsts in eve. i really dont see how any manufacturing industrialist is gonna be able to plex at the moment.

just some of my thoughts on Cirus. aka the fistaning.

the ui is pretty though so thats ok i guess.


Gj CCP.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#194 - 2014-07-22 17:29:23 UTC
Deanna Hadesan wrote:
1 Run of Fuel Block Manufacturing now takes 3 x what it did before patch? 5 min to 15 min

Is this a bug or are my elves taking breaks as much as the CCP QA/QC teams?



working as intended

see various other threads with 56958757587587 complaining how long fuel blocks take now
Victor Ironballs
Deep Core Mining Inc.
Caldari State
#195 - 2014-07-22 17:31:07 UTC
Something doesn't quite make sense to me.

10 Runs of T2 Scourge Rage Heavy Assault Missiles with TE -14% takes 17 hours, 20 minutes and 48 seconds to produce 50,000 missiles.

500 Runs of T1 Scourge Heavy Assault Missiles with TE -20% takes 2 Days, 2 hours and 40 minutes to produce 50,000 missiles.

Why in the world does it take almost 3 times as long to produce the same amount of Tech 1 missiles?!?!?!?!? I won't even get into the fact that copying and invention now takes almost 3 times longer...
Victor Helion
Helion Ventures
#196 - 2014-07-22 17:32:43 UTC  |  Edited by: Victor Helion
Victor Ironballs wrote:
Something doesn't quite make sense to me.

10 Runs of T2 Scourge Rage Heavy Assault Missiles with TE -14% takes 17 hours, 20 minutes and 48 seconds to produce 50,000 missiles.

500 Runs of T1 Scourge Heavy Assault Missiles with TE -20% takes 2 Days, 2 hours and 40 minutes to produce 50,000 missiles.

Why in the world does it take almost 3 times as long to produce the same amount of Tech 1 missiles?!?!?!?!? I won't even get into the fact that copying and invention now takes almost 3 times longer...


E: Misread the math, nevermind.
suid0
Pandemic Horde Inc.
Pandemic Horde
#197 - 2014-07-22 17:32:45 UTC
In the Jobs tab, when looking at Corp owned jobs you can no longer filter down to jobs started by you???

This is unmanageable for larger corps.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Durep
Lunar Labs
Domain Research and Mining Inst.
#198 - 2014-07-22 17:36:58 UTC  |  Edited by: Durep
I setup a compression array in a high sec pos. Began moving ore in an Obelisk with 1,094,370 cargo, compressed the ore and returned it to station. On the third trip, I dragged a mixed lot of Veldspar, Dense Veldspar, concentrated Veldspar and dropped into the compression array (from the inventory window), my ship was aprox 2500 M away and approaching.

Only the Dense Veldspar 241,901 M3 shows up in the Array, closing and reopening the inventory window and the other ore is still missing. I'm warping back to station and will leave the system and come back and see if it returns.


Leaving the system and coming back, the missing ore then displayed in the compression array.
Shiloh Templeton
Cheyenne HET Co
#199 - 2014-07-22 17:43:01 UTC
Shattered Villard & Covert Research Tools do not display an estimated value in ship hold or inventory now. I'm pretty sure they displayed yesterday.

Also, Datacore - Basic Civilian Tech is listed as 'unavailable'.



Theng Hofses
State War Academy
Caldari State
#200 - 2014-07-22 17:44:06 UTC
Is it intentional that you can no longer highlight certain jobs and just have those delivered?

The current "Deliver all" or "deliver" jobs manually is, at least in my opinion, a big step backwards, especially when you have multiple job sites.

Overall, this user interface is a BIG STEP BACKWARDS for people with a lot of industry with a lot BPOs. Despite posting on the appropriate sites the ability to manage your BPO/BPCs has dramatically declined. Very sad indeed.