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Player Features and Ideas Discussion

 
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Exapnding Exploration

First post
Author
Rayzilla Zaraki
Yin Jian Enterprises
#1 - 2014-07-17 19:16:32 UTC
Exploration is easily my favorite part of Eve, but it leaves me thinking it could be so much more.

1. At last year's FanFest just before the Odyssey expansion, it was mentioned that the tools we find doing Relic and Data sites might one day be something we could keep to use elsewhere or sell. Please make this so. Give the Data and Relic modules a certain amount of storage for them to be used as needed.

2. Right now, outside of which module you use, the loot and the name of the site, there is no difference between Relic and Data sites. I'd really like to see a different minigame for Relic sites.

3. In order to find the Ark of the Covenant, Indiana Jones needed the Staff of Ra. Take this concept and use it to make Expeditions off Data and Relic sites like we now have off Combat sites. Either we find a certain item then have to find the key to using or unlocking it elsewhere or we find a small clue that leads us elsewhere on a quest for several items.

4. In a similar vein to #3, have some exploration related Epic Arcs. The agent(s) send you all around New Eden looking for special items they need.

5. I like the challenge of doing Data and Relic sites in wormholes. Why not make a few k-space Data and Relic sites have rats? Not all, just some of the most valuable ones. Somehow, I find it hard to believe they are unguarded. Maybe have a timer like Ghost sites where rats spawn and attack? This would certainly help cycle the sites where some cans (usually empty or with crap loot) were never opened. Of couse, the T3s and SOE ships would be preferred here. All the T2 Exploration frigates would insta-pop.

6. Truly unknown "Easter Eggs". With every few releases there would be new, unannounced, sites that spawn very rarely and unpredictably. An extreme idea would be that you're out exploring and find an unclassified wormhole. You go through it and find yourself in Jove space. You never saw this in any patch notes because it was kept secret. This gateway to the Jove lasts a very short while then closes. It could be days or weeks before it reopens and there is no guessing where it will be when it does. You get the idea...

Gate campers are just Carebears with anger issues.

DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2014-07-17 19:52:54 UTC
Big smile

Reading your thread made me chuckle. Threads like this actually belong in the sub-forum 'Features And Ideas Discussion'. You'll probably find other threads there with the same ideas.

Anyway, in response to each of your ideas :

1. CCP always shows some big new idea each year at Fanfest to gain media advertising. Sometimes they start working on it but usually the project is either abandoned or placed on a 'To Do' list to be implemented in the future, years into the future.

2. Hacking sites are not worth the time for experienced explorers, especially with the reduced loot drops and the mini hacking 'Click Fest' game.

3. What you're describing is similar to Cosmos missions.

4. As in number 3, you're describing Cosmos Agents. What CCP needs to do is update Cosmos missions, add some more Agents and complete that content. Also make the Cosmos Agent missions repeatable once every couple of years.

5. Hacking sites with NPC's is how it use to be before CCP implemented the mini hacking game. I like the idea of having NPC's to fight at the Hacking sites. Course the mini hacking game would have to be removed and the loot drops increased.

6. Jove space is off limits. It's mainly used as a Dev Testing ground and is used for the Alliance Tournaments. I think CCP should implement some Exploration Agents which send you to different areas, including w-hole space, to scan and retrieve special items.



DMC


Rayzilla Zaraki
Yin Jian Enterprises
#3 - 2014-07-17 20:17:32 UTC
I believe this post fits here as well as it does there. It is also less likely to get swept away in a wave of post about beards and doors here.

2. I get significantly better loot in high and low from Data than I do Relic sites. I seem to be in the minority on this as I have seen other posters say the same as you. Nevertheless, you went right past the point. Data and Relic sites should have different minigames.

3 & 4. Yes, they are similar in the same way the Epic Arcs are similar to Combat site Expeditions. No reason why Data and Relic sites can'thave something similar.

5. I know Data and Relic sites had rats before, I was here. I am not proposing rats in every site, just some of them to add variety. The Sleeper sites in W-Space have the minigame with Sleepers protecting the sites, no reason to remove it in K-Space. Likewise, no reason to adjust loot. Rats pay out a bounty as well as loot and salvage.

6. Jove space is there. Besides, I just used it to illustrate the thought.

Gate campers are just Carebears with anger issues.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#4 - 2014-07-18 06:28:52 UTC
Moving this from Missions and Complexes to features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

James Nikolas Tesla
Tesla Holdings
#5 - 2014-07-18 06:48:19 UTC
This idea has some merit. I love the sig btw.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Rayzilla Zaraki
Yin Jian Enterprises
#6 - 2014-07-20 12:49:35 UTC
Bump.

What was that???

Gate campers are just Carebears with anger issues.

Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2014-07-20 16:37:13 UTC
The only thing they need to do for exploration right now, is make interfaces non-repairable, that way there is actually a market for all that trash i have to haul out of data sites.
Netan MalDoran
Hail To The King
The Silent Syndicate
#8 - 2014-07-21 00:30:42 UTC
Nariya Kentaya wrote:
The only thing they need to do for exploration right now, is make interfaces non-repairable, that way there is actually a market for all that trash i have to haul out of data sites.


That would be better, make them like R.A.M. interfaces and have a possibility of taking damage on every use.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Sara Tosa
School of Applied Knowledge
Caldari State
#9 - 2014-07-21 10:00:04 UTC
Rayzilla Zaraki wrote:


2. I get significantly better loot in high and low from Data than I do Relic sites. I seem to be in the minority on this as I have seen other posters say the same as you. Nevertheless, you went right past the point. Data and Relic sites should have different minigames.

they are talking about null relic sites.
in high relic sites drops 99% t1 salvage stuff, which is nearly worthless because you get plenty of it by salvaging in missions.
Sara Tosa
School of Applied Knowledge
Caldari State
#10 - 2014-07-21 10:01:00 UTC
Netan MalDoran wrote:
Nariya Kentaya wrote:
The only thing they need to do for exploration right now, is make interfaces non-repairable, that way there is actually a market for all that trash i have to haul out of data sites.


That would be better, make them like R.A.M. interfaces and have a possibility of taking damage on every use.

...till tomorrow....
Rayzilla Zaraki
Yin Jian Enterprises
#11 - 2014-07-21 12:46:41 UTC
I did a few COSMOS missions and sites this weekend and they were ridiculously lucrative albeit a tad boring (farming in Indar...).

They did have sort of the feel I was looking for, but not quite the quest I was thinking. So close.

But, I can't complain about the huge payout between rewards and finding a great relic farm!

Gate campers are just Carebears with anger issues.

Fer'isam K'ahn
SAS Veterinarians
#12 - 2014-07-21 15:24:18 UTC  |  Edited by: Fer'isam K'ahn
One way of spinning your idea would be changing relic and data site, skills and modules, as well as loot, small excurison:

There will be only 1 skill: Hacking
There will be only one module: Decrypter
There will be a new probe: The Relic Scanner Probe.
There will be a new script: The Relic Hack Script

Decrypter is used to hack data container, but can be scripted or rather use charges to be able to hack relic sites.

The Relic Scanner Probe can be delpoyed and used as any other probe, but can only be anbandoned and can not be scooped up again. Once abandoned it will disappear after 10 minutes. It can only scan relic sites.
Normal probes will no longer be able to scan down relic sites to 100% - but you will be able to see if a signature is a relic site so you will be able to recall and switch probes. Only data sites will drop Relic Scanner Probes.

The Relic Hack Script is actually a charge with one use only. Only data sites will drop said scripts to hack relic site, which makes the relic site, where actual valuable stuff can be found, an escalation of data sites.
Only data sites will drop Relic Hack Scripts.

Other loot from data sites will still drop, but relic sites are getting a slight increase over data site loot value. Data site loot spawn for relic sites should be a bit lower then the actual relic site spawn, so chaining relic sites becomes more difficult and competition harder.

Relic sites should get some nice (possible, but rare) higher value or prestige items that make them worthwhile, either for direkt ISK conversion or personal collections / use. You should be able to show a 'relic' you found.
Sara Tosa
School of Applied Knowledge
Caldari State
#13 - 2014-07-21 16:54:31 UTC  |  Edited by: Sara Tosa
Fer'isam K'ahn wrote:
One way of spinning your idea would be changing relic and data site, skills and modules, as well as loot, small excurison:

There will be only 1 skill: Hacking
There will be only one module: Decrypter
There will be a new probe: The Relic Scanner Probe.
There will be a new script: The Relic Hack Script

Decrypter is used to hack data container, but can be scripted or rather use charges to be able to hack relic sites.

this is good.
but actually, as both have the same minigame and mechanics, why do we need to differentiate from them, RP reasons notwhitstanding?
only reason I can think of is so you have to fill two mids (thus castrating your fighting capabilities) or specialize, I dont like it tho.
Quote:

The Relic Scanner Probe can be delpoyed and used as any other probe, but can only be anbandoned and can not be scooped up again. Once abandoned it will disappear after 10 minutes. It can only scan relic sites.
Normal probes will no longer be able to scan down relic sites to 100% - but you will be able to see if a signature is a relic site so you will be able to recall and switch probes. Only data sites will drop Relic Scanner Probes.

that's how old probe worked, you needed to fill your cargo with them.
not a nice idea when every exploration-specialized ship has a tiny cargo space.
and why remove utility from regular probes? this would reduce greatly their usefulness.
Quote:

The Relic Hack Script is actually a charge with one use only. Only data sites will drop said scripts to hack relic site, which makes the relic site, where actual valuable stuff can be found, an escalation of data sites.
Only data sites will drop Relic Hack Scripts.

so you need sinergy from both to get an escalation, could work.
Fer'isam K'ahn
SAS Veterinarians
#14 - 2014-07-21 17:13:03 UTC
This was the idea ,)

And I did not know about probes before 2013... The special Relic Probes could have reduced size, but not too much since the idea is to hunt down the data sites for the extra drop when you find a relic site in system and not just buy 10.000 in Jita and only run relic sites. More the hand-to-mouth use, find - use.

Nothing more exciting to run empty and find 2 relic sites and no data in system, then run like crazy to find at least two data and hack them before someone else gets them and the relic site. And with the drops being just a tiny hint lower as spawns, they should be used as soon as found. Not many actually should find their way unto the market or stay there for very long - unless like totally overpriced.
Rayzilla Zaraki
Yin Jian Enterprises
#15 - 2014-07-22 17:25:39 UTC
I am trying to decide if I like Relic sites dependant on Data sites. On one hand, pretty cool, on the other...it just seems clunky. Likewise, not a fan of the single use probes.

As I see it, Relic sites and Data sites should be completely different from each other and, accordingly, have their own analyzer modules. My idea is to create a different-looking minigame for one of the sites to differentiate them from each other.

I could see having to go to a Data site to get things like blueprints, data cores, RAM, rDbs, decryptors etc while the Relic sites provide the physical materials to build from the blueprints.

Gate campers are just Carebears with anger issues.

Rayzilla Zaraki
Yin Jian Enterprises
#16 - 2014-07-22 18:36:43 UTC
The idea of scripts for the analyzers was also mentioned. I like that. Rather than finding helpful tools while we hack, have the cans we hack drop scripts for our analyzers.

One way to use them would be single use. For instance, we see our coherence is down, so we load a script to boost it x-points - basically use the same tools already there.

The other way is that when we open the minigame we load in our script which has a tool kit which we can use for that hack. There would be toolkits as varied as the decryptors used in industry. Some would have a few strength enhances, a shield and a kernel rot, whicl others would have a different mix.

Gate campers are just Carebears with anger issues.