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Frustrated new pvp player looking for advice

Author
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#1 - 2014-07-07 13:20:32 UTC
I'll be honest here for a minute. A week into the game the thought of being blown up by a ship while mining bothered me quite a bit. I just wanted to sit out there and mine in my little Venture while I tried to build up some wealth. I had almost no isk and frankly had little to no idea how to even do missions very well. I am still working on how to do missions well up to this point. About two weeks into the game and with my first corporation we got wardec'd and started to lose ships to what seemed like a one man corporation with two characters on it. I lost a Rupture and I think some other ship to him while out and about buying up things to do missions with in high sec space. It was pretty annoying especially since I thought I might have a shot at fighting back but didn't even manage to get even one hit on him while he tore into my ship with a Comet. I started to think to myself if this is how the game is then it is going to be pretty tiring just trying to do missions and earn isk when someone might come along and blow up my ship. Not to mention that I would at times lose my ship to a mission encounter, and we aren't even talking level 4's here.
I had no idea what skills I would need to be able to fight back against another player, as well as how to even counter the ship they are using to fight me. Even today I get quite frustrated because I don't know what I did wrong in a pvp fight and what would have helped me to survive. People were telling me to pick my fights wisely in pvp and I had not a damn clue what they meant by that. I'd see a ship coming towards a plex I was in and in my mind it was okay do I stay or do I go? If I stay I guess I will try to fight this person and see if I come close to at least winning. Everytime it seems I chose to fight I lost, and you can imagine how incredibly frustrating it might be to loose dozens of ships in faction warfare not really knowing what happened exactly that lost me that fight. I got so frustrated sometimes I did stupid crap like just get my ships blown in suicidal fury just lining up to attack or be attacked by something. Probably doesn't make much sense but I guess the point is I wasn't learning crap anyway.
Now there are places like EVE University out there to help you out I suppose. Yet, all there classes are also publicly available. Even then I have a feeling they might not teach me much either in the way of how to pvp better, nor did I really feel like answering all their questions fully in their questionaire and repeating all their rules back to them in my own words.

So in my mind if I want to learn to be better at pvp my options are to keep throwing ships at others ships that seem along my size or close enough and hope that I can take them down fast enough before they eat through my tank. My tank usually gets eaten through quite fast regardless though. This all leads me to think that this game requires a substantial amount of thought and planning that perhaps I am just to stupid to be able to carry out. Or I just don't get it and am not really picking up the pvp skills in the game that matter. Perhaps there are players out there who REALLY do understand the game well enough to teach a month+ old player like myself and would even take the time to patiently explain things to me. Yet those players seem rare I guess. Reading a bunch of EVE Uni guides is one thing, but truly learning while doing is where the real learning kicks in I think. It's weird though because it seems like the vets or skilled pvp players either don't know what they are doing exactly or suck at communicating how they do what they do, or they are keeping it all super secret as if its valuable pvp info they don't want you knowing. Or I am simply looking for a formula that will help me survive more pvp encounters that doesn't exist, and if I can't learn on the fly and constantly adapt at a moments notice I will always lose.
Dhaq
Doomheim
#2 - 2014-07-07 13:36:15 UTC  |  Edited by: Dhaq
It just takes time and practice. And practice is accepting that you are gonna get blown up A LOT.

Start familiarizing yourself with the different weapon systems (projectile, lazors, blasters, missiles), the types of damage they do and the ranges that are optimal for each. Your next step is to learn about range control during a fight. Webs, scrams, microwarpdrives, and afterburners. The key element in most solo fights is who can dictate range to keep the target in their optimal range the best. If you can do that, you will most likely win the majority of your fights.

So this means learning to identify ship types, what types of damage they are susceptible to, the weapon system they are using, the propulsion system they are using. Learn the difference between kiters and brawlers and how do you deal with each. There really is no easy chart to look this up on. It just takes research, time and experience.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#3 - 2014-07-07 13:36:42 UTC
Chewytowel Haklar wrote:
I'll be honest here for a minute. A week into the game the thought of being blown up by a ship while mining bothered me quite a bit. I just wanted to sit out there and mine in my little Venture while I tried to build up some wealth. I had almost no isk and frankly had little to no idea how to even do missions very well. I am still working on how to do missions well up to this point. About two weeks into the game and with my first corporation we got wardec'd and started to lose ships to what seemed like a one man corporation with two characters on it. I lost a Rupture and I think some other ship to him while out and about buying up things to do missions with in high sec space. It was pretty annoying especially since I thought I might have a shot at fighting back but didn't even manage to get even one hit on him while he tore into my ship with a Comet. I started to think to myself if this is how the game is then it is going to be pretty tiring just trying to do missions and earn isk when someone might come along and blow up my ship. Not to mention that I would at times lose my ship to a mission encounter, and we aren't even talking level 4's here.
I had no idea what skills I would need to be able to fight back against another player, as well as how to even counter the ship they are using to fight me. Even today I get quite frustrated because I don't know what I did wrong in a pvp fight and what would have helped me to survive. People were telling me to pick my fights wisely in pvp and I had not a damn clue what they meant by that. I'd see a ship coming towards a plex I was in and in my mind it was okay do I stay or do I go? If I stay I guess I will try to fight this person and see if I come close to at least winning. Everytime it seems I chose to fight I lost, and you can imagine how incredibly frustrating it might be to loose dozens of ships in faction warfare not really knowing what happened exactly that lost me that fight. I got so frustrated sometimes I did stupid crap like just get my ships blown in suicidal fury just lining up to attack or be attacked by something. Probably doesn't make much sense but I guess the point is I wasn't learning crap anyway.
Now there are places like EVE University out there to help you out I suppose. Yet, all there classes are also publicly available. Even then I have a feeling they might not teach me much either in the way of how to pvp better, nor did I really feel like answering all their questions fully in their questionaire and repeating all their rules back to them in my own words.

So in my mind if I want to learn to be better at pvp my options are to keep throwing ships at others ships that seem along my size or close enough and hope that I can take them down fast enough before they eat through my tank. My tank usually gets eaten through quite fast regardless though. This all leads me to think that this game requires a substantial amount of thought and planning that perhaps I am just to stupid to be able to carry out. Or I just don't get it and am not really picking up the pvp skills in the game that matter. Perhaps there are players out there who REALLY do understand the game well enough to teach a month+ old player like myself and would even take the time to patiently explain things to me. Yet those players seem rare I guess. Reading a bunch of EVE Uni guides is one thing, but truly learning while doing is where the real learning kicks in I think. It's weird though because it seems like the vets or skilled pvp players either don't know what they are doing exactly or suck at communicating how they do what they do, or they are keeping it all super secret as if its valuable pvp info they don't want you knowing. Or I am simply looking for a formula that will help me survive more pvp encounters that doesn't exist, and if I can't learn on the fly and constantly adapt at a moments notice I will always lose.



A few quick pointers, cause i'm in a hurry.

- convo the guys that killed you, ask them for advice, what you did wrong in the fight and so on. Most PvPers will be glad to lend a word

- learn the differences between weapon systems. Range, tracking, damage. Learn what ships fit what weapons.

- Range dictation is KING.

- learn the most common fitting for the ships you enocunter

- the 3 combined above. The question you need to ask yourself when engaging is: what range should i stay at? will i be able to keep it? at the same range, who tracks better and deals more damage between us? will it be enough to break my/his tank?

- check your killers' killboards for inspiration about fittings

- do not give up!!
Rovain Sess
Wu Fanged
#4 - 2014-07-07 15:47:45 UTC
Keep your head up - the future is bright.

Couple thoughts.

1. Since your fairly new and had been focused on mining, delve into all the available info about pvp that out there.

2. Ask some experienced pvpers for a bit of their knowledge. Many might tell you to bug off, many more won't.

3. Don't be bashful about finding a corp that supports and can address the questions you've asked in this post.

4. Fly small t1 hulls and get your support skills up to better levels. Just because you can fly a hull doesn't mean you'll be effective.

5. Eve is Darwinian - meaning that initially - you are a lamb amongst wolves. You have to be patient and willful to achieve success.

If you ever want to chat and I'm online I'll be happy to share what I've learned.

Rovie
Daerrol
Republic University
Minmatar Republic
#5 - 2014-07-07 16:46:00 UTC
Join the chat channel Spectre Fleet and go on some roams with them. Get Teamspeak 3. Join a PVP training corp.
Maeltstome
Ten Thousand Days
#6 - 2014-07-07 18:00:14 UTC
Until you understand why you die, you shouldn't fly expensive ships. Keep your entire ship and fitting costs under 1 million isk. That's a small amount of money to lose in a fight and the experience you gain will be exactly the same as losing a 100mil isk ship.

I'm unsure how long you have been playing the game, but i can say right now: larger ships require more skillpoints AND support skills. This game is tuned to mean bigger ships perform better against ships the same size or larger. Smaller ships cause larger ships more problems than similar sized ones until you learn about mechanics like tracking, signature radius and optimal/falloff.

I lost a very expensive ship as my first PVP loss. It was a Jaguar assault frigate. I bought 18 identical t1 frigates that cost me less than 1 million each and started trying to lose them in PVP. It cost me very little ISK and i made that isk back by ransom'ing people in cruisers (such as you in your rupture) who where unable to fight back - basically attacking them in losec while they where doing ratting/mining.

I also learned how Eve worked in the process.
SeaSaw
Tribal Liberation Force
Minmatar Republic
#7 - 2014-07-07 18:57:03 UTC

I had a similar problem learning algebra--at first I kept thinking x had to be the variable, and that a,b, and c had to be constants. I thought that I, J, K had to be integers and that y had to be the label for the up-down line on my page.

Then i tried some problems and it turned out that x was just a convention and that if you started the problem by saying something like, suppose x is a real variable and b is an integer you could use b as an integer rather than J or K.

I sure wish I had had a little help the first month of algebra so I read the book and did the problems and then I moved on to trigonometry.

your humble servent
SeaSaw
Kher Aleer
Deep Core Mining Inc.
Caldari State
#8 - 2014-07-12 05:44:05 UTC
If you truly want to learn PVP mechanics, get a second account and get on the test server.

Let your two pilots fight each other with basicly unlimited resources.
May Arethusa
Junction Systems
#9 - 2014-07-12 06:51:30 UTC
The learning curve for a new player getting into PvP is rough to say the least. If your core fitting skills aren't up to scratch, I'd stick to running missions/mining and making money until they are. There are plenty of guides out there that''ll tell you how to do this. With good fitting skills and enough isk to throw a truckload of frigates away, you'll find the going a little easier.


For a much quicker route into PvP, find yourself a corp willing to help new members. I can't stress the importance of being around more experienced players enough. I took the E-Uni route, and while their lessons are certainly informative, I didn't really start learning until I actually went out and fought stuff. Fleets are an excellent way of learning the basics, because there are plenty of other people around you to get shot at first. If you can't stomach the E-Uni recruitment process, try a Faction Warfare corp. It's the quickest way to get out there shooting things, and you can make money while you do it.

How quickly you learn is entirely up to you. Battleclinic is a great place to get ideas for ship fittings. Check the killboards regularly to see what people are flying. EFT and pyfa are excellent tools for testing out ship fittings. Talk to people. Above all, don't be afraid to lose a ship. You're going to lose a lot before you get good, but each loss can teach you something new. Just keep it cheap until your confidence grows.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#10 - 2014-07-13 07:08:19 UTC  |  Edited by: Tao Dolcino
There are two different aspects to your question :
1) How do i earn more money than i lose when people keep killing me ?
2) How do i improve my PvP skills ?

And that is very important to understand :

1) You need to do some PvE activities to earn money, and while doing so, you are not equiped for PvP. Once pointed, your chances to win or escape a PvP ship are very low.
So your goal while missioning, mining, exploring, hauling... is to avoid PvP : Learn to be discreet, to be aware of your environment (always check the Local chat, your directionnal scanner, set correctly your overview, study the map's statistics etc...), create safe spots in the solar systems you visit, fit a cloaking device if you have a free high slot and enough CPU left. The good new it that it takes almost no Skill Point (SP) to do so. Everyone, even a few hours old, have the possibility to learn this. You will find on the web many tutorials, be it text based or video, about this topic.
About wardecs, well, there is always a risk of course, but unless you are very unlucky, these don't last forever. If so, then maybe you're in the wrong corp. And during wardecs, there are behaviors which will help you not to encounter your ennemies, like moving to another part of the galaxy for a time, for example.
Learning to avoid PvP is already learning PvP.
Your goal here is to finance the activities which will most likely cost you money, like :

2) learning PvP
Well, you already got good advices, you'll find tons of tutorials and corps who can teach you to PvP.
Veterans who tell you to learn PvP should not forget that you need to learn to survive while PvEing too, because you need to PvE to make money, especially as new player.
Just remember : PvE and PvP are not compatible.
Demerius Xenocratus
The Scope
Gallente Federation
#11 - 2014-07-15 05:24:29 UTC
Dayman Industries? Aren't those the guys whose definition of pvp involves shooting their fellow militia members and then running away?
Rahelis
Doomheim
#12 - 2014-07-15 06:50:09 UTC
Get a corp - learn from the very best.

Biohazard is recruiting, I guess.
Artuard Envien
Space-Brewery-Association
#13 - 2014-07-15 11:31:56 UTC
Rahelis wrote:
Get a corp - learn from the very best.

Biohazard is recruiting, I guess.


Ok, seriously - what is up with this new love for bio
Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#14 - 2014-07-15 13:16:27 UTC
I have been playing on and off for 10 years .. i have lots of skillpoints and i suck at pvp .. i die alot .. and i dont always feel i understood what just happened.

to get better at PvP i joined RvB, and fly t1 frigs and destroyers .. with some cruisers .. and i practice, test, ask questions, copy fits, listen, join fleets, practice and practice some more.

if it wasnt really hard, it wouldnt end up being so rewarding. if it wasnt really hard the combat system would probably be silly and uninteresting. the fact that it really hard is a good thing ..

if you want to learn the game .. pvp or anything - you have to read, ask question, and be patient.

if you want to learn pvp then you need to join a pvp corp. If they are good corp they will likely have rules and information you will have to read and follow. Usually the rules are in place as the corps have evolved over years and years and have learned from mistakes and have put in place policies to make things better for all their members.

lastly i am really good at running away .. running away is part of eve pvp .. running away from a fight .. is a win .. you keep your ship and pod, you deny the "enemy" what they want most a kill and your tears, and you probably learn a little bit more each time you do it. If you can help it only engage when you KNOW you have the advantage... fair fights and such are only for groups like RvB.

History is the study of change.

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#15 - 2014-07-15 13:30:32 UTC
Quite a few pvp players say they don't care about the plexes they just want the kill. Frankly I just want to stay alive and hopefully get a kill. I've tried to get some kills and what not, but usually things went bad.

Right now I am using a Condor in some fleet pvp and that seems to be nice due to range, yet without a web on the target I barely do any really good damage. If I fly around manually with a MWD it feels insanely annoying and fast and makes it hard to keep a point on anything at those speeds. Frankly I have no idea how players manually pilot by double clicking in space, keep a point, and also keep out of range of scram while supposedly noticing the direction a ship is moving...

Way too much going on there for me to process in a fast fight. Perhaps this is something younger folks excel at better then an older guy like myself. Maybe its a dexterity and reflex thing.

The other problem I have noticed with light missile boats is that unless you have the missile speed and explosion radius to compensate (or one or the other), fighting anything that is moving quickly and doing good damage is a pain. At the moment I maybe do 1/4 of the damage I could to even a rat in a plex. The other problem is that it seems for a range boat the damage also isn't that great and I can't even kill a rat.

That is with 33 dps and 426 kinetic volley. I am guessing unless I am MUCH closer to the rat to ensure my missiles hit it I am going to consistently see far less damage as it moves quite fast at times. That also makes me wonder if its even possible to really kill anything with a condor with light missile lauchers as a half baked kiting ship. I mean what's the point of kiting at all if you can't even kill anything quick enough? And again not even mentioning the awkward feel of moving around in space like a balloon that's letting out air while trying to manually hold point and still try to get in damage that will most likely miss.

It just seems like a bad idea to even use light missiles unless the target is a sitting duck I suppose.
Serendipity Lost
Repo Industries
#16 - 2014-07-15 13:33:42 UTC
I am awesome at PVP. Normal players flee in fear when I enter their system. I know all, have done all and actually invented most of pvp. Docking in station with me makes you better at pvp. Chuck Norris eve mails me on a daily basis for tips and strategy.




Find a group of guys that you like to hang out with that like pvp. Hang out with them and learn stuff. Ask questions afterward. During actual pvp you should only yell "i'm going down!! I'm going down!!!" other than that - quiet please.

You're on the right track. You're here getting help and ideas. It's a team sport (sadly at times), so find a team you like (like is't the same as 'good at pvp') and get to it. If you like massive epic boring battles - head to null. If you want to frigate your days away then FW. If sneaky underhanded shinanigans is your thing - then WH.

I have good eve buddies who I love to log in and hang out with. Some of them have been terrible at pvp for years. Some folks never get it. Concentrate on having fun - don't get wrapped up too tight over being awesome at pvp.
Bad Messenger
Rehabilitation Clinic
#17 - 2014-07-19 11:02:05 UTC
Artuard Envien wrote:
Rahelis wrote:
Get a corp - learn from the very best.

Biohazard is recruiting, I guess.


Ok, seriously - what is up with this new love for bio


everyone loves sad clowns
Shadow Adanza
Gold Crest Salvage
#18 - 2014-07-20 05:58:05 UTC  |  Edited by: Shadow Adanza
PvP, as approached by Shadow Adanza:

- Fly something cheap
- If you have a 3% chance of winning, take the fight... unless you think they'll get mad and rage in local if you don't. Tears > Fights sometimes. It's all on entertainment value there.
- Try out new/unusual fits. Don't be afraid to go against the grain and try other fits that aren't the typical cookie cutters. Some of the pilots do research on recent losses and like to see what their opponent favors. Try to be as unpredictable as possible. The less your opponent knows about you before the fight, the better.
- #yolo
- #swag


You're gonna lose some when trying to get the hang of it, but don't get discouraged. After a fight, don't be afraid to convo the other pilot (after warping pod/ship off) and asking on things you could've done better. A good chunk of pilots are more than willing to help out and offer tips. Just always remember that in the end it's just a game.

Are you suggesting coconuts migrate?

chatgris
Quantum Cats Syndicate
Of Essence
#19 - 2014-07-20 07:02:34 UTC
Disclaimer: Almost falling asleep at keyboard, waiting for some stats to come in at work, thought I'd lend a primer.

Lots of people are telling you to "go learn" but I thought I'd give a few real rough tips here for pvp for a noob.

- Guns can only turn so fast, so if you orbit (or move tangentially to) someone they will have issues hitting you. The closer you are to them while you are moving, the greater the tangential velocity. Also, the smaller you are the more this "moving tangentially disrupts ability for guns to hit you" affect is applied.

- Missiles do damage based on your signature radius and speed. Smaller sig, higher speed, less damage. Bewar of modules that increase your sig (like mwd's). Of course you can outrun missiles somewhat too.

- warp scrams (as opposed to warp disruptors) turn off MWD's, but not afterburners.

This should give you an idea why a small ship (like a comet) can be hard to hit in a rupture. Especially if the rupture had artillery fit (guns have different stats, tracking speed gives you an idea how fast a gun can traverse).

This is by no means the be all and end all of pvp, in fact it barely scratches the surface, but hopefully it gives you an idea of why you lost so hard previously. And knowing why you lost is the key to future victories.
Cannibal Kane
Viziam
Amarr Empire
#20 - 2014-07-20 07:03:30 UTC  |  Edited by: Cannibal Kane
Kher Aleer wrote:
If you truly want to learn PVP mechanics, get a second account and get on the test server.

Let your two pilots fight each other with basicly unlimited resources.


Dont ever listen to this man.

When you fight like this you do not learn since what you loose does not matter, so you learn nothing.

I have faced and killed many people that told me they practice on the test server and killed billions worth of ships.

This is like telling a doctor to practice being a doctor by playing the family board game called doctor.

If you need advice you are more then welcome to convo me.

"Kane is the End Boss of Highsec." -Psychotic Monk

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