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Missions & Complexes

 
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Easy way to mark Triggers

Author
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#1 - 2014-07-18 21:01:45 UTC
*tin foil hat*

As you may know most missions and pve content includes "Trigger ships" which upon their destruction spawns another wave of ships.

One notorious mission is "The Blockade X" pop all triggers and face 2 million ships.

so... good practice is kill everything but trigger ship first. But... how do we do it easily?

step 1:
Undock go into space....
open Overview settings
Columns tab
Mark X on "Tag" and drag it to the top
Next on your overview itself drag "Tag" all the way left and minimize it so it will take 1 digit with

Step 2:
Go to you favorite agent and grab a mission
check for mission report on eve survival: http://eve-survival.org/wikka.php?wakka=MissionReports
No on you mission report check out which ships are triggers and remember it
Undock
Right click on your portrait > form fleet

Step 3:
Warp to the mission pocket
recognize the triggers
now... click on one of the 1 to 0 number keys + left mouse click on the overview line of the trigger ship

and now the trigger ship is marked on the overview and on our screen

happy missioning
Estella Osoka
Cranky Bitches Who PMS
#2 - 2014-07-18 21:28:43 UTC  |  Edited by: Estella Osoka
I'm not certain if those triggers on EVE Survival are accurate anymore. At least not for "The Blockade". I believe in Blockade it goes by the highest bounty ship in the wave, except for the first wave. What you could do is form a fleet and make sure you have the "Tags" column on in your overview. Then if you are the squad leader, you can mark the triggers with either a letter or number, and then avoid that target.

EDIT: NVM, I see now that is what you are talking about.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#3 - 2014-07-18 21:33:01 UTC
hahah ya I know what you are talking about...

*reading the trigger is pimped ship captain*
*looks on overview*
*10 pimped ship captain on site*

sometimes it will be the one on far spawn point or something... bit of luck needed on those occasions.
Chainsaw Plankton
FaDoyToy
#4 - 2014-07-19 03:18:39 UTC
Estella Osoka wrote:
I'm not certain if those triggers on EVE Survival are accurate anymore. At least not for "The Blockade". I believe in Blockade it goes by the highest bounty ship in the wave, except for the first wave. What you could do is form a fleet and make sure you have the "Tags" column on in your overview. Then if you are the squad leader, you can mark the triggers with either a letter or number, and then avoid that target.

EDIT: NVM, I see now that is what you are talking about.


it seemed accurate enough the other day, I ran a blockade in the first time for what was probably a few years. that said with marauders and bastion mode I can probably ignore triggers in nearly every mission....

@ChainsawPlankto on twitter

Sobaan Tali
Caldari Quick Reaction Force
#5 - 2014-07-19 19:35:03 UTC
One thing the Eve Survival has, to my memory, never indicated for Blood Raider Blockade specifically is that if you get a Corpus Harbinger to spawn (it's a BS, not a BC), that will always be the trigger for the next spawn regardless as the other BS's and which spawn wave you are on.

The information is not always 100% accurate, but it at least is good for briefing over to get an idea as to the mission's particulars, such as what hardeners and ammo type to use, in some cases the expected loot value or bounty payout, and general layout of the mission in regards to acceleration gates and the likes.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#6 - 2014-07-19 21:08:38 UTC
And that PITA peace of ship (Harbinger) got NOS on 25 km range :P
Tzar Sinak
Mythic Heights
#7 - 2014-07-19 22:51:57 UTC
Bottom line, it's useful to tag targets

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Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#8 - 2014-07-19 22:56:55 UTC
Especially if they drop tags...
Enemies Abound... 3 of 5... 50 million loot and salvage.
Chainsaw Plankton
FaDoyToy
#9 - 2014-07-20 05:18:16 UTC
Nalelmir Ahashion wrote:
Especially if they drop tags...
Enemies Abound... 3 of 5... 50 million loot and salvage.


I love that mission, warp in MWD to the battleship group, Bastion up, drop your mobile structures, and gank the hell out of the battleships that spawn on you at 0. I need to try using void on it some time.

oh yea and I ran another blood blockade, Everything spawns so far away it really doesn't matter all that much what order you kill stuff in. Sometimes it is nice to trigger stuff earlier so you can loot/salvage it easier.

@ChainsawPlankto on twitter

erg cz
Federal Jegerouns
#10 - 2014-07-21 08:49:19 UTC
I often noticed, that triger ship is the one, my sentry drones are going after at the beginning of the work on th pocket battleships.
Estella Osoka
Cranky Bitches Who PMS
#11 - 2014-07-22 14:44:11 UTC
Anyone ever definitively figured out how drones pick their targets? I've always assumed it was by range.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#12 - 2014-07-22 16:46:38 UTC
player's drones?
1. the first rat to aggro you
2. then closest aggro'd rat.

but never never use aggressive drones only passive.