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Wormholes

 
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Serious idea

First post
Author
Serendipity Lost
Repo Industries
#21 - 2014-07-15 12:46:40 UTC
More free stuff please. Bonuses for everyone. More more more. Give it to me now.
unimatrix0030
University of Caille
Gallente Federation
#22 - 2014-07-17 12:43:55 UTC
Would be a good idea to add such a thing.
I bet the number of posses will rise in low sec to use that thukker module.
If we can get more people into w-space with such a thing why not?

No local in null sec would fix everything!

Kirasten
Perkone
Caldari State
#23 - 2014-07-17 23:22:06 UTC
I don't see a downside here. It won't mess with our current mechanics in a negative way and could potentially draw new inhabitants.

+1
thetwilitehour
Caldari Provisions
#24 - 2014-07-18 03:43:19 UTC  |  Edited by: thetwilitehour
Maybe Blackholes could have an industrial bonus. Or alternatively, every wormhole affect could gain a single industrial bonus, with the most for blackholes.

Spitballing:
Red Giant : bonus to invention chance
Magnetar : bonus to weapon module production
Pulsar: bonus to shield module production
Wolf-Rayet: bonus to armor modules
Black hole: bonus to production in general (PE/TE)



Again this is intended as a mechanic that supports conflict drivers, and entices producers into wormholes. When/if CCP fixes the cost scaling with POS modules it could become even more of a thing. Especially if they consider making the bonus stack system wide if it's non sov space (in sov space it would be too absurd imo, and I know GSF would have systems with hundreds of bonus to capital production modules in pos to drive costs down)
Serendipity Lost
Repo Industries
#25 - 2014-07-18 11:26:14 UTC  |  Edited by: Serendipity Lost
Holy crap. Just stop w/ the buff our wh stuff. It's the most lucrative place in eve. It doesn't really need 'more' to draw folks it - It is already the definition of more as far as eve goes.

Is there a module to keep the panhandlers out of this forum? I would pay mega sleeper bucks to just end the parade of beggars pitching for handouts.

And cut the 'this will create content' stuff while you're at it. Players create content, not modules or spiffy add ons. Do we really want to draw the players that need 'more handouts' into wh?

On a serious note. I think there should be a faction sleeper spawn that drops Bitter WH Vet death rays (only drops in black hole systems - of course). Can only be fitted by players w/ 5+ years living in wh. Allows the user the ability to one shot any ship in any wh once / hour. Such a module would surely create content and drive conflict. It would remove all the percieved wh stagnation issues.
Andrew Jester
Collapsed Out
Pandemic Legion
#26 - 2014-07-18 11:42:13 UTC
Guys pls quadruple the amount that sleepers give, it'll totally give content drive players to WHs and drive conflict.

If thuggin' was a category I'd win a Grammy

thetwilitehour
Caldari Provisions
#27 - 2014-07-18 16:21:17 UTC
Serendipity Lost wrote:
Holy crap. Just stop w/ the buff our wh stuff. It's the most lucrative place in eve. It doesn't really need 'more' to draw folks it - It is already the definition of more as far as eve goes.

Is there a module to keep the panhandlers out of this forum? I would pay mega sleeper bucks to just end the parade of beggars pitching for handouts.

And cut the 'this will create content' stuff while you're at it. Players create content, not modules or spiffy add ons. Do we really want to draw the players that need 'more handouts' into wh?

On a serious note. I think there should be a faction sleeper spawn that drops Bitter WH Vet death rays (only drops in black hole systems - of course). Can only be fitted by players w/ 5+ years living in wh. Allows the user the ability to one shot any ship in any wh once / hour. Such a module would surely create content and drive conflict. It would remove all the percieved wh stagnation issues.


Actually none of these things buff most of the stuff going on in wormhole space currently, which is basically people farming sleeper sites, spamming slamming through gas, and people blobbing in hordes of t3 other people who cannot flash form a gang of 10+ with 30% logi to fight them, accusing them of being farmers, and evicting them.

All these ideas would add new modes of play to wormhole space, without significantly buffing the base income that is derived from sleeper and gas spawns significantly. What it would do is add in incentives for industrialists to move out of high sec and into wormholes and do something other than PI there, which would introduce new players to wormhole life, and provide them with some kind of incentive to move up the chain of wormholes, since these kinds of buffs would scale with the c-class of the hole. Right now there is a real gap between PI in a C1-C2 with a good static, solo farming a C3-C4, both of which can be done more or less solo or in extremely small groups, and moving up to a "deep wormhole" capable of cap escalations and caps moving in and out. I'm sorry that you don't recognize that.

I'm sure you're making good isk and probably at the same time bemoaning the lack of fights in other threads blissfully unaware of the way the politics of WH space have come to resemble null-sec in miniature. Thankfully wormhole space by it's very nature resists the supercap stranglehold that inhibits new entities from joining in, and blobbing a well set up lower class wormhole is certainly possible, but with a set of incentives in place you might see an influx of new players. Especially with the Crius emphasis on industry, many industry focused players will find themselves with falling margins due to the scaling cost of installing jobs and competition etc.. if WH space had some slight buffs to industry they might find it worth the move.

Also I guess i should point out there's no way in hell I'm going to personally do industry in a WH, I'm part of the strongest coalition in Eve, with the best financial team, there's no possible way that WH space is going to be more lucrative than taking advantage of the industrial complex the CFC is building up. But feel free to continue making what are essentially ad hominem attacks, the fact you can't come up with a real rational argument against my ideas proves there worth.
Serendipity Lost
Repo Industries
#28 - 2014-07-18 17:33:59 UTC
I'd like you to refute my death ray idea. It's as good as any of yours. It's interesting how you spew multiple 'good ideas' and then feel the need to belittle my good idea. The bitter vet death ray just cuts through all the middle crap and gets us right to the end game.

Please explain to me how a bitter vet death ray would not create content and drive conflict. I think you're just jealous that my idea is better than yours. I just went superlative early. Death ray always wins!!!! If I had the death ray - you'd want it. If you couldn't have one - for sure you'd want to destroy mine. There is nothing and I do mean NOTHING more betterer than a bitter vet death ray.
thetwilitehour
Caldari Provisions
#29 - 2014-07-18 20:22:10 UTC
Serendipity Lost wrote:
I'd like you to refute my death ray idea. It's as good as any of yours. It's interesting how you spew multiple 'good ideas' and then feel the need to belittle my good idea. The bitter vet death ray just cuts through all the middle crap and gets us right to the end game.

Please explain to me how a bitter vet death ray would not create content and drive conflict. I think you're just jealous that my idea is better than yours. I just went superlative early. Death ray always wins!!!! If I had the death ray - you'd want it. If you couldn't have one - for sure you'd want to destroy mine. There is nothing and I do mean NOTHING more betterer than a bitter vet death ray.


We have literally hundreds of death rays in the CFC dude, they're called titans. Step up to our level small son.
Serendipity Lost
Repo Industries
#30 - 2014-07-19 04:23:45 UTC
OK, cool, so we're in agreement then.

WH get system effects

Null gets system bonus


Thank you for explaining the difference. I get it now.
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