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Anyone else having issues with probe scanning lately?

Author
Lena Lazair
Ministry of War
Amarr Empire
#21 - 2014-07-15 09:29:41 UTC
Christina Project wrote:
Didn't they make the probing modules you fit in your mid slots active?

If that's the case, did you turn them on?


That doesn't hit live until Crius.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#22 - 2014-07-15 18:19:38 UTC
Chris Winter wrote:
Are you possibly seeing the "ghost" echoes? If only three probes hit a target, you will have two results. One of them is real and one isn't. The real one is whichever one is farther away from the center of your probe constellation.

Combat probes were working fine for me a couple days ago, although I just started at the 1AU size and didn't need to go through the narrowing-down process.

But really, something disappearing when you get closer is usually a filter issue.


It's not the echoes issue. If filters have not changed throughout the course of scanning how would they be an issue?
William Ruben
University of Caille
Gallente Federation
#23 - 2014-07-15 18:27:28 UTC
Jamwara DelCalicoe Ashley wrote:
Hey dudes o/

Anybody having issues with probe scanning lately? Most of the time it's only a matter of a few well-placed scans and boom goes the fleet warp. My scans have had problems resolving themselves lately... everything's great until I get to around 8AU ... I place the probe constellation [like a boss] resize the scan range and scan ...... pinngggg pinngggg .... bloop. Nothing. Wtf?! So then I resize the scan bubbles for a larger scan range and yeah dude, plain as day, there goes the offending party, right where I thought they were. vOv

After several cycles of probing large and small only to realize that, yes, the ship is in fact there, but can't be scanned down ... I dunno man, wtf? I've been unable to scan down anything some days despite the system being full of fat-sig stuff... structures, marauders, cruisers etc. No dice.


... human error is certainly a possibility but I don't think that's the case in this instance.


I was also having this issue last night, but my skill training is still fairly low level, and there might have been beer involved
Jamwara DelCalicoe Ashley
New Eden Tech Support
#24 - 2014-07-15 18:30:02 UTC
William Ruben wrote:
Jamwara DelCalicoe Ashley wrote:
Hey dudes o/

Anybody having issues with probe scanning lately? Most of the time it's only a matter of a few well-placed scans and boom goes the fleet warp. My scans have had problems resolving themselves lately... everything's great until I get to around 8AU ... I place the probe constellation [like a boss] resize the scan range and scan ...... pinngggg pinngggg .... bloop. Nothing. Wtf?! So then I resize the scan bubbles for a larger scan range and yeah dude, plain as day, there goes the offending party, right where I thought they were. vOv

After several cycles of probing large and small only to realize that, yes, the ship is in fact there, but can't be scanned down ... I dunno man, wtf? I've been unable to scan down anything some days despite the system being full of fat-sig stuff... structures, marauders, cruisers etc. No dice.


... human error is certainly a possibility but I don't think that's the case in this instance.


I was also having this issue last night, but my skill training is still fairly low level, and there might have been beer involved


Yah, that's not it either :)
CompleteFailure
DAWGS Corp.
#25 - 2014-07-15 19:12:50 UTC
Xercodo wrote:
If it's disappearing after 8 AU and then reappears when larger again it's DEFINITELY a filter issue. Make sure new ship classes such as a prospect (which would be a new entry under "Expedition Frigate") is checked on your filters.

And remember, dscan uses the overview to filter things, but the scan probes don't.




My money's on this one, same thing happened to me when they made the BC changes. You'd get a hit farther out because the scan hadn't yet resolved the ship type. Then it disappears when you get closer in, because at that point it can tell what kind of ship it is, and if your overview doesn't have that type selected, it won't show up.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#26 - 2014-07-15 19:27:31 UTC
Xercodo wrote:
If it's disappearing after 8 AU and then reappears when larger again it's DEFINITELY a filter issue. Make sure new ship classes such as a prospect (which would be a new entry under "Expedition Frigate") is checked on your filters.

And remember, dscan uses the overview to filter things, but the scan probes don't.



All of the new ship models are added. My probe scan filters are set appropriately. My Overview settings are also legit.
Chris Winter
Science and Trade Institute
Caldari State
#27 - 2014-07-15 19:27:44 UTC
Jamwara DelCalicoe Ashley wrote:
It's not the echoes issue. If filters have not changed throughout the course of scanning how would they be an issue?

As an example:
Your scan filter setup that you are currently using has all ships shown except "Expedition Frigate."

You scan at 8AU and there's a ship. It shows up in the list as "Ship", and since you have any ships selected in your filter, it shows up in the list.

You scan again at 4AU, and now you can get a good enough hit to determine the type of ship. It's an expedition frigate, and since you've told the game (via filter settings) that you don't want to see expedition frigates, it doesn't show up in the list.

So you go back out to 8AU, and once again your probes are too far out to determine the type of ship, so it shows up in the list as "ship" again.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#28 - 2014-07-15 19:28:37 UTC
CompleteFailure wrote:
Xercodo wrote:
If it's disappearing after 8 AU and then reappears when larger again it's DEFINITELY a filter issue. Make sure new ship classes such as a prospect (which would be a new entry under "Expedition Frigate") is checked on your filters.

And remember, dscan uses the overview to filter things, but the scan probes don't.




My money's on this one, same thing happened to me when they made the BC changes. You'd get a hit farther out because the scan hadn't yet resolved the ship type. Then it disappears when you get closer in, because at that point it can tell what kind of ship it is, and if your overview doesn't have that type selected, it won't show up.


I mean, I'll double check for sure and get back to ya but I'm 99.98% sure I'm on target with settings.

I hate rabbit-holes.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#29 - 2014-07-15 19:32:27 UTC
Chris Winter wrote:
Jamwara DelCalicoe Ashley wrote:
It's not the echoes issue. If filters have not changed throughout the course of scanning how would they be an issue?

As an example:
Your scan filter setup that you are currently using has all ships shown except "Expedition Frigate."

You scan at 8AU and there's a ship. It shows up in the list as "Ship", and since you have any ships selected in your filter, it shows up in the list.

You scan again at 4AU, and now you can get a good enough hit to determine the type of ship. It's an expedition frigate, and since you've told the game (via filter settings) that you don't want to see expedition frigates, it doesn't show up in the list.

So you go back out to 8AU, and once again your probes are too far out to determine the type of ship, so it shows up in the list as "ship" again.


That makes good sense. I'm not really sold that my issues are related to the way I have things setup at the moment; one day it will be fine and the next it will be utter crap.

It's good to get heads together and ponder the intricacies of this ... madness.
Starden Arnolles
Center for Advanced Studies
Gallente Federation
#30 - 2014-07-15 20:27:45 UTC
No idea if this is related but I scanned a wormhole sig to 100% but could not warp to it today.

Rescanned it and that time it was fine.

It did seem more difficult to scan a couple of those down today than normal, but I am no expert at scanning. I only post this because it sure seemed strange I could scan it to 100% but still could not warp to it.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#31 - 2014-07-15 20:49:04 UTC
Starden Arnolles wrote:
No idea if this is related but I scanned a wormhole sig to 100% but could not warp to it today.

Rescanned it and that time it was fine.

It did seem more difficult to scan a couple of those down today than normal, but I am no expert at scanning. I only post this because it sure seemed strange I could scan it to 100% but still could not warp to it.


That's happened to me too. The >> was there and everything ... vOv

wtf
CompleteFailure
DAWGS Corp.
#32 - 2014-07-15 21:03:23 UTC
~CCP~
Jamwara DelCalicoe Ashley
New Eden Tech Support
#33 - 2014-07-15 21:06:58 UTC
Heh ... I just read the Forum Rules, for the very first time, ever ... interesting. Would this thread be inappropriate for discussing "bugs/exploits" concerning the Probe Scan interface? I dunno. Where's Ezwal when you need him?Big smile
Jamwara DelCalicoe Ashley
New Eden Tech Support
#34 - 2014-07-21 19:57:40 UTC
Hey everyone, just a quick update ... I am, in fact, part Fedo. Shocked Thanks for making me take a second look at the Filters even though I openly doubted you whilst proclaiming my own awesomeness. Hubris and stuff.

I must have saved the wrong Filter settings to the wrong Filter tab. All is as it should be and thanks again.
Altirius Saldiaro
Doomheim
#35 - 2014-07-21 23:04:18 UTC
I was scanning down a data site last night and it got stuck on 83% @.25AU. So I brought out an alt with less scanning skills and got 100% @ 1AU. My main was using a t2 core launcher and sister probes, has astrometrics at 5 and all others at 4. My alt only has lvl3 on most scanning skills. No idea why the higher skills didnt get a complete lock on the sig while the lesser skilled toon got it with no problems.

Jamwara DelCalicoe Ashley
New Eden Tech Support
#36 - 2014-07-21 23:14:25 UTC
Altirius Saldiaro wrote:
I was scanning down a data site last night and it got stuck on 83% @.25AU. So I brought out an alt with less scanning skills and got 100% @ 1AU. My main was using a t2 core launcher and sister probes, has astrometrics at 5 and all others at 4. My alt only has lvl3 on most scanning skills. No idea why the higher skills didnt get a complete lock on the sig while the lesser skilled toon got it with no problems.



Maybe your Filters are set differently :)
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