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MOBILE Mobile Drug Laboratory

Author
Saint Germain
Sekundu
#21 - 2014-07-15 15:22:19 UTC
In terms of selling drugs, would the following system be practical in low-sec?

The Pusher goes to a safespot, anchors a secure container, sets a password, and puts the drugs inside.
Then sells the bookmark (contracts) to a dude, who goes to the bookmark and obtains the drugs.
The pusher uses each bookmark once, collecting his containers later on as his buyers collect their drugs.

Assuming The Pusher has some reputation for delivering the product, then the buyer can be reasonably sure they're not warping to an ambush. Does this work? Is this system used?

Anyway, if a new ship was designed to allow players to SELL in some degree of safety, would it be better than existing methods?
NEONOVUS
Mindstar Technology
Goonswarm Federation
#22 - 2014-07-15 15:29:42 UTC
I like the idea of a ship that takes raw gas, random stuff and spits out boosters
Perhaps have it use (waste) a chunk of material to represent the lack of control and equipment (the drawback)
This way boosters could be made in hisec for those leet pilots (soon to be wrecks i follow with an alt to loot)
I think its a good plan
Syrias Bizniz
some random local shitlords
#23 - 2014-07-15 15:34:25 UTC
Saint Germain wrote:
In terms of selling drugs, would the following system be practical in low-sec?

The Pusher goes to a safespot, anchors a secure container, sets a password, and puts the drugs inside.
Then sells the bookmark (contracts) to a dude, who goes to the bookmark and obtains the drugs.
The pusher uses each bookmark once, collecting his containers later on as his buyers collect their drugs.

Assuming The Pusher has some reputation for delivering the product, then the buyer can be reasonably sure they're not warping to an ambush. Does this work? Is this system used?

Anyway, if a new ship was designed to allow players to SELL in some degree of safety, would it be better than existing methods?



With all the mobile structures at hand, there could also be a Mobile Market Hub that you can deploy in space, put a few mods in it, ask for a price, and people could buy them.
Something like a black-market, not visible from normal market window but only if you access another black-market panel. And you would only get shown the System the items is sold in, not the location of the actual panel.

Ideas, ideas, ideas.

I'm actually pretty happy how this thread turned out so far :)
Bohneik Itohn
10.K
#24 - 2014-07-15 15:50:18 UTC
Saint Germain wrote:
In terms of selling drugs, would the following system be practical in low-sec?

The Pusher goes to a safespot, anchors a secure container, sets a password, and puts the drugs inside.
Then sells the bookmark (contracts) to a dude, who goes to the bookmark and obtains the drugs.
The pusher uses each bookmark once, collecting his containers later on as his buyers collect their drugs.

Assuming The Pusher has some reputation for delivering the product, then the buyer can be reasonably sure they're not warping to an ambush. Does this work? Is this system used?

Anyway, if a new ship was designed to allow players to SELL in some degree of safety, would it be better than existing methods?



No, because you have to be in a station to drop off the bookmark. At that point it is faster, easier, and just as safe to do the transaction in the station.

I would dearly, dearly love to be able to Evemail bookmarks for about a 1000 different reasons though, and that would make your idea of a transaction feasible.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Saint Germain
Sekundu
#25 - 2014-07-15 16:51:37 UTC
Bohneik Itohn wrote:
Saint Germain wrote:
In terms of selling drugs, would the following system be practical in low-sec?

The Pusher goes to a safespot, anchors a secure container, sets a password, and puts the drugs inside.
Then sells the bookmark (contracts) to a dude, who goes to the bookmark and obtains the drugs.
The pusher uses each bookmark once, collecting his containers later on as his buyers collect their drugs.

Assuming The Pusher has some reputation for delivering the product, then the buyer can be reasonably sure they're not warping to an ambush. Does this work? Is this system used?

Anyway, if a new ship was designed to allow players to SELL in some degree of safety, would it be better than existing methods?



No, because you have to be in a station to drop off the bookmark. At that point it is faster, easier, and just as safe to do the transaction in the station.

I would dearly, dearly love to be able to Evemail bookmarks for about a 1000 different reasons though, and that would make your idea of a transaction feasible.


Or just tell someone the coordinates of a location, in x,y,z form...

But you assumed that the buyer and seller were in the same system at the same time. In my head I imagined the drug dealer would have a network of containers already placed, and the buyer could buy the contract for one in the system he is in.

Anyway, I guess an anchorable market structure that can be loaded with stock and automatically sell products is much more likely than a ship that can somehow not get walloped by drug buyers.

Makes me wonder how real world drug dealers manage.
Anhenka
Native Freshfood
Minmatar Republic
#26 - 2014-07-16 05:41:05 UTC  |  Edited by: Anhenka
Saint Germain wrote:

Anyway, I guess an anchorable market structure that can be loaded with stock and automatically sell products is much more likely than a ship that can somehow not get walloped by drug buyers.

Makes me wonder how real world drug dealers manage.


Because while possession with intent will get you 10 years, shooting your drug dealer will get you 30 to life.

As far as the talk about containers and blah blah goes for dropoffs go, when your trying to sell boosters, you do it where large numbers of potential buyers congregate. Like heavy traffic staging systems or FW systems.

And do you know what nearly all or all of these have? Stations. If you have boosters, and you have stations, and buyers, then tadam you're set.

The most common way of transferring boosters is actually the buyer setting up a WTB contract at the station of his choice for the amount/price agreed upon. This allows to seller to come by and drop off a shipment whenever without messing around with market tax, trade windows, etc.

Bohneik Itohn wrote:
~babbling inanities~


If a POS requires large investment and continuing effort, and only produces at say a 1/30th the speed of a drug bus, then there is no reason at all to have a drug pos in the first place. Simply online a small POS for a few hours and churn out weeks worth of booster production, then offline the POS and leave again (and this assumes you can't simply manufacture them in a highsec safespot). The price of boosters would rapidly change to reflect the lack of fuel costs and time costs currently inherent in booster production.

As far as market prices go, there's a very very simple relationship between ease of production and margin. The easier it is to make (and this proposed drug bus would put it on the same level as t1), the lower the profit margin. If it's as easy as loading up the stuff in an industrial and hitting a button as opposed to running a complicated POS reaction chain, then fairly soon, you have nearly nonexistent margins, new players frantically dumping stock they find they can't find buyers for, and buyers wanting to get boosters at said market crash prices. You see this market dump behavior frequently when new players mass produce low volume high margin t1 items they found with a tool, then find out there's just no fast market for 10000 t1 (insert near useless mod here)

Your argument for CCP intentions is that there's a NPC structure model of something? Ugh...... There are NPC models of pleasure hubs, but I rather doubt it means CCP intends to let players run space brothels in the future.
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