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level V skill requirements with a bonus per level: why?

Author
IIshira
School of Applied Knowledge
Caldari State
#41 - 2014-07-14 19:24:47 UTC
Shahai Shintaro wrote:
Tibo Paralian wrote:
Do you oppose the change CCP did to T2 guns no longer needing the class below it in order to use them? Somewhat of the same principal right?


This isn't the same thing. As far as I know you still require your gun skill to 5 in order to train the same guns 2 weapon specialization skills. Again solid base before specializing. Or do you think I should be able to use t2 guns out of the gate? If you do then all training plans say train level 1 of the specialization skills then go train your general gun skills and that makes no sense


Not even close to the same thing. If it was like the old gunnery system you would need racial frigate, destroyer, then cruiser 5 to fly a T2 cruiser. Currently you only need the base cruiser skill to 5. Just like if you want to use a T2 medium turrets you only need the base turret skill to 5.
Decon Matarius
#42 - 2014-07-14 19:33:14 UTC
In an age where capital ships can be trained without rank5 bs, I have to agree, it's kind of dumb for t2 ships to retain those requirements.

I wouldn't go hog-wild and change a lot about the skill system as it stands, but given the ability to specialize earlier on is critical from graduating out of "adorable tacking newb," to whatever it is you want to do next, I don't see shaving a week off a t2 train is game-breaking given the ship you'd end up with would be very imperfect.
Rain6637
GoonWaffe
Goonswarm Federation
#43 - 2014-07-14 19:33:43 UTC  |  Edited by: Rain6637
gun size and ship size progression to III makes enough sense. it's the random support skill level V requirements that don't.

another problem with saying "because specialization" is equivocation. it's when there's more than one definition or sense of a word, and the wrong one is used to justify something.

I'm asking because it doesn't make sense, and my altered requirement/Mastery I example was an attempt to illustrate the nuance of saying "because specialization." I don't mean to accuse CCP of childishly saying "we'll only give you this if you give us three months of subs," but right now that's the only effect that I can see, and apparently I'm not the only one.

can you think of another explanation, other than an original dev setting those requirements for T2 hulls based on a simple sentiment "because better," and it has been around for so long that it's simply accepted by the devs, just like it is by players...? I can't tell.

I'm -not- trying to make things easier for anyone, and I am not a person who cares about something for the sake of noobs, or that it should be easier for them.

I've been accused of elitism for my opinion of what proper skill training means. I don't like being in fleets with people who don't have level V skills, and I am not nice to people with incomplete skills who expect me to risk expensive ships for a shared benefit. one fully skilled ship with proper fittings is equal to two or three failships, so the smart thing to do is not fly a failship. I'd like to maintain that truth. my hypothetical requirement example is just more rope for players to hang themselves.

...so please don't make exaggerations about ship class and weapon size progression, which are understandable enough as level III skills
Sinnish Saken
Caldari Provisions
Caldari State
#44 - 2014-07-14 19:39:32 UTC
I have a few problems with the idea.

#1 get 80% of the value for 18% of the investment means T1 becomes Civilian.

#2 the demand for T2 with a change like this would cause prices to go through the roof to a point where it would be unreasonable. Those who aren't willing to put in the training for the bonuses surely aren't willing to farm the isk to afford flying T2bat these higher rates, putting them back into T1 hulls to begin with.

Personally I like the current system where getting a skill to V has a significant meaning at an affordable price, time and isk wise.
Rain6637
GoonWaffe
Goonswarm Federation
#45 - 2014-07-14 19:42:48 UTC  |  Edited by: Rain6637
that's false. you get "80% of the value" by training the T1 to level III or IV.

I would make a nice surface chart plotting time vs benefit compared to T1, but I'm not dying for the practice of making complicated charts, and it's not my job. nor does it matter that much to me.

as for farming, I am under the impression a lot of people have the habit of PLEXing for shinies, and they're the same people who have low SP
Tibo Paralian
Task Force 641
Empyrean Edict
#46 - 2014-07-14 19:43:41 UTC
True it is not the same, simply used it as an example against the following:

Shahai Shintaro wrote:


The general base is battleships. From any sort of realistic training you would have to know how to fly a battleship before learning how to use all the extra buttons that are there only for marauders.


Yes, you should know how to fly a battleship before getting into a marauder, but aren't multiple skills at level 5 too prohibitive? And once again, why does CCP cares about people knowing how to properly fly a ship or not? How many ALOD articles are there of people using T2 ships, the skill wait time did not improve their knowledge.
Rain6637
GoonWaffe
Goonswarm Federation
#47 - 2014-07-14 19:51:40 UTC  |  Edited by: Rain6637
you know... the weapon size progression change from V to III is the same basic idea of what I think would make sense. ship class to III before having the option to train the T2 bonus, instead of requiring level V on the hull along with two or more random attributes at V. it changes nothing for the players who already have the skills
IIshira
School of Applied Knowledge
Caldari State
#48 - 2014-07-14 19:54:19 UTC
Decon Matarius wrote:
In an age where capital ships can be trained without rank5 bs, I have to agree, it's kind of dumb for t2 ships to retain those requirements.

You do realize Capital ships are T1?
IIshira
School of Applied Knowledge
Caldari State
#49 - 2014-07-14 19:59:21 UTC
Rain6637 wrote:
you know... the weapon size progression change from V to III is the same basic idea of what I think would make sense. ship class to III before having the option to train the T2 bonus, instead of requiring level V on the hull along with two or more random attributes at V. it changes nothing for the players who already have the skills

Are you saying that T2 guns shouldn't require level 5 of the T1 gun skill?
Shahai Shintaro
State War Academy
Caldari State
#50 - 2014-07-14 20:03:08 UTC
Decon Matarius wrote:
In an age where capital ships can be trained without rank5 bs, I have to agree, it's kind of dumb for t2 ships to retain those requirements.


Capital ships aren't the same thing, it's the same as moving from destroyers to cruisers. T2 is the same ship class and and a specialization and therefore requires you to know it's base ship.
Gully Alex Foyle
The Scope
Gallente Federation
#51 - 2014-07-14 20:03:21 UTC
Rain6637 wrote:
when the skill structure is so bad (how skills are arranged, not what skills do), the only reason for keeping the structure is preserving the status quo

preserving the status quo is basically the sentiment that "if I had to do it, other people should have to do it too"
Rain, I agree with the lvl 5 prereqs being just an arbitrary timesink, and I also think what you stated here is the main reason CCP are weary of changing them at this point.

I personally wouldn't give a damn if newer players than me had an easier time training stuff, actually I'd be happy to have both more friends and more foes to play with in T2 ships.

I realize I may not be perfectly credible saying this as just a 1-year old player - but that's my honest opinion. Lol


T2/3 ships - especially cruisers and above - are already 'limited' by their ISK cost, the player skill needed to not whelp them (including the 'meta-skill' of getting to fly with people that know what they're doing), the need to train several support skills to 4 or 5 anyway to be competitive and - regarding supers - the difficulty of manufacturing them.


I'd also like to point out that CCP do seem to have second thoughts on this - see the recent examples of Carriers (racial BS from 5 to 3) and Thermodynamics (Power Grid Mgmt from 5 to 4).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Shahai Shintaro
State War Academy
Caldari State
#52 - 2014-07-14 20:17:18 UTC
Rain6637 wrote:


can you think of another explanation, other than an original dev setting those requirements for T2 hulls based on a simple sentiment "because better," and it has been around for so long that it's simply accepted by the devs, just like it is by players...? I can't tell.

one fully skilled ship with proper fittings is equal to two or three failships, so the smart thing to do is not fly a failship.


The answer isn't just because. The answer is specialization. T2 ships aren't by definition better than t1 ships. 9 times out of 10 I want you in a kestrel over a manticore. You keep putting on others to say why it shouldn't, yet you never give a reason why it should. Can you give a single example where you can specialize before mastering the general?

As for the second part I quote, you seem to imply all t1 are fail fit. If so, you are completely wrong as I'll take 3 t1 vs 1 t2 any day of the week
Tibo Paralian
Task Force 641
Empyrean Edict
#53 - 2014-07-14 21:21:41 UTC  |  Edited by: Tibo Paralian
You should re-read the OP. You keep using the word specialization as if the only way to learn about something is to first read a 200 page manual rather than read the first few chapters and dive in. Specialization comes after you are able to practice and test the thing it is you are trying to learn, not before hand.

A kestrel and a manticore serve two different purposes. While you want a kestrel for fighting in a novice FW plex 10/10, you want a manticore to run FW missions 10/10.

OP never said T2 > T1, he said that a ship (any ship, be it t1 or t2) with proper fittings is equal to two or more ships with bad fits and skills.

The actual reward shouldn't be sitting in the ship, but getting the mastery to IV or V. That is specialization.
Shahai Shintaro
State War Academy
Caldari State
#54 - 2014-07-14 21:52:06 UTC
Tibo Paralian wrote:
You should re-read the OP. You keep using the word specialization as if the only way to learn about something is to first read a 200 page manual rather than read the first few chapters and dive in. Specialization comes after you are able to practice and test the thing it is you are trying to learn, not before hand


No, what you are describing is mastery. Specialization is the difference between a heart surgeon and a brain surgeon. Both require the same base knowledge and skills, but then this separates into two different specializations. Mastery is then becoming the best heart surgeon

I have reread the op. The op raises the question of why I need racial ship skill to 5 as well as the t2 skill. The answer is because the t2 skill is a specialization of the racial ship skill. You cannot specialize until you master the basics. There is nothing anywhere that I can think of where you can. No where in this entire thread have I commented on needing any other skill to 5 for t2 ships except the racial ship skill it's based off. Whether you really need AWU 5 is a completely different discussion.

Tibo Paralian
Task Force 641
Empyrean Edict
#55 - 2014-07-14 22:43:55 UTC
The mastery/specialization comparison still stands, and since you like using IRL examples so much, a heart or brain surgeon can both practice their studies before officially getting their title.

Shahai Shintaro wrote:
You cannot specialize until you master the basics.


What basics are those? Patiently waiting?
Shahai Shintaro
State War Academy
Caldari State
#56 - 2014-07-14 22:53:56 UTC
Tibo Paralian wrote:
The mastery/specialization comparison still stands, and since you like using IRL examples so much, a heart or brain surgeon can both practice their studies before officially getting their title.

Shahai Shintaro wrote:
You cannot specialize until you master the basics.


What basics are those? Patiently waiting?

The basics are the racial ship skill. If we are talking about a golem, Caldari BS. If we are talking about a hawk the basic is Caldari frigate. Also, a heart and brain can practice before becoming masters. This is you able to fly with assault ships 1. However, they both still had to pass medical school first. This is represented by getting cruiser to 5.
Tibo Paralian
Task Force 641
Empyrean Edict
#57 - 2014-07-14 23:42:33 UTC
Hey look , another IRL analogy. It's a good thing you only have to wait in EVE rather than study, practice and take tests to get the skill.
RavenPaine
RaVeN Alliance
#58 - 2014-07-15 00:56:30 UTC
As a true bittervet, I don't really want for 30/60 day old characters to be able to fly what I fly.
And that's not just because I want him to do his time (like I did) It's also because I don't want the game de-volving.
I don't care about killing newbs in shiny ships. My best fights, most fun, have always been against GOOD pilots.
I joined the game because it is complex and I knew it is a long haul. If I wanted a game that was dumbed down, I wouldn't have come here.

EVE has already de-volved into *Frigates Online* and there is not really the same achievement path that there was in the past.
Skills have a max level of V... It has to mean something or it might as well be maxed at level IV.



Shahai Shintaro
State War Academy
Caldari State
#59 - 2014-07-15 01:04:37 UTC
Tibo Paralian wrote:
Hey look , another IRL analogy. It's a good thing you only have to wait in EVE rather than study, practice and take tests to get the skill.


Where else are you supposed to go besides real world examples? Would you like me to use another game? In d&d you have to train several feats in a chain to specialize. In dust (though it's been ages since I played it) you train general weapon classes before specializing. How about instead of me listing 1000 places where you have to master the general before working on the specific, you give me a single example where you don't have to.

As far as waiting for the skill to learn it in eve, that's the amount of time it takes to install the skill into your brain so you don't have to practice, study, etc.
Tibo Paralian
Task Force 641
Empyrean Edict
#60 - 2014-07-15 01:20:30 UTC
How about stop using analogies to justify the status quo?