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Dev blog: Industry & 3rd Party Developers

First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-07-10 15:53:31 UTC  |  Edited by: CCP Phantom
Third party tools play an important role in providing a customized easy access to all the information YOU want to see and need. Regardless if you have full fledged applications written by our fantastic third party developers in the EVE community or if you just created your own little spreadsheet - these tools are invaluable and extremely helpful.

With Crius we will see a large changes in Industry - this includes both static information (for example blueprint stats) as well as dynamic information. To give you time to prepare your tools and third party applications for the Crius release, new Static Data Export (SDE), API updates and additional CREST endpoints are available.

Please read all about Industry and 3rd Party development support in CCP Nullarbor's latest dev blog Industry & 3rd Party Developers!

CCP Phantom - Senior Community Developer

CCP Nullarbor
C C P
C C P Alliance
#2 - 2014-07-10 15:54:54 UTC  |  Edited by: CCP Nullarbor
Any questions about the math / endpoints, let us know in this thread.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2014-07-10 15:56:17 UTC  |  Edited by: Steve Ronuken
\o/

I'll get a conversion up and running shortly.

If you have a database you want to load the blueprint yaml into, in the same format I'll be using:

https://github.com/fuzzysteve/yamlloader/blob/master/blueprints/blueprintLoader.php


Edit: Scroll down for conversions.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

MailDeadDrop
Archon Industries
#4 - 2014-07-10 16:00:30 UTC  |  Edited by: MailDeadDrop
Quote:
6. If installing at a POS with multiple structures of the same type, multiply the cost by the starbaseModifier value from the /corp/Facilities.xml.aspx end point

Didn't Greyscale say this was cut?

Edit: Here -> https://forums.eveonline.com/default.aspx?g=posts&m=4786549#post4786549

(WTB Developers who talk to each other... )

MDD
Querns
Science and Trade Institute
Caldari State
#5 - 2014-07-10 16:02:31 UTC
Thank you for spelling out the industry costs algorithm in this dev blog. It saves quite a bit of time trying to piece it together from the relevant forum threads.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

CCP Nullarbor
C C P
C C P Alliance
#6 - 2014-07-10 16:04:16 UTC
MailDeadDrop wrote:
Quote:
6. If installing at a POS with multiple structures of the same type, multiply the cost by the starbaseModifier value from the /corp/Facilities.xml.aspx end point

Didn't Greyscale say this was cut?

Edit: Here -> https://forums.eveonline.com/default.aspx?g=posts&m=4786549#post4786549

(WTB Developers who talk to each other... )

MDD


Thanks for the reminder, blog updated.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Two step
Aperture Harmonics
#7 - 2014-07-10 16:06:04 UTC
Nit: You talk about the basePrice, but then use baseCost in your formulas.. :P
You also still talk about the multiple POS array thing, which I think is now gone, right?

Also, given the mention of team in w-space, can I actually recruit teams for a w-space system?

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

CCP Nullarbor
C C P
C C P Alliance
#8 - 2014-07-10 16:13:42 UTC
Two step wrote:
Nit: You talk about the basePrice, but then use baseCost in your formulas.. :P
You also still talk about the multiple POS array thing, which I think is now gone, right?

Also, given the mention of team in w-space, can I actually recruit teams for a w-space system?


Good point thanks, I have corrected the terminology.

Yes teams can be recruited into wormholes.

CCP Nullarbor // Senior Engineer // Team Game of Drones

MailDeadDrop
Archon Industries
#9 - 2014-07-10 16:26:48 UTC
CCP Nullarbor wrote:
Two step wrote:
Nit: You talk about the basePrice, but then use baseCost in your formulas.. :P

Good point thanks, I have corrected the terminology.

Just for general education: "price" is the value proposed for an item, sometimes further subdivided into "ask price" (or simply "ask") for the price proposed by a seller and "bid price" (or simply "bid") for the price proposed by a buyer. And "cost" is the actual value exchanged for a completed transaction (i.e after the sale is complete). This is why we have Cost Of Goods Sold ("COGS") -- because for the stuff that we are selling or have sold, we *know* how much we already paid for the input materials.

MDD
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#10 - 2014-07-10 16:28:22 UTC
I am looking forward to some high quality spreadsheet porn this summer! Big smile
Chribba
Otherworld Enterprises
Otherworld Empire
#11 - 2014-07-10 16:29:52 UTC
Future development looks bright!

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Tzar Sinak
Mythic Heights
#12 - 2014-07-10 16:46:29 UTC
I have been asking this because there is no specific mention of it: Do NPC Corps standings play any part of the manufacturing costs? If yes, we are still tied to the standings grind to minimize costs. If no, we are freed to travel anywhere to use any NPC station because of an across the board equality between NPC corps.

Thanks for the hard work guys.

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Check out the Eve-Prosper show for your market updates!

CCP Nullarbor
C C P
C C P Alliance
#13 - 2014-07-10 16:54:17 UTC
Tzar Sinak wrote:
I have been asking this because there is no specific mention of it: Do NPC Corps standings play any part of the manufacturing costs? If yes, we are still tied to the standings grind to minimize costs. If no, we are freed to travel anywhere to use any NPC station because of an across the board equality between NPC corps.

Thanks for the hard work guys.


Standings play no part in new industry cost scaling.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Denidil
Cascades Mountain Operatives
#14 - 2014-07-10 17:51:45 UTC
CCP Nullarbor wrote:
Any questions about the math / endpoints, let us know in this thread.


Will the personal inventory API endpoint show Time and Material reserach levels on blueprints?

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

CCP Nullarbor
C C P
C C P Alliance
#15 - 2014-07-10 18:24:01 UTC
Denidil wrote:
CCP Nullarbor wrote:
Any questions about the math / endpoints, let us know in this thread.


Will the personal inventory API endpoint show Time and Material reserach levels on blueprints?


We are going to add a special blueprints API to show this, sometime after FoxFour gets back from vacation.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#16 - 2014-07-10 18:42:52 UTC
mysql
https://www.fuzzwork.co.uk/dump/crius-beta3/crius-beta3.sql.bz2


sqlite:
https://www.fuzzwork.co.uk/dump/crius-beta3/eve.db.bz2

csv/xls + sql files
https://www.fuzzwork.co.uk/dump/crius-beta3/

postgres:
https://www.fuzzwork.co.uk/dump/crius-beta3/postgres-criusbeta3.sql.bz2


you'll find the new industry details in the industryActivity tables. (6 thereof) Activitytypeid is the activityid from ramActivities table.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Denidil
Cascades Mountain Operatives
#17 - 2014-07-10 19:03:18 UTC
CCP Nullarbor wrote:
Denidil wrote:
CCP Nullarbor wrote:
Any questions about the math / endpoints, let us know in this thread.


Will the personal inventory API endpoint show Time and Material reserach levels on blueprints?


We are going to add a special blueprints API to show this, sometime after FoxFour gets back from vacation.


Awesome! That will be a major major major plus for stuff like EveHQ

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Zifrian
Federal Defense Union
Gallente Federation
#18 - 2014-07-10 20:20:43 UTC
Querns wrote:
Thank you for spelling out the industry costs algorithm in this dev blog. It saves quite a bit of time trying to piece it together from the relevant forum threads.

Yes, yes!

Thank you so much for this blog. This is fantastic!

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Winter Archipelago
Autumn Industrial Enterprises
#19 - 2014-07-10 20:51:09 UTC
Any chance office prices are going to become available in the API? NPC station office prices are going to have just as much an impact on the shift in industry as the changes to activity and availability.
Cyno Saraki
Science and Trade Institute
Caldari State
#20 - 2014-07-10 21:49:17 UTC
HOLY ****...

Install cost for ME 10 research is like 28 * base cost.
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