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How do you all feel about a change to Eve's physics model?

Author
Nose' Feliciano
#1 - 2014-07-09 03:49:23 UTC
Quote:
EVE's physics engine is based on a 'fluid dynamics model' which assumes that 'space' has some substance to it and thus some friction, this means that with the ship engine turned off you will decelerate, ultimately to a standstill. -wiki


How about a more RL model of space?

What would it help? What would it break? And how difficult would it be to implement?

Personally I would like to fly my spaceship in "space" and not in invisible water.
Nikolai Lachance
Aliastra
Gallente Federation
#2 - 2014-07-09 03:54:25 UTC
It would be a massive change. Ships could go as fast as they wanted in any particular direction by continuing to thrust. Turning would be a nightmare for ships moving too fast. You'd basically have to relearn how to play the game and I'm not really sure it would actually work well. Staying in range of enemy ships would be a challenge, turret tracking and missile damage would be completely frakked.
Tippia
Sunshine and Lollipops
#3 - 2014-07-09 03:56:40 UTC  |  Edited by: Tippia
It would either change nothing (your navigation computer would make the ship behave the same, it would just look different in exactly when the engines fire and in what direction) or make any kind of travel utterly horrible detraction from the actual game.

Realistic physics is great if you want to make the moving around and getting where you want (without exploding and/or being irrecoverably lost in space) the key challenge — cf. Kerbal Space Program. It's a completely pointless and needless distraction if moving around is just a way to… well… move around between the stuff you want to do (mining, shooting, scouting, hauling, trading, looting).
Sibyyl
Garoun Investment Bank
Gallente Federation
#4 - 2014-07-09 03:57:17 UTC
The thrusters behind a ship are a convenient visual indicator of continued motion for a ship. We could thrust once and drift forever, but visually it might be less intuitive (for a video game).

If you want omnidirectional thruster control to be part of the user interface, now people would have to fire in the opposite direction just to stop.

That said, I love watching footage of astronauts and spaceships and would personally love to see thrusters fire off for deceleration and acceleration on ships and missiles.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Glathull
Warlock Assassins
#5 - 2014-07-09 04:46:28 UTC
I was hoping to read a post about the physics of very large boobs in zero-gravity demonstrated by an attractive woman named Physics Model.

Disappointed. :(

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Hasikan Miallok
Republic University
Minmatar Republic
#6 - 2014-07-09 04:52:09 UTC
Haaranovor tenn
Hedion University
Amarr Empire
#7 - 2014-07-09 04:53:33 UTC
You'd basically have to rewrite the entire game's code.
Tippia
Sunshine and Lollipops
#8 - 2014-07-09 04:57:18 UTC
…also, the more fun way to add realism to the EVE physics model would be to add Brownian motion. P
Super spikinator
Hegemonous Conscripts
#9 - 2014-07-09 05:15:51 UTC
Minmatar becomes winmatar again with the square cube law allowing the majority of their ships to become god punishers. Also Avatar pilots have a new place in the universe if they can master a 180 spin while under thrust so that they can literally pin something like the giant thumbtack the avatar is. Amarr would have the definite advantage by having the only capable c weapons with rails coming in a close second. I'm not sure though how I feel about the few years it would take after dying to play again though since your character would have to undergo rehab every time they come out of a cloning vat or the months it would take to play any non-amarr captial since you have to employ thousands of people to run your ship while the amarr can grab a few specialists then use slaves to fill in the gaps as needed. Docking and undocking taking hours will also add time and amusement as well.
Kaarous Aldurald
Black Hydra Consortium.
#10 - 2014-07-09 05:21:40 UTC
I think EVE is explicitly not a flight sim, so adding realism to the space physics would be rather pointless as it would only have the effect of making the game's combat more of a pain in the ass.

Nevermind that, if they're going to recode the entire engine, I'd rather that they fix POS'es.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#11 - 2014-07-09 05:25:02 UTC
Super spikinator wrote:
Minmatar becomes winmatar again with the square cube law allowing the majority of their ships to become god punishers. Also Avatar pilots have a new place in the universe if they can master a 180 spin while under thrust so that they can literally pin something like the giant thumbtack the avatar is. Amarr would have the definite advantage by having the only capable c weapons with rails coming in a close second. I'm not sure though how I feel about the few years it would take after dying to play again though since your character would have to undergo rehab every time they come out of a cloning vat or the months it would take to play any non-amarr captial since you have to employ thousands of people to run your ship while the amarr can grab a few specialists then use slaves to fill in the gaps as needed. Docking and undocking taking hours will also add time and amusement as well.

…if my Minmatar you mean Caldari, since they have the only weapon system that can actually hit something and the only ewar that is of any value in a space environment (not to mention sensor tech of near-infinite range).
Lothros Andastar
The Scope
Gallente Federation
#12 - 2014-07-09 05:32:03 UTC  |  Edited by: Lothros Andastar
I think people should be barred from playing the game until they pass an exam on the Lore of the game.

THERE IS A BLOODY REASON WHY THE PHYSICS ARE LIKE THEY ARE. Go read up on the backstory of the game, then come back and apologise for this stupid post that seems to pop up every week.

If you don't like this game, go play something else.
Antihrist Pripravnik
Scorpion Road Industry
#13 - 2014-07-09 05:37:14 UTC
Fire a volley of 8x 1400mm Howitzers in real physics environment and see what happens Lol
Tippia
Sunshine and Lollipops
#14 - 2014-07-09 05:40:47 UTC
Antihrist Pripravnik wrote:
Fire a volley of 8x 1400mm Howitzers in real physics environment and see what happens Lol

It's the anti-Kzinti lesson: the efficiency of a weapon is directly proportional to its efficiency as a manoeuvring thruster. P
Super spikinator
Hegemonous Conscripts
#15 - 2014-07-09 05:40:58 UTC
Tippia wrote:
Super spikinator wrote:
Minmatar becomes winmatar again with the square cube law allowing the majority of their ships to become god punishers. Also Avatar pilots have a new place in the universe if they can master a 180 spin while under thrust so that they can literally pin something like the giant thumbtack the avatar is. Amarr would have the definite advantage by having the only capable c weapons with rails coming in a close second. I'm not sure though how I feel about the few years it would take after dying to play again though since your character would have to undergo rehab every time they come out of a cloning vat or the months it would take to play any non-amarr captial since you have to employ thousands of people to run your ship while the amarr can grab a few specialists then use slaves to fill in the gaps as needed. Docking and undocking taking hours will also add time and amusement as well.

…if my Minmatar you mean Caldari, since they have the only weapon system that can actually hit something and the only ewar that is of any value in a space environment (not to mention sensor tech of near-infinite range).


Not that that near infinite range matters as new eden would promptly collapse in a couple of months, having about ten thousand stars in a roughly 15 by 20 light year distance that are most likely moving at the same rate and direction can't be good for stability.
Tippia
Sunshine and Lollipops
#16 - 2014-07-09 05:42:58 UTC
Super spikinator wrote:
Not that that near infinite range matters as new eden would promptly collapse in a couple of months, having about ten thousand stars in a roughly 15 by 20 light year distance that are most likely moving at the same rate and direction can't be good for stability.

True. And even before that, you'll have to ask how long it takes for those non-orbiting planets to accelerate their way into the closest star.
Yarda Black
The Black Redemption
#17 - 2014-07-09 06:44:18 UTC
It would be great for the next Jita burning. I'll start firing now (out of the bush-bush) and when the Goons announce the 2015 round, my bullets will have traveled long enough to be getting close and chip in.


Luwc
State War Academy
Caldari State
#18 - 2014-07-09 07:07:40 UTC
Plated rifters packed up with explosives ramming capitals to death
*drools*

http://hugelolcdn.com/i/267520.gif

Ramona McCandless
Silent Vale
LinkNet
#19 - 2014-07-09 07:21:24 UTC
At least we could force The Door open

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Garresh
Mackies Raiders
Wild Geese.
#20 - 2014-07-09 07:24:26 UTC
Lothros Andastar wrote:
I think people should be barred from playing the game until they pass an exam on the Lore of the game.

THERE IS A BLOODY REASON WHY THE PHYSICS ARE LIKE THEY ARE. Go read up on the backstory of the game, then come back and apologise for this stupid post that seems to pop up every week.

If you don't like this game, go play something else.


And that reason is...?

This Space Intentionally Left Blank

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