These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Crius] Current known issues

First post
Author
Max Morpheus
University of Caille
Gallente Federation
#121 - 2014-07-08 14:34:37 UTC
FYI: i am still getting the
Quote:
Error.MISMATCH_COST (XXX, XXX)

Error in 0MV-4W when i try in start a manufacturing job. The "Start" button is yellow. Fresh copy from Tranquility installation, i removed all files in HOME/AppData/Local/CCP before starting singularity launcher to patch for sisi
Tydius Nolad
JBSK
#122 - 2014-07-10 05:50:30 UTC
I noticed tonite that several of my blueprints (BPOs and BPCs) show 0 isk for the total job cost while others don't.

Is this a display bug?
Regan Rotineque
The Scope
Gallente Federation
#123 - 2014-07-12 16:05:15 UTC  |  Edited by: Regan Rotineque
this message made me LOL

Unable to install job due to the following reasons:
Current skills do not support the number of jobs you are trying to install

Error.SLOTS_FULL (5, 5)


really? slots full ?
the UI needs some work - as the message is very confusing - since i equate slots with a station attribute not a toon - I am unable to install more than 5 'jobs' makes sense - but slots_full (5,5) is not very intuitive
CCP Contra
C C P
C C P Alliance
#124 - 2014-07-14 09:24:15 UTC
Regan Rotineque wrote:
this message made me LOL

Unable to install job due to the following reasons:
Current skills do not support the number of jobs you are trying to install

Error.SLOTS_FULL (5, 5)


really? slots full ?
the UI needs some work - as the message is very confusing - since i equate slots with a station attribute not a toon - I am unable to install more than 5 'jobs' makes sense - but slots_full (5,5) is not very intuitive


Indeed, all these messages have debug text so we know what the issue is. It has been extremely helpful for us. We are probably thinking of making a human message, and but keeping the debug ones as details.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#125 - 2014-07-15 21:46:59 UTC
Bug list needs an update after the mirror.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#126 - 2014-07-16 16:27:44 UTC
can you add a date when you update the list please?
I have no idea how old these bugs are at present
CCP RubberBAND
CCP Engineering Corp
#127 - 2014-07-17 16:44:55 UTC
Ncc 1709 wrote:
can you add a date when you update the list please?
I have no idea how old these bugs are at present


Will do, sorry about that. We will be revisiting this thread today and will include a date.

Feel free to poke me on: Twitter

CCP RubberBAND
CCP Engineering Corp
#128 - 2014-07-17 17:24:08 UTC
Final list of issues updated. Note we have done a mass clean up of threads and issues, so please if there is something not listed here make it known. The same goes for the Should be fixed list, if you manage to reproduce those, please let us know.

Thanks.

Feel free to poke me on: Twitter

TheSmokingHertog
Julia's Interstellar Trade Emperium
#129 - 2014-07-17 23:42:28 UTC
CCP RubberBAND wrote:
Final list of issues updated. Note we have done a mass clean up of threads and issues, so please if there is something not listed here make it known. The same goes for the Should be fixed list, if you manage to reproduce those, please let us know.

Thanks.


Did you see the tuturial mssg in this thread, no CCP response yet or notion in the bug list, has it been fixed?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#130 - 2014-07-18 00:50:23 UTC
TheSmokingHertog wrote:
CCP RubberBAND wrote:
Final list of issues updated. Note we have done a mass clean up of threads and issues, so please if there is something not listed here make it known. The same goes for the Should be fixed list, if you manage to reproduce those, please let us know.

Thanks.


Did you see the tuturial mssg in this thread, no CCP response yet or notion in the bug list, has it been fixed?

Most of them got fixed there will be two more fixes inwork but the big one got fixed and show info has all the information that was missing now

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#131 - 2014-07-18 02:15:27 UTC
Has anyone looked at station upgrade tab in station services

Still has slots listed, doesn't list the new bonuses

On top of that, it still lists the upgrades slots from before the patch from over a year ago


Any chance we could get the same awesome panel like we got for industrial lines for taxing reprocessing??
CCP RubberBAND
CCP Engineering Corp
#132 - 2014-07-18 11:28:58 UTC
TheSmokingHertog wrote:


Did you see the tuturial mssg in this thread, no CCP response yet or notion in the bug list, has it been fixed?


The tutorial should be up to date and reflect all changes to Industry. The issues mentioned in that post (duration of blueprint runs, etc) have been adjusted and are now correct. Fixed some other issues, but please let us know if we missed something once Singularity is up later today.

Feel free to poke me on: Twitter

Careby
#133 - 2014-07-18 17:17:42 UTC
Patch notes say:

"100 units of Veldspar now yield 415 Tritanium"

and

"Compressed ore and ice mechanics... ...now give the same quantities as non-compressed ore and ice variants, but have reduced volume (please refer to the non-compressed ore and ice above for mineral outputs)"


and

"1 unit of Compressed Veldspar, Compressed Concentrated Veldspar and Compressed Dense Veldspar now has a volume of 0.15m3"


I am guessing that since the volume of of Veldspar is currently 0.10m3, and the patch notes do not mention a change, that the volume of a unit of compressed Veldspar (0.15m3) is 50% greater than a unit of uncompressed Veldspar. Which leads me to believe that more than one unit of uncompressed Veldspar is required to make one unit of compressed Veldspar. In which case reprocessing a unit of compressed Veldspar should yield more than "the same quantities as non-compressed ore." And the same for other ores.


What I think you mean is that reprocessing compressed ores now gives the same quantities as 100 units of uncompressed ore (and that it takes 100 units of uncompressed ore to make a unit of compressed ore). But that is NOT what the patch notes say.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#134 - 2014-07-18 18:38:45 UTC
Patch notes:

The isotope fuel requirements of Capital Jump Drives, Jump Portal Generators and Doomsday Devices have been increased by 50%



So, does this not apply to Covert Jump Drives and Covert Jump portals




PLEASE, PLEASE, for the love of Christ, PLEASE say


YES
asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#135 - 2014-07-18 23:14:59 UTC
As a note to the "show info" not registering the ME level....i have put the blueprint (t2 damage module) into the Industry UI, and it shows the exact same quantities as the "show info" tab shows. Does this mean "show info" is broken still. or that T2 bpc's are still out of whack?
Donaldo Duck
Nomad Inc.
Hansa Teutonica
#136 - 2014-07-18 23:46:38 UTC
with new Sisi-build 8.46.812372:

  • linked Blueprints-info (such as linked in chat) do not take ME/TE when loaded in industry (work for direkt opened show-info from hangar)
  • installed inventions do not show the correctly possinly outcome (using decryptors)
  • tooltip from "system cost index" says "The value is determined by the amount od jobs installed during last month in the system" -> shouldnt it say "...is determined by the job hours done during last month..."
  • required materials in industry window still in unordered list



and as mentioned often before . . . capitals need (much) more input capitalparts to build
Yvonne Paaltomo
Chanuur
The Initiative.
#137 - 2014-07-19 08:56:40 UTC  |  Edited by: Yvonne Paaltomo
Just went on sisi to look for numbers:
- Facility ME and PE bonus of outpost upgrades is applied twice. Facility is mentioned twice in ME consumption modifiers and 10% reduction compared to expected 5% in the numbers. Facility is also mentioned twice in PE modifiers and output is 4 times as much as not upgraded.
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#138 - 2014-07-19 14:32:38 UTC
CCP Paradox wrote:
Here is a list of known issues for the current 2014-EDOUARD/ CRIUS build.
We will update as we resolve and submit the fixes to Singularity.

Updated on 17/07/2014


    Open / Known Issues
  • Industry UI: The Blueprint show info does not apply ME level to the Materials required
  • Industry UI: The right click menu in Input and output should show the options in the same order as other menus
  • Industry UI: Relics have the option to "Use Blueprint" even if they are not BP
  • Industry: It is possible to deliver a job while the relevant POS structure is offline
  • Industry: Minimised Industry window does not maximise when Use Blueprint is selected from a Blueprints context menu
  • Industry: Research/Manufacturing Jobs can be started and remain in progress when the relevant service at an outpost is disabled

  • Should be fixed - Require Validation
  • Assembly Array: Job Timer running though offline
  • Corporation: Old Industry functionality is referred to in Corp Role names
  • Industry UI The activities column in the jobs tab cannot be resized so the text is mostly hidden.
  • Industry UI: ME and TE icons need to be swapped so ME is at the Top
  • Industry UI: The deliver button does not refresh
  • Industry UI: Odd Cursor Behaviour in the JOB RUNS boxes
  • Industry Update: Blueprints located in stations used in a POS job are moved to the POS after Update
  • Industry: MISMATCH_COST
  • Industry: Should not be a gap in the ring for total group materials
  • Industry: Skill names in Probability tooltip overflow
  • Industry: Possible to use materials for production jobs from divisions with only query role
  • Industry: T2 mining crystals have wrong maxruns
  • Industry: Unanchoring a structure with pre industry upgrade jobs does not cancel the jobs
  • Starmap: Station services are not properly named in the Stars section of the Starmap


Wait what ? That a lot of known issues... Don't you want to delay Crius for a week to fix that ?

And what do you mean by :
Quote:
  • Industry Update: Blueprints located in stations used in a POS job are moved to the POS after Update

  • Because CCP Nullarbor told me otherwise...
    https://forums.eveonline.com/default.aspx?g=posts&m=4701248#post4701248

    COUCOU TOUCHE TOUCHE

    Careby
    #139 - 2014-07-19 14:41:04 UTC  |  Edited by: Careby
    Current SiSi client. Docked in Minmatar Outpost. Reprocessing window open with ore shown on left and outputs shown on right. Left-clicking on the percent recovery indicator or on the top bar of the reprocessing window causes white screen/not responding client crash.

    Edit: Even clicking the Cancel button locks up the client.

    Edit: This behavior is intermittent. Cancel button seems to work if you don't first hover over outputs or Asteroid bar. Hovering occasionally works. but more often hangs client.
    Careby
    #140 - 2014-07-19 15:11:28 UTC
    Careby wrote:
    Current SiSi client. Docked in Minmatar Outpost. Reprocessing window open with ore shown on left and outputs shown on right. Left-clicking on the percent recovery indicator or on the top bar of the reprocessing window causes white screen/not responding client crash.


    Also I do not think refining implant is currently affecting yield in outpost. I can't be sure because there is no tooltip showing makeup when hovering over %.