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[Crius] Rigging Changes

Author
Paikis
Vapour Holdings
#1 - 2014-07-07 17:40:10 UTC
The Dev Blog in question is linked here in full, but I'm going to quote the relevant part.

CCP Punkturis wrote:

Skillless module fitting

As you know there are wonderful people out there that add massive hangarsfull of fun to the game for the rest of us by spending their time fitting ships for their corp members. To make things easier for those people (because we all love them unconditionally) Team Super Friends has made it so you can now fit modules and rigs you don‘t have skills for.

This means the modules cannot be onlined and if you try to undock in a ship that has modules offlined because of that, you will see a giant warning telling you why and asking you to confirm whether to undock or not. That warning will be suppressible if you really don‘t want to see it again.

Rigs will also be fittable without skills because you can already fly ships with rigs fitted by your skilled friend. We know this means some people will be angry because they trained rig skills and feel like they‘ve spent valuable skill training time on something that now doesn‘t matter, and we get your point. But some of the rigs have drawbacks when you don‘t have the skills for them and in the future we‘re thinking about adding drawbacks to more rigs.

Emphasis mine.

Why not tie the bonuses the rigs provide to the skills, as well as reducing the (sometimes non-existant) penalties?

Imagine the Medium Core Defence Field Extender II, having a base increase of 10% shields in exchange for 10% Signature Radius. Then the Shield Rigging skill provides a 20% increase to the bonus (so 2% more shields) and a 10% decrease to the penalty (so 1% less penalty) per level.

You can still fit the rigs with no skills, and they still give you half of their full bonuses with no training, but the people who have trained rigging skills get some real tangible benefit.
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-07-07 17:45:38 UTC
Great suggestion, love it. Benefits all.

+1
Bohneik Itohn
10.K
#3 - 2014-07-07 18:23:32 UTC  |  Edited by: Bohneik Itohn
Only gripe would be that most players would end up getting less benefit from their rigs.

T2 rigs typically only require a rank IV skill to use. Training the skill to rank V for a 1% decrease to the penalty of the rig is a very low priority for most people. So a LOT of people would end up taking a 2% penalty to the bonus of their T2 rigs that they've been trained to use at that capacity for quite some time now.

If this were to happen, I'd propose that rigging skills get reduced in multiplier to further encourage people to train them fully earlier on. I feel that either there has to be a larger incentive to push the player to prioritize rank V, or else the amount of SP required for rank V shouldn't be quite as steep as it is.

Same line of reasoning that went behind the rebalance of Drone interfacing, which I believe most agree was a good change.

Edit: Err, actually, reversed. Drone interfacing provided too much of a benefit for newer players to avoid training it, whereas this change would provide too little of a benefit to justify training it. It should be comparable to the benefit of other skills with the same training time.

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Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2014-07-07 20:24:35 UTC
i'd rather not.

just makes them another 'must have to V'. And rigs dnt need nerfing.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-07-07 20:32:01 UTC  |  Edited by: Fer'isam K'ahn
Well, aren't in the end all 'kind of' must have 5 ? Especially with multiple rigs with the same penalty getting the full reduction seems very striving.

And in my observation and opinion, rigging skills already have the lowest multipliers overall.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2014-07-07 20:48:40 UTC
yes they kind of are.

But taking something thats fine as is and already and still carries benefits for training into, and then making it something thats important to train more intensively because 'bitter vet', is something im reluctant to support.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Fer'isam K'ahn
SAS Veterinarians
#7 - 2014-07-07 22:07:54 UTC  |  Edited by: Fer'isam K'ahn
Hmn, couldn't read any bitterness into this. I rather think that some skills could be a bit more beneficial, I like the feeling of success after spending some effort on it.

And contrary to some opinions, that you have the ability either to punish some or reward the others, is a matter of impossibility, one will always be perceived as the other by the opposition, no matter what. What you are left with are two ways of inducing change, it will change nothing in regards to perception in itself, just who will be on one side or the other, which is inconsequential to the issue itself. The fix of the issue is either right or wrong, appropriate or not, beneficial or not - to the concept, not to the player perceiving it.

I rather promote the reward after an investment and do not see the non results of non-investment as punishment.

That said, I like the proposed rewards and would not feel punished by its change and not having trained it, but of course that would be my opinion.
Paikis
Vapour Holdings
#8 - 2014-07-07 23:10:55 UTC
Daichi Yamato wrote:
'bitter vet'


First time anyone has ever accused me of being a bitter vet.

Anyways, the common response in my corp to this change went along the lines of "Yay I don't have to train rigging skills anymore!"

In their current situation, the skills provide such marginal benefit that they simply aren't worth training anymore. I think that should change. For the record, I have a measely 500,000 skill points (half a million) in rigging. I haven't trained these skills except armour, shields and energy weapons to IV. This isn't bitter-vetting (which is now a verb) it is simply aknowledging the extreme lack of benefit to these skills.
Bohneik Itohn
10.K
#9 - 2014-07-07 23:14:43 UTC
Paikis wrote:
Daichi Yamato wrote:
'bitter vet'


First time anyone has ever accused me of being a bitter vet.

Anyways, the common response in my corp to this change went along the lines of "Yay I don't have to train rigging skills anymore!"

In their current situation, the skills provide such marginal benefit that they simply aren't worth training anymore. I think that should change. For the record, I have a measely 500,000 skill points (half a million) in rigging. I haven't trained these skills except armour, shields and energy weapons to IV. This isn't bitter-vetting (which is now a verb) it is simply aknowledging the extreme lack of benefit to these skills.


There will still be an extreme lack of benefit to training them to V if all that changes is 3%, split in two different areas, over 1%.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

OptimuzPR
Brothership Of EVE
#10 - 2014-07-08 00:19:33 UTC
+1

I wouldn't mind training rigs to V if it makes an important difference (It doesn't now) but CCP is proposing to completely make rig skills useless, or even worse make them have more drawbacks.

How is that a "little thing"?
Jessica Danikov
Network Danikov
#11 - 2014-07-08 16:22:53 UTC
Rig skills are 'useless' in terms of fitting, given a friend can rig the ship for you and you can fly it anyway. The only thing they've ever been good for is reducing maluses.

The Crius change is abolishing a stupid inconvenience that won't change people flying with/without rigs in any substantial way.

I'm all for rigs needing some love, but linking that to the Crius change is silly.